"There's a Legion that never was listed"- The Lost Legion -Kipling

Game Master Ghost1776

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Rahasia Outdoor Map

Rahasia Top level Temple Map


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CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5
GMGhost1776 wrote:
Aearn to Finish round one

"These things are far beneath us", Arean judges aloud.

"Creatures, surrender", she demands from behind star-filled eyes, as she moves abreast of the line of engagement, smoke and flame flickering from a casually-curved hand...

Intimidate+14: 1d20 + 14 ⇒ (1) + 14 = 15 LOL


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Finding his fists rather ineffective, Brad tries to grapple the gargoyle to help others strike it. Grapple: 1d20 + 8 ⇒ (14) + 8 = 22


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Without asking for permission, Ikvvy draws an arrow from Eldrian's quiver and shoots at whatever creature remains.
Longbow with +1 Adamantine Durable arrow: 1d20 + 5 ⇒ (11) + 5 = 16! Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Furnok grits his teeth and hacks again.

Falchion,Power attack: 1d20 + 5 ⇒ (6) + 5 = 112d4 + 6 ⇒ (4, 3) + 6 = 13


Arean tells the creatures to surrender and while the creatures do not surrender they do seem shaken by her words.

Braden succesfuly grapples one of the creatures holding it still long enough for Furnok to kill it.

Ikvvy's arrow meanwhile goes into the other gargoyle.

As far as I can tell Arean needed a 15 to cause the shaken effect and that's what she managed to get. I added a Flank bonus to Furnok's attack roll and that plus Braden's grappling let him hit that gargoyle.

Eldrian is up to finish the start of round 2.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Rapid Shot 1(with magic arrows): 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Rapid Shot 2(with magic arrows): 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Eldrian lets loose another two arrows but only 1 hits.


The remaining gargolye with arrows sticking out of it from the party's archers attacks Marcos.

claw 1: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 for damage: 1d6 + 2 ⇒ (2) + 2 = 4claw 2: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 for damage: 1d6 + 2 ⇒ (5) + 2 = 7 bite 1: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 for damage: 1d4 + 2 ⇒ (3) + 2 = 5gore 1: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 for damage: 1d4 + 2 ⇒ (4) + 2 = 6

But it can't manage to hurt him thanks to still being shaken by Aearn.

Ikvvy, Brad, Aearn to Finish round Two


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"That's enough out of you," says Brad. He tries to grab hold of the gargoyle so the others can finish it. Grapple: 1d20 + 8 ⇒ (13) + 8 = 21


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Arean glares at the grappled gargoyle. "Will you make me repeat myself?", she asks with ill-concealed fury.

Intimidate+14: 1d20 + 14 ⇒ (8) + 14 = 22


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Seeing the first arrow worked pretty well, Ikvvy tries again!
Longbow with +1 Adamantine Durable arrow: 1d20 + 5 ⇒ (18) + 5 = 23! Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Arean causes the creature to be shaken again, Brad grapples it, and Ikvvy puts an arrow into it.

End of Round Two

Round Three

Marcos, Eldrian, and Furnok are up.

Marcos, and Furnok can Flank the grappled gargoyle if they want to.


RD 3

Furnok flanks and hacks at the gargoyle

Falchin,PA,flank: 1d20 + 7 ⇒ (13) + 7 = 202d4 + 6 ⇒ (3, 1) + 6 = 10


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Chop goes the sword.

1d20 + 13 ⇒ (5) + 13 = 18 Power Attack, Flank, Vs. Evil; 1d8 + 8 + 2d6 ⇒ (4) + 8 + (4, 1) = 17 damage


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Rapid Shot 1: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Rapid Shot 2: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage 1: 1d8 + 2 ⇒ (1) + 2 = 3
Damage 2: 1d8 + 2 ⇒ (1) + 2 = 3 wat is this...

Eldrian shoots another 2 arrows, both managing to penetrate the creatures armour.


The Gargoyle is shaken again by Aearn, grappled by Braden, hit by arrows from Eldrian and Ikvvy, and hit by Marcos sword strike as well as Furnok's blow... It's still not dead.

It tries to break Braden's grapple 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10 but fails.

Party's up.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

1d20 + 13 ⇒ (11) + 13 = 24 chop! 1d8 + 10 + 2d6 ⇒ (7) + 10 + (4, 6) = 27 damage


Marcos delivers a powerful blow which finishes off the last gargoyle.

There are thousands of silver coins on the ground behind the dead gagoyles. Mixed in with the silver is the ocassionaly gold coin as well as scraps of chewed leather bags. Counting and sorting the coins reveal 4000 silver coins and 80 gold ones.

Perception check DC 20:
A scrap of leather which says "Taxes" and is embossed with two black panthers is found among the coins.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
So that is basically 480gp?

Eldrian retrieves HIS ;) arrows before checking the room. "Quite a bit of money here. What's this?" he notices a bit of leather on the floor amongst the coins and picks it up showing it to the others. "Taxes? Looks like the rats got to the bags."


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Well, these guys won't be needin' ta pay their taxes anymore." Brad picks up one of the "sleeping" Siswa again, ready to continue onward.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

"That is probably the extortion the Rahib demanded from the citizens. The two black panthers must be his pets, remember?" She returns the used arrows to Eldrian. "Do you mind if I keep three of YOUR arrows, brother?"

Ikvvy scans the corner for magic, and checks the rest of the large room with her Dancing Lights.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Arean joins Ikvvy's second-sight search of the surroundings, choosing a different sector to start, perhaps to hide Arean's smirk at the siblings' byplay.


Looks like we'll have to look into more enchanted weapons for us if we are going to be fighting these things. Furnok is ready to follow along.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Oh, those kind of taxes. That's not very nice."


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

"Well I suppose it will save you reaching for my quiver every time you want to shoot something." He hands Ikvvy 3 arrows, "Only use them on creatures that we need to though." He crouches down to inspect a few of the coins, looking at their faces to determine perhaps the nation or currency that they were. "A few hundred gold in total I estimate. We can come back later if we make it out of here alive."


No one finds anything else of intrest here.

Eldrian, you're right that's the value of the coins.

Ikvvy:
No signs of magic, in the room rember that this room has an open doorway to the outside and you haven't mentioned looking out there

After finishing the fight it is easy to that this room is actually open to the outside courtyard.

The courtyard is 80 feet deep and 90 feet wide. Once well cared for, the dirt floor is now choked with weeds. In the center of the yard sits a large pool. Just beyond the pool is a set of stairs leading to the main doors of the temple itself. Four wooden sheds are attached to the west wall, and another four to the east wall. The southern corners of the courtyard are occupied by the building you are standing in and it's twin, small octagonal stone buildings, each covered with a delicate looking dome.

Searching the Sheds:
All the sheds are empty except for number 7. Two bags of 250 cooper coins each (500 coins total) are marked with the word "Tithe" and the two black panther symbol.

Will Save please

If you get a 20 or better:
The courtyard pool is 40 feet long and 30 feet across. Its stone rim rises three feet above the ground. The water has gone brackish and putrid, looking almost glossy black.

If you get below a 20:
The courtyard pool is 40 feet long and 30 feet across. Its stone rim rises three feet above the ground. It's waters look cool and refressing. Crystal blue you can clearly see the elegant mosaic at the bottom. You are so very thristy.


Will save: 1d20 + 3 ⇒ (6) + 3 = 9

You know, I am feeling a mighty big thirst after that fight. That pool has nice clear water. Just the thing I need.

Furnok starts for the pool.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Eldrian walks carefully out of the building carefully, keeping to the edge if he can, looking around to see if anyone else might be there at the moment. Then he sees the pool, and hears Furnok.
Will: 1d20 + 3 ⇒ (8) + 3 = 11 +2 if enchantment spell of effect, meh didn't help anyway.
"Some fresh water might be nice right now. But we really need to keep moving and not get spotted out here."
Unless I was meant to be compelled to drink by the spell/illusion/whatever it is, Eldrian would think of the danger that could be around any corner before stopping to grab a drink when I happen to have a water skin of my own.


My post got eaten.

The enchantment will not force anyone to drink from the pool, it will make you thristy, however

Eldrian:
You smell brackish water. You may reroll your will save.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Will: 1d20 + 3 ⇒ (3) + 3 = 6 +2 if enchantment spell or effect


Eldrian, have you offended the dice gods lately? what with those 1's for damage rolls and now this ...

Eldrian:
You smell brackish water, must be a puddle of it in this overgrown courtyard somewhere


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

1d20 + 2 ⇒ (20) + 2 = 22 will save

"Hey, guys. That water does not look good to drink. Not sure what you're seeing, but its putrid, black, and slimy. Use your waterskins if you're thirsty."


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Will: 1d20 + 6 ⇒ (9) + 6 = 15

"Really? But it looks so cool and refreshing." Brad pulls out his waterskin and draws a big long gulp. "There's definitely somethin' funky about this place."


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Will+4: 1d20 + 4 ⇒ (14) + 4 = 18

"It's clear... there's a mosaic at the bottom... Well, maybe? Please, all of you, stand away from the pool..."

Detect Magic, Spellcraft(Trance 1d6 ⇒ 2 rounds)+20 1d20 + 20 ⇒ (9) + 20 = 29

Arean's eyes fill with swirling stars...

(Edit: maths error, the +20 goes on top of base +6, to 35 total on that roll)


well I'll take your word for it. Furnok drinks from his waterskin


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Will Save: 1d20 + 3 ⇒ (5) + 3 = 8

"We should not be so thirsty this early." She takes a sip from her waterskin, and then a larger one. "It's clear to me that water is enchanted, and probably is the method used by the Rahib to enchant everyone. But we know better, so absolutely don't drink from it."

She also detects magic and attempts to aid the sister within her burned library!
Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15


So where to now? We seem to have several ways we can go.


Arean:
The enchantment on the water is not a standard spell instead you can tell it's an ablitiy of some magical beast that lurks in the water. The intent is clearly to lure prey into striking range.

since this creature was never written up for pathfinder I think Knowledge arcana is the best fit for figuring it out

The Tasilman is hidden in the hallway of statues which is up the stairs to the north of the pool and then along side the eastern wall

When crossing the courtyard or going up the stairs please state how close you come the pool.


Furnok gets out his Lucerne Hammer and stays at least 10 feet away.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Eldrian will walk along the edge of the room intending to remain unseen if possible.
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

From a long-burned book, Arean quotes: "Where waters woeful wholesome seem / Where marsh-mire sparkles, spring-fresh dream / When men are lost, and no cry heard / Beware, beware, the Water Wyrd"

"It is a ruse, a hunting trick of a beast in the fountain."


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Ya don't have ta tell me twice," says Brad, keeping as much distance between himself and the pool as reasonably possible.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"We will need to get rid of it eventually, but sure, let it be for now." Ikvvy walks about 20 feet away from the fountain, if possible. She has her bow in hands and, if by chance the thing shows up, she will shoot it!

Up the stairs, then. Still having trouble with the maps?


The party makes it way accross the courtyard to the stairs, staying away from the fountain/pool as best they can. When they get to the stairs however they realize that northern edge of the pool is built up next to the stairs.

It is possilbe to stay 10 feet away from the water by hugging the wall opposite of the pool while going up the stairs in single file. Once you reach the middle landing, you'll have stay away from the edge of the landingby the pool to be safe because the landing is ten feet above the surface of the water.

As long everyone takes there time and is careful you can move up the stairs with no problem. If anyone wishing to hurry up the stairs a DC 10 Acrobatics check is needed, moving normal speed up the stairs requires a DC 5 Acrobatics check. Going up the stairs at half speed requires no check.

Can I recommend a knowledge Arcana skill check?


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

(I had thought you had done that to the earlier roll I had done vs SpellCraft. That's why I let Arean speak of Water Weird (though that's just my guess). Here's an Arcana, ad-hoc, not Tranced: )

KN:Arcana+7: 1d20 + 7 ⇒ (2) + 7 = 9 LOL. Ikvvy, got my back?


Furnok goes up at half-speed


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Brad has no trouble traveling up at a normal speed.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Certainly.
K.Arcana: 1d20 + 7 ⇒ (17) + 7 = 24

"Ok brothers, this could get troublesome. I have a request: we need to kill the beast! It is probably a..."


Ikvvy:
Water Weird: Magical Creature made of water, They feed off the life of the things they attack. Typical attack is to grab creature and drag it under water squezing it until it drowns or dies via crushing. Can appear in any shape, snake most common. The lager the water weird the father the attack range out of water. Mininum attack range is 10 feet. Almost immune to piercing and slashing weapons (1pt of damage per hit) full damage from blunt weapons. Can not be killed by weapons only "disrupted" and forced to reform. Cold base spells slow them. Fire based spells do have or no damage. purify food and water spells and similiar spells kill water weirds instanlty unless it makes a saving throw.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"...Water Weird, as Arean mentioned. Spells that purify water could kill it instantly, but otherwise it will reform and make a new body shortly after. Oh wait!" She takes out the Ivory Scroll Tube and draws a scroll from it. "Yes, we have two of these Scrolls. I don't think I'm able to dominate the magic on these, Arean, do you?"

I feel in The Legend of Zelda right now...


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Taking a scroll, Arean ponders the magic on it, then stands well away from the pool. "Must it manifest, or will the magic find it anywhere in the pool?", she asks aloud. "The General's journal did not speak of defeating the creature with prayers."

"CREATURE! CONCEALER of the POLLUTION of the POOL! DECEIVER of EYES and of MINDS! PRESENT YOURSELF to PARLAY, if you HOPE to AVOID UTTER DESTRUCTION!"

"I will need to approach the pool for the reach of the spell...", Arean advises. "Perhaps another stands closer? Not to protect me, but the casting of the spell?"

"Or me.", she allows, smiling.

(Surely if the creature attacks, or if it does not manifest, Arean will cast the spell. If it seems to agree to parlay, it might yet prove useful, and she will hold off, and stand back.)

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