Thornkeep - The Forgotten Laboratory (Inactive)

Game Master Baerlie

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Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

These alchemists. I would have had a small army of something or others to defend me...then again, he was missing much of his face, possibly his brains as well."

Xoricon stalwartly stands guard as Kyra searches. No one shall lay a hand on her!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Half-Face carries the following items:
one potion, wand of acid arrow (12 charges), acid (2), alchemist's fire (2), smokestick, tangletoot bag, studded leather, mwk dagger, iron key, a strange looking vial.

In the room you find his alchemical setup, under the bed is a small chest containing his formula book, a bag filled with 154 gp, 55 sp, and 82 cp, and a single dose of an extract.

Spellcraft DC17 on potion:

Two potions of cure moderate wounds.

Spellcraft DC25 on vial:

This vial is a arconolembic, it contains a potion of cure moderate wounds.

Spellcraft DC18 on extract:

This is a single dose of unnuent of timelessness.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Spellcraft check (potion): 1d20 + 4 ⇒ (14) + 4 = 18

Spellcraft check (extract): 1d20 + 4 ⇒ (18) + 4 = 22

Ashara examines the potions and the extract making sure of their contents:"Seems like this miscreant had a couple of healing potions and and unguent of timelessness. Pretty powerful stuff for an outlaw I'd say. As for the vial I can't be sure, it's obviously obove my expertise with such matters"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

where next?

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

back to the area near B1? I forget why we didn't go down that way.

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

We can take the stairs from B5, assuming no one else can try the vial. We should divvy up the useful stuff here first though. Kyra might take the smokestick and an vial of alchemist's fire but that's probably all.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

I suggest we go to the room next to B12 on the western side and then proceed with waht's lest to our west, it's no use going back to the start I think

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

I suggest to go to the nearest room and continue (W and S), and continue to explore.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You move on to the next room B11. Opposite a bench in the center of this room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. Unlike the other statues in this place, these appear to be mostly intact.

Kn. arcana DC18:

The statues are animated objects, but not finished yet. Each construct has a hole in its chest, roughly the size an apple. The crystal you found near the drilling machine earlier would fit in that hole.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon sighs quietly and readies his spear, certain the statues will spring to life and attack.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara shrugs:"Not my field of expertise I fear... can anyone make sense of this?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I just checked your character sheets, nobody seems to have knowledge arcana :D

Xoricon readies his spear, but the statues remain statues and do not spring to life.

Where next? The way through the unexplored rooms back to B1?

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Xoricon! You have "arcane" in your class archetype name! What's the deal? How can you not have knowledge (arcana)? ;)

"Hm. Statues."

Stair down to B5?

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

B5 maybe?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

B5 it is

You move the hallway to the north, through a wooden double door and end up in the grand gallery again, the dead goblin with the strange vials attached to his brain and the three dead dire rats are still there.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

I know, pathetic, eh? All I do is Arcane Strike all the time. I'm like a singing magus.

"We could go back and kick the statues," says Xoricon, not exactly helpfully.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara checks carefully near the dead goblin:"Whatever killed this creature may still be at large... be careful!"

Perception check: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

We killed him...:)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, you killed him :D Where next?

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

How awful... We are just a band of murderhobos!!!! The SHAME!!!! :P
As for where we should search for our next vict... ahem... where we should adventure next, I suggest we take the small passage leading west from B5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ashara leads the group through a passage in the western wall. The passage ends in a room. This long chamber has four alcoves along the western wall. The outer two contain visible statues, and the center two are recessed. Corridors stand opposite the northern and southern statues.

The northernmost statue is of a figure in robes, with one arm outstretched as if welcoming those coming from the north to venture down the corridor opposite it. The statue in the southernmost alcove holds up its hands , as if to stop those coming from the opposite corridor. The northern center alcove contains a bronze statue of a human figure, leaning forward and looking as if it is blowing the winds from its lips. The southern center alcove contains a silver-colored statue of a human, leaning back as if deeply inhaling.

Perception DC27 bronze statue:

The statue is an exhaling fire statue, a trap created to push a target against the wall on the opposite side with a blast of flames.

Perception DC27 silver statue:

the statue is an inhaling frost statue, a trap created to pull targets into the alcove by a freezing wind.

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

She look to the statues but...

Perception bronze: 1d20 + 8 ⇒ (15) + 8 = 23

Perception silver: 1d20 + 8 ⇒ (6) + 8 = 14

"That´s an ugly way to dacorete a dungeon..."

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

"Agreed... But I'm sure those things have a purpose of some kind..." mutters Ashara really unsure about what to do here...

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Kyra steps forward musing.

"Perhaps they are guardians of some sort? Xoricon, you have proven good at this sort of thing, attempt to infuriate them into attacking."

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

"Hmmmm I hope they don't animate. They might be a tough foe."

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Perhaps I should recite the history of the Qadiran-Taldan conflict," says Xoricon with a wink.

"Does anyone have any paper? A bit of fluff? Let's see if these two are actually inhaling and exhaling. I'll walk it to Ser Bronze first if you've got it." Xoricon twirls his spear and awaits some scrap of parchment to dangle in front of bronzed lips.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Just to make sure, bronze is the statue farther away from you, you have to pass silver to get to bronze. Is that you what you want to do? I marked it on the map.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

What need do we have to pass through this corridor? We've already got a safer way to get back from where we started if need be

Ashara moves out of the room uninsteressed by the narrow passage:"I don't think this place offers anything worth our while, we certainly have other places to explore down here before going back out..." so saying the silver cursader moves bacl to the previous intersection

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

"Sounds good to me let's try another way"

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

"Let us head this way." Kyra points south along the crevice bisecting the path between the hallway B4 and the central chamber B5 with her glowing scimitar.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kyra leads the group through a tunnel into another cavern. This crumbling cavern looks like it was made by some sort of drilling device that tore through the surrounding stone. A large pool of stagnant water fills part of the cavern, fed by a rivulet that runs from the ceiling. Thick sheets of webbing hang from the roof of the cave.

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

Sarvin looks closely at the webbing.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon pulls out an alchemist's fire and points to the webbing.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sarvin looks at the webbing closely while Xoricon pulls out a vial of alchemist's fire. Xoricon has the right sense, because suddenly you see a big spider lurkin in the webbing above your heads while thousands of small spiders start to cover the floor.

GM Screen:

Ini Ashara: 1d20 + 2 ⇒ (3) + 2 = 5
Ini Kyra: 1d20 + 0 ⇒ (17) + 0 = 17
Ini Sarvin: 1d20 + 2 ⇒ (17) + 2 = 19
Ini Tuca: 1d20 + 3 ⇒ (18) + 3 = 21
Ini Xoricon: 1d20 + 3 ⇒ (18) + 3 = 21

Ini Giant Spider: 1d20 + 2 ⇒ (3) + 2 = 5
Spider Swarm: 1d20 + 3 ⇒ (7) + 3 = 10

Kn. nature DC13:

The giant spider is a Giant Black Widow Spider.

Round 1
Tuca
Xoricon
Sarving
Kyra

-------
Spider Swarm
-------
Ashara
-------
Giant Spider

I know that according to the rules a square must not be occupied by two creatures, but the room is too small for both large critters :P

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

Sarvin moves down the tunnel and fires a shot at the spider.

attack pistol: 1d20 + 9 ⇒ (19) + 9 = 28

damage: 1d8 ⇒ 7

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon passes the alchemist's fire to Tuca, as he is not able to throw it easily I assume.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sarvin shoots at the spider at the ceiling and hits. Xoricon passes the vial to Tuca hoping she can use it.

Round 1
Tuca
Xoricon
Sarving
Kyra
-------
Spider Swarm
-------
Ashara
-------
Giant Spider -7HP

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC
GM Baerlie wrote:
I know that according to the rules a square must not be occupied by two creatures, but the room is too small for both large critters :P

Swarms can though.

Kyra casts a blessing upon herself and her companions.

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

I think we have a problem... If I throw the alchemist fire on a square without people it is a -4 + -4 + -4 =-12 to hit?(Is it right?), and if I move I can´t throw the fire until the next turn (too much distance)

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Then wait because we don't have that may ways to deal with the swarm...

Ashara moves near Tuca and shares a bit of her power with her friend!

Casting guidance on Tuca

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

I think we should retreat a little or the swarm will eat us alive

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

I will wait for the rest to act

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Kyra can still move if you want drop the stuff point blank. She's going to have to move regardless if you ware delaying.

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

Please move I have two oils of mine and the one that was given, when the swarm moves near me I will throw it...

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Hmm, not sure how it's more than just one -4, but yeah, I guess Kyra should move. Pretty please.

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Moved!

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Moved back as part of my previous action when I cast guidance on Tuca, it probably means the swarm had an attack of opportunity and I forgot to mention i moved (or move the avatar)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A bit complicated, I hope I can solve this according to your advices

Kyra casts a spell and moves back to the other room. Tuca waits for a clear line before dropping her vial at the swarm. The swarm moves 1 left, 2 right: 1d2 ⇒ 1 towards Xoricon.
Damage: 1d6 ⇒ 4 + poison (DC11 Fort), + distraction (DC11 Fort)
Aoo for Xoricon

Ashara casts a spell at Tuca and moves back as well.

Round 1
Xoricon
Sarving
Kyra
-------
Spider Swarm
-------
Tuca
Ashara
-------
Giant Spider -7HP

Grand Lodge

Female Hp 21/21 AC: 16 FF: 13 T: 13 CMD: 16/13 FF F+6 R+7 W +2 30ft/Init: +3 Perc+8 Low Light vision | C Longbow +5 1d8+1 ShortSword +2 1d6 Weak -3 Str Ranger L2

She throws the alchemist fire against the swarm in the place where it won´t hit Xoricon.
Alchemist Fire: 1d20 + 6 ⇒ (13) + 6 = 191d6 ⇒ 1

"Xoricon get away!. Please clear the way behind..."

If the swam does not hit her she will 5 step backwards

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Fort: 1d20 + 2 ⇒ (1) + 2 = 3

Sputtering and brushing spiders off his moustaches, Xoricon beats a hasty retreat.

Yow--distracted is like nauseated for a round!

Am I really at 5/16 HP? I think I missed some healing that happened before...

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