This is a non-Campaign to Test Stuff

Game Master Tacticslion

Basically, if I want to run a one-off short module, if I want to test how I work with a group, if I want to do something short and sweet and at least a little bit wierd... it goes here!


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

The problem wasn't about spellcomponent pouch it was when the giants took it off to clean yourself. As long as spell components are covered, I'm not too bothered.

Seriously, I'd druther be without my gear, then be stuck without my magic. And yes, you might find me a busy body, but I rather not end up in a situation that you want to cast something, then the GM asks, where's your spell component pouch?

I mean you're more melee centric then I am, but honestly if I were a 9th level spellcaster...eh, working without magic would make me one SAD panda.

As it is you can see how much interlinked I am to the Weave as it is...


Grr! Tried to edit my other post, but failed. Sorry!

Your new gem (now invisible inside your fffflllleeesssshhhh...? Yes, your flesh, let's say...) actually functions as a spell component pouch.

Your long-term benefits should have worn off (I don't know where that wasn't posted - I thought I'd mentioned it earlier, but I must have failed to - sorry - since it didn't directly effect the stuff you were doing at present).

That said, I'm reminding both of you - everything you had is entirely healed. You have no damage of any sort (hit points or ability or anything), and you are fully rested, so have all of your spell slots restored as well (as anything else that requires sleep to restore).

The Exchange

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Complain about the new boards here!

Oh I'm not too bothered about gear. Personally. Because if I have money I spend my gear on funny things like bags of holding, an entire scroll library, goz masks, travellers any tools. I'm perfectly happy to just kick @ss with a Greater magic weapon weapon, or even fight without weapons (I mean of course I have to be informed first so I can make necessary preparations) - I'll usually grow my own etc.

Again, Meow.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
Just a Mort wrote:

Oh I'm not too bothered about gear. Personally. Because if I have money I spend my gear on funny things like bags of holding, an entire scroll library, goz masks, travellers any tools. I'm perfectly happy to just kick @ss with a Greater magic weapon weapon, or even fight without weapons (I mean of course I have to be informed first so I can make necessary preparations) - I'll usually grow my own etc.

Again, Meow.

yeah... no, I want my hammer... and the breastplate... oh and the belt ...and the cloak, I assume he got to keep the ring it wouldn't have been that dirty...

I also need to go back and carefully read the boons we were given, make sure I understand those.

I will post in game soon.

The good news is I have my computer back, now I just need to update the programs. For some reason they didn't see fit to put Microsoft office back on it. I assumed if I was spending three hundred dollars on professional work that it would include the programs it had when I bought it.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

grrr, I was typing in game, and it froze, I'm going to type on the not-word program and copy and paste.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:
TL wrote:


Someone set us up the Bomb! Remove Every Zig for great justice!

I am making an educated guess its the signal to full buff and get the party started.

Out of character I'd recommend you throw every 10min/lv buff and any buff with longer duration then that. Remember the abyssal fungus come with wild magic zone, so buffing once we get there may be a pain.

Suggestions:Magic circle against evil, Stoneskin, resist energy -I'd go for fire +lightning. Cold and acid as well if you're paranoid. Delay poison may be a good idea as well. We have better things to do then get nauseated by a stinking cloud, and if we get hit by cloudkill, I druther pay the price later.

You may want to skip resist energy for me since I have evasion. If you need to get your false life going, now is the time to do so.

Unfortunately see invisibility is a 3rd level bard spell, and since Golan had it, I didn't take it as spells known, not wanting overlap.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I will go back and copy the new boons and read them to make sure I understand, then I will cast spells using the rods so we get some endurance, also if Shuvuu is going to be our third I will save some spells for him.

hopefully picking up the gear won't be an issue, If it is I will change the boon weapon to a hammer instead of a lance. I just thought a reach weapon might be nice.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Also, you could have a frost Earthbreaker instead, and you do have some armor and some kind of resistance for fungus


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

And Blessing of Fervor is a level 4 Spell not a Level 2 spell....Oh gosh....

Yeah, forgot barkskin. Also we got fully healed and all our spell slots back.

Don't worry about barkskin for me that much. I think you need it more.

If you enlarge on my back I can't carry you, so you might want overland flight(if you did prep it).

Also - This might be helpful, though if its against evil - magic circle against evil should cover the mental charms and compulsions part.
Nevermind, not on shaman spell list. Derp

Remind me to grease you when we get closer.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
Inarus wrote:
And Blessing of Fervor is a level 4 Spell not a Level 2 spell....Oh gosh....

I'm going back and looking why I had "blessing of Fervor" on the list at all, it's not even a shaman spell, usually I don't screw something up that bad. If I can't figure out why, I may dump "Communal resist energy" and replace it with "Blessing of Fervor" I used CRE as a cleric spell for FCB.

I assumed the honorary gear was so Usawoti didn't move forward nasty or naked. If his original gear is ruined or if there is no time for now I understand, but a holy weapon and +4 armor (Unless ruined) would be silly to leave.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Fair enough. I know I'm a little strange when it comes to gear. I probably told you blessing of fervor was da good stuffs. BOF is divine haste, 1 level later then arcane. Again with me having still spell on most of the time, most of my spells are delayed 1 level. For Shuuvu, I'd give invis, but doubt it'd do any good since almost all the coven spells are offensive in nature. So any action he takes will break invis.

Freedom of movement is 1 min/level so I don't want to try it yet. Since I've got a 1 in 4 chance of failure. Fire is the most common element for blowing stuff up, generally.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Blerg!

My internet basically turned itself off due to modem stuff! It was on just enough to trick out my stuff into going, "Yeah, there's tooootally an Internet signal here, yeah, uhuh, ssssuuuuurrrrrrreeee is~!" and it kept trying to hop onto that and failing. I eventually gave up and went to sleep.

>:(

Anyway, I think I've fixed it today. Sorry for any delays!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Urg. Unable to focus. Blarg.


Inarus wrote:
Can do. I just didn't the end of the world to come because we took a side trip.

That's fair. As a GM, I try to make it a policy not to abuse the players' trust in NPCs. After all, I'd never be able to do that more than once - and a bunch of eager-to-help friendlies being "steal and destroy" jerks really isn't all that interesting of an RP moment, to me. Just don't take too long with your stop, and it's fine.

:)


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I was looking for my old body, not so much for the gear, but for a way to..."go back being normal" if you get my drift (and stop getting stones thrown at you everywhere you went).

Explaining dragons can be complicated. And people are prejudiced, no doubt, Inarus would know what it's like, as a half orc. What more a dragon?

And also just in case that too much power started to corrupt...


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Something is wrong with my campaign tab, I can't open it. I'll have to check manually by hand so if I seem a little slow on the uptake, sorry.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

It's not just you, Mort: the campaign tab isn't allowing me to update it, either. It only loads up until your post where the crystal enters you, and then it just kind of gets... stuck. None of the other information (other than the posts leading up to that one) loads, and even getting that far isn't guaranteed (that's after a number of tries).

Either way, I realize I had never explained...

GM That's Me wrote:


Remove every Zig for Great Justice!

... is a ridiculous reference to a very old, poorly translated game and the (in Internet terms) very old internet video that riffed on it.

Funny Game Intro: Zero Wing

Silly Music Video: All Your Base Are Belong to Us

Hope that helps explain things!

The Exchange

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Complain about the new boards here!

I can't watch. Me be stuck on phone. And thou dost not watch youtube videos at work.

Last time I played a flight stimulator series was starlancer(freakin hard without a joystick).

I played some of the wing commander series as well, but I wonder why people don't make flight stimulator games anymore :(

I enjoy a good dogfight. Urm that sounds wrong, because I'm a cat?


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Nope! Sounds hi-lar-ious~!

*pictures a kitty flying an old-timey fighter plane*

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
Tacticslion wrote:
GM That's Me wrote:


Remove every Zig for Great Justice!

... is a ridiculous reference to a very old, poorly translated game and the (in Internet terms) very old internet video that riffed on it.

Funny Game Intro: Zero Wing

Silly Music Video: All Your Base Are Belong to Us

Hope that helps explain things!

well that's just odd, Ok, going to try and post in game soon, wish me luck.


Tacticslion wrote:
GM That's Me wrote:


Remove every Zig for Great Justice!

... is a ridiculous reference to a very old, poorly translated game and the (in Internet terms) very old internet video that riffed on it.

Funny Game Intro: Zero Wing

Silly Music Video: All Your Base Are Belong to Us

Hope that helps explain things!

Usawoti wrote:
well that's just odd,

The Internet often is, my friend. The Internet often is.

Usawoti wrote:
Ok, going to try and post in game soon, wish me luck.

Good luck! It looks like it worked!

Seems like the forums are working well, now, though it may still have forthcoming issues! Peace!

Also, I updated~! I'm so daggum eeeeeeevvvvviiiiillll~!

Though, uh, evil as I am, I may recommend you make a Heal check. You know. Just to be sure... >.>

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

hey, I will be off work in a couple of hours, after I go to my moms house and fix her breakfast I will go home and work on Usawoti's buffs and copy-and-pasting the boons, I'm off Wednesday and Thursday, so My posting will be more daytime EST. I hope that doesn't confuse anyone ;)

The Exchange

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Complain about the new boards here!

There are space kitties!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Urg. My internet is absolute garbage today.

I've been trying, but for whatever reason I can only partially load things, and at least three posts I've attempted have failed. Here's hoping this one functions.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Its paizo boards. I've got a player who can't access the ROW thread...so blame paizo.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

so a couple of questions on the boons, I realize these seem basic but, well it is what it is....

GM Tacticslion wrote:
you may ignore negative weather conditions

That ones pretty self explanatory

GM Tacticslion wrote:
you gain a +2 enhancement bonus to any resistance bonus you have to fortitude saving throws you make against fungus or disease or similar (effectively stacking with the highest resistance bonus you have);

Is this all the time or a one shot bonus?

GM Tacticslion wrote:
+3 luck bonus to the DC of any one ability declared immediately and cannot be changed, later.

Is this all the time or a one shot bonus?

Is this only for Skills or could I take this for str. and add the +3 to all attacks and damages?


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I think Zig = name of fighter jet.

Also can mean just remove all restraints, go all out.


Okay.

Let's try answering/posting.

Again.

Again again again.

>:/

Usawoti: all bonuses are effectively (i.e. Unless something drastic happens) considered more-or-less permanent. They come from the link between you and the coven established by the crystals inside of you.

Okay, I really tried to add this in the other thread, but:

What I Tried to Post wrote:

When Usawoti is changing, Inarus notices a very weird "scar" on his back - that of a seven-pointed star with familiar-looking runes (one set at each point) - both the "positive" and "negative" traits from the bridge earlier.

After a brief search.

Inarus, it seems, has a similar mark in a different location.

The exact location of these marks are up to you. The Giants, if asked, seem to think you have been blessed by the High Ones.

Apologies. This has been frustrating.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I'm sad that it has been frustrating for you, but if it helps any, from my point of view, there has been no problems with your posting rate.

A new 'scar' nice!

so if Usawoti takes his luck bonus to strength it roles as a luck bonus not actually a bonus to the ability, so he would not increase it by 50% using two-handed weapons.

so then the "boons" from the bridge are identified by the scar...nice.

and the "single use of a variant..." that we each got is just that, single use, not once a day.

So does that part of the scar leave or change when we use it? Not that it matters in-game, just curious.

Also Mort and I have started a PM discussion about the characters for RotR, If we need to alter anything. Since it doesn't seem like Luke will be coming back. Do you think we will try it with two, or should we look for a third? If were looking for more people do we want to add two and play straight one class, I know 'how droll' I'm just asking, cause, that's what I do....

The Exchange

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Complain about the new boards here!

Honestly? I think ROTR can be done with two. But I’m a bit of a daredevil, and yes, I think the biggest sin of mine is pride. Followed by wrath(yeah, patience isn’t a strong point of mine, and I’m not particularly diplomatic), and maybe gluttony. But I think my gluttony is mostly under control, hey I live on soups and salads most of the time! That said, I have a sweet tooth…love chocolates….but that is a discussion for another time.

Envy – I’ll say during a certain phase of my life I had a lot of it, but not anymore. What will be, will be. No point wanting things you’re not meant to have. And if you think people are having it better – there’s a price that you don’t see they pay, behind the scenes.
Greed – I’m actually pretty generous. Probably on the opposite side of the scale.

Sloth – Not very much. I’m very focused. My studies also helped shape me that way. Basically putting it, ”I’ve got no time for pleasantries”, if to quote Sylvanas Windrunner from Warcraft 3.

Lust – Eh. You got to be kidding.

TL = I’m sorry if I may seem cold and impersonal during this period of time. But one character trait of mine is when I work towards something, I focus on my goal to the exclusion of everything else.

As I said before, the boundaries are not as fixed as people perceive them to be. Without a 3rd player we will be lacking action economy, and since Luke was our knowledge guy, the knowledge checks.

Basically it’s deciding what you want to do, and working towards it. If you’re talking about combat based alone, our current combination should allow us to cover combat roles. What we’ll miss is arcane casting. Note you and Luke’s gestalt run of No response From Deepmar. A lack of a battlefield control – wasn’t noticeable, you just ran in and murderhoboed everything on sight. A lack of knowledge checks also isn’t fatal, you just uncover less of the story(which to me, is quite a sore point, but again, you don’t die for it).

I’m beginning to think that maybe the best way to approach gestalt games would be just to just make sure you have enough offense to murderhobo everything quickly(so you take less damage), and shore your defences up, so you don’t go down at a sneeze. Battlefield control, the last time I looked from the gestalt games I’ve been running with you two, does not appear to be much of a big problem. Even in Reign of winter, arcane casting has mostly been used to…catch everyone who is trying to play hide and seek with you, which can be covered with bats and faerie fire, at a pinch.

Maybe if we do get to high level play, then what is most painful missing will be the ability to teleport (DDoor etc). But at low levels, I don’t think the lack of arcane casting is fatal.
That being said, I do not know what is going to happen after we cap out our prestige class. So if we’re using our PRC for our source of casting, it may end at level 10 etc. The only thing fixed we know would be our non prestige class.

We’ll probably need some form of condition removal – the question is – is 10 levels in a divine class for condition removal sufficient? If not, and if you(Robert) think that arcane casting is something we should not drop – then I will probably need to redo my backstory, taking witch as my non prestige class.

Note that even if I take an int based class - there are simply too many skills for me to cover - I can't do trapfinding + every single knowledge check, and still retain enough perception to actually find traps. I may have decent system mastery (though Luke is far better then I am at it), but there are still limits. Yes, even for me. I will admit it.

The problem with that route is that something will have to give. I could retain my bardic performance using battle herald, or still retain my animal companion via nature warden. The problem is if the PRC does not progress after 10, then I’ll have no way of bringing my animal companion up to level, and will probably leave him/her somewhere safe. I refuse to bring underlevelled animal companions around and getting them killed. Also, the witch spell list is not very optimal for buffing animal companions.

I’m not fond of mauler familiar route – despite whatever scientific studies involving eldritch guardians, I still feel that familiars should be kept safe at all times. And used as wand monkeys. I know imps can be used to scout but it doesn’t make me very happy doing so.

The other route would be to do Dawnflower Anchorite – in which – may cause problems to another player, since it requires the character to be a worshipper of Sarenrae, of neutral good alignment. Which means I will probably be trying not to actively murderhobo anything(even if they deserve murderhoboing), and go to rather extreme measures, probably even starting a monster orphanage in Sandpoint. Which would be an unfair burden for the other player.

Sovereign Court

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I have been intermittently (Read: about once per week) skimming the discussion thread to affirm that the craziness has continued.

It is nice to see that that has not changed ;-)


:)

Nice to see you!

You gonna be with us for RotR, Luke? As noted, it's an AP, so my own insanities are at least somewhat minimized.

:D

(It's alright either way, I'm just asking so we know.)

Re: after 10th level

I have several ideas in the "well, maybe, but..." stages of vagaries, but I want to see how the game progresses, how the Gestalt functions, and develop those further. Basically seeing how progression looks, if it's too strong (and hence boring), if it's too weak (and hence TPK-threatening), and so on; more, I'd like to see how you three (both?) use the rules in place before building up past that.

Typically such ideas are poorly presented and are ill-explained unless I have time to produce them anyway.

Some include:
- special PrC-like progression (story-related unique progression-thing, related to where you are in-game, at the time)
- continue PrC unabaited
- replace with new base class (not ideal for reasons)
- do <thing> with <stuff> that permits <other stuff>

I think getting your characters and personal play-style down first will be key. 10th level is a long ways away - you're supposed to hit 10th by the time you get to Fortress of the Stone Giants, i.e. the fourth installment of the AP. While I'll stick with you guys as long as it's worth sticking, bear in mind that we've gone two months on a thing that, IRL, should take a few hours.

I don't know: maybe we'll just suddenly start blazing through the APs something fierce. Ooooooooorrrrrrr maybe it'll take even longer. PbP time is a weeeeiiiiirrrrrd thing.

Also, my own brand of insanity is that of scatterbrained and poorly organized - I mull over things and then random think-y-things come into my head. When chatting with my wife I refer to it as cows in a tornado (that, itself, is part of a larger hurricane of tornados with lots of cows in each tornado) each of which are chewing their cud, and then they occasionally "blop" it up onto the think-y part where my conscious thoughts can use it. Good luck getting that to align with any sort of normal time frame.

I have been known, with no exaggeration, to simply restart a conversation two to three years after anyone's ever discussed said thing. Also, I've ADD, dyslexia, and children. So. XD

That said, I understand the desire for a comfortable "safety" (or whatever it is) in a strong multilevel - or even entire-career-long - build. I feel ya, there, and I've been there. As a GM, at present, I don't feel that it's either necessary or conducive. It's weird and inexplicable, and I've no real solid logical reason, at present, to give. I'm sorry.

Usawoti:

- RE: stuff: most all of what you said is correct (and you'll have to see about how that scarring thing works in-game, won't'cha), buuu~uuut...

- RE: luck bonus: (I've tried to answer this several times, sorry; it seems it's either been eaten by forums or, after typing it a few times, forgetting on my next submit attempt) it's a bonus to a singular DC of something, not to checks you make. So, for example, you have a flame strike spell listed as, "Yeah, sure, why not?" on your sheet*, so you could say (for instance), "All my flame strikes are harder to resist." and, from then on, even though it's still a fifth level spell, it's now got a DC of 18+your ability modifier; I'm afraid that, as you don't have that many abilities with a DC, it's not that useful. Inarus has choices like breath weapon, a few different SLAs, and any of his spells known.

* Seriously, though, my dude, you, uh... you've got some missing spells, there, and a noticeable lack of things with DCs to add this to. Ahem.

Mort:

You're good. The AP as-written doesn't actually assume you have access to teleport (and ssssooooooorrrrrrrt-of-kind-of builds its extremely vague quasi-timeline around the guess that you don't, though it addresses the issue and notes that it's irrelevant, one way or the other)

All:

Going with two or with three is fine - I'll just roll with it, based on who is here and not, and work to do the best I can as a GM - I'm basically here to run a game for you guys to enjoy. Just let me know what you want. But be explicit about it, 'cause sometimes it's almost like I can read minds, but the question quickly becomes who's mind I'm reading... ;D

Also, still having internet issues. Submission attempt number three after having copy/pasted into Word...


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Ouch on internet >.<

I'm waiting for Usawoti - since the bond with Shuvuu is with him(so I won't really feel the urgency/direction that we need to be). If he thinks that he needs to get to his hawk, I will go with him. I'm just wondering if there's a way to get Mope alive through all those blasts, since leaving Mope here is a bad idea as Mope is part of the keystone.

I know AP's generally have the assumption that you have a fighter, cleric, wizard and rogue. Not my favorite group combination, since I can't stand rogues, prefer rangers to fighters. Paladins make fine front line dudes(in theory), unfortunately I can't stomach the traditional paladin code ;) And they have too few skill points. I may be good, but no, I'm not stoopid...

Wizards and clerics are perfectly fine, but again, my prejudices are showing ;)


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Re-re-re-re-re-poooooosssssst~! (Or at least, trying again! :D)

It actually addresses it, by noting one or more thing(s) may or may not be able to be skipped, depending on <thing> (and also whether or not the PCs have a form of teleportation).

I think rogues are an awesome concept with a rather unfortunate execution. I have never been as intrigued by them - in every edition I've played (AD&D, 3.X, and 4E) I've wanted to like them more than the execution warrants - they're pretty brutal battle-killers in 4E, but that edition rewards only the most stereotypical of dungeon delving combat-killing rogues, and doesn't really reward (as a system) the RP parts with mechanics (it has nods via Bluff, Diplomacy, and Intimidate, so on, but they're all tied to skill challenges which is an different awesome idea with a frustrating execution).

I actually agree on the Ranger/Fighter preference (though I like spell-less rangers, myself), and I find paladins awesome (though not always what I want to play). That said, certainly archetypes of Fighter or PrCs are pretty cool (Aldori Swordlord, specifically, I found both compelling and cool). In practice, of course, it's all comparatively weak, which is unfortunate.

But that's just me.

I'm usually strictly a caster, or caster-like character.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I actually played a rogue in 5e, it was ok. Again, my gripe with 5e is why is most of the wizard spell book in 5e related to blowing things up? I'm NOT a pryomaniac.

I did study evocation theory. Skipped necromancy class, because ewww it was so yucky. I am not interested in raising legions of the dead, and most necromancy spells target fort, which is the strong save of most monsters. Pass.

Rangers switch hit better then fighters(at least at lower levels). have more skill points, and if youre not the spell less version, you will have some wis for casting, which shores up your weak will save some. Urban rangers get trap finding, and are less squishy then rogues when it comes to scouting. And you get a fluffy friend to cuddle with at night as a bonus :)

If I play a fighter I think I'd go for lorewarden or eldritch guardian. I sort of prefer playing tricks on bad guys then you know, do the in your face thing?

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

yeah, all I heard was;

GM Tacticslion wrote:
you get to Fortress of the Stone Giants,

But I will try and address:

GM Tacticslion wrote:
Seriously, though, my dude, you, uh... you've got some missing spells, there, and a noticeable lack of things with DCs to add this to. Ahem.

I have one spell posted in the wrong spot and from the wrong list, so I need to adjust that, which I will do at work tonight. So I need to sleep a little more in preparation for that.

If I'm playing 'the rogue' I like slayer or 'trapfinder' ranger. I find I like two weapon fighters less and less, and that seems to be the only way to get mileage out of a rogue.

On to the game thread!


Started to do this in gameplay, and it became very large and very OOC.

So!

I'm going to be doing this here, instead.

Re: going back and dropping off Mope...

You need to evaluate whether taking Mope back will be viable as well - there is a mass combat between yourself and the island. You may choose to leave, but risk passing through heavier combat on the way back - Inarus is quite strong, but not strong enough to fly both Usawoti and the horse. I'm not entirely sure if he can hold the horse - check your strength, and recall you can only fly with a light load.

For reminder purposes, let's refer to The Derpiest Map Ever Made (with an added note to tell you where you are)...

The Derpiest Map Ever Made wrote:


<more seas and, next to this ↓, a string of islands over ↑this way↑; including Golan and Erevel>
..........................................O...................................
.......................................... ......................................
.......................................... ......................................
......................................o.................................O <- You are at this island
........................................................................... ....
O......... ......... O..........................................
.......................................... ................................... .........
..........................................O ..........................................
<more seas and, next to this ↑, a string of islands over ↓this way↓>

and key...

Key wrote:


Directions:

. W .
S + N
. E .

Key:

O: a main island; this is not really to scale, at all, but it shows the concept.

o: the lone small island in this area; again, not to scale, but shows the concept.

...: the seas; it's the wrong color (it should be black), but it's clearer this way.

The sea seems to extend as far as you can tell in all directions.

The distance from one island to another is only about ~300 feet (a little more), and each island is easily roughly half a mile in diameter (~2,640 feet). The small island is roughly a quarter mile in diameter (~1,320 feet).

You're at the big "O" on the far right - the one that the arrow points to; on a bridge below sea level that leads to the little "o" - which is a fungal stronghold.

On that bridge, the closer to the island you are, the more fungus creatures there are (as you approach their stronghold).

The bridge is currently being held "open" by the chants of the fungus - just like when Erevel did it, the stone giants, or the cloud giants before, the same three-language chants/prayers/supplications/whatever seem to be the key to holding the bridge open... though, currently, you've two members with you capable of, you know, chanting, and the fungus creatures are slowly being devoured by the very-riled-up darkwater (which is also facing off against the seemingly-animate fresh water, for a time). So that could be a problem? Perhaps not?

You flew here (ignoring and bypassing the little "o" island) and down to the bridge before by way of Inarus.

If you've a way to let Mope fly, perhaps you can do that?

There are two "doors" on into the obsidian thing.

One is above sea level, at its base, and is covered with deadly energies.

The other one, in front of you now, is open currently ward-free, and leads to a tunnel that looks at all sorts of deadly-looking energies and creatures. It seems to have been opened by some sort of ritual - the pool of liquid (mostly Mope's blood) on the square alter-like stone radiates glowing lines from it that lead to the frame of the door way - seems related.

Now is a point at which time is going to start mattering.

Inarus has a fly speed of 200 (poor), so, if you have the ability to carry Mope in flight (please let me know here), it shouldn't take more than four or five rounds to get Mope to the "safe" island (bypassing dangerous fungus island) and four or five more to drop him off.

It may be possible to fling him by telekinesis, or something (I think he's beyond the weight limit, but let me know), but he's a horse - falling damage is no joke, and I am uncertain how far you can fling him.

Let me know if you come up with other clever ideas...


Usawoti wrote:

yeah, all I heard was;

GM Tacticslion wrote:
you get to Fortress of the Stone Giants,

Heh! It's the name of the module. I wouldn't obsess over it, were I you...

Usawoti wrote:

But I will try and address:

GM Tacticslion wrote:
Seriously, though, my dude, you, uh... you've got some missing spells, there, and a noticeable lack of things with DCs to add this to. Ahem.
I have one spell posted in the wrong spot and from the wrong list, so I need to adjust that, which I will do at work tonight. So I need to sleep a little more in preparation for that.

Thanks! I, uh... I was having trouble making out exactly what everything meant. (I think I got the gist, but I wasn't positive.) In any event, it miiiiight not matter too terribly much longer, but it's prrrooooooobably a good idea to have all your ducks in a row/abilities ready to face whatever it is you find beyond...

*cough*

>.>

Usawoti wrote:
If I'm playing 'the rogue' I like slayer or 'trapfinder' ranger. I find I like two weapon fighters less and less, and that seems to be the only way to get mileage out of a rogue.

Slayer and Trapfinder are pretty great, yeah. :)

Usawoti wrote:
On to the game thread!

W00t~!


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I ran the weight calculations - for light load and flying, I literally can't carry Mope. LOL.

A light horse weighs minimum of 1000 lbs, for light weight I need to be at 798 lbs.

"A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. "

"Flying mounts can't fly in medium or heavy barding."

That's the problem with undersized mount feat - sure a medium creature can ride on a medium mount, but do you have the weight capacity to do so? Generally not, unless ant haul.

Ooops!


Big post.

It's possibly quite confusing.

Sorry!

Here is the restated short version:

"You walk down a really long tunnel - finding a few dead things along the way - that lets you see weird elemental sin things. At the end of the tunnel - about the center of the island - you find a truly enormous room with a very weird and complex disturbingly powerful magic device below your feet, and a huge shaft that extends farther than you can see up. The shaft has lots of life growing in it - both plant and animal of various kinds."

Hope that helps! Feel free to ask for clarification.

The time it takes to travel presupposes that you're going Usawoti's speed, so that he can handle Mope. If he rides Mope (a tight fit in a 10-foot tunnel, but doable), you can make slightly better time, but I also figure you briefly inspected the corpses, made your Perception checks without penalties for moving quickly, and so on; either way, it would actually work out very similar (and I'm probably being mildly generous as-is for the ease of Perception stuff).

Inarus could go ahead by himself at a much higher speed... but then he'd be by himself, and so would Usawoti and Mope.

Please feel free to correct me, here.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I'm waiting for Usawoti to chime in. I could be persuaded to leave Mope here, since the goats don't seem to be coming to any harm, but it must be done in character.

If Usawoti can determine by his bond approximately how far Shuuvu is from him, we can go to the right level to pull Shuuvu out.

Also another funny twist on the saying in the gameplay thread.
"Give a man a fire, you keep him warm for the night. Set him on fire, you keep him warm for the rest of his life."

But what can I say? I have a warped sense of humor.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I worked late today, so ended up sleeping late, I will post in a couple of hours, headed back to work now.


Oof! Sorry to hear, my friend. I hope you can get good rest at some point!

Inarus said a "magic word" that got a whole ball rolling, but you can still add to conversation, as needed, at earlier moments.

Also, I need to axe(beak) y'all a question.

I'm looking at Spirit Animal, Familiar, and Familiar again - I can't find anywhere that the creature can be tracked or located by "sense" and you're two levels away from the ability to scry on it, according to my understanding.

The empathic sense allows emotions to transfer, but that hardly helps tracking.

I've been somewhat hand-waive-y about this whole thing (and I'm okay with continuing to do so), but I wanted to make sure there wasn't some other ability or element coming into play that I was unaware of (as it's been referenced several times as a quasi-tracking mechanism).

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

My apologies, I have never had a familiar before, I assumed:

PFSRD wrote:
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

I think because of the '1 mile distance' I assumed the Empathic Link sort of let him know the general direction. But it doesn't really say that does it.

Let me know how you want it handled, like I said it was an assumption on my part...


That's fine. I really don't mind one way or the other - I know some players prefer a harder RAW and some prefer a slightly softer experience. I'm trying to balance that between the three of you.

Effectively, you can sense that Shuvuu is in a state of relative calm and peace, but that's about it, at present.

If you'd like a more nuanced or information-based communion, I'm okay with that, too, but I'd want a general agreement on the concept, first.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Out of curiosity, how much information could come out through the empathic link. Could you ask a familiar with blindsense (bat) where the invisible creature is?

At level 4-5 I know it isn't a problem(once the speak to familiar thing comes in), but with the link alone, can you?


No. "Empathy" is strictly emotional - that's the meaning of the word. That said, if you need to do something like teleport somewhere, having your familiar there could be helpful, as it instantly sets you up as "very familiar" (heh, I just noticed the potential pun) because you're treated as having the same connection to a place as your familiar. That (admittedly rather vague) line really doesn't do anything outside of that one spell, from what I can tell.

Going just by vague hand-waive-story-stuff, it could also be used to say, "Yeah, I know this place..." or something similar, even if you've never been somewhere, and, so long as your familiar has had some sort of strong emotional connection to that place, experience similar emotions.

Strictly speaking, though, the only thing you can tell is a familiar's emotional state, and it can tell yours.

It honestly rarely comes up in our games - generally familiars are forgotten about, and/or ignored by their masters enough that it's easy enough to forget details about it.

In this case, you both had been kind of assuming that you could kind of track Shuvuu, and I kind of went with it, but then started wondering what ability, exactly, you were using.

Most certainly, you'd know if you left or came within a mile of Shuvuu - that empathic link would suddenly kick off or on. After-the-fact, that's more or less what I'm assuming happened in the case of heading toward the obsidian pyramid, and how you knew where Shuvuu was - Usawoti noticed his link kick on and off a few times, as he passed within and without of a mile radius.

I may have used the exact distances incorrectly in-game: I wasn't thinking of it working that way when I was first describing things. I haven't run a shaman before, so I wasn't as familiar with the mechanics, and mostly relied on you guys. :)

Either way, by this point, you're definitively within a mile, and Shuvuu is doing okay and pleasantly peaceful.

"Pain" is considered an emotion (though not "how much" pain, exactly).

Basically, until level 4-5, it seems there really isn't a way to communicate with your familiar unless it's one of those birds that gains the ability to speak a language.

That said, I am certainly not a master of all rules minutiae - I'd be glad to know if anyone comes across something that I've noted here that's incorrect. This is just my "best" knowledge - as far as I can determine from reading RAW.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
GM Tacticslion wrote:
...I haven't run a shaman before, so I wasn't as familiar with the mechanics, and mostly relied on you guys. :)

yeah, good luck with that, I haven't ran a shaman either, like I said, first class with a familiar, I feel like such a noob, as for finding Shuvuu we start rolling perception checks for feathers, then just follow the trail.

As for your pace in-game, your fine, I got a little distracted doing the 'spend time with my wife' and I try to commit to longer posts in this game, but I'm ok if Inarus keeps the plot moving, especially if you are both posting at a convenient time for the two of you, I will get caught up and retcon anything I want to say.

having said that Monday's are ugly for me, so posts will be early or very late, due to work. I will be back on in a couple of hours so hopefully we may be able to get another round of posts in.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

There was once in PFS I had my familiar help me do my faction mission. I went to the restroom (during a party)and used the sound of the flushing toilet to disguise my casting of invisibility, then sent my invisible familiar(steam mephit called socks, because she was originally a weasel with 4 white socks) upstairs to flich some letters.

Cue master and familiar meeting outside the building and giving each other a high five.

I love my fluffy cuddly friends!


Usawoti wrote:
yeah, good luck with that, I haven't ran a shaman either, like I said, first class with a familiar, I feel like such a noob, as for finding Shuvuu we start rolling perception checks for feathers, then just follow the trail.

Hahah! No worries. It should be obvious that we're all trying to learn each other, here.

Usawoti wrote:

As for your pace in-game, your fine, I got a little distracted doing the 'spend time with my wife' and I try to commit to longer posts in this game, but I'm ok if Inarus keeps the plot moving, especially if you are both posting at a convenient time for the two of you, I will get caught up and retcon anything I want to say.

having said that Monday's are ugly for me, so posts will be early or very late, due to work. I will be back on in a couple of hours so hopefully we may be able to get another round of posts in.

I'm glad; understood; and that's fine!

That said...

Usawoti wrote:
we may be able to get another round of posts in.

... so that didn't work! Sorry, guys!

See...

Usawoti wrote:
I got a little distracted doing the 'spend time with my wife'

... you know?

Also, Robert, can I just, you know, quote you from now on to explain myself in general? 'Cause I'm finding super useful/accurate here...

>.>

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