"There's a Legion that never was listed"- The Lost Legion -Kipling

Game Master Ghost1776

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Rahasia Outdoor Map

Rahasia Top level Temple Map


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SOuth then

Furnok leads the group


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy follows like the good girl she is. She will provide Dancing Lights if the room is in less than normal light. ^_^


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Brad follows along as well.


GM Rolls:
Brad Perception: 1d20 + 8 ⇒ (19) + 8 = 27Furnok Perception: 1d20 + 8 ⇒ (4) + 8 = 12Ikvvy Perception: 1d20 + 10 ⇒ (16) + 10 = 26Marcos Perception: 1d20 + 8 ⇒ (4) + 8 = 12Arean Perception: 1d20 + 7 ⇒ (6) + 7 = 13Eldrian Perception: 1d20 + 9 ⇒ (11) + 9 = 20

As Furnock opens the southern doors. Ikvvy, Eldrian and Brad, realize that a pair of Siswa are standing guard in the hallway right in front of the doorway. The elves have their backs to the door.

The Siswa are surprised, as is everyone else with the exceptions of Ikvvy, Eldrian and Brad. You three may act before the Siswa can respond to the door opening.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy swiftly takes a step forward and moves her hand in a weird pattern, showering the two siswa in a rainbow of colors!
"Color Spray!"

DC 15 Will Save or:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 ⇒ (3, 4) = 7 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


Arcane Failure: 1d10 ⇒ 5


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Anticipating the actions of his sister Eldrian waits, arrows ready to fly if any remain standing.

Point Blank Longbow(Adamantium Arrow): 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Surprise round

Brad puts his back against the opposite doorway, and enters into a combat stance. He seems ready to charge the enemy. Move. How high are the ceilings here?


Furnok jolts in surprise as he sees the elves.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

I realized we haven't rolled initiative yet and the bad guys could act before us. So I've changed my action to moving to engage - after the color spray, of course.


Siswa #1 save: 1d20 + 2 ⇒ (11) + 2 = 13
Siswa #2 save: 1d20 + 2 ⇒ (15) + 2 = 17

The First Siswa drops and the second one is hit by Eldrain's arrow but stays up.

Braden still has an action in the surprice room.

The ceilings in the dinning room are 20' feet high but the double doors - and the Siwa is on the other side of the door - is only about 7 feet high.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Oops, didn't realize that there was more to do!

Brad moves further into the room and attacks the flat-footed Siswa, aiming to knock him out.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22; Nonlethal Damage: 1d6 + 3 ⇒ (4) + 3 = 7


The last Siswa is knocked out by Braden.

As you look at this hallway you see that it is lined with what must be the private rooms of the Siswa students and teachers. Instead of a traditional door a heavy dark curtain hangs at the entrance to each room.

Gm Rolls:
1d20 ⇒ 1

You wait a moment but no one seems to have noticed the two guards being disabled.

There is stairway up at either end of the hallway.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy remains still now that she has some time to check on the hall. Any noise could draw attention to them, so she avoided speaking, pointing at the man who Braden just slashed and saying something, although no sound comes from her mouth.


Furnok points tot he stairway.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Brad proceeds to bind and gag the Siswa.


Brad ties up the two Siswa. They have not attracted any attention yet.

East Stairs? West Stairs? One of the rooms?


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy activates Message focusing Eldrian, Braden and Arean and whispers: "Is the hurt one still alive?"

Any way goes for me. Is there any difference that you could remember folks?


Check out the rooms to make sure there isn't another Siswa in there.

Furnok starts looking in rooms starting from east to west.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5
Ikvvy wrote:
Ikvvy activates Message focusing Eldrian, Braden and Arean and whispers: "Is the hurt one still alive?"

Arean whispers her reply, "I will do what I can, for either." She does what she might for them, short of magics.

Heal+5: 1d20 + 5 ⇒ (7) + 5 = 12
Pro: Healer+5: 1d20 + 5 ⇒ (15) + 5 = 20


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

If no one is found at the rooms, please guide us west to speed this up.


Rooms m,p,q,r,s are all empty of anything intresting.

In room o there are five Siswa sound asleep. That you manage to avoid awaking.

In room n however ... 1d100 ⇒ 74 you pull back the curtain and see five seemingly sleeping Siswa only to have one of the "sleeping Siswa" say

Elvish:
"Lay off the wine, you jerks and find your own rooms we almost attacked you. Get to bed some of us have to get up in the morning."


*Beats unconcious*


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

*Assists with beating. Possibly with generous application of boot to head.*


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

"We ought to put them in care of the serpent, that they wake with freed minds, if aching heads."


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy closes the curtain before they could notive anything else, keeping her voice low not to call attention. "Can't we just let them be for now and move along? They won't tell us anything useful."


Furnok looks up from a senseless Siswa. Pardon?


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"The lady's got a point. Let's bring em back to the serpent and see what happens."


Very well. Furnok helps haul them off to the serpent room.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

It seems they slept because they drank too much. Are you sure you wanna risk waking them up so they would pay attention to you and realize you are NOT siswa, despite the uniforms?


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

*Beats unconscious*, again, if they wake? Or glide past and hope to finish freeing them of the magic before they wake up and make us kill them? Once in serpent room, they are freed, yes?


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Your call...


Nothing like a little elf abuse to brighten a day of dungeon delving.


Sorry to take so long to get back to you, but I wanted to be sure of this before I responded to the "take the Siswa to the Dragon Guard plan". I've been looking over the maps and the posts of the gameplay and I'm certain that party only knows of three ways back to that room.

1)The roadside Shrine portal (1/2 mile or more outside the temple/school.)

2)The well with the door at the bottom that opens onto the prison cells.(The party has the key to this door and the entrance is on the top level of the temple/school)

3)The stairs down to the bottom level of the temple/school. (The stairs that the skeletons that you killed came down). These stairs actually start under a trapdoor behind the altar in the sanctuary that is on the level you are currently on. The sanctuary that the Rahib is probably in at this moment.

With that information collected and presented to you what do want to do?


3 We take them back to Rahib

After we take care of these, lets go up the stairs to the east. Furnok indicates the stairs on the east side of room 29.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"A good plan," agrees Brad.


Sorry somehow I missed you updated on Wed. I thought you were still debating.

GM Rolls:
Braden perception: 1d20 + 8 ⇒ (2) + 8 = 10Eldrian per: 1d20 + 10 ⇒ (1) + 10 = 11Furnok: 1d20 + 8 ⇒ (12) + 8 = 20I: 1d20 + 10 ⇒ (8) + 10 = 18M: 1d20 + 8 ⇒ (10) + 8 = 18A: 1d20 + 7 ⇒ (19) + 7 = 26B: 1d20 + 2 ⇒ (6) + 2 = 8E per: 1d20 + 9 ⇒ (12) + 9 = 21F: 1d20 + 6 ⇒ (3) + 6 = 9I: 1d20 + 4 ⇒ (4) + 4 = 8M: 1d20 + 2 ⇒ (18) + 2 = 20A: 1d20 + 0 ⇒ (5) + 0 = 5G stealth: 1d20 + 5 ⇒ (2) + 5 = 7g perception: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4g init: 1d20 + 6 ⇒ (13) + 6 = 19

The party renders leaves the Siswa "sleeping" and makes it way to the east stairs. At the top of the stairs is an octagonal room, 30 feet in diameter. The Floor is dirt; the walls and domed ceiling are made of stone. A 2 foot hight platform covers half of the room. The stairs go up into the room on either side of the platform. In the center of the platform rest a statue of a man sitting with his legs crossed. He appears very strong and has a long beard. The statue is 15 feet high.

On the platform behind the statue quite easy for you to see as you come up the stairs but very hard to spot from the entrance accross the room are three stone like huminoids with wings looking much like the gargolyes on top of cathedrals. The three are standing admist of what appears to thousands of loose silver couns. As you reach the top of the stairs they stare at you in surprise.

Coming up the staircase has caught the monsters completely off guard everyone gets a suprise round action.

Should have a new map up later this morning, after I get home from work


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"Finally a chance to test this blade!"

Marcos charges (assuming the bad guys are within 30') and slices at one of the monsters.

Charging Power Attack vs Evil: 1d20 + 13 ⇒ (10) + 13 = 23 to hit,1d8 + 10 + 2d6 ⇒ (8) + 10 + (2, 5) = 25 damage


Roll d20 defeated me this morning. I went ahead and put a link to the map of the uppper level of the temple in the Campaign Info. The party is at the top of the stairs (except for Marcos) and the gargoyles on the platform behind. The statue (star inside the circle)


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Knowledge: 1d20 ⇒ 14 +7 to Arcana, +3 to nature, +6 to History.

Ikvvy tries to understand what are the creatures so she can decide on the best course of action to help the charging Marcos.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Nature: 1d20 + 11 ⇒ (13) + 11 = 24


Furnok attacks with Marcos using his falchion

Flachion,Charge,Power Attack: 1d20 + 6 ⇒ (20) + 6 = 262d4 + 6 ⇒ (1, 2) + 6 = 9
Crit check: 1d20 + 6 ⇒ (14) + 6 = 202d4 + 6 ⇒ (2, 3) + 6 = 11


Eldrian and Ikvvy feel free to look up the gargoyle information on the PRD.

Ikvvy, we're in the eastern stairway, which if I'm reading the map right is room 13.

'''''''

Marcos and Furnok attack the creature closest to the party and deliver powerful blows to the creature. It staggers and clearly very injured but it does not go down. Furnok you realize that it seemed take far less damage from your blow then it should have.

Initative:

Eldrian 21
Marcos 20
Gargoyle #3 (injured) 19
Furnock 9
Gargoyle #1 8++
Gargoyle #2 8++
Ikvvy 8+
Braden 8
Arean 5


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Rapid Shot 1(with magic arrows): 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Rapid Shot 1(with magic arrows): 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

"They are resistant to non magical weapons!"

Eldrian fires two of his adamantine arrows into the same creature the others attacked.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

If #3 is downed by the arrows, Marcos switches to the next closest. If #3 is still up, chop to him.

Power Attack vs. Evil: 1d20 + 11 ⇒ (6) + 11 = 17 to hit; 1d8 + 2d6 + 10 ⇒ (7) + (3, 1) + 10 = 21 damage

"Ah, ha! Foul evil magic monsters! Die, fiends!"


Creature #3 falls to Eldrian's arrows. Marcos slams his sword into creature #1.
It is hurting but still dangerous.

Furnok is up.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Surprise Round

Brad leaps into the air and aims a flying kick at Gargoyle 1!

Aerial Assault and Death From Above Attack: 1d20 + 6 + 5 ⇒ (16) + 6 + 5 = 27; Damage: 1d6 + 1d6 + 3 ⇒ (4) + (4) + 3 = 11
If that hits...Trip: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9


Furnok whacks again

Falchion,Power attack: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 6 ⇒ (3, 1) + 6 = 10


Brad's attack in the surprise round manages to just barely hurt the gargoyle.

Furnok's second blow doesn't seem to bother the gargoyle at all.

gargoyle 1 vs Furnok claw 1: 1d20 + 7 ⇒ (5) + 7 = 12claw 2: 1d20 + 7 ⇒ (8) + 7 = 15bite: 1d20 + 7 ⇒ (9) + 7 = 16gore: 1d20 + 7 ⇒ (7) + 7 = 14

Gargoyle #1 attacks Furnok in a flurry of blows but all miss!

gargoyle 2 vs Marcos claw 1: 1d20 + 7 ⇒ (7) + 7 = 14claw 2: 1d20 + 7 ⇒ (1) + 7 = 8bite: 1d20 + 7 ⇒ (10) + 7 = 17gore: 1d20 + 7 ⇒ (11) + 7 = 18

Gargoyle #2 atacks Marcos but all its attacks miss!

Ikvvy, Brad, Aearn to Finish round one,

then Eldrian, Marcos, and Furnok to start round two.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

"These monstrosities are holding us up... take them down."


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"Agreed! Die, monster!"
Power Attack vs. Evil: 1d20 + 11 ⇒ (15) + 11 = 26 to hit; 1d8 + 2d6 + 10 ⇒ (8) + (3, 4) + 10 = 25damage

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