The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Ugh, of course I go dead freakin' last. Well, if we can survive until next round everyone will have Mythic Haste....


you can assume you cast haste before heading out to combat lets just say 1 round was used


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Merc, you're the man! Alright, everyone has five rounds of Mythic Haste. Make each round count! Varn has two MP left...


Dang Aeron, that is a LOT of damage... I have a question though - how do you attack so many times? Is it because of Amazing Initiative? I just want to know if I get that many attacks :D

Gonna delay until Othello moves out of my way so I can charge :D

In any case, I can always be gathering intel while I wait:

Knowledge (Planes) - what are we up against?: 1d20 + 13 ⇒ (8) + 13 = 21


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

My champion ability Fleet Charge allows me to move and attack as a swift action. That leaves me with my full round action for once I'm in melee, so two attacks, plus the bonus one from haste.

Once I get mythic vital strike, I probably wont use it as often, since I wont care about full attacks, but for now, it's pretty fun. Too bad I rolled a 1 and a 2, though.


You recognize the creature as a chimera although this specimen is larger and stronger than most of it's kind.

all about chimeras if your interested.:

Chimeras are monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's dragon head may be of any evil dragon type, with the corresponding breath weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful creature. A chimera is 5 feet tall at the shoulder, nearly 10 feet long, and weighs 700 pounds.

Chimeras prefer meat but can subsist on vegetable matter if necessary (although being forced to do so generally leaves the beasts more ill-tempered than usual). Their flight means they can pick and choose their prey, and they usually hunt a large area in search of easy food. They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings. Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful creature can keep them submissive. They may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount. A pride of chimeras is very leonine in its hierarchy, with a dominant male leading the group and most of the hunting done by the females. A solitary chimera may be a young male or a female with cubs nearby.

How does Aeron have +25 to damage thought? That actually does seem a bit much.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

I guess move out of Tessai's way to L5.

Moving to a better(?) position, Othello bestows a bane against magical beasts on his bow and fires on at it.

Attack: 1d20 + 10 + 2 + 2 + 1 ⇒ (9) + 10 + 2 + 2 + 1 = 24
2 from bane, 2 from feats, 1 from haste
Damage: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 92d6 ⇒ (3, 5) = 8 = 17


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Well, I got a total of 24 damage per attack with his archetype, Mythic Power Attack, etc. Though I might be missing something that adds that extra 1 damage. So he's pretty spot on. Mythic Two-Handed Fighters can deal out some SICK damage.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Don't underestimate fighters in general. I had a friend who rolled fighter who hits like a tank and the gm cannot touch him with anything besides magic.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Ok Math Time:
Str 23 = +6dmg, +12 two-handed (archetype feature)
Mythic power attack = +9 dmg
+1 falchion = +1dmg
Weapon specialization(feat) = +2 dmg
Weapon Training (fighter feature): +1 dmg

12 + 9 + 1 + 2 + 1 = 25
I'm glad that worked out, you guys had be worried for a second. I might be a one trick pony, but its quite the trick.... Until I get dominated and then murder the whole party. But seriously, we might want to have a contingency for that, because pretty quick here, I'll be able to one shot other party members if that happens.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

You can already one shot Varn with a full attack action... just saying... lol! Also, I see how you got +9 from PA. You're tallying up the 1/2's instead of just dropping them like I was. Makes sense now!


Lets move this discussion to ooc


Ok so Aeron and Othello have gone what is everyone else doing.

2 hits by Aeron and one for Othello. Creature has Damage reduction/epic I will assume it applies to everyone except for Tessai who will likely smite.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

He ducks the spread of ice shards... Reflex save vs DC19: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34

Continues to Inspire Courage by reciting the Myths of Old Azlant (+1 to hit, +1 damage) to all allies

Spring attack to (J,8)
Rapier attack: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24 for a possible 1d6 + 8 + 6 + 1 ⇒ (5) + 8 + 6 + 1 = 20 piercing, cold iron, magic and precision damage.
Spring out to (L,2).


Tessai's eyes gleam as she moves towards the demon, Radiance shining and held strong in two hands - "You have made a big mistake in coming out of your lair monster - we will drive you back into the Pit!! The Goddess so dictates!"

Swift: Smite Evil
Full-Round: Move to K:8 (not gonna charge after all - want to keep the AC: should be 26 with Smite)

Radiance Attack: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
Damage: 1d8 + 30 ⇒ (2) + 30 = 32


Just so you know a chimera is a magical beast and not an evil outsider.


That means 6 less points of damage on my attack I believe :/


Actually no seems you did the full 32. Just notice this. Demonic (Ex) Soltengrebe’s transformation into a mythic creature has infused it with many demonic resistances and immunities. It counts as if it had the demon subtype for the purposes of effects that have additional effects against demons.


Sweeeeet :D


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Sorry guys, very busy night at work... Working on my post now. Varn has 1 more MP he can use. I figure, best save it for an emergency... I will likely just be tagging the chimera with Reveal Weakness from this point on.

With Varn's last Haste spell already working for his companions, he gathers his will and tears a hole into the fabric of space and time. A jagged portal darker than the blackest night suddenly appears and Varn reaches into the Void to gather an inky substance into his hands. He works his hands around the Void-stuff as it hovers in front of his chest. Suddenly he throws his hands forward towards the chimera! The Void-stuff shoots towards it target, intent to burn away some of its life essence. "Hold strong, friends! I will do what I can!"

Ranged Touch Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Negative Energy Damage: 4d6 ⇒ (1, 5, 4, 3) = 13

Burning 1 MP to use Wild Arcana to cast Gloombind Bolts. If the attack is successful, then the chimera must attempt a Ref save DC 19 or become blinded for 1 round.


reflex: 1d20 + 10 ⇒ (8) + 10 = 18

Looks like it's blind for a round. Good for you Aeron might not die.

I think were only missing Korric?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Whew! Thank goodness for Spell Focus!! Glad I opted on that spell. Aeron, make good use of the thing's blindness!


Oracle (Wood) 7/Heirophant 1 | HP 30/46 | AC: 21 (14) | Fort: +5 | Reflex: +5 | Will: +8 | Init: +6 | Percep: +11

Since Korric is more about support and buffing, she'll do what she can to keep her more powerful allies fighting, and keep as many soldiers alive as possible. At least until later levels where she can cause serious havoc.

Reflex Save: 1d20 + 5 ⇒ (17) + 5 = 22

Korric grunted and hit the ground as she was blasted by the gargoyle's roar, managing to pick herself up and began her counter-attack. Throwing her hands into the air, she began to drone in Sylvan, chanting something in a low rumbling tone. The earth behind her tent suddenly burst up, revealing a stone arm, that slowly hauls out a Huge stone Golem, caked in solid rock and earth.

The might construct lumbers forth, stepping over Korric's tent, as she gave it a very simple order: "Golem, crush the monster!"

Golem stats:

It's actually a Minor Image. The Gargoyle has to study it with a standard action in order to get its Will save to disbelief. DC 16.
Arcane Heritage allows me a +1 to my DC when a metamagic feat is applied. So I'll be casting it through my Metamagic Extend, Lesser rod.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

We're fighting a chimera and it's currently blind, so the image isn't even going to be noticed.
Anywho, double chimera turn time!!


Korric do try to go back and read the previous posts before making your own...As Aeron pointed out this is going to have no affect on the current combat which is against a Chimera not a gargoyle.

The chimera now blinded will focus it's efforts on Aeron and Tessai who hurt it rather badly despite it's thought skin. The heads go for Aeron and the claws go for Tessai attacking their last known positions.

attacks:

gore: 1d20 + 14 ⇒ (11) + 14 = 251d10 + 5 ⇒ (1) + 5 = 6 miss chance 50+ = hit: 1d100 ⇒ 35
bite: 1d20 + 14 ⇒ (9) + 14 = 233d6 + 5 ⇒ (1, 1, 6) + 5 = 13 miss chance 50+ = hit: 1d100 ⇒ 55
bite: 1d20 + 14 ⇒ (14) + 14 = 281d10 + 5 ⇒ (3) + 5 = 8 miss chance 50+ = hit: 1d100 ⇒ 55
gore: 1d20 + 14 ⇒ (1) + 14 = 151d10 + 5 ⇒ (7) + 5 = 12 miss chance 50+ = hit: 1d100 ⇒ 17
bite: 1d20 + 14 ⇒ (7) + 14 = 213d6 + 5 ⇒ (4, 5, 2) + 5 = 16 miss chance 50+ = hit: 1d100 ⇒ 41
bite: 1d20 + 14 ⇒ (20) + 14 = 341d10 + 5 ⇒ (9) + 5 = 14 miss chance 50+ = hit: 1d100 ⇒ 71

claw: 1d20 + 14 ⇒ (4) + 14 = 182d6 + 5 ⇒ (4, 1) + 5 = 10 miss chance 50+ = hit: 1d100 ⇒ 91
claw: 1d20 + 14 ⇒ (8) + 14 = 222d6 + 5 ⇒ (5, 4) + 5 = 14 miss chance 50+ = hit: 1d100 ⇒ 39
claw: 1d20 + 14 ⇒ (18) + 14 = 322d6 + 5 ⇒ (1, 5) + 5 = 11 miss chance 50+ = hit: 1d100 ⇒ 81
claw: 1d20 + 14 ⇒ (5) + 14 = 192d6 + 5 ⇒ (5, 1) + 5 = 11 miss chance 50+ = hit: 1d100 ⇒ 36

bite crit confirm: 1d20 + 14 ⇒ (6) + 14 = 203d6 + 5 ⇒ (5, 3, 1) + 5 = 14

double bite savage damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15

It also has these abilities.

Coordinated Bites (Ex) If Soltengrebbe attacks a single target
with both of its bite attacks, it treats that target as if the
target were flat-footed against those attacks.

Crushing Jaws (Ex) If Soltengrebbe hits a creature with both
bite attacks, it can expend one use of mythic power to
savage its prey as an immediate action. This immediately
deals 2d6+7 points of damage as it chews on the victim.
In addition, the victim must succeed at a DC 19 Fortitude
save to resist being staggered by the pain for 1d4 rounds.
The save DC is Strength-based.

Aeron needs to make a dc 19 fort save to resist being staggered and takes 64 points of damage.

Tessai takes 11 damage.

Your go again, you can all post in any order. Note that the chimera cannot take attacks of opportunity while it is blind which will last until the beginning of varn's turn and we will say that varn goes last in the party but you can post in any order.

The chimera is actually at around 50% hp remaining after that first round so you could possibly down it.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Round: 2
Hp 3/98; AC 13(12)/12T/10FF; CMD 20
+10F/+5R/+8W
Mythic power: 0/5
Buffs:Mythic Haste.

Fort DC19: 1d20 + 10 ⇒ (6) + 10 = 16 Sad trombone

Savaged by tooth and claw, Aeron wobbles, but refuses to fall. More shredded flesh than man, he spits his defiance into the maw of death one last time and lashes out:

Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage (vital Strike): 4d4 + 25 ⇒ (4, 4, 2, 2) + 25 = 37

Feeling his blade strike true, his mouth splits into a bloody grin as he awaits for the darkness to claim him.

Come on Tessai!! Three attacks that bypass DR. You got this.
Seriously though, and this goes for everyone, if you've been holding onto any fancy mythic abilities, now might be the time to bust them out.


From the corner of her eye, Tessai spies how hurt Aeron is, and understand the terrible foe they are up against - "Lend me the strength Iomedae" - she whispers.

Tessai risen high, the power of myths flowing through her veins, the unlikely tiefling Paladin attacks once and again, bolstered by both magic and word from her companions - "Face ME demon! I am your foe! The Goddess is your foe! " - she roars.

Radiance: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Damage if it hits: 1d8 + 24 ⇒ (4) + 24 = 28

Radiance: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Damage if it hits: 1d8 + 24 ⇒ (3) + 24 = 27

Radiance: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage if it hits: 1d8 + 24 ⇒ (8) + 24 = 32

Gave it my best Aeron ;)


Hmm very good indeed over 200 damage in 2 rounds to the chimera!

Aeron lands a solid blow and Tessai's aim is true and imbued with divine magic Radiance slices right trough the demonic chimera's supernaturally thick hide.

With a mighty roar the beast goes down.

You archers have taken down the gargoyles and the undead are under control and will soon be wiped out.

You can all gain a mythic tier.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Spring attack to (J,8)
Rapier attack: 1d20 + 14 + 1 + 1 ⇒ (7) + 14 + 1 + 1 = 23
"Heyah!"
He realized the creature was down.
"Yes. Well. Well done lads! Victory!" He cheered.


"Well done friends" - Tessai smiles at those around her "Let us hope this was a decisive blow against the citadel"

Turning to the army, shining radiance held high, she shouts - "The day is OURS!"

Then moving closer to Aeron, lays her hand on his shoulder, allowing the light of Ionedae to heal some of the mighty warrior's wounds, once and again.

LoH Aeron: 3d6 ⇒ (5, 4, 3) = 12

LoH Aeron: 3d6 ⇒ (5, 6, 6) = 17

"Iomedae blessings on you brother - they are deserved"


Updating Tessai tonight, but I think we can move along ;)


Well you let the men clean up or help and then you go back to get some rest. There are no other attacks this night.

The next day you have to decide on your course of action.

Area map

Here is a map of the situation in Drezen.

On the first day you manage to secure both the southbank and Paradise hill. During the night ghouls attacked from the west while you made camp in southbank.

To the west there is a large black dome covering the graveyard.

spellcraft or knowledge religion=dc 26:
This is a gian casting of a Forbiddance spell

And all other enemy forces have retreated to the citadel walls.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Will update Varn shortly. Been busy, sorry guys!

Spellcraft: 1d20 + 17 ⇒ (6) + 17 = 23
Knowledge: Religion: 1d20 + 10 ⇒ (1) + 10 = 11

Blah!

Varn enjoys his well-earned rest and come the morning he prepares his spells and marvels at his newly increases power from defeating the chimera the night prior. Once back in the day, he examines the large black dome, but does not seem to recognize the strange effect. "I do not like that thing, I wish I could identify that accursed dome!"

*EDIT*

I just remembered I can Take 10 on Knowledge checks... Merc, would you allow that as a RETCON, or should we just power on and I will remember next time? If allowed, Varn will have a total of 28 on his spellcraft check.


"Worry not Varn - after last night's victory I believe we should focus on the citadel" - Tessai comments to her companion - "They are bound to be somewhat demoralized" - she adds.

"But first we need to know the area - perhaps Orlando, Anevia and Aeron could assist with a scouting plan?"


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando nodded, and flourished a bow.
"It will be my great honor to help scout the are.
"My personal feeling is that we should reduce the enemies outside the citadel first; cutting them off from all reinforcement and communication."

He grinned.
"Then we can attend to them at our leisure."


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"With all due respect," Othello interjects, "I would prefer if we take out... whatever that is in the graveyard, and secure our flank. We might be here for another night and we don't to deal with another surprise attack."


"Very well Othello" - Tessai nods - "What is the nature of that dome? We need to know that before proceeding"


I'll allow the retcon varn


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando frowned and gazed at the dark dome in the southwest.
"Aye," He said slowly. "I would wager the Paladin units can defend themselves very well against undead; but our newly freed prisoners/army might very well be eaten by the kind of things that can come out of a defiled graveyard at night."

GM, is the area map up to date? I thought we conquered the south bank.


Quote:

Here is a map of the situation in Drezen.

On the first day you manage to secure both the southbank and Paradise hill. During the night ghouls attacked from the west while you made camp in southbank.

To the west there is a large black dome covering the graveyard.

The map depicts the situation before you arrived. You did indeed clear southbank and paradise hills.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Aeron scratches at a fresh scar.

"I don't like the idea of throwing our might agains those walls until we've secured immediate area. If there are still enemies about they might be able to harry our flanks or rear guard during an assault. We're winning. No need to press our luck now, so let's take the time to do this right."


Scouts? :)


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando volunteers to help scout.


"I will go." says Aeron and he quickly takes off.


I can help as well!" says Anevia following him


"I work better alone go scout something else"


Anevia seems disappointed but nods and they each go their own way.


Sociel comes up to you once they are out of earshot.

"M'lords sorry to bother you with this but it's about Aeron. I feel you should be informed at this point that he is a former criminal who was sentenced to serve the crusade as a scout. He has been doing so for three years now and has served admirably but I suspect one of his old habits may have resurfaced. Aeron was also a drug addict and while he has been clean since he joined the crusade I believe he may be using again."


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando nodded.
"Well then, perhaps I shall discreetly tag along with Aeron. We shall see if he is as skilled as he claimed."
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13 He said, tripping over his scabbard as he set out.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Othello watches Orlando try to follow after Kirth. "You do that. Try to be discreet about."

He turns to Sociel, "What makes you think he drop back to old habits? He seems able-bodied from here. Unless... " Othello whispers in a low tone, "You think he turned on us? Someone is supplying him in exchange to ruin us perhaps?"

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