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I've been thinking about alternate histories recently, and I began to think about Alternate Golarions. Golarions where the Whispering Tyrant yet rules, where Aroden never died, where Rovagug is freed, where Cheliax rules the Inner Sea with an iron first, etc.
Here's the thing. I'm not recruiting yet, but I'd like to assemble a team of player/DMs who would take turns using the same set of players in a situation where (for reasons to be determined) they're shuffled from Golarion to Golarion in an effort to avert some cataclysm or event from destroying their own reality. Perhaps they must assemble pieces of some broken multi-planar device that can stop the Big Bad, or perhaps they're searching for the absolute best ale to placate Cayden Cailean's thirst. However it happens, who's in?

redclover |

So "Sliders" in alternate Golarions so to speak : p
I'm interested, at least from a player stand point. I'm always down for exploring alternate histories. I just don't have any experience as a DM( however I'd probably be willing to give it a go after a few DMs have went before me).
So for what it's worth, just showing my interest!

Ganny |

I'm in, though, like redclover, I would need a few DMs to go before me before I took a shot.
I am in another campaign similar to this one (Our character's are just trying to get to the Prime Material Plane, where they would be safe) and are hopping planes.
So, characters for this...all from the same Golarion, or are we all from different Golarions?

Deevor |

wow and I was just preparing to give my players a magical trinket to send them to an alternate plane, where certain things would be reversed...I'm still putting it together, so would be really interested in lurking or maybe playing...not really very experienced as a DM, but would give it a shot.

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I'm also not experienced at mid- to high-level 3.x/PF, but I'd be willing to take a swing at running part of it at some point. OTOH, I'm not sure this is the best venue for the concept as described. Think about it--the GM/prospective player ratio here on the boards is pretty big, and this is going to tie up several GMs over a fairly lengthy campaign with a single group of players. Just a thought.

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Okay, we've got enough interest, so let's discuss gritty details. I think 1st level is a bit low, so I propose 3rd level as a good starting point. Anyone have a good idea for the McGuffin of Many Parts? Rods are traditional. Of course the new SHattered Star AP has a star. Perhaps the skull of a dead hero or god?
Also, DMing experience isn't necessary, it can be learned!

GM Aria |

Hmm... Might something whacky be done like the gods have opposite days, or are they going to be standard?
Like, maybe in one world, the gods all are dead, and the emperyal lords and the lords of hell are duking it out amongst each other to ascend to fill the vacuum. And appropriate chaos would be reigning on Golarian as well.
Huh... shucks, maybe you can count me in on this one as well. Assuming there's still room.
Might be interesting to have the MacGuffin should be something completely innocuous, like the mirror mentioned in the title of the post. In some reality, someone wished extremely hard for things to be different, and it was absorbed into the will of the item? Maybe I'm just channeling my childhood fondness for Disney's Beauty and the Beast, though. *laughs*

GM Aria |

OOh, good call.
Question, how will the various GMs work out the details of "the rails" without being... obvious?
I ask because the GM of a game I'm currently in just revealed to us that we cannot continue until he has laid the track for our fourth player, which makes me want to completely quit the game. *clenches fists* I'm not the world's most experienced GM, in fact, I just started a few months ago, but isn't it generally considered a no-no not to reveal blatant railroading?
Pardon if I come across as surly, I am just incredibly disappointed right now.

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I don't think there needs to be rails. Rules would be that each DM has to keep the same basic "Find the McGuffin" trick, but can do what they will. Since each Golarion will be self-contained, each DM can change what they want and call it a new world. Each DM would build off the one before them and the final DM would be responsible for bringing what they can together. Of course, if the players fail, it just sets up the next game to fix what came before or live with it.

Pixel Cube |

I don't have any decent ideas for McGuffin that don't sound overdone. But what about this instead? Let me know what you think.
The Alternate Golarions are caused by some kind of instability on the main plane of existence. The realities are shifted constantly by the alterations in whatever keeps the plane stable (we might call it flow, or mana, or something else). To stabilize reality, the players must go to certain locations where this flow merges with the phisical world (they could be dungeons, or temples, or magical furnaces...) and literally "fix" the plane configuration tinkering with it with some sort of magical method. Like when you tighten the screws to avoid the collapse of a whole structure. This way we don't need a specific McGuffin but we still need to reach remote, dangerous places to save the world as we know it.
Why the flow is unstable? Who caused that? That's another matter entirely...

Ganny |

Perhaps. Or it allows the planes to become stable enough that the PCs can teleport to the "Prime Golarion" and fix the mess once and for all. Since all the other Golarions are based on a Prime template, they become fixed once the Prime is fixed.
As for the object...what about the star that causes mortals to ascend to become dieties? What if that got screwed up?

Pixel Cube |

I like that, PC. And when you've fixed enough locations, it brings something else into focus, something that may have caused the instability to begin with?
Exactly. Or it could be done at the same time: a group could go fix the problem, while another investigates on what caused the instability. All the elements should add up to a big bad or a cosmic cataclysm of some sort.

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I have a proposed cause for the instability, which I'll put behind a spoiler tag.

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I think it's a viable game. Weekends always lead to posting lulls.
Okay, let's have everyone create a level 4 PC, coming from the prime Golarion. 20 point buy, usual 4th level PC gold. Paizo Classes and races are available, others available on a per-case basis.
Let's aim for getting this kicked off in a week.

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In order to inspire character ideas, and since I think I'll start the game out, I'll put up some flavor text for the opening scene:
It all began with dreams.
At first it was just dreams of fire, of bright lights followed by darkness. Then it was dreams of screams, of terror, feelings of loss and entrapment, of peril and pain. The thing was, EVERYONE had the dreams. Even the elves, who sleep only rarely and never for long, had the dreams.
Then came the sound. Every day, a long drawn out keening sound, as if the sky was being rent in twain. It happened at the same time, everywhere, echoing from here and there.
Then came the dragons. Flights of dragons, all converging in the sky to talk. Deadly enemies, longtime foes, all came to speak on the omens it portended.
Last came the rips, tears in space that vomited forth strange creatures and strange men who spoke of other worlds and other places, of things that had never been and places that no longer existed: of Azlant Victorious, of the flying cities of Garund, of the lost city of Absolom, or the Disappearing Trails of Old Cheliax. Of cataclysms, catastrophes and things even worse.
The world began to buzz with talk of the ending of this age and whether a new one would arise. The fey began to speak of the Third World, a refuge to flee to when this world was no more. In the midst of all this talk, a meeting was convened by a little old man who called himself Prester Gallowsmith. You've been a message, delivered by a thrush, that invites you to come to Absolom, to the home of Prester Gallowsmith in one month's time to discuss the end of the world. The letter is signed with a signature and a sigil: three interlocking circles with a spiral at the center. It's not a symbol you're familiar with, but it seems to evoke a sense of familiarity none the less.
Against your doubts, or perhaps because of them, you've decided to attend. You choose your travel methods carefully, but you know that you may never pass this way again.

Ganny |

Hrm, looks like someone beat me to the Magus table. Oh well, got a couple concepts for consideration.
Born of a human and an elf, this tiefling came as quite the surprise to those present at the birthing. What came as an even greater surprise was that Briar's mother, Marigold, got up and nearly killed the midwife when the midwife refused to listen to Marigold and insisted on trying to kill what was clearly demon-spawn. Briar's father, Eldarrel, wisely chose not to interfere with his very angry wife. Instead he supported her, allowing the child to be kept but on the condition that the child's last name not be Toreador, as his mother had insisted upon Eldarrel at the wedding (Marigold wears the pants, in case you couldn't tell). Marigold, happy to have her newborn, albeit very red son gurgling in her arms, agreed, and thus Briar's last name became Uumeaonna.
Living on a remote homestead as they did on the border between human and elven lands, Briar's family didn't see many visitors, and even less so now that Briar had been born. Thus Briar grew up under the tutelage of an Elven Wizard Father and a Human Barbarian Mother. Rather than disappoint one, or both his parents, Briar sought to combine both martial and magical expertise as he grew. Thus he became a Magus, one who focused entirely on the speaking of a Word or a series of Words to accomplish his tasks.
His focus on short blades led to discovering the Wakizashi, which he focused in exclusively. His mother was not happy at the discovery, but his father soothed her worries and Briar continued his training without incident. Thus he entered his 20th year, leaving home without a worry or a care about the world beyond.
Oh, how unprepared he was...
The world, even with the warnings his mother and father had granted him, was a far more difficult place than he had thought. The first village he walked into ran him straight out, while the second tried to burn him at the stake (He tried to explain that fire didn't really hurt him, but this just made the villager's angrier). He spent some time in the forest, collecting materials until he made himself look like a darker half-elf, tucking his tail down a pant leg. He never stayed in one place for long, and on his travels managed to find a peculiar black wakizashi for sale. He bought it, admiring its qualities and when it started speaking to him, he assumed he was going crazy.
When you start having as vivid dreams and start talking to your weapons, you naturally assume you are going rather nutty. However, it was when he got the letter while visiting his parent's, talking with both father and mother that he decided he truly wasn't insane, and that the best thing for him was to go and see what was going on.
After all, he can always leave if he doesn't like what he hears...right?
Bladebound Kensai Magus
Weapon is a Wakizashi.
Bremen is a Word Caster.
Has ranks in both Survival and Disguise
Expect a second post to elaborate on an old human, and a story we don't often hear.

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Alright, get thee to a nunnery! Or else go here for the discussion thread!

DM Aron Marczylo |

Have a look at this campaign: http://paizo.com/campaigns/DMCarbidesThroughACrackedMirrorTheDarkRoad
I really enjoyed it, but due to burn out I couldn't continue it which really pisses me off as I loved it soo much. There were some interestingly twisted worlds with things like Golarian being under a second age of darkness and so on.
I would love to get Krolmnite Underhill involved as his whole backstory involves wanting to investigate the different planes and universes to understand the nature of his summoned creature.