About Natty GrastGame Helpers:
[ooc]Initiative [dice]1d20+5[/dice] [/ooc] [ooc]Perception [dice]1d20+8[/dice] [/ooc]
[ooc]Mace attack flanking position [dice]1d20+1+2[/dice] Damage [dice]1d6+1+1d6[/dice] [/ooc]
[ooc]CMB() [dice]1d20+1[/dice] [/ooc] Gifts, Treasures and other things:
Nothing NATTY GRASTIK CR 1/2
And so, now he is here in Kaer Maga, been here for 6 months doing what he does best. Not being seen but collecting food and money as he required them from unwitting benefactors. future progression:
2nd level rogue talent: weapon finesse 3rd level feat: two weapon Fighting 4th level rogue talent: Trap Spotter and +1 to dex. 5th level feat: Improved Initiative 6th level rogue talent: 7th Level feat: Feats to consider adding in the progression: Skill Focus(Use Magic Device) Skill Focus(Disable Device), Iron Will. Also .. rogue talents, bleed attack and speed crawl, or whatever that gives a 5ft step when crawling. For feats, then its 2-weapon, weapon finesse, blindfight or improved initiative...
first build:
NATTY GRAST CR 1/2 Male Half-Orc Rogue 1 CN Medium Humanoid (Orc) Init +5; Senses Darkvision (60 feet); Perception +5 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) hp 12 (1d8+3) Fort +3, Ref +5, Will +1 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +3 (1d4+1/19-20/x2) and Mace, Light +3 (1d6+1/20/x2) and Unarmed Strike +3 (1d3+1/20/x2) Ranged Crossbow, Light +3 (1d8/19-20/x2) Special Attacks Sneak Attack +1d6 -------------------- STATISTICS -------------------- Str 12, Dex 17, Con 16, Int 13, Wis 12, Cha 7 Base Atk +0; CMB +1; CMD 14 Feats Rogue Weapon Proficiencies, Weapon Finesse Traits Outcast, Reactionary Skills Acrobatics +7, Disable Device +8, Intimidate +0, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +5, Sleight of Hand +7, Stealth +7, Survival +6, Use Magic Device +2 Languages Abyssal, Common, Orc SQ Orc Ferocity (1/day), Trapfinding +1 Combat Gear Crossbow, Light, Dagger, Leather, Mace, Light; Other Gear Backpack (20 @ 46.84 lbs), Caltrops (3), Crowbar, Grappling hook, Marbles, Marbles, Marbles, Marbles, Marbles, Rations, trail (per day) (5), Rope, hempen (50 ft.), Sack (empty), Sack (empty), Smokestick (2), Thieves' tools, Waterskin (2) -------------------- SPECIAL ABILITIES -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Trapfinding +1 +1 to find or disable traps. -------------------- Now where there are ancient cities, built under ground, there are riches for those who care to look. And Natty Grast cares to look, in fact he caught the eye of the local thieves guild who suggested he join a group of adventurers being collected, so that he might help carry back the treasures they find, including bring back some himself. Natty, learnt to survive on the side of society, having to make do from an early age. Once his features became obvious, his orc heritage forced the town to cast him out, an abomination. His mother kept him hidden when she could, but more often than not he had to keep in the shadows, stealing bread and food as he could. When the watch became difficult to avoid, he was forced into woods and forests, where he lived rough, developing a liking for the scent of his own sweat as his hygiene deteriorated. It became more and more untenable, until he said goodbye to his mother and set off to make a name for himself, good or bad, that was not his choice. And so, now he is here in Kaer Maga, been here for 6 months doing what he does best. Not being seen but collecting food and money as he required them from unwitting benefactors.
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