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You only see Riddleport flags - and they just look so bland that they offend even your sense of taste. You don't dare to think what Lady Glorianna Morilla might think if you bring her one of these.
Perception would be the right check - but you also need the right place. Don't want you to go off to steal one from one of the ships.

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The eyes of Smulwarts Gultrock glow when she sees the beautiful carved peg leg.
"That must be coming from Grandmaster Torch. He always knew how to get someone doing his bidding. If you would have told me you are a Pathfinder 5 minutes ago I would have just spit out.
But if you need anything - I'm sure I can help. I have a small boat that is up for hire - against a small fee. I also know the sea and the area very well."
Faction mission successfull for Szarni

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When Artemis is done with the sailor
"I think I've changed me mind Arty, maybe we should see if any of the merchant stalls owners have heard anything...it's pretty easy to get a salesman..or dwarf..to talk. Whichever way the marketplace is. And plus, I think my foodstuffs are starting to get a little travelworn. I'd sure like to find something to help preserve it."

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Not much is going on right now that catches your eye.
You follow Chanix who seems to make friends with a one legged female dwarf. He hands her a carved whalebone peg leg. If you wouldn't have seen how the dwarf first reacted gruffly to Chanix you would have thought he knew the dwarf.
Well - it seems not truly your business.

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Having talked to the few people around you feel you might have learned as much as you can about Alejia. This still leaves inquiries to find out where the warehouse might be that Shaila Heidmarsh described.
Some inquiries about the salt tell you that it isn't used much in Riddleport itself. But some ships who tend to stop over here use it to preserve valuable perishable goods while on sea.

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Chanix hands Smulwarts 5gp wrapped in a small cloth.
"I was also hoping that you could assist me with information. Specifically, details about a piratess named Alejia. Maybe you've seen one ship coming and going more regularly than others?"
"I've gotten word that some of Alejia's men are harboring stolen goods on or near the wharf here. Have you seen anything suspicious of late?"
"What about the Cyphergate? It's a wonder to be sure."

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The dwarfs unwraps the coins and smiles
"Please let me know if you need my boat. You have on ride free.
About Alejia. I'm not sure it is her. The dockside Wharf District was once one of the most prosperous parts of Riddleport, in recent years the district has declined into a state of shabbiness, and crime is rampant throughout many of the run-down
shops and warehouses.
I have seen some shady folk have been paying locals in the Wharf District to keep quiet about anything they might see or hear, and some mercenary dockhands have found work hauling oddly-shaped cargo to what was thought to be a derelict building.
I would try the last warehouse on the western side of the docks. Just don't tell that you got that information from me."
The group might want to start sharing information they gathered to move on. I'm back tomorrow.

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Atermis makes his way down to where they load up ships on the dock.
"Toren if you need to step away to take care of that go right ahead. I need to find out a little bit more about the warehouse before we look into it. I also found out a little bit of info I would like to share with the entire group before me move on this.
He then makes his way up to a dock worker.
"I you have a bit of time I have a few questions for you. I am looking into helping remove a little danger from docks. Have you noticed any odd business dealings along the waterfront?"
Diplomacy 1d20 + 8 ⇒ (9) + 8 = 17

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Toren shakes his head ruefully, "Wouldn't do to leave the famed scholar unguarded...I can always look later for some preservatives"
He catches up to where Artemis was heading.

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"Thank you for the details. I have much to think about. I'll be in touch soon."
With that Chanix returns to the streets and spots Artemis and Toren almost where he left them. He walks up quietly and leans on some cargo nearby so that Artmeis and Toren can see him without effort.
Chanix nods to Toren to let him know his business is done.
Perception for people watching Artemis
1d20 + 7 ⇒ (18) + 7 = 25
Chanix listens intently to Artemis' conversation with the dockworker.
Sense Motive of the dockworker.
1d20 + 5 ⇒ (3) + 5 = 8
When Artemis finishes questioning the worker Chanix steps closer to them and in a low voice says,
"I have much information. We would do well to find the others."

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Markus draws a pair of the sharp blades hanging from his waist.
"It is important, if they are foolish enough to attack us, that we do not kill them all", the Varisian brute warns. "Cripple maybe, but not kill."

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Everyone should know that Alejia might be getting framed. Someone is paying off locals to keep quiet also. The last warehouse on the western side of the docks is where we will find our answers.

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"I highly doubt she is being framed. From what I have heard, her crew is quite ruthless. They kidnapped someone who "Looked like me" earlier today and led them off to this suspicious warehouse on the docks. Also, a couple other things about Alejia to keep a look out for. Apparently she is a Vishkanya from Vudra. This means her blood is literally poison and she is capable of using it as a weapon. I would suggest picking up some poison countermeasures before we go any further. It is also rumored that she regularly magically and mundanely alters her appearance. So it will be hard to see her coming unless you have sharp eyes and a way of seeing through those types of magics. This looks like it is going to be a mission without many more dull moments.....

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The warehouse at the end of the pier looks run down. Only some reinforcements ar the front door betray the unused status.
You reckon the warehouse is 40 feet wide and 60-70 feet long.
Feel free to buy any anti poison - but you need the money. I don't think many of you still have enough resources fir that. Just post that you get some. That way everyone without money left doesn't need to wait.
I will post a map tonight or tomorrow.

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Magical disguise? This is probably why my source did not think she was responsible. I wonder if this is how she is disguising her ship as well?"
Chanix raises his hand to his lips in thought.
A witch of the seas. Foreboding indeed.

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Chanix has no means of protecting himself from poison beyond his natural deft abilities. Understanding the risk, he approaches the warehouse.
Stealth up to the warehouse door
1d20 + 8 ⇒ (11) + 8 = 19
Perception to see or hear anything inside
1d20 + 7 ⇒ (20) + 7 = 27
+1 for trapfinding around the door or on the door itself

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"I should be hardy enough to keep from gettin' poisoned." Toren walks as quietly as possible to Chantix to make sure he can get his shield to block anything coming from the door. He looks at the warehouse trying to notice anything...
Perception notice unusual stonework 1d20 + 3 ⇒ (12) + 3 = 15

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The foul, mucky weather is enough to make any possible source of refuge look at least a little more hospitable, but the tattered sides of this rundown building have clearly seen better days. The waterlogged boards that hold it up have numerous holes that have been boarded over with newer planks. The warehouse's few windows are high off the ground and intermittently broken; those still intact are far too grimy to see through anyway. While the building itself hardly looks like a viable base of operations, a flicker of light can be seen from within. The east and west loading doors are closed, as well as the narrower south door, which has a sliding peep hole built into it at eye level.
Chanix is sure someone is inside the building.
One of the loading doors (west) is towards the seafront and the docks. The small door with the peephole is in a narrow corridor. This looks like the normal entrance for humans if you don't have a large delivery.
I will post a map tomorrow.

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As they approach the side of the building Priscilla looks for a thin spot in the planks and her eye glaze over. use my cleric door sight ability to see inside the building. If required stealth 1d20 + 7 ⇒ (6) + 7 = 13 and perception 1d20 + 5 ⇒ (4) + 5 = 9

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Priscilla and Chanix scout ahead while the others wait. Priscilla manages to get a glimpse inside the warehouse. It looks like stocked up high with only short corridors between crates.
A lonely guard seems to be looking after the door. But the place seems large inside and Priscillas view gets blocked by the crates - so she is unable to determine if there are further people elsewhere in the warehouse.
I generated a Web Album with the current set up build up.
For map and photos follow HERE

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That is a pretty awesome setup Thod. Which Iconic am I? haha.
TOO FAST ;-)
Okay - I just posted the map - it's For map and photos follow HERE .
It will have to add the url somewhere to the description. It is still work in progress as I want to build all this up for PaizoCon UK where I game master it in person.
I'm using the Iconic Pathfinder Minis. Unfortunately they don't fit that well to everyones character - but I tried to get at least the gender right and either class or race (or to get as close as possible)
Assignment of Miniatures:
Chanix: Damiel - Elf Alchemist
Toren - Harsk - Dwarf Ranger
Markus: Ezren - Human Wizard
Priscilla - Kyra - Human Cleric
Artemis - Lem - Halfling Bard
Tal: Valeros - Human Fighter
The map might get minor changes - as I said - I'm in the process to build it up and as such I take pieces off and place them again. But I try to keep it as similar to the last photos as possible. Only once it's finished should it be more or less stay as is.
Movement - I added Letters and Numbers. For example - Priscilla is in G2, Chanix in H2 - both just in front of the side door. We are NOT yet in initiative - so you could move closer if you like. But I just left everyone without trying to sneak slightly behind.
If someone wants a different iconic - please let me know. I have all the characters of the CRB and the Advanved Player Handbook. I don't have the half elf Eldritch Knight though which could have been a nice fit for Chanix.
Unfortunately many of them are female and you play all apart of Pricilla a male character.
Edit: Ooops - left out Markus - and I think I had Tal for Valros. Updated the list above.

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Chanix signals to the peep hole and then at Artemis. He holds his hands together to mimic being bound. He then steps aside to make way for the new prisoner.
5'step to I2

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Chanix quietly sneaks back to the group thinking twice about the prisoner plan.
In a low voice, There is movement inside. More than that I was unable to determine. Priscilla has detected one guard but even her abilities are obscured beyond a certain depth.
It might be best to present Artemis as a scholar prisoner. He'll be loosely bound so not to prevent any reaction he may need to take. If we can convince the guard of that, getting in should be simple. The downside is Artemis is the most charismatic of us.
In that case Tal and Markus should present the prisoner. The rest of us flank the doorway 2 to a side. What do you think?

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Okay - looks like you try to bluff your way in.
I need 1 character to do the bluff check.
1 additional character can assist.
I will give Artemis and 1 'guard' and automatic assist = +2 each - no roll needed.
So you are at +4 right now and I need one bluff and one bluff assist. Neither Artemis nor the guard can do the assist.

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Tal! Tal! Tal!

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Chanux crouches low at the ready and draws his rapier and a dagger.

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Bluff Assist
1d20 + 1 ⇒ (16) + 1 = 17

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I can use my ability more than once or for longer to check from more than one spot if it makes a difference, if not. I believe someone was looking for a Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

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Tal gives Markus and Artemis a nod and a wink and hopes that they don't think he is hitting on them. He offers the door two quick but firm knocks.
Assuming the guard answers.
We found another scholar...must have traveled seperately from the other. Let us in so we can secure him. Tal decides to be succinct unless further embellishment becomes necessary.
Bluff 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26 Not including possible assist from Chanix.
Luck Reroll 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27

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Toren moves to the left side of the doorway and holds his shield in front of him, facing the door. He nods as the knock is givenand tries to stay as quiet as possible.
Toren moves to F2 and equips his tower shield, carrying his Bec de Corbin.
Also, awesome map GM!!!!!

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"Alejia will be pleased. I'm just letting Twilla and Darwin know - they take care of the one you brought earlier."
You hear a shout:
"Hey - we have visitors. They got another one."
Moments later the door opens. A single human in studded leather, a crossbow at his side, opens the door.
I place him in G3.

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We might want to give Markus the chance to catch up / post. We move quite quickly and as Wizard he might want to buff before entering.
Situation right now - I will let you move until you raise suspicion. You can always act before that and take surprise.
If you decide to move in / chat - fine. If you prefer to 'act' then wait some 12 hours or once Markus has posted.

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lol, thanks but I'm not that kind of wizard.
Markus growls and shoves Artemis, hard.
"Prisoners that want to remain whole should be... unheard."