"There's a Legion that never was listed"- The Lost Legion -Kipling

Game Master Ghost1776

roll d20 Campgain link

Rahasia Outdoor Map

Rahasia Top level Temple Map


801 to 850 of 1,054 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

"Then we are at an accord", Arean says, shrugging into her armor coat-of-plates, and taking up her shield and the new-given staff. "Thank you, Ular-Taman. This will buoy us in storms to come. You've given blade to the strong hand of a warrior, and stave to the weak hand of a healer. As we have come to see, the days of chance have passed. Now, we will lay these bones to rest again."


Furnok gets his Lucerne Hammer ready. All set to pulverize them.


Sorry about the delay, map is updated. Moved Furnok and Ikvvy back into room 42, as that made the most sense per their dialouge.

The skeletons are in the hallway now that you know they are there you have no problem hearing them.

If you wish to attack you have surprise and then must roll initative.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Thank you, Ular-Taman." Brad bows in the traditional Tien manner. "Let's get going!"


Init: 1d20 + 6 ⇒ (10) + 6 = 16


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Eldrian silently draws his bow and moves to the side of the door, ready.

Initiative: 1d20 + 10 ⇒ (20) + 10 = 30


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Marcos draws his new sword and moves to the door.

1d20 + 2 ⇒ (11) + 2 = 13 initiative


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

"Will we defend the doorway, then?", Arean asks, waving her hounds back...
I also moved Marcos in front of the door. I hope that's OK.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"Well, it's a good choke point, and will prevent more than one at a time fighting us, so why not. Let me know when you're ready and I'll bop one of these things with a rock."


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"Just get ready, Marcos. I'll draw their attention."

She moves her fingers and red, blue and yellow energies come from them, twisting and mixing until they turn white, and she sends them as a ray toward the easiest visible target, and although the door makes it hard for her to have a good line of sight, she manages to hit the bones, and the energies spread and scatter them to pieces!
Ranged Touch Attack: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17! Damage: 1d6 ⇒ 5
Arcane Failure: 1d10 ⇒ 7

She tries to inform her companions about any weakness the undead might have.
K.Religion: 1d20 + 7 ⇒ (9) + 7 = 16

To speed this up I believe you can roll initiative for all of us, if people don't mind.
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Init+0: 1d20 ⇒ 5


We're pretty cramped in here though. Only Marcos can properly engage them


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"Then let room for one to enter and we shall strike it from multiple directions!"

Ikvvy tries to take a step back, but Russ is behind her, so she waves a hand for it to move away!

The door is kind of in the middle of two squares, so just to make sure, it is in the one to the right, right?


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5
Ikvvy wrote:
Ikvvy tries to take a step back, but Russ is behind her, so she waves a hand for it to move away!

I'd expect Russ to move for Ikvvy, if not flee just at sight of the bonewalkers. :)


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

I've moved him without permission anyway ^_^ Goooood dog!


Furnok stays to the left of the entrance, switching to his falchion.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

"Normal arrows aren't very effective against skeletons usually. These adamantium tips should get past their natural defense easily."

Eldrian lines up a shot at the closest skeleton.
Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


The party got to take an action before initative thanks to Furnok's scouting and stealth rolls

Marcos throw open the door surprising the skeletons, Eldrian shoots a skeleton but doesn't seem to harm it and Ikvvy releases a blast of magic which destorys one.

Braden initative: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton initative: 1d20 + 4 ⇒ (7) + 4 = 11

With the exception of Arean the entire party acts before the skeletons.

ROUND ONE Starts

Eldrian, I don't see where adamantium will defeat a skeleton's DR, if you can point out to me where that's at, I'll change what happened


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Oh yea my bad. Just realised that adamantine doesn't get past bludgeoning/slashing/piercing DR. And I forgot to add the +1 from the arrows. So I actually do 1 damage. lol.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Marcos stands his ground and prepares to slash the first skeleton to cross the threshold.

Readied attack: 1d20 + 12 ⇒ (11) + 12 = 23 to hit 1d8 + 10 + 2d6 ⇒ (7) + 10 + (6, 6) = 29 damage


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

29 damage. lol watevs. just remember my 1 damage weakened them for you.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Holy Sword, Weapon Spec, 18 Str. Fighters fight, yo!


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Lol!

Ikvvy waits for the monsters to come, and follows Marcos' example, shooting another ray of disruption when an enemy remain unkilled inside the room.
Ready an action: Disrupt Undead
Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11! Damage: 1d6 ⇒ 1


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Brad waits until others are ready to push through the door. Delaying until he sees a reason to make a move. Seems like Marcos has this covered!


You holding the doorway Marcos? Furnok is still holding his position.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"I believe I do. Feel free to shoot, zap, or otherwise assist, though."


Sorry about taking so long. This next little bit I found amusing, and I'm sorry about that too.

The skeletons mill around the hallway. They don't retreat but they don't enter the Dragon Guard's room.

Arean is up to End ROUND ONE then the rest of party goes again.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"Huh. Looks like they won't come in. Shall we sit back and smash them from safety?"


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

"Perhaps the room is warded against undead. Destroy them anyway."


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

"If they cannot enter, and they cannot flee, it remains to us to master our battle lust. I have a power that aches to destroy them in an instant, but it may be I'd regret the waste, in the trials yet to come. Ikvvy's light is inexhaustible, and we've hammer and sword, unblunted by these. And Eldrian, I'll mend whatever wear might come to your arrows, if you judge it worth the working."

"End them, as they present in the door. Sworn to valor, we are, but not folly."

Guidance, cast on Furnok. And why don't Oracles get Disrupt Undead? :)


Furnok will start smashing the skeletons with his Lucerne Hammer

Lucerne Hammer,Blunt,Guidance: 1d20 + 7 ⇒ (18) + 7 = 251d12 + 4 ⇒ (8) + 4 = 12


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Eldrian puts away his bow and watches the others dispatch the almost helpless skeleton's with ease.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6
Arean Star-Eyed wrote:
And why don't Oracles get Disrupt Undead? :)

It's not the first time I hear this question...

"Ok, then it gets easier." Ikvvy positions herself close to the entrance in angles, aiming shots at the skeletons without being subject to their attacks. She keeps repeating this until they are all dealt with.

Attacks:
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (19) + 4 = 23! Damage: 1d6 ⇒ 1
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7! Damage: 1d6 ⇒ 2
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15! Damage: 1d6 ⇒ 2
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (19) + 4 = 23! Damage: 1d6 ⇒ 3
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7! Damage: 1d6 ⇒ 6
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11! Damage: 1d6 ⇒ 5
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (12) + 4 = 16! Damage: 1d6 ⇒ 1
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (14) + 4 = 18! Damage: 1d6 ⇒ 2
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (16) + 4 = 20! Damage: 1d6 ⇒ 5
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11! Damage: 1d6 ⇒ 2
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (1) + 4 = 5! Damage: 1d6 ⇒ 1
Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (12) + 4 = 16! Damage: 1d6 ⇒ 3


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Like spearing fish in a barrel!" Brad watches the scene with bemusement.


When I realized the skeletons couldn't get into the room, and wouldn't retreat, I thought If the party doesn't come out of the room this is going to be a very boring encounter sure enough you all stayed in the room.

The last skeletons falls apart under Ikvvy's magical assault, leaving several piles of bones in the hallway.


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

"Well now that that's out of the way." Eldrian sheaths his sword and leaves the room, looking into the hall.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"Well done. I was expecting them to come in after us, but that works even better."

Marcos heads out with Eldrian, eyes alert for more danger.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Arean hurriedly gathers the weapons of the deadguards, offering them to the care of Ular-Taman. "We'll try to bring you others we subdue. When you find they might leave, there's rats about, and who knows what other threat. This will leave them more armed. Also, it's possible we'll poke a nest, and Rahib's hornets will find you."

She follows the rest of the party, with her hounds in various orbits.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy nods to the Dragon Guard with a smile and follows her cousins/sister/brother, wherever they are going.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Nice work, Ikvvy!" Brad follows along.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

She blushes and waves a hand. "It was nothing Braden. They could do nothing against us, so we got lucky. Destiny favors us this day."


Furnok nods to the Dragon Guard and follows the others


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Heading south of room 36, or east to try to find the Rahib in his chambers?


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

"If we could end this Rahib, we might find need to battle fewer Siswa.", Arean says in response to Ikvvy's unspoken question.

:)


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Brad nods in agreement. "See, it all comes back to my plan - find Rahib and punch him in the face!"


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"As you wish."

Then east we go!


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Thought we were meant to find some things that might help us first?


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Indeed let's think about it.

"Thinking about it, the Dragon Guard suggested we seek all the help we can, and that includes Hasan, in a cell to the south, and a few wandering allies around the complex we have no information about. We need to retrieve the black jade pendant from a statue in the Hall Of The Truthful Way, on the upper floor, which we can get through by the southern portal in the western room. We should not go through the stairs since there's a construct in there, but we may have to force our way when getting back. The Rahib was using the chambers of the archmage as his own, and those are at the easternmost part of this floor. We may find him there. But if we're not prepared, it could be troublesome. Maybe it would be worth our time to find Hasan first, wouldn't it? After all we will have at least two panthers to fight along with him. I've never thought a panther before, but I suggest we avoid it, if we can."


The party moves back to the room where they encountered the ghost of Rahasia's father room 36. They can go up the stairs to the north, through the double doors to the east, or through the double doors to the south.


South

801 to 850 of 1,054 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / So I have a Map Gameplay Party One All Messageboards

Want to post a reply? Sign in.