The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Tessai steps next to Orlando, and attacks the same monster fighting his companion.

Step to H:4
Full attack on G:5

Radiance: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 19 ⇒ (2) + 19 = 21

Radiance: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 19 ⇒ (3) + 19 = 22


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Othello is going to cast cure moderate wounds on Varn to keep him alive.

Healing: 2d8 + 7 ⇒ (7, 3) + 7 = 17


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Thank you, Othello! That puts Varn back into the positives and the fight!


The vampires groans as the positive energy burns him once more.

Assuming Aeron targets the boss as he is the closest target

Aeron takes a mighty sing at the vampire leader but his attack misses. Focusing his inner power he strikes again and this lands a devastating blow. But the vampire is still standing he grunts and gives Aeron a look of surprise.

Orlando lands a crit and a hit on his foe taking him down.

Assuming Tessai would move up to take down the boss since Orlando took his down himself and the only target still standing is the vamp boss

Tessai moves and takes a swing at the vampire leader but he blocks her blow as well.

The vampire leader looks down to Varn and sneers but ignores him and turns to Aeron.

"You fight well warrior, your weapon is not silver yet that blow I truly felt. I am Theruk Nul assassin of Shax what is your name?" he says and then suddenly strikes at Aeron.

using improve feint. feint check bluff vs Aeron dc which is 10 + base attack bonus + Wisdom modifier: 1d20 + 15 ⇒ (12) + 15 = 27

pretty sure that worked so adding sneak attack and extra damage from destructive strike domain ability.
attack: 1d20 + 14 ⇒ (11) + 14 = 251d4 + 12 + 2d6 + 3d6 ⇒ (3) + 12 + (2, 4) + (6, 3, 5) = 35

damage to self: 1d6 ⇒ 5

The wraith takes another swing at Tzadkiel.
touch attack/con damage: 1d20 + 14 ⇒ (6) + 14 = 201d4 ⇒ 4
miss chance 50 and under misses: 1d100 ⇒ 98

boss vamp will: 1d20 + 14 ⇒ (14) + 14 = 28

Moxsa's will save: 1d20 + 12 ⇒ (16) + 12 = 28

your go again.

I think I never added this but this is the vamp leader

also updated map


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

For some reason I thought the other vampire was the boss...

Hp 70/103; AC 21/11T/20FF; CMD 20
+10F/+5R/+8W
Mythic power: 6/7
Buffs: Resist Fire 20, Slow poison, Mythic Shield other (DR2/-)

"It doesn't matter what your name is. You're dust."

5' step to E5 to set up a flank with Tessai

Vital Strike: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Damage: 4d4 + 52 ⇒ (2, 3, 3, 1) + 52 = 61


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Thank you, Merc, for not murdering me while prone lol.

Varn remains in place, feeling more vulnerable than he ever had... He moves to assist his comrades in taking down the vampire by highlighting a weakness in his movements...

Assuming the Vamp boss is still alive... Using Reveal Weakness on him; -3 AC/STs until next round. If the Vamp falls after Aeron's attack, then Varn will stand up.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

After that vital strike Tzad will wait to see if the boss is still up. Man that is a lot of damage Aeron. :)


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Mythic vital strike is a little broken (well mythic in general is pretty broken). Due to how overhand chop and backswing work, if I'm not hasted and don't crit, I actually do more damage with a single vital strike than I would if I hit with both off my normal attacks. Of course if I ever get dominated it'll probably be a TPK.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

We are mythic as well, so do not be too concerned. I can swift cast Hold person where you have to save twice and take the worst roll for instance. Of douse I can swift protection from Evil to block the control too. : )


"You were Theruk Nul assassin of Shax" - the tiefling roars - "I am Tessai, hand of the Goddess, and soon you will be nothing more" - she adds, swinging.

Radiance attack 1: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage: 1d8 + 19 ⇒ (4) + 19 = 23

Radiance attack 1 crit confirm: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Additional Damage if crit: 1d8 + 19 ⇒ (8) + 19 = 27

Radiance attack 2: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d8 + 19 ⇒ (1) + 19 = 20

Radiance attack 2 crit confirm: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Additional Damage if crit: 1d8 + 19 ⇒ (2) + 19 = 21


The strike from Aeron leaves the vampire leader barely standing and then Tessai comes up and finishes him off.

The wraith once again retreats to wait for another opportunity.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel reaches out and touches Varn. Be healed my brother.

Mythic Cure Serious: 6d8 + 15 ⇒ (2, 4, 3, 5, 2, 2) + 15 = 33 You also gain back three ability damage, your choice, if you have any ability damage.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando pushed ahead into the room, torch raised and circling around to his right to make sure the room is clear.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

No ability damage, just two negative levels.

Varn gets back to his feet, feeling exceptionally drained from the attacks by the vampire. He thanks Othello and Tzad for bringing him back from the brink. As he stands he feels a little dizzy and places a hand to his head, feeling "fuzzy". "Those damnable vampires... I feel very much off my game."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

I cannt fix those til I level to 8. That is the oracle tax; slower spell progression. Sorry.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Knowledge: Religion: 1d20 + 11 ⇒ (13) + 11 = 24 To know additional information regarding information on killing the vampires...

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

With the immediate threat gone the oracle with will cast detect magic and begin to search the room. Are the vampires dead or will they reform in some coffin close by? he asks.

Perception: 1d20 + 19 ⇒ (9) + 19 = 28

Note that Tzadkiel has everyone lifelinked so if you are down 5 or more hit points you heal 5 and he takes 5. Since we are out of combat everyone let me know how much you are down.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

I realized that due to shield other, Tzadkiel should have taken 15 damage from the vampire that it Aeron He's down 15, so Tzad would take a total of 30 damage if you keep life link up.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Yep.

As damage begins to roll in from the life like Tzadkiel begins to heal himself.

Cure Light: 1d8 + 6 ⇒ (6) + 6 = 12
Cure Light: 1d8 + 6 ⇒ (2) + 6 = 8
Cure Light: 1d8 + 6 ⇒ (7) + 6 = 13

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Has his new friend's wounds transfer to him Tzadkiel considers what he knows about vampires.

Knowledge Religion: 1d20 + 11 ⇒ (18) + 11 = 29


vampires:

Defensive Abilities: A vampire gains channel resistance +4, DR 10/magic and silver, and resistance to cold 10 and electricity 10, in addition to all of the defensive abilities granted by the undead type. A vampire also gains fast healing 5. If reduced to 0 hit points in combat, a vampire assumes gaseous form (see below) and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.

Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.

Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.

Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.


Tessai steps next to Tzadkiel, and readies also an action to attack if the creature rears its ugly head again - 'Cowards will always be cowards' - she nods to her companion - 'Either in death or undeath, it matters not'

Reaadied attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage if it hits: 1d8 + 19 ⇒ (3) + 19 = 22


Tzadkiel was also hit once by the wraith and took 4 con damage unless touch ac 20 missed.

The wraith doesn't return. He will likely wait for you to engage another opponent before returning.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Assuming Tzad and Varn told the rest of us.

"I doubt any of us brought stakes. That leaves the head chopping every dead vampire in order for them to stay that way."


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Did anyone bring any arrows we could adapt to stakes? I think my crossbow bolts are too short." Orlando said, still checking out the walls.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

"We can worry about that if we find their coffins. Let's just just see if we can't track down this wraith thingy and put it down."

Perc: 1d20 + 11 ⇒ (11) + 11 = 22

Aeron will poke around for anything of interest, before continuing on.


'A coward, like I said' - Tessai smiles, getting ready to leave.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
DireMerc wrote:

Tzadkiel was also hit once by the wraith and took 4 con damage unless touch ac 20 missed.

The wraith doesn't return. He will likely wait for you to engage another opponent before returning.

Yea, the 20 touch hit. I had forgotten it was touch so though it missed.


When you move on.

You press on and arrive at a room that must once have been a large morgue and it has been transformed into a laboratory.

A tiefling male is standing there and behind him you can see what is most likely the physical body of the wraith. He seems to be kneeling and his eyes are closes and it goes back and forth between corporal and incorporeal.

When you enter the room he is casting a spell of summoning to conjure a babau demon in front of him you see two more of the babau demons in position to the left and right sides of the door.

Initiative:
enemy: 1d20 + 9 ⇒ (8) + 9 = 17

Aeron: 1d20 + 6 ⇒ (17) + 6 = 23

Varn: 1d20 + 6 ⇒ (9) + 6 = 15

Orlando: 1d20 + 10 ⇒ (4) + 10 = 14

Othello: 1d20 + 7 ⇒ (18) + 7 = 25

Tessai: 1d20 + 1 ⇒ (13) + 1 = 14

Tzadkiel: 1d20 + 5 ⇒ (8) + 5 = 13

map of the area

So Aeron and Othello get to go before the enemy.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 103/103; AC 21/11T/20FF; CMD 20
+10F/+5R/+8W
Mythic power: 6/7
Buffs: Resist Fire 20, Slow poison, Mythic Shield other (DR2/-)

"For the good of goodly folk!!"

Aeron bursts into the room and makes a beeline for the wizard (I2)

Vital Strike vs FFAC: 1d20 + 17 ⇒ (7) + 17 = 24
Damage?: 2d4 + 52 ⇒ (2, 2) + 52 = 56

If the wizard is still up, then I will use a mythic point.
Vital strike (amazing initiative): 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
Damage?: 2d4 + 52 ⇒ (2, 4) + 52 = 58


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"Sorry demons, but your time here is short!" He lets loose three cold-iron arrows at the recently summoned demon.

Using Judgement:Justice and Rapid Shot
Attack 1: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Attack 2: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Attack 3: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Using Surge on shot 1
Surge: 1d6 ⇒ 3+17=20

Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Damage 2: 1d8 + 2 ⇒ (1) + 2 = 3
Damage 3: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

EARLIER

That wrath did manage to touch me so I must restore that damage. Is anyone else wounded?

Lesser Restoration: 1d4 ⇒ 1

Lesser Restoration: 1d4 ⇒ 4

PRESENT

Reminder that Tzadkiel had a Protection from Evil 10" Radius up. Summoned creatures should not be able to enter the circle unless Tzad attacks.

SR vs Demons: 1d20 + 7 ⇒ (14) + 7 = 21

Status:

Spells up:
Magic Circle Against Evil: +2 Deflection to AC and +2 Resistance to saves. [ooc]Will not stack with rings of protection or cloaks of resistance] - 70 min.
Communal Delay Poison - 2 hours
Resist Fire 20 - 20 minutes

Resources Remaining:
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 5
3rd: 6/day - 3

Channels used: 4 of 8
Mythic points used: 2 of 7


Aeron's first swing just barely misses the mage who has surrounded himself with powerful protective spells and the second blow hits but doesn't deal as much damage as Aeron would have expected. Still he is badly injured by the blow. (eats trough his false life temp hp and stoneskin takes a bit off from the damage but he still takes 34 damage thought which is a bit more than 1/3 of his hp)

Othello lands 3 hits on the meatshield (lol) the wizard just summoned dealing it 14 damage.

The babau next to Aeron takes a step back and attacks with his longspear.
attack Aeron: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 3 ⇒ (6) + 3 = 9
attack Aeron: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (6) + 3 = 9

The wizard takes a step back and cast hungry pit under Aeron to protect himself from the powerful fighter.

The remaining babau hold their ground.

The wraith reappears once more coming out of the wall and going after Tessai.
attack touch: 1d20 + 14 ⇒ (6) + 14 = 201d4 ⇒ 3

updated map

Your go

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel uses his ability to deliver touch spells at range to touch the wrath with a Mythic Cure Serious Wounds. He then moves to D4 to support the fight. Kill the wrath if you can, before it moves back into the wall. he recommends. He will then use a mythic point to channel to harm undead as a swift.

Range Touch: 1d20 + 8 ⇒ (16) + 8 = 246d8 + 14 ⇒ (7, 4, 8, 3, 3, 5) + 14 = 44 Will Save DC 20 for half.

Channel to harm undead: 7d6 ⇒ (1, 4, 2, 3, 5, 4, 1) = 20 DC 22 Will save for half.

Status:

Spells up:
Magic Circle Against Evil: +2 Deflection to AC and +2 Resistance to saves. [ooc]Will not stack with rings of protection or cloaks of resistance] - 70 min.
Communal Delay Poison - 2 hours
Resist Fire 20 - 20 minutes

Resources Remaining:
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 5
3rd: 6/day - 4

Channels used: 5 of 8
Mythic points used: 3 of 7


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

@DireMerc: I have the step feat, so will follow the wizard if he 5' steps. Going to need to make a concentration check.


Tessai can feel her life force ebbing away, but still she roars defiantly at the wraith as it attacks her - "You are a foolish, pathetic excuse for what was once a living creature. You will understand why the Goddess has decided to lay her trust on me"

I am assuming that the 3 damage are not negative levels? :O

Swift Smite Evil on the Wraith
Full attack.

Smiting Radiance: 1d20 + 10 + 5 ⇒ (16) + 10 + 5 = 31
Damage if it hits: 1d8 + 19 + 6 ⇒ (3) + 19 + 6 = 28

Smiting Radiance again: 1d20 + 5 + 5 ⇒ (17) + 5 + 5 = 27
Damage if it hits: 1d8 + 19 + 6 ⇒ (2) + 19 + 6 = 27

Tapping into their newfound mythical powers, the paladin is able to swing yet again at the creature.

Burn a MP for Amazing Initiative.

Smiting Radiance: 1d20 + 10 + 5 ⇒ (13) + 10 + 5 = 28
Damage if it hits: 1d8 + 19 + 6 ⇒ (2) + 19 + 6 = 27


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 1_______________

Seeing the Wraith expose itself, Orlando grinned.
"Oh, one too many trips to the well, eh?"
He backflipped next to the wraith (to (C,2))...
Acrobatics: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20
And lashed out with his rapier.
Rapier attack: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27 for a possible 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17 piercing, cold iron, magic and precision damage.
Then used a Mythic surge to make a Surprise Strike.
Rapier sudden attack: 1d20 + 15 + 2 - 1 ⇒ (9) + 15 + 2 - 1 = 25 for a possible 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21 piercing, cold iron, magic and precision damage.

Against an incorporeal target, the damage would be 5 points and 7 points respectively.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
Orlando Nedraid wrote:

Round 1_______________

Seeing the Wraith expose itself, Orlando grinned.
"Oh, one too many trips to the well, eh?"
He backflipped next to the wraith (to (C,2))...
[dice=Acrobatics]1d20+17-1
And lashed out with his rapier.
[dice=Rapier attack]1d20+15-1 for a possible 1d6+9+6 piercing, cold iron, magic and precision damage.
Then used a Mythic surge to make a Surprise Strike.
[dice=Rapier sudden attack]1d20+15+2-1 for a possible 1d6+9+6 piercing, cold iron, magic and precision damage.

Against an incorporeal target, the damage would be 5 points and 7 points respectively.

You seem to be assuming 1/3 damage. Should be 1/2 damage or 8 and 10, right?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn, still weakened from the encounter with the vampires, decides to avoid any offensive spells. Instead he casts a spell to quicken his allies, furthermore he empowers the spell with some of his mythic power!

-1 MP to cast Mythic Haste. Only 4 rounds due to negative levels, so make them count! This will target Orlando, Tzad, Othello, and Tessai. Sorry, Aeron, you are too far away.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Tzadkiel, because they're incorporeal I have to leave off the Precision damage. Damn shame too.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Ah. That makes sense. Yea, pity. You need ghost touch more than most.


concentration to cast defensibly: 1d20 + 20 ⇒ (8) + 20 = 28

No problem there make your reflex save.

The 3 damage is con damage to Tessai.

Tzadkiel and Tessai manage to destroy the wraith. When the spirit form vanishes you notice the semi-transparent body in the back becomes fully solid and opens it's eyes.

Orlando's attack on the wraith would be unnecessary he would already be down at that point. You can do change your action.

Also missing othello


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 1 (redux)_______________

He backflipped next to the target (to (E,4))...
Acrobatics: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20
And lashed out with his rapier at the target at (E,5).
Rapier attack: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27 for a possible 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17 piercing, cold iron, magic and precision damage.
Then used a Mythic surge to make a Surprise Strike.
Rapier sudden attack: 1d20 + 15 + 2 - 1 ⇒ (9) + 15 + 2 - 1 = 25 for a possible 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21 piercing, cold iron, magic and precision damage.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Ref save DC?: 1d20 + 5 ⇒ (17) + 5 = 22

Hp 99/103; AC 21/11T/20FF; CMD 20
+10F/+5R/+8W
Mythic power: 5/7
Buffs: Resist Fire 20, Slow poison, Mythic Shield other (DR2/-)

Aeron hop away as the pit appears beneath his feet and moves up to attack the demon.

Attack Babau vital strike: 1d20 + 17 ⇒ (4) + 17 = 21
Damage?: 4d4 + 52 ⇒ (3, 2, 1, 4) + 52 = 62

Anyone who ends adjacent to the pit needs to make a +2 ref save or fall in correct?
Ref save: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Othello will three shot the mage, reminding him that he is still not safe.

Attack 1: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Attack 2: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Attack 3: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

Damage 1: 1d8 + 2 ⇒ (8) + 2 = 10
Damage 2: 1d8 + 2 ⇒ (8) + 2 = 10
Damage 3: 1d8 + 2 ⇒ (8) + 2 = 10

I will cry if the first two miss.


Correct Aeron. Unfortunately Othello they do ac 24 missed earlier

Aeron lands a solid hit on the demon but it's still standing although barely.

The mages spell protect him from the first two arrow deflecting them away and the third hits but is stopped by his stonekin spell so he takes no damage.

The mages floats up a bit using his pre-cast levitation spell to avoid falling into the pit himself and casts a spell launching a ray at Aeron sapping his strength and making him feel tired.

ranged touch: 1d20 + 10 ⇒ (8) + 10 = 18

Ray of Exhaustion

The demons attack

One moves up and strikes at Orlando's back with his longspear.
attack longspear: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 7 + 2d6 ⇒ (2) + 7 + (5, 1) = 15
attack longspear: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 7 + 2d6 ⇒ (7) + 7 + (5, 3) = 22

The other drops his spear and attacks with his claws and bites
attack claw: 1d20 + 14 ⇒ (18) + 14 = 321d6 + 5 + 2d6 ⇒ (6) + 5 + (4, 3) = 18
attack claw: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 5 + 2d6 ⇒ (1) + 5 + (6, 1) = 13
attack bite: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 2 + 2d6 ⇒ (1) + 2 + (1, 5) = 9

The demon Aeron hit counters dropping his spear and using his natural attacks well.
attack claw: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 5 + 2d6 ⇒ (6) + 5 + (2, 3) = 16
attack claw: 1d20 + 14 ⇒ (2) + 14 = 161d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 2) = 14
attack bite: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 2 + 2d6 ⇒ (4) + 2 + (5, 4) = 15

The Berbalang flies over the pit and attacks Aeron as well using his paralyzing bite. attack bite: 1d20 + 12 ⇒ (12) + 12 = 241d6 + 5 ⇒ (5) + 5 = 10 Fort save dc 19 vs paralysis if hit.

babau demon reflex: 1d20 + 6 ⇒ (2) + 6 = 8
The demon on front of Aeron however is caught of guard by the expanding pit and falls in and is killed by the fall.

updated map

Your go

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

First, can you move Tzad to D4 as stated above? Thx.

Tzadkiel takes half the damage from Aeron through his Shield Other Spell. But due to the spell's +1 deflection bonus to AC all three attacks from the demon miss him. The bite from the Berbalang does hit and Tzadkiel takes 3 damage after mythic DR. Aeron, note that Tzadkiel gets the DR, not you. Sorry, but you end up at full anyway. :)

On his turn his life link activates and Aeron heals the other 5, doing 5 damage to Tzadkiel. Orlando also heals 5. Orlando is within Tzadkiel's magic circle and thus had +2 to his AC, which should mean only the first claw hit from all the attacks on him. If anyone else is wounded and down at least 5 they heal 5 as well, so let me know. Tzadkiel takes 13 total damage.

Tzadkiel will let the others act before he acts. I want to know how wounded Orlando is before acting.

Status:

Spells up:
Magic Circle Against Evil: +2 Deflection to AC and +2 Resistance to saves. [ooc]Will not stack with rings of protection or cloaks of resistance] - 70 min.
Communal Delay Poison - 2 hours
Resist Fire 20 - 20 minutes
Shield Other on Aeron

Resources Remaining:
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 5
3rd: 6/day - 4

Channels used: 5 of 8
Mythic points used: 3 of 7


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Round 2

Varn begins the castings of a summoning spell...

Summon Monster III to call forth a Lantern Archon. Also, don't forget Othello that you are now Hasted. So if you're using Mythic Rapid Shot to gain three attacks... you now will get four attacks.

Hasted Characters - Tessai, Tzad, Orlando, & Othello. Round 3/4 rounds remaining.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 98/103; AC 22(21)/11T/20FF; CMD 20
+10F/+5R/+8W
Mythic power: 5/7 -2 = 3/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other

Fort Ray of exh: 1d20 + 10 ⇒ (5) + 10 = 15 I'll eat that: -6 to Dex and Str
Fort Para DC19: 1d20 + 10 ⇒ (3) + 10 = 13 Ugh, blow some mythic points. Not getting paralyzed next to that pit
Mythic points x2: 2d6 ⇒ (4, 2) = 6

Weariness floods into Aerons muscles for the foul spell, but he draws on his reserves to shrug off the creature's foul bite. He brings his sword to bear against the creature and steps back from the edge. (5'step to G4)

Attack Vital strike: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24
Damage?: 4d4 + 52 - 3 ⇒ (4, 2, 3, 1) + 52 - 3 = 59


I'm gonna need to check to confirm but I think you cant use surge twice on the same roll.

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