Chanix
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"Here goes nothing... Oh and just so I'm clear, we're not taking a diplomatic approach this time are we?"
Chanix puts a dagger between his teeth and starts his climb.
Climb the rope 1d20 + 1 ⇒ (12) + 1 = 13
Do it stealthily 1d20 + 8 ⇒ (17) + 8 = 25
Perception: peering over the edge of the deck, looking for enemies or a ladder 1d20 + 7 ⇒ (8) + 7 = 15
Toren "Stand" Still
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Toren nudges Markus and says, "Sure hope he doesn't cut his tongue or anything with that dagger in his teeth...what if the boat rocks?!"
Markus 'Earthquake' Kalepo
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Markus hefts the slab of iron onto his back with a grunt.
"Then we will have a quieter trip back to the grand lodge", the brutish Varisian answers.
Chanix
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>:O
Toren "Stand" Still
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Toren quietly exclaims, "Hah, I think we've found your humour Markus!"
Ohh and I just gotta thank ya fer saying it!!! :)
Chanix
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Calistria pray let my knives be swift to silence the next unfortunate forever so that I might drop a tongue over the edge of this vessel upon my comrades.
Thod
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You see a single guard patroling up and down.
1 up / 2 down
1d2 ⇒ 2
He currently has his back to you and you are sure you managed to get up without raising suspicion.
The guard is currently at the mast and you reckon you have 1-2 rounds before he will turn around.
Unfortunately you spot no ladder. But you spot several rope coils around the ship.
I assume you are next to the steering wheel. I use rope as shown on the picture - the white coils are all ropes. A short one - say 20 feet - is next to you. Two longer ones are behind the two crates on the upper level.
A lot more rope is on the lower level.
Edit - the rope on board isn't knotted !!
Thod
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I allow 2 char / round to climb up for each rope. At the moment you have 1 knotted one dangling down.
You need 2 climb checks (2 move actions) unless you do accelerated climbing. Take 10 fine unless you do accelerated climbing.
Also 1 Stealth check
Chanix disappears over the reling. Everything so far stays quite.
All
I will go into rounds from now on. You don't need to go in initiative order - but that keeps me better to know how much time you have.
Chanix
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Chanix climbs up over the edge of the deck and is fortunate enough to be alone.
He sneaks to the edge of the poop deck so not alert the guard and looks around for more guards and a ladder.
Perception 1d20 + 7 ⇒ (13) + 7 = 20
If there is a ladder or another rope on the poop deck then he will secure it and throw it over the edge to the ferry. If no ladder/rope close and no other guards visible then he will unsheathe his rapier while moving 30' and then charging the guard.
Attack+charge 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
sneak attack 1d6 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7
Toren "Stand" Still
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When it's Toren's turn
After hearing Chanix start to combat those on the ship Toren looks up and says, "Course, he may not survive if we don't get up there!"
Take 10 on Climb 1 (10)-1 = 9
Stealth check 1d20 - 1 ⇒ (9) - 1 = 8
Take 10 on Climb 2 (10)-1 = 9
Markus 'Earthquake' Kalepo
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With all the subtlety the big man can muster, Markus grabs the rope and hauls himself up.
The tiny monkey puts both paws over its own mouth and hunkers down on the Varisian's shoulder.
Taking 10 on accelerated climb for a 13.
Stealth Check Markus - 1d20 + 0 ⇒ (18) + 0 = 18
Stealth Check Grigo - 1d20 + 10 ⇒ (16) + 10 = 26
Thod
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I took care to check all actions should have been possible.
New picture: Before round 1:
A few bits of information about positions and terrain:
I placed Chanix and guard 1 at the place where Chanix caught up.
I have Tal in the position where the rope comes up. 2 players (your choice) can place themselves where Tal is - or 5 feet next to where he is. It is up to the group which other 2 characters start there.
The rope ends on the upper deck. There are stairs down in the middle and a ladder.
3 options to go down to the main deck:
a) jump down (acrobatics needed - it isn't high - but it isn't automatic)
b) down the stairs - I treat this as 'difficult' terrain = 10 feet movement needed and no charge down
c) the ladder - needs climb - automatic success - but you have to apply climb speed.
d) Squares with boxes on the ship are also difficult terrain
Keep your movement speed in mind (if you can't move 30 feet / round).
There are a few pretty low initiative rolls - but I take the dice as they fall.
Thod
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All
I don't think stealth is necessary anymore.
I need to know the order of people climbing.
Char 1 and 2 up before round 1.
Char 3 and 4 up during round 1
Char 5 up during round 2
So Char 1 and 2 can act (on board - starting position see map) in the initiative order.
Char 3 and 4 will be climbing in round 1 - this is already combat but you are not threatened while climbing - so take 10 does apply
Char 5 will have to wait or do something in the small boat during round 1.
2Markus - you have the shield from Toren on your back - let me know whatever you do with it. If I read no actions then I just leave it on your back. It will cost 1 move action to get it off your back.
Thod
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I would like to know who are the first 2 up? Only these 2 - and Chanix - can act on board in round 1.
Order of Initiative round 1:
Tal 20
Toren 17
Guards 12
Markus 12
Captain 10
Priscilla 9
Chanix 9
Artemis 6
Assuming Tal doesn't take out the guard I already post actions of the guards:
Guard 1: Fight defensivly 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 Damage 1d6 + 3 ⇒ (3) + 3 = 6
Waiting for help - the guard misses by the slightest margin with his cutlass.
Guard 2: Provided Tal isn't on the lower deck - draw weapon and move towards his comrade
In case Tal is between him and his comrade - draw light crossbow
Attack 1d20 + 2 ⇒ (1) + 2 = 3 Damage 1d8 ⇒ 3
Toren "Stand" Still
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Assuming Markus is the 1st up, then Toren's taking his turn:
When it's Toren's turn
After hearing Chanix start to combat those on the ship Toren looks up and says, "Course, he may not survive if we don't get up there!"Take 10 on Climb 1 (10)-1 = 9
Stealth check 1d20 - 1 ⇒ (9) - 1 = 8
Take 10 on Climb 2 (10)-1 = 9
Excepting the Stealth check of course...not really needed anymore.
Thod
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If nobody is chomping at the bit, assume Markus and Grigo are up first.
I'm not counting Grigo - he will just climb up like it's a game - so who is second ?
Markus - you go on 12 - but after the guards.
Sorry - just got interupted here - a gamer who passes by for years and seemingly only today while drunken found the courage to knock.
Chanix
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Tal, you should know better than to leave me alone on a boat full of enemies! I think there might be more than one guard. Unsure. This one tried to hit me though!
Markus 'Earthquake' Kalepo
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So Markus gets to the top just after the guards have moved to engage Chanix?
Seeing the melee unfold Markus turns back down to the remaining boarding party.
"Hurry, the elf is in trouble."
Chanix
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I'm assuming the guard's counterattack is his first round action. Is that correct? If he isn't killed by anyone else and I'm not dead before my turn then the following is my turn action.
Chanix narrowly dodges a devastating blow and counters with a rapier thrust.
1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 1 ⇒ (2) + 1 = 3
Chanix
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Boom! Critical confirmation:
1d20 + 4 ⇒ (12) + 4 = 16
additional damage if confirmed 1d6 + 1 ⇒ (5) + 1 = 6
Artemis Del'Sol
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Wow I step out for a couple of hours and 35 new posts....
Artemis Takes 10, for 10, to climb the rope, he is last in initiative, so unless anyone holds I guess I am last up the rope
"The diplomatic approaches were working so well, I knew that couldn't last forever."
Artemis states, as he awaits his turn on the rope.
Priscilla Daystar
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I might be afk in the morning so I am posting some options.
Move away from edge & sling bullet to fresh enemy 1d20 + 4 ⇒ (15) + 4 = 19damage 1d3 ⇒ 1
Mace 1d20 + 4 ⇒ (1) + 4 = 5 dng 1d4 ⇒ 2
Thod
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All
I'm trying to get order into the madness here ...
A drawn out fight like this is already a challenge on a table - this medium makes it more difficult.
Round 1 actions as they happened:
Tal uses his accrobatics to jump down to the lower deck and to get to Chanix.
Toren climbs up and gets on board.
The first guard hopes for reinforcement. His attack seems only half hearted (fighting defensivly) - which saves Chanix as he misses by a hairs margin
A second guard rushes out from the cabin below the deck - taking out a cutlass on his way. He closes in on Chanix and Tal but doesn't reach them.
Markus has still his action for round 1
You hear a shout from below - "Protect the ship. I will have you walk the plank otherwise." But nobody so far appears.
Priscilla climbs up
Chanix tries to get the guards down. He has a nasty cut at the guard. But his defensive stance protects the guard from Chanix turning the blade and finish him off (critical miss due to defensive stance).
The guard looks horrified by the onslaught - but he is still standing.
Artemis - being last - manages to get half way up the rope. I don't want to have you wait and do nothing until it's over. Off course - feel free to use the remaining standard action to start encouraging your friends.
Markus 'Earthquake' Kalepo
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I totally forgot that I had accelerated climbed.
Hefting a dagger pulled from his sash as he finishes his climb, Markus hurls it with deadly force at one of the sailors.
Targeting the unengaged guard.
1d20 + 4 ⇒ (20) + 4 = 24
1d4 + 4 ⇒ (1) + 4 = 5
Confirmation Roll
1d20 + 4 ⇒ (3) + 4 = 7
1d4 + 4 ⇒ (2) + 4 = 6
Thod
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Tal
I have you next to Chanix. But please be aware that you don't yet have a weapon up. You needed both hands free to climb and used a double move to get where you are.
As rogue level 1 you can't yet move and draw a weapon. Yes - there is a reason guard 2 didn't reach you and instead got his cutlass out.
Talhaearn
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Tal
I have you next to Chanix. But please be aware that you don't yet have a weapon up. You needed both hands free to climb and used a double move to get where you are.
As rogue level 1 you can't yet move and draw a weapon. Yes - there is a reason guard 2 didn't reach you and instead got his cutlass out.
Actually I'm 2nd level...but no worries I can draw & attack when I'm up during round 2.
Chanix
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Actually I'm 2nd level...but no worries I can draw & attack when I'm up during round 2.
It's round 2 now, no?
Chanix
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"Tal, would you do the honor of silencing this oaf?"
Talhaearn
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Pardon the interruption...did you call for back up? Tal smirks as he draws his swords & attacks the wounded guard.
Main Hand: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Off Hand: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Tal takes a 5 foot step away from Chanix to hopefully set up a future flanking situation.
Thod
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Chanix
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Thod, what about Markus at post 388? Is that not round one?