Sarvin Tiefling character's page

166 posts. Alias of Qstor.

Full Name



Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6


Swashbuckler 8/Gun Slinger 1












Common, Infernal, Ignan, Draonic, Thassalionian

Strength 14
Dexterity 22
Constitution 12
Intelligence 8
Wisdom 11
Charisma 14

About Sarvin Tiefling character

Male div-spawn tieflingboon gunslinger 1/swashbuckler (picaroon) 8 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder RPG Advanced Class Guide 56, 127, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 9)
LN Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +12
AC 29, touch 21, flat-footed 21 (+7 armor, +2 deflection, +6 Dex, +2 dodge, +1 insight, +1 natural)
hp 68 (9d10+10)
Fort +5, Ref +14, Will +2
Defensive Abilities charmed life 4/day, nimble +2; Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee +1 keen rapier +13 (1d6+3/15-20+8 Precision) or
club +11/+6 (1d6+2) or
dagger +16/+11 (1d4+3/17-20+8 Precision)
Ranged +1 pistol +17 (1d8+1/×4) or
+2 pistol +14 (1d8+2/×4)
Special Attacks deeds (deadeye, gunslinger's dodge, quick clear), deeds (derring-do, dodging panache, gun feint, melee shooter, menacing swordplay, precise strike, quick clear, swashbuckler initiative, swashbuckler's grace, targeted strike, two-weapon finesse), grit (3), panache (3), swashbuckler weapon training +1
Spell-Like Abilities (CL 9th; concentration +11)
Str 14, Dex 22, Con 12, Int 8, Wis 11, Cha 14
Base Atk +9; CMB +11; CMD 32
Feats Deadly Aim, Gunsmithing[UC], Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Weapon Focus (pistol)
Traits cosmopolitan (absalom), killer
Skills Acrobatics +18, Bluff +9, Diplomacy +9, Knowledge (local) +6, Knowledge (nobility) +3, Linguistics +9, Perception +12, Sense Motive +4; Racial Modifiers +2 Diplomacy, +2 Linguistics
Languages Common, Draconic, Goblin, Ignan, Infernal, Thassilonian
SQ gunsmith, picaroon deeds (gun feint, melee shooter, quick clear, two-weapon finesse), prehensile tail[ARG]
Combat Gear cold iron bullet[UC] (50), potion of fly, alchemist's fire, antitoxin; Other Gear +3 mithral chain shirt, +1 keen rapier, +1 pistol[UC], +2 pistol[UC], adamantine bullet[UC] (10), club, dagger, paper cartridge[UC] (12), amulet of natural armor +1, belt of incredible dexterity +2, dusty rose prism ioun stone, ring of protection +2, backpack, bedroll, flint and steel, grappling hook, silk rope (50 ft.), waterskin, light horse (combat trained), 6,305 gp, 9 sp
Special Abilities
Charmed Life +2 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Nimble +2 (Ex) +2 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Picaroon Deeds
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Swashbuckler Weapon Training +1 (Ex) +1 attack and damage with swashbuckler weapons.