This is a non-Campaign to Test Stuff

Game Master Tacticslion

Basically, if I want to run a one-off short module, if I want to test how I work with a group, if I want to do something short and sweet and at least a little bit wierd... it goes here!


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Lrv me some NWN!

Both OCs (1&2) were kind of okay - really cool concept, rough and draggy execution.

Both 1&2 had expansions I loved however! Woo~!

How'd you get a svirfneblin? NWVault or something else?


Hmp. Didn't know of Id ever get to use this guy again. I love being a GM some days.

To be clear, it seems that Golan and Usawoti had the right of what was happening - by looking at Inarus, they can tell what he's seeing, but it is not what they are experiencing. Inarus still sees the alocalypse, still feels the apocalypse, even while he is alive and healthy. The skeletons of his friends seem more worried about that dragon (maybe? I don't know. Maybe you aren't. You guys tell us. I can only guess.)

It's possible everyone is wrong, but, eh.

'Dat wild magic, eh? It's so wacky.

Either way, you can all act normally. The rider is coming from a direction different from that of the apocalypse-/nature's resurgence-apparent.

The glasses are easily removed (no check required), but require a DC 7 Dexterity check to put on. They have hardness 0 and 1 hp and are diminutive.

Usawoti, your friends are still with you, though both have sprouted a bit more greenery and roughage than you're used to seeing them grow, just like you and Golan have. They are dazed, however. At least there's now untainted grass for them to eat, maybe, depending on who's visions you trust!

The equivalent of being lit by lowlight is in effect for all of you - it just looks like flickering lightning to Inarus and an aurora to everyone else.

Inarus, you'd guess it's a fiendish half-dragon elephant. Huge size.

The dragon is large size. It seems to be a nearly mythical imperial dragon called a forest dragon. You've... never seen one, much less seen one wearing so much armor or wielding a lance while riding a fiendish half-breed mammoth with the same color scales and minds of horns as the dragon, like this one is.

Please feel free to ask clarifying questions.

Two combat encounters and no one has taken real hp damage? I doubt that's going to be true, soon...


Incidentally, while I am adapting a published module for this quick run, this particular creature happens to be one that I made; I had to scale up the published adventure in order to fit with 11th level characters. Also, it probably doesn't really resemble its original self much, anymore. :-)

Anyway, I will note that, no, I was not on any sort of substance, when I created this creature (I don't do that). And yes, it should be a reasonable fight for three 11th level creatures. However, I will submit that it may be a scary fight for three 11th level creatures I can't say for sure, as the only other test it has ever had, was in a completely different setting, with a completely different set of circumstances, and so on. But hypothetically-speaking…

Either way, have fun!


GM Tacticslion wrote:
Usawoti, your animal friends are still with you, though both have sprouted a bit more greenery and roughage than you're used to seeing them grow, just like you and Golan have. They are dazed, however. At least there's now untainted grass for them to eat, maybe, depending on who's visions you trust!

Huh. Hope that important word that I somehow failed to add last time clarifies things a bit...

>.>

Envisions Usawoti attempting to feed his adventuring companions fresh grass from the recent healthsplosion...


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Male Avoral Instrument of the Gods 13

I'll only accept the finest wheatgrass, thank-you ;-)


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

You eat that stuff? Blech. I'm known to eat almost everything and thats something that I don't eat.

Once I'm done with gameplay post, we shall has long philosophical discussion of neverwinter nights.


Golan - you have two targets. Are you aiming for the huge mount or the large rider?
(Your band will work with either - both are scaly and weird.)


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Male Avoral Instrument of the Gods 13

@Inarus: No, I don't actually drink it ;-)

@GM Tacticslion: I am going for the rider; I missed that the mount was a half-dragon.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I think the mount was an elephant, dragon was the rider?

GM Tacticslion wrote:


green serpentine dragon the size of a horse gripping an enormous lance riding a massive elephant-like creature skewering several of the rotted vargoulle-like parasites and turning toward you

Anyway...I had to resist trying to fool around with glitterdust(must remember I'm no longer a save or s*ck caster), or greasing the ground they were charging over.

If they can charge through rotted vargouilles, grease probably doesn't bother them.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

TL, I just thought of a weird idea. Can you use solid note to disrupt a charge? Otherwise I rather use solid note to block their approach then mirror image. BTW, I'm going to have to search boards on that, I've never done it before...

solid note wrote:


You give temporary physical form to a single musical note and can hang it, suspended, wherever you wish within range, allowing you to use it as hook, pulley, door blocker, or anything else your imagination desires. The exact appearance of the solid note depends on your melody. You can make it spiked or smooth, simple or convoluted, and with any color pattern you wish, however, it always has a size approximately equal to that of your outstretched hand. Once created, the solid note resists all attempts to move it but instantly disappears if enough force or weight is brought to bear against it. The note has an effective Strength equal to 10 + your caster level. It cannot hold more weight than the equivalent of a heavy load for its Strength without disappearing. Any creature that wins an opposed Strength check against the note (by pushing open a door which the note is holding shut for example) also causes it to disappear. The note can never deal actual harm to a creature and disappears if successfully attacked (AC 10 + your Charisma modifier) or overcome with a combat maneuver such as bull rush (CMD 2 + your base attack bonus + your Charisma modifier). Any creature obstructed by the solid note simply fails to budge it and loses that action for the round.

Maybe have some solid note trip wire?

And yeah sorry, sometimes I get creative...there was once I suggested to a paladin to use the wand of cure light wounds on a large skeletal dinosaur instead of his sword...

There's a possibility that the solid note can't hold the weight, and dissappears as soon as mount and rider put their weight on it. If that's the case, are they still considered as having a clear charge lane for the purposes of the charge?


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

It was available as a choice for NWN2. Though how you end up fostered under an elf….in a mostly human village in the middle of the swamp…eh, it sort of defies any explanation. And calling your foster father Daeghun father when you’re a deep gnome…makes it even more funny.

I preferred NWN 1 OC over NWN 2. The villains motivations were more believable and the villians didn’t seem made out of cheesy cupboard. I have a soft spot for Aribeth, especially. I think it’s a very convincing story on how a paladin would fall. Fenwick was just an unfortunate person who trusted the wrong man and a victim of the angry mob and the ruling class who wanted a scapegoat to pin the blame on. There are some quite disturbing parallels to that happening in RL…

NWN expansion Shadows over Udrentide – didn’t care for it too much as it seemed a little too remote. Hordes of the underdark, with a drow invasion, and all that, an angsty tiefling (Valen) fighting with his own demons within, was freaking cool. And when you get a free trip to hell in addition to that, so you can come back and save the world…sign me on!

NWN 2…the King of Shadows is basically a terminator robot that went wrong. There wasn’t really much depth to his villainy, he was just destroying everything because of his programing. Bishop’s betrayal – he didn’t seem to have proper motivation for it, was just doing it because, plot said so. Which is lame.

NWN2 – MOTB – Now that is le cools. Most adventures assume that the adventurer is trying to save the world, do the right thing, but what if..you’re adventuring because you’re trying to save your sorry @rse?
There’s a lot of philosophy in the game as well – is punishment ever just? Does the end justify the means(“The founder and her various incarnations”). The power of love, to endure a thousands of years of torment, to work over thousands of years…never resting until you can see your task end. Love is a double edged sword. It corrupts, yet can redeem…
And the injustice of the wall of the faithless. The first play through, I happily attempted to tear the wall down. Why are you judged for whether you believe a god or not, as opposed to what you did throughout your entire life? Yes, someone explained to me the wall was necessary – the gods draw power from their believers – and without people believing in them, they are nothing. I find the wall still too draconian and harsh, should a soul be consigned to oblivion just because they did not believe in any god, even though they worked to the benefit of many?

Grand Lodge

Male Human Ranger/Soul Weaver 14 | HP 86/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 /+6| Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 20/27 | Channel: 11/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 1/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
GM Tacticslion wrote:
GM Tacticslion wrote:
Usawoti, your animal friends are still with you, though both have sprouted a bit more greenery and roughage than you're used to seeing them grow, just like you and Golan have. They are dazed, however. At least there's now untainted grass for them to eat, maybe, depending on who's visions you trust!

Huh. Hope that important word that I somehow failed to add last time clarifies things a bit...

>.>

Envisions Usawoti attempting to feed his adventuring companions fresh grass from the recent healthsplosion...

OK, I did assume it was Mope and Shuvuu, and your explanation of the growing greenery helped, because I couldn't tell from an earlier post if we all were sprouting or just the ground, from this is sounds like we all are sprouting a little.

I love the idea of fighting a dragon and mount of your creation, the location is very interesting it's like Phantasia meets the 'the evil dead.'

enjoying the posts about NWN 2, I gave my disks away years ago, I may have to look for it on line to play again.

Been very busy going to my moms in the morning after work and in the evenings after I get up, sorry about the slower posting rate.

I am working on a post on 'word' but leaving for work soon I will post it after I get to work later on tonight.


Inarus wrote:

TL, I just thought of a weird idea. Can you use solid note to disrupt a charge? Otherwise I rather use solid note to block their approach then mirror image. BTW, I'm going to have to search boards on that, I've never done it before...

solid note wrote:


You give temporary physical form to a single musical note and can hang it, suspended, wherever you wish within range, allowing you to use it as hook, pulley, door blocker, or anything else your imagination desires. The exact appearance of the solid note depends on your melody. You can make it spiked or smooth, simple or convoluted, and with any color pattern you wish, however, it always has a size approximately equal to that of your outstretched hand. Once created, the solid note resists all attempts to move it but instantly disappears if enough force or weight is brought to bear against it. The note has an effective Strength equal to 10 + your caster level. It cannot hold more weight than the equivalent of a heavy load for its Strength without disappearing. Any creature that wins an opposed Strength check against the note (by pushing open a door which the note is holding shut for example) also causes it to disappear. The note can never deal actual harm to a creature and disappears if successfully attacked (AC 10 + your Charisma modifier) or overcome with a combat maneuver such as bull rush (CMD 2 + your base attack bonus + your Charisma modifier). Any creature obstructed by the solid note simply fails to budge it and loses that action for the round.

Maybe have some solid note trip wire?

And yeah sorry, sometimes I get creative...there was once I suggested to a paladin to use the wand of cure light wounds on a large skeletal dinosaur instead of his sword...

There's a possibility that the solid note can't hold the weight, and dissappears as soon as mount and rider put their weight on it. If that's the case, are they still considered as having a clear charge lane for the purposes of the charge?

You may try! I like creative solutions, and this sounds pretty creative! Thanks for the question, and I'll allow the retcon.

If my (entirely personal and not entirely explicable), "Nah, dude." sense goes off with something you ask about, I'll let you know. Also, if it becomes a problem in the game for some reason, we might revisit this idea and change it. But for now, in this weird place? Yes, absolutely you may try!

For them, if their weight pops it (I need to know your effective STR and heavy load), I will give a CMB+5 v. CL - if they win, if their charge continues unabated. Otherwise, it's hammer time. Sound fair?


Inarus wrote:

I think the mount was an elephant, dragon was the rider?

GM Tacticslion wrote:


green serpentine dragon the size of a horse gripping an enormous lance riding a massive elephant-like creature skewering several of the rotted vargoulle-like parasites and turning toward you

Anyway...I had to resist trying to fool around with glitterdust(must remember I'm no longer a save or s*ck caster), or greasing the ground they were charging over.

If they can charge through rotted vargouilles, grease probably doesn't bother them.

A green-colored imperial forest dragon rider in armor wielding a lance is riding a green-scaled fiendish half-dragon mammoth (with a massive ballista/crossbow-thing on its howdah-saddle that auto-loads and auto fires).

Heh. That entire Galtan army was soooooo laid-waste-to.

EDIT: I link for the HOWDAH


Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

460 lbs maximum.

CMB = their CMB? Or my CMB?

CL = 11. Sort of urm..low.


GM Tacticslion wrote:
GM Tacticslion wrote:
Usawoti, your animal friends are still with you, though both have sprouted a bit more greenery and roughage than you're used to seeing them grow, just like you and Golan have. They are dazed, however. At least there's now untainted grass for them to eat, maybe, depending on who's visions you trust!

Huh. Hope that important word that I somehow failed to add last time clarifies things a bit...

>.>

Envisions Usawoti attempting to feed his adventuring companions fresh grass from the recent healthsplosion...

Usawoti wrote:

OK, I did assume it was Mope and Shuvuu, and your explanation of the growing greenery helped, because I couldn't tell from an earlier post if we all were sprouting or just the ground, from this is sounds like we all are sprouting a little.

I love the idea of fighting a dragon and mount of your creation, the location is very interesting it's like Phantasia meets the 'the evil dead.'

Glad you like! Also, I'm glad descriptions help!

Yes, everyone (except Inarus) is sprouting leaves, small branches, and even (in some cases) berries. It... doesn't hurt, though.

Usawoti wrote:
enjoying the posts about NWN 2, I gave my disks away years ago, I may have to look for it on line to play again.

A great game that I had a terrible early experience with that soured me, until MotB.

Usawoti wrote:

Been very busy going to my moms in the morning after work and in the evenings after I get up, sorry about the slower posting rate.

I am working on a post on 'word' but leaving for work soon I will post it after I get to work later on tonight.

No worries, sir. Enjoy!


Inarus wrote:

460 lbs maximum.

CMB = their CMB? Or my CMB?

Your spell's effective CMD.

Use:
CL instead of Bab
Spell's STR score instead of your Str score
Your caster-stat as Dex
No size modifiers

Thanks!

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 86/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 /+6| Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 20/27 | Channel: 11/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 1/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

wow, ok leaving for work, don't have my post done but I will soon, long story short, Usawoti is going to cast enlarge person o himself, I assume he will need a consecration roll, concentration: 1d20 + 14 ⇒ (4) + 14 = 18 this will be it when he posts, do you want to let me know if he will succeed so I can work it into the post?

If doing it like this is a terrible idea let me know, I just don't want to slow anyone down while I ponder on a post....


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Okie, solid note away!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Inarus wrote:
It was available as a choice for NWN2. Though how you end up fostered under an elf….in a mostly human village in the middle of the swamp…eh, it sort of defies any explanation. And calling your foster father Daeghun father when you’re a deep gnome…makes it even more funny.

Huh. I... didn't recall that! But, yeah, playing a drow raised by a forest elf in a human swamp village who was a baby in a raid that said human swamp village "remembers" is... difficult to justify...

>.>

Inarus wrote:
I preferred NWN 1 OC over NWN 2. The villains motivations were more believable and the villians didn’t seem made out of cheesy cupboard. I have a soft spot for Aribeth, especially. I think it’s a very convincing story on how a paladin would fall. Fenwick was just an unfortunate person who trusted the wrong man and a victim of the angry mob and the ruling class who wanted a scapegoat to pin the blame on. There are some quite disturbing parallels to that happening in RL…

There are always interesting parallels.

In any event, I agree for the most part on the OCs, but my assessment is:

* OC 1: get the four items! get the four items! get the four items! get the four items! kill the people so you can kill the things! kill the two people! kill the other people so you can kill the people! congrats, now run away! credits!

* OC 2: Old-daggum-Owl-Well; all day, every day, just old owlin'. Also, here's a tiefling that you think is a really cool character, is teased as a romance option, and nope, you get elf druid and like it (alt: choose between lawful good super-paladin-dude and chaotic evil betrayer man who literally tells you he plans on betraying you, later); and also, you have to choose either LN jerk friend or CN completely freaking insane friend with no adequate reason for the other to betray you.

I find both sloggy - 1 because of all the repetition, and 2 because of the two or three "let's stop everything, so we can side quest" things that don't really add much to the story.

Inarus wrote:
NWN expansion Shadows over Udrentide – didn’t care for it too much as it seemed a little too remote. Hordes of the underdark, with a drow invasion, and all that, an angsty tiefling (Valen) fighting with his own demons within, was freaking cool. And when you get a free trip to hell in addition to that, so you can come back and save the world…sign me on!

For SoU, that's fair, but I found the characters and NPCs actually endearing - you had NPCs that were not only named, but meant something to your character other than as a Henchman... though you still had Henchmen who were actually really cool, and with whom you (may have) had history! I found it such a vastly superior experience to the OC (despite liking Aribeth and Gend and the rest a great deal) that I really didn't care about its remoteness... and really, still don't.

For HotU: yeah, pretty much all of it. The callbacks to both the other games ('dat continuity), the characterization of every single person you could take as a buddy, the inter-character romances (or just friendships, depending) that could blossom, or be superseded by your own with a character (especially with those that show up in the first chapter); it was a pretty awesome experience.

Also, they both had Deekin.

Inarus wrote:
NWN 2…the King of Shadows is basically a terminator robot that went wrong. There wasn’t really much depth to his villainy, he was just destroying everything because of his programing. Bishop’s betrayal – he didn’t seem to have proper motivation for it, was just doing it because, plot said so. Which is lame.

Yup. There was some pathos and real drama, mostly involving those people important to you, and how you treat them, and how their story ends; but, in the end, it all feels kind of pointless or weak... especially since things were so sloggy to get there.

Getting put in charge of a castle was pretty awesome, though - I just kind of wish they'd done more with that and less with OOW.

Inarus wrote:

NWN2 – MOTB – Now that is le cools. Most adventures assume that the adventurer is trying to save the world, do the right thing, but what if..you’re adventuring because you’re trying to save your sorry @rse?

There’s a lot of philosophy in the game as well – is punishment ever just? Does the end justify the means(“The founder and her various incarnations”). The power of love, to endure a thousands of years of torment, to work over thousands of years…never resting until you can see your task end. Love is a double edged sword. It corrupts, yet can redeem…
And the injustice of the wall of the faithless. The first...

Yup.

I don't actually fault the WotF - I know many find it abhorent, and I genuinely empathize (and certainly would tend to argue against it, if given the option), but I don't... not really. I would prefer a different system, but if we were going by my expectations of true morality and projecting that upon a game world, it's hard to know where to stop, until the entire world is pretty much not what it looks like now. I actually find interesting immersion into systems where my own moral code doesn't so neatly line up with that of theirs, and finding a system that, while not exactly what I'd like, has a necessary place in the omniverse to allow it to continue to function, I find as a fascinating moral question.

To me, the WotF isn't a question of, "Should it be like that?" - it's a question of, "Am I willing to damn everyone to a lack of eternity (and possible eventual corruption into undeath and mostrosity) for my own sense of righteousness?"

But I certainly don't fault people for coming to a different opinion: the WotF is divisive in-world. It's certainly not going to get easy (or likely much of any) consensus out-of-it.

My problem with the wall mostly comes from, "What of those who don't know?" to which I (with my cultural background) go, "Well, that's what missions work is for." and roll up a character to go spread the good news: no god means no true afterlife, even though your soul exists; pick literally any god you like, and you get to live with them forever (and, if you pick the "right" god, probably get to shop around afterwords, too); if you want neither, good news!: become a god yourself!

To do otherwise, to me, is similar to those who rail against the bonds of gravity and want to abolish it, because too many innocent people die of complications arising from falling - sure, with power like in the game, they may get their wish, and everyone gets to fly... but how long does that flight last as freedom? Soon, it won't just be us flying free of the ground, but the buildings, and the ground itself, not to mention the planet flying free of the sun, the sun of the galaxy, the galaxies of each other, the currently-impossible reversal of black hole event horizons, and the destruction of everything and everyone.

Might an alternate solution be found before complete eradication? Sure. But then again, it might not. My take is, "Don't do something you don't have an immediate viable alternate solution for, if that thing will destroy a foundation upon which we all live." (which no one in the game did).

... of course, were it me (presupposing I could choose my leveling using 3.5 rules, similar to, but different from the game), I'd also totally have taken massive damage to bypass any research phase to insta-cast an epic spell (having taken that feat) to preserve the Hags' dream, even as I destroyed that wicked coven. The dream deserved preservation (and tending, and making sacred and holy and good) - the coven deserved destruction.

... of course, that would have negated a big point of that part of the story, sooooooooo... yeah.

NWN-fo'-lyfe~!

(Also Final Fantasy Tactics, but my name might have given that one away...)


Usawoti wrote:

wow, ok leaving for work, don't have my post done but I will soon, long story short, Usawoti is going to cast enlarge person o himself, I assume he will need a consecration roll, [dice=concentration]1d20+14 this will be it when he posts, do you want to let me know if he will succeed so I can work it into the post?

If doing it like this is a terrible idea let me know, I just don't want to slow anyone down while I ponder on a post....

It's a fine idea! Especially since you already rolled a concentration check which you ffffffffaaaaaaaaaaiiiiiiii-succeeded (by one point)!

Inarus wrote:
Okie, solid note away!

Sounds good!


GM Tacticslion wrote:
Inarus wrote:

460 lbs maximum.

CMB = their CMB? Or my CMB?

Your spell's effective CMD.

Use:
CL instead of Bab
Spell's STR score instead of your Str score
Your caster-stat as Dex
No size modifiers

Thanks!

Hey! This wasn't done! It's like you have a life, or something, dang it! ;P

They vastly exceed 460 lbs.!

So (for calculating effective CMD): effective Bab [CL] is 11; effective Str [spell] is 21, effective Dex [casting stat] is 17, no size modifiers.

That's 11+5+3+10 = 29!

That's, uh... that's less likely to work than I thought! Exciting! Let's find out in the other thread!


So!

Let's clarify!

Everyone follow more or less where they are and what happened? After dragon attempted to use magic...

- Inarus and the dragon were both falling from a big height, but vanished

- Usawoti and Golan found themselves in the ground laying next to a disoriented evil mammoth (melee range), which has now stood up; they are all next to a new, enormous pit, in the midst of which is an even deeper pit, which comprised the area they used to be; a sickly glow and brightly glowing centipedes define this region

- animal friends ended up some distance away on the other side of the pit in the nice grassy area (that was some RNG luck...)

Everyone got that?

Any questions?

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 86/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 /+6| Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 20/27 | Channel: 11/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 1/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
GM Tacticslion wrote:

So!

Let's clarify! - animal friends ended up some distance away on the other side of the pit in the nice grassy area (that was some RNG luck...)

thank you for your kindness to the fluffy pets ;)

edit: Just got caught up on the reading, headed to work, when I arrive and can post Usawoti will continue playing 'Whack a mole' with his new found reptilian carnival game.


GM Tacticslion wrote:

So!

Let's clarify! - animal friends ended up some distance away on the other side of the pit in the nice grassy area (that was some RNG luck...)

Usawoti wrote:
thank you for your kindness to the fluffy pets ;)

In all sincerity, most any apparent kindness is due to mild absentmindedness on my part and RNG.

I'd forgotten about them until I was part way done with coding, so I quickly copy/pasted a new line for them, forgetting that they could have ended up quite some ways up in the air.

They did not - they ended up on flat ground. In the processing of said post, I went, "Oh! Good! That... would have been cruel..."

... only now do I realize I could have fiat'd that and everyone would probably have been fine...

'>.>

<.<'

I'm a good GM! Quiet, you!

*cough*

Usawoti wrote:
edit: Just got caught up on the reading, headed to work, when I arrive and can post Usawoti will continue playing 'Whack a mole' with his new found reptilian carnival game.

Whack-a-moledragon's such a fun game!

... that said, I was processing your turn, and I realized something.

I'm going to chat with you, specifically, Usawoti, but also you guys as a whole.

I'd designed these guys, originally, to face an anti-dragon paladin who could not only smite them, but also use other tricks to reduce their AC/boost her attack, and a couple of other things.

While a roll of '12' isn't exactly spectacular, and the AC is, technically, within your attack range; I'm uncertain if I should leave it as it currently is, or what elements I should be using in-game.

In a system like this - a PbP - there is little time or ability of players to coordinate with one another, so things like, "flanking" or, "aid another" are often the results of minor accidents of where people want to be instead of player communication.

(At least, that was my experience - even when I used maps, I had exactly one person want to flank with another, exactly one time. And it was a rogue trying to get sneak attack, which she wasn't able to do.)

These guys, however, were (by design) intended to use those kinds of things.

It occurred to me when I noticed that Golan was literally only hitting the dragon knight, Dishadraluongg, on criticals. Looking over the records, again, he wasn't rolling super-hot (outside of natural 20s, his highest was a 12, his typical was a 4)... but, on my side, I realize there really isn't another way for Golan to hit Dishadraluongg's AC of (spoiler alert) 39.

(Granted, Golan is doing a phenomenal job - I keep forgetting, but I kept wanting to post about how awesome Golan was doing! Dishadraluongg got wrekt~!)

Dark prequel is dark (and likely has a tragic ending), but I wanted the three of you to be able to (to a limited extent) succeed outside of the RNG.

Anyway, the point is this: how do you want me to handle this sort of thing in the future? If I've accidentally stepped outside of all of your strengths: should I leave things as they are, let the chips fall where they lay, and you guys just "man mode" it (whether or not you are playing a man ;))? Or would you rather I take a step back, leave the past behind us, and alter some stats to take something from, "Nope. Ain't possible." to "... sure. Maybe."

Along those lines, while I'm going to leave the stats alone for now, I'm going to do a minor retcon - I'm going to have the mammoth still effectively prone, but clearly in the process of rising to its feet. This leaves everything that's happened to date still happening - mammoth misses Golan due to its miss chance, so a -4 penalty to its attack after the fact doesn't really matter - while also allowing Usawoti to, you know, successfully hit the thing.

... because it's blind.
... and prone.
... and flanked by Golan nevermind, he goes first and walked out of melee range

... and thus takes a -7 to its AC. Which, with all your buffs going, allows you to hit it on a roll of 12, as its AC is now 33. Once it stands, that's not really going to be possible anymore, as that, alone, will take its AC back up to 37. Not-blind would pop it back to its "rightful" AC 40 (-2 blind, -1 loss of Dex).

I'm giving you meta-information that you wouldn't normally have so that we, as a group, can chat about how we want to handle things - that's what this is for, after all - figuring out 'us' as a group for play purposes!

(And I promise, after this pregame, I'll be done with the primal/wild magic surges. Maybe. If you're good. >:D)

((No, but for realsies; pretty sure that doesn't show up in RotR.))

Incidentally, this retcon will also allow an Usawoti to make an AoO against a rising mammoth...

Feel free to roll it yourself in gameplay, or just take this:
AoO: 1d20 + 15 + 2 + 2 + 2 + 2 ⇒ (2) + 15 + 2 + 2 + 2 + 2 = 25
dmg: 3d6 + 7 + 9 + 1 + 2d6 + 2d6 + 2 ⇒ (5, 6, 1) + 7 + 9 + 1 + (2, 3) + (1, 2) + 2 = 39

EDIT: So, about rolling that AoO yourself... XD


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

(Oops, didn't respond to this. My bad!)

Inarus wrote:
Abyssal is such an ugly language. Pui! And why aren't you getting any sleep, TL?

1) It is! Blech!

2) Mostly nonsense + real life stuff. It's no big. For most days, a low amount of sleep the price I pay for [being nocturnal in a diurnal world] (+) [being a daddy], but I do get sleep, just low amounts of it. Yesterday was because I was supporting my wife, who was pulling an all-nighter at work in an attempt to finish grading stuff.

(She did not ask me to do that. I wanted to, though.)

Fortunately, she is now finished, we both slept almost eight hours (how exotic, and long!), and now we're up and going again (not particularly rested, but, you know, as much as it gets). :)


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Male Avoral Instrument of the Gods 13

Honestly?

Primal magic is not really my cup of tea, precisely because it is so chaotic; there is no way to plan for it. That said, this is a one-shot, so I am not especially attached to the PC.

If a PC with more longevity was put into a (probably) no-win, no-escape situation by GM fiat, I would probably be moderately disappointed.

Consequently, I would prefer if you didn't add in encounters that we could only hit on natural 20's ;-)

That said, if we put ourselves into dire situations through our own bravado/stupidity, that is another matter entirely :-P

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 86/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 /+6| Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 20/27 | Channel: 11/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 1/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I have not ever played in a game with primal magic, it's odd, but the narration has been fun. I enjoy a certain amount of chaos, but I don't think I would want it all the time in everything.

I'm torn, dropping numbers so we can hit appeal to the munchkin in me, but knowing that if we team up and work at it makes it a challenge,

oops I'm so embarrassed I forgot about this:
Wandering Spirit Touch of Flames (Su): As a standard action, the shaman can make a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 shaman levels she possesses. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon she wields is treated as a flaming weapon.

so I will add it on the next attack, does fire phase it? fire: 1d6 ⇒ 5 (just in case you want to add it to the damage)

and since your sharing information I think this may help us:
Hex: Hampering Hex (Su): The shaman causes a creature within 30 feet to take a –2 penalty to AC and CMD for a number of rounds equal to the shaman's level. A successful Will saving throw reduces this to just 1 round. At 8th level, the penalty becomes –4. Whether or not the save is successful, a creature affected by a hampering hex cannot be the target of this hex again for 24 hours.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

GM, do you want me to spoiler my gameplay posts?

Also yeah, have been busy scribing notes, work, running ROW at a breakneck pace ;)

Ahahahha. At least I don't have to keep looking for english to german translators. It does slow your posting speed dealing with all that formatting, you know.

I'll reply on more NWN philosophy, when I get more free time.

The Exchange

Complain about the new boards here!

Eh I don't think mods will put us on a no win situation? Come on, guys, all I did was rough you guys a lil, irritated you some more, but I haven't killed anyone yet, have I?

I expect there will be some times we'll need to figure 101 ways to run away.

BTW, yes, I do kill characters, especially if I'm hungry. The gunslinger/pally tasted pretty good...again, something bites you and you go down(because you were on single digits to begin with)...using Heroes Defiance even when your GM asks you, 'Are you really sure?' Is a bad idea...


Inarus: yes, spoilered, for now.

Golan: yyyyyyyup! Also, technically a CR 11, these guys are tougher for you guys than expected. That said, if you use tactics (*cough* flank), and use your abilities, you can make it happen... As it stands, their barding/armor is mostly what's making the impressive ACs happen. *cough-hint-cough*

Usawoti: It does help! Unfortunately, it's basically immune to your fire damage. Alas!

Just a Mort wrote:
Eh I don't think mods will put us on a no win situation?

... on purpose...

>.>


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

TL - Honestly I think no map does not encourage flanking and stuff. I mean - how many squares of movement is it to flank? A large creature needs a huge mount so its 3x3, without map you don't know if the terrain around would even let you flank. (i.e cliff/dropoff etc/tree). Golan wouldn't be interested in flanking(hes an archer), and for Usawoti to full round summon and risk interruption.

Probably easier to just roll full attacks. Primal magic does make putting up buffs a tad risky, all you need is a bad roll on the chart and you get a greater dispel on you, or something worse, like harm (yeah seen that happen).

I'm no expert on Shaman hexes. Haven't played a high level shaman. Only know witch, and it involves a lot of evil eye. That being said, I don't think Robert is the hexing type, that's more of my kind of thing...

I have to resist the urge to spellsling and attack, and I think for Robert, it's the other way round...


Inarus wrote:
TL - Honestly I think no map does not encourage flanking and stuff. I mean - how many squares of movement is it to flank? A large creature needs a huge mount so its 3x3, without map you don't know if the terrain around would even let you flank. (i.e cliff/dropoff etc/tree). Golan wouldn't be interested in flanking(hes an archer), and for Usawoti to full round summon and risk interruption.

Sure! But what's really going on, and the reason I mention it at all, is that it's a case of two different gaming cultures/tendencies. As I noted originally, as we don't use maps in the live version, there's plenty of back-and-forth - "Where are we? Are we close enough? What's that? Could you describe X again?" and so on - that I tend to use as a primary vehicle to get information out. That is... less viable in PbPs.

I am working on adjusting my GMing style, but this is definitely a PbP weakness (thank you for those maps, by the way, I need to look at them more), and I'm working on it.

That said, this might just be a GM hint as to how to make things like these creatures easier to hit - if not in this battle, in future ones... a hint, like, say, I don't know, "What begins with an 's' and ends in an 'under'?" or something super vague like that.

>.>

Inarus wrote:

Probably easier to just roll full attacks. Primal magic does make putting up buffs a tad risky, all you need is a bad roll on the chart and you get a greater dispel on you, or something worse, like harm (yeah seen that happen).

I'm no expert on Shaman hexes. Haven't played a high level shaman. Only know witch, and it involves a lot of evil eye. That being said, I don't think Robert is the hexing type, that's more of my kind of thing...

I have to resist the urge to spellsling and attack, and I think for Robert, it's the other way round...

Heh. I hear you. I'm pretty solidly a casty-guy, myself. Had a super-lot of fun playing a fighter, though, in a PbP that sadly ended before its time, even though that's not my tendency. I loved that guy, even though he was kind of worthless, at times... XD


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Also, going to bed...ZzzZ! I'll probably decide on how to do the whole stuff tomorrow.

The Exchange

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OC1 wrote:


get the four items! get the four items! get the four items! get the four items! kill the people so you can kill the things! kill the two people! kill the other people so you can kill the people! congrats, now run away! credits!

I beg to differ. The OC1 had the Jhareg's castle questline, which lets you play as Sherlock Holmes, and later as the judge of the case. How you can get so many different outcomes, some good, some bad...yeah the choices you make define you. Then the spirits of the woods, where you kill yourself so you can sort the mess in the spirit world is funky too.

OC2 wrote:


Old-daggum-Owl-Well; all day, every day, just old owlin'. Also, here's a tiefling that you think is a really cool character, is teased as a romance option, and nope, you get elf druid and like it (alt: choose between lawful good super-paladin-dude and chaotic evil betrayer man who literally tells you he plans on betraying you, later); and also, you have to choose either LN jerk friend or CN completely freaking insane friend with no adequate reason for the other to betray you.

Yeah I always chose Sand over Qara, but hell, I prefer wizards ;) The sad thing is that Qara is really sweet in her own way, but unless you're purposely trying to aim for that, all you will see is an arrogant spoilt brat. Honestly she does earn the right to some of her arrogance, but her attitude is because of how others treat her. Like a freak because they're afraid of her power. Sands betryal, if you take that route, seems lame. Silly wizard should have known better. Again there was a deleted scene where Quara caused a campfire accident, and Sand was genuinely afraid of her...

Why can't everyone just get along like Khelgar and Neeshka ;) For all they bicker at the start, they're inseparable at the end. Neeshka is le coolz. I like Cassomir also. I felt sorry for Bishop, but I admit I couldn't really understand his motivations. You don't get to redeem him :(
Dhaegun was as flat as cupboard.

Uh castle? Yeah me just read guide and follow steps. Not into castle building thing, you know.

The Exchange

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Complain about the new boards here!

MoTB :Hags dream? I was honestly getting fustrated with Coveya Kurgannis. I am directionally challenged and when I'm reading a walkthrough on multiple levers to pull at different location, I get confused. Having the giant meter of doom ticking over your head doesn't make it any better. I just wanted to get the dungeon over and done with as quickly as possible. So honestly I do not remember much about that part of MOTB.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

OC1: if we're including the sidequeste, there are lots of lore-rich fascinating things in OC2; my problem with the whole detective bit was, "Lathander didn't know what to do, so he dithered and everyone got cursed to a horrid half-life in which they were all miserable." I mean, that's... terrible. It's cool that you're "the Judge" but at the same time, Lathander's indecision and the weird suffering is silly; yeah they tell us why, but, "a demon tricked a dude into doing a bad, who tricked a dude into doing a bad." isn't really all that tough for a god whose wisdom score is well above 24, is what I'm saying. Lathander feeling biased is kind of ludicrous - it doesn't really matter. L's cleric could literally have never known evil was afoot, and his only "crime" was trusting someone that he had every reason to trust (hardly a mortal sin). Wizard was clearly in the wrong, but he had good intent... he was just stupid about it. Demon was demon; deserved smiting. I mean, Lathander irritated a balor for a few centuries... coooooool? That seems to be small benefit for what the others suffered.

That's generally my problem with OC1: there are really cool things and ideas, but they aren't really explored as much, or, when they are, the decision-making often comes off as frustratingly impulsive and poorly-thought-through. In OC2, there's some of that as well, but they directly own up to it, and it makes sense in-character.

Example: OC1 had Aribeth's betrayal. It's a powerful emotional moment, but the setup of the game in which she always stands in the same spot of the same non-dynamic room harms the immersion of the thing; she had nightmares, sure, but the OC was living them - and while her spirit was broken, it's also weird that it was an elf that had her spirit broken by a lack of sleep, considering elves didn't sleep... and it was weird that, from a player's perspective, it was all, "Thank you; I feel better." then, "Imma nope outta here." then, "I will curse my soul and become your slave forever." ... all in, like, five days, if you played the game the way I did. Though her madness was explained and worth empathizing with, the sudden shifts were jarring. It's not a bad story, but it felt a little two dimensional. Similarly, any "romance" with Aaren Gend, "let's chat a bit, and I've totes fallen for you." It's a sweet romance, and his story is moving, but you hardly hang out with him enough for it to be all that convincing. It's not bad, but it's the Disney approach to romance, "Yku have three days!" sort of thing, and it's not written as charmingly as Disney.
Hordes, on the other hand, felt wonderful, as it requires you taking time to talk to people and it came up at times when they wanted to talk to you, as well. In OC2, even when NPCs were "same spot sorts" the environment was dynamic; this was helped by the more intimate camera angles, but also by the various scenes that would happen without your control or even input or interaction with.

Example: OC2: both Qara's betrayal and Sand's is stupid. Qara's makes more sense in-character, but she has still seen you and allies overcome literally everything thrown at you, and it doesn't take into account how high your score is - so long as Sand's is higher, even by one point, she's out and gonna kill yuuuuu... but it makes sense, because she's proven herself irrational and arrogant and stupid many times in the past. (Sand's makes vastly less sense - even a single scene with a near fire wouldn't have shifted it that much: you need more time to build that kind of stuff up; as it is, we only got, "She has scary fire powers and can snark better than me." which isn't much of a motivation to betray your sworn ally whom you've repeatedly risked your life for.) Similarly, Amon Jerro's whole... thing. Shandra was stupid and stubborn, but so was he; he was clearly too blinded by his search for power to notice her or understand what's going on.
[ooc]That said, it could definitely fall flat at times. Sand was already mentioned, but also things like the romances: while Bishop and Elanee were both sweet in their own way, my characters tended to have a much closer connection to Neeshka and Krogar, both of whom would make sense as potential romantic partners (as would Sand and Quara, really). Having Bishop betray you no matter how high his loyalty was... frustrating (though admittedly very in character). And the "abandon the bad guy" plea just to have him walk off? Very in-character, but deeply unsatisfying to a player who's invested a lot of time into him.[ooc]

To me, OC1, though it was good, had flatter characterization and more repetitive gameplay. Plus sidequeste. Part of this was improved as they got used to their own technology - they simply didn't know how to work with it as well at the OC as they did by their third expansion. Part of this was the technology and how things are structured.

Similarly, though OC2 was good, it was also flawed; part of this is the meandering narrative slowness (the very same thing that allows them to develop their characters so well), while forcing what amounts to tedious sidequeste as part of the main line for little more than padding (and, I suppose, XP), from what I could tell.

In both cases, the expansions were strictly superior in every way - they might not be your favorite kind of locale (as in SoU), but they were better written, gave your character better hooks and RP opportunities, and vastly improved the experience.

I found OC2 to be a big step backwards from HotU, but, with time, Insee it for what it is - a new company making similar mistakes to the old while learning how to make game. Comparing OC2 to OC1, 2 has superior writing, quest lines, and characterization, even if Indidnt enjoy it as much, because I'd been spoiled by the awesomeness of SoU and HotU. I have zero doubts that (graphics aside), had 2 come out first, I'd have enjoyed it more than 1 through no fault of its own.

None of which is to say that your enjoyment of 1 is wrong - far from it. Instead, I'm explaining how my view has become nuanced by time.

(Much like how, though it was never my favorite PbP system, I'm bitter about 4S never getting a real 4E computer game. Only edition to date to not have that. It's preposterous and, frankly, stupid, as it was the best possible edition to translate into gaming, especially tactical tune-based gaming! Arg! Such a daggum waste! The closest it got was a lame Diablo clone!)

EDIT: blarg sleepy phone typos!


Just so we're all on the same page, it's currently Usawoti's action (including a reflex save!).

He's just been needle-breathed, and then the dragon heh came down nearby and needle-breathed the evil mammoth. Golan is untrusting of the dragon.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Just a Mort wrote:
MoTB :Hags dream? I was honestly getting fustrated with Coveya Kurgannis. I am directionally challenged and when I'm reading a walkthrough on multiple levers to pull at different location, I get confused. Having the giant meter of doom ticking over your head doesn't make it any better. I just wanted to get the dungeon over and done with as quickly as possible. So honestly I do not remember much about that part of MOTB.

The dungeon - like most of NWN2's - was dark and irritating. The concept, though? The coven had been in a dream for a long time; they had then gone about collecting the fragments of dreams from various others in the country and adding it to their own, creating a vast repository of memories and secret information - sometimes they even mirdered others to steal *all* of their dreams, past and future. This mega-dream and information and memory deposit was actually what you were adventuring through. They did terrible things to make it, but I feel it is a true waste to simply make it all go away (and thus lose so much for so many - possibly even critical information, like, say, the discovery of a cure for a spirit eater...)

As a PnP player with intimate familiarity with epic, I was so frustrated that I couldn't "save" that dream while removing it from the hags (and destroying them). But as a computer game, forcing that hard choice makes sense.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 86/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 /+6| Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 20/27 | Channel: 11/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 1/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
GM Tacticslion wrote:

Just so we're all on the same page, it's currently Usawoti's action (including a reflex save!).

He's just been needle-breathed, and then the dragon heh came down nearby and needle-breathed the evil mammoth. Golan is untrusting of the dragon.

ok, missed the post at the bottom of the previous page and was waiting for Golan to go...


Usawoti wrote:
GM Tacticslion wrote:

Just so we're all on the same page, it's currently Usawoti's action (including a reflex save!).

He's just been needle-breathed, and then the dragon heh came down nearby and needle-breathed the evil mammoth. Golan is untrusting of the dragon.

ok, missed the post at the bottom of the previous page and was waiting for Golan to go...

Happens to the best of us!

My update is updated, since you ninja'd me! :D


Boop!

Gonna post it here!

Unrelated to our game, posting something for my own convenience...

Da-ti-da!

3d12+12.
12+6.5+6.5+12 = 24+13 = 37; +3 = 40.
6*4+12 = 24+12 = 36.
4 rnds; 1 has passed.

Oh!

(8+5)x2+(6+4)x3+(4+2)x2 = (13*2)+(10*3)+(6*2) = 26+30+12 = 56+12 = 68.

Exciting! ... but, -5-5-5 -> -15; 68-15 = 53.

70-68 = 2! Holy cow! A new record low! Alas, 'is actually 70-53 = 17! Still terribly exciting, but not so critical as otherwise indicated...


(That said, ^ is totally lower than 17, due to that other thing; it's a bit ambiguous, but I suppose breaking your hand has to be worth some amount of damage - I'mma say 10... 'bout the same as getting hit with a sword really hard.)

ANYWAY, onto our game here:

The mam-trocity (technical full name is, "Susulakun, the Steed of Lest" if you guys really wanted to know - not that it means much, now, or to most of you at all) seems to have exploded into flame and vile fog. The fireball is a one-and-done, the nauseating fog is sittin' pretty (60 ft. radius) right there in the middle of an even larger inferno (150 ft. radius).

Currently at ground zero is a nauseated Usawoti.

Just outside the radius of the effect is Golnan.

The dragon is basically adjacent to Usawoti, but is technically slightly further from the epicenter that used to be a fiendish half-dragon mammoth.

The sky has extremely high clouds, and the rain and thunderstorm has stopped, with an actual break a good 300+ ft. "over that way" (a 150-ft. radius circle) which provides a consistent low-light across the area. In between you and the break in the clouds is a 300 ft. wide (and deep) monstrously large hole entirely drained of color emitting a dim purple gray light, with thousands of brilliantly glowing (but black-and-white) centipedes stuck inside, fighting brilliantly glowing (but black-and-white) variants of those foul-smelling dark-water things that are also in the hole. Both dark water figures and centipedes seem to be having a bad time of it.

Incidentally, "the flowering" effect, as it were persists on all sides of the hole and has now radiated outward under the feet of all of you, causing leaves and berries and branches and so on to sprout on every one of you... though those in the storm might soon lose probably have* lost their bushy parts to the fires, barring something unusual happening *cough, dragon with evasion, cough*.

Golan and Usawoti: the flowering and light have revealed that there is more island in every direction - island that you can explore and travel (at the very least, you know the dragon originally rode over a hill).

Hope that helps clarify the situation! Feel free to ask clarifying questions! Thanks!

* Taking 1 pt of fire damage does not destroy the things, merely mildly singes them. Take 3 pts destroys them utterly. Sorry, Usawoti, you've got a crispy coating with 12 roasted berries sprouting from you!

The Exchange

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Nephew sitting, and class!

RAWR!!!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Congrats with the nephew-sitting! Woo!


I'm handling this via democracy.

If 2/3 think you can fast-forward, we fast forward, and the spoiler is a free-for-all.

If not, not.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 86/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 /+6| Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 20/27 | Channel: 11/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 1/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I'm ok with fast forwarding, but I'm off today and tomorrow so I need to go to bed so I can be a human being tomorrow. Unfortunately posting will be slow Saturday, back to more normal Sunday.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Damn, I swear I posted I was good with FF, but a monster ate my post.


Something I am intimately familiar with! XD

No harm, no foul!


Incidentally, no easy update until tonight, and it depends on how much we're afflicted by thunderstorms 'round here.

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