
The World's Most Interesting GM |

Oops, he will move the light over so that they can see, on my phone right now so I cant move on google.
Sure you can, so long as it isn't a rotary phone. I would suggest downloading the Google Slides app (for free) otherwise most phones will only allow you to look at the pretty maps--except the rotary ones that is.

The World's Most Interesting GM |


The World's Most Interesting GM |

Smiler charges in, rolling out of the way when the dragon's head turns to snap at him.
dragon's bite v Smiler (AoO): 1d20 + 9 ⇒ (4) + 9 = 13 damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Miss
5d4 ⇒ (3, 2, 4, 2, 1) = 12
Eerily the mannequin makes no sound as it attacks other than its creaking, somewhat awkward movement. Nevertheless its attacks become faster and more precise.
goat's gore v Durvak (v prone): 1d20 + 9 ⇒ (10) + 9 = 19 damage: 1d8 + 4 ⇒ (5) + 4 = 9 Hit
lion's bite v Monterey: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d8 + 4 ⇒ (4) + 4 = 8 Hit
dragon's bite v Smiler: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11 Hit
lion's claw v Monterey: 1d20 + 9 ⇒ (5) + 9 = 14 damage: 1d6 + 4 ⇒ (5) + 4 = 9 Miss
lion's other claw v Bannon: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d6 + 4 ⇒ (1) + 4 = 5 Hit
Meanwhile, the fungus thing moves over to the doorway clogging the portal with its strange illusion-shrouded, five-legged, tendril flailing arms. Images of the comfort food favored by the party members blink into and out of existence around it. There are a lot of visions of bunches of banana's, and termites for some reason.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ stuffed chimera thing -27 hp
__ Durvak -18 hp, prone
__ Smiler -11 hp
__ Volar
__ Monterey -14 hp
__ Cerebric Fungus
__ Banon -9 hp
__ Theodic
Map updated.

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"Rah! This thing is making me angry!"
Free Action
Monterey flies into a rage.
Standard Action
He attacks the multiheaded beast.
Greatsword Attack (Power Attack, Rage): 1d20 + 8 - 1 + 2 ⇒ (17) + 8 - 1 + 2 = 26
Greatsword Damage (Power Attack, Rage): 1d10 + 5 + 3 + 3 ⇒ (9) + 5 + 3 + 3 = 20

The World's Most Interesting GM |

Is the Walking Athlete's Foot a friend or a foe?
How should I know? I'm just a disembodied text voice.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ stuffed chimera thing -42 hp
__ Durvak -18 hp, prone
__ Smiler -11 hp
__ Volar
__ Monterey -14 hp
__ Cerebric Fungus
__ Banon -9 hp
__ Theodic
Map updated.

The World's Most Interesting GM |

Still, I get lonely when no one posts.... Two week warning. ;)

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"Ooof, dat 'urt. Ya need ter stop it!" calls out the dwarven man. Seeing the blood drip off himself and his companions, he calls out to the heavens.
"Hey! 'Rori, we's needed more o yous stuff. Tanks!"
The fist upon his face begins to glow again and explodes outward, filling the room.
Channel Positive to Heal Living: Do not have selective
Channel To Heal: 2d6 ⇒ (3, 3) = 6

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That mushroom thing is getting in the way now and i don't want to have to hit it while we're still fighting something else.
Volar leaves smiler to continue attacking and waits to see what the weird fungus thing does. Delay for now.

Smiler |

Smiler attacks the weird stitched boney thing with both his fists and also tries to bite it as hard as he can. Claws are B and S, Bite is B, P and S.
claw attack 1: 1d20 + 4 ⇒ (2) + 4 = 6
claw damage 1: 1d4 + 2 ⇒ (2) + 2 = 4
claw attack 2: 1d20 + 4 ⇒ (6) + 4 = 10
claw damage 2: 1d4 + 2 ⇒ (4) + 2 = 6
bite attack: 1d20 + 4 ⇒ (16) + 4 = 20
bite damage: 1d4 + 2 ⇒ (4) + 2 = 6

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Falchion on Chimera: 1d20 + 8 ⇒ (10) + 8 = 18
Damage on Chimera: 2d4 + 6 ⇒ (2, 1) + 6 = 9
Banon continues to hack away, wordless screams of rage punctuation the strikes.

The World's Most Interesting GM |

Monterey, Smiler, and Banon combine to finally decapitate their foe. Leaking stuffing from several large gashes the thing topples over. A black steam hisses out from its carcass, slithers through the air into the southern storage room (Room #3 by its sign), and disappears between the boxes at the south end of the room.
END COMBAT
VICTORY!
_________________
__ Durvak -12 hp
__ Smiler -5 hp
__ Volar
__ Monterey -8 hp
__ Cerebric Fungus
__ Banon -3 hp
__ Theodic
Map updated.
The fungal thing capers, and claps its fronds.
Durvak: 1d20 + 9 ⇒ (15) + 9 = 24
Monterey: 1d20 + 7 ⇒ (3) + 7 = 10
Theodic: 1d20 + 6 ⇒ (20) + 6 = 26
Volar: 1d20 + 7 ⇒ (14) + 7 = 21
Smiler: 1d20 + 5 ⇒ (4) + 5 = 9
After a thorough search of the dusty room, Theodic, Durvak, and Volar discover a stuffed camel whose nameplate reads: Ungrateful Son-In-Law of a Jackal.

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"YES!" Banon hollers back. "Just to spite all these stuffed toys!" Spent, he takes a knee on the cold floor.

Nigel Aldain, the Curator |
"Good! For a moment there I thought I was going to have to head back and ask Hestram for more help.... So any luck in finding Lady Imrizade?"

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Monterey huffs and puffs. "No... none yet. We still haven't explored everything yet though. Think we need to go... deeper." *Dramatic Music* Dun dun dun...

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"Wes still bein 'ere." replies the dwarf, turning towards Monterey. "Deepa? Deepa where? Me no see mo doors."
Producing his wand, he begins tapping himself with it. "Yall needen Irori's hep?"
CLW 1: 1d8 + 1 ⇒ (1) + 1 = 2
CLW 2: 1d8 + 1 ⇒ (8) + 1 = 9

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Snagging the pack back from Theodic, he dumps the contents on the floor. Looking through the stuff, he frowns. "No. No research gal in dere....ya'know watt? Summa dis stuffs maybe magicified! Any o yall know 'em?"
Walking over to the for door, he opens it and sticks his head out. "Aye! We's still wooken fer ya gal." Quickly stepping back in and shutting the door, he starts scratching his chin. "We tinks we messed sumtin."
I literally can't figure out what any of them are.

Smiler |

"Oook!" yells Smiler in agreement. His arcane knowledge is clearly much better than Volar's.

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"Secret doors? This damned museum is probably littered with 'em." Banon growls. "What about the fungus room? All that plant matter could hide a lot."

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Monterey says in a quieter voice to the party. "Hrm, I wonder if Nigel knows what any of this stuff we has is..."

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Quick post before heading out.
Didn't thank Durvak for the healing. "Yes, thank you Durvak."

The World's Most Interesting GM |

Where we are currently at hp-wise.
VICTORY!
_________________
__ Durvak -1 hp
__ Smiler -5 hp
__ Volar
__ Monterey -8 hp
__ Cerebric Fungus
__ Banon -3 hp
__ Theodic
Plans? I've heard healing (Monterey implied he would like some), going 'deeper' (geographically or philosophically?), looking in on the fungus room again, and--I suppose as a sort of last resort--talking to Nigel.

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Seems a few of you could use some healing. Will Channel
Looking around the group, he nods to Montereys acceptance. Seeing more than a few bumps and bruises, he turns to show his birthmark. The fist glows brightly and....a haze sputters out of it. Rubbing his face, the dwarf frowns. "Sowy, muss be spent. Give time ter charge it. Wes been callin on Ole Rori a bit."
Reaching out, he swings the stick for Monterey's face and turns to smiler, offering a gentle poke.
"Aye, tis betta." Making his way back to the door, he screams "KNEE-JELL! YAS GOT 'EM SECREETS IN WALL DOWN A 'ERE?"
Channel to Heal (Hold Hands for Irori now): 2d6 ⇒ (1, 1) = 2
Really?!
Smack Monterey with Wand: 1d8 + 1 ⇒ (4) + 1 = 5
Poke Smiler with Wand: 1d8 + 1 ⇒ (4) + 1 = 5

Smiler |

Smiler gives Durvak a big ape-hug as a thank you. It's like a bear hug... well it explains itself really.

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"I don't think we fully checked out the fungus room. With all that stuff covering everything maybe there is a door we couldn't see?"
As it's pretty dark Volar decides to cast light on his shield and then leads the way back to the fungus room with Smiler following behind.

Nigel Aldain, the Curator |
"'Knee-jell yas got 'em secreets in wall down a ear'?" Niger ponders the words quietly from behind the door for a long moment.
"OH! You mean like a secret door!" he shouts excitedly. He even claps at his own cleverness. Then, much more somberly he adds: "No."

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Eyes lighting up with the man's excitement, the dwarves face falls when he gives the answer. "Hmmm..." Looking around again, a candle begins to flicker above his head.
The man rushes towards the new flower-power friend. "You! Thinky plant...Ya were in dere. Dere be a gal unda dat planty things?"

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I don't mind using my own charge for that Durvak but also appreciate the sentiment (since I'm assuming you already marked it off ;) )
"Not looking forward to that madhouse again... anything we can do with the fungus in there?"

Strange Alien Creature |

In response to Durvak's question, the thing hesitates and then images of an empty bottle, a broken egg shell, complicated lingerie, and a gnomish steam powered tuba encircle the fungal creature.

The World's Most Interesting GM |

Meanwhile at the doorway to the frigid fungal room the party considers its options.
Map updated.

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Watching the images float about, Durvak scratches his chin. Desperately, the dwarf tries to put it all together. Snapping his fingers, he exclaims "Lass musta ate a poisoned egg from spe-see-man botta. Turned 'er to gnomy machine!"
Staring deep into the fungus encrusted room, he tries to spot the tuba in the debris. "Me no see 'er."
Glancing towards the cold section of room, he cautiously makes his way around the upper edge of the room. "Lassy, cum out were-eva's ya be!"

The World's Most Interesting GM |

The party notices that the fungus has grown a bit since the last time they were here only minutes before. The fungus squashed by their feet shows signs of new growth, softening the tracks. The remains of the security guard and the space about the door also show signs of new growth.
Durvak's call elicits no response. His boots mash toadstools as he moves forward.

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"Me no es gud in salads...Me know sumtimes it try eat Durvak..." replies to dwarf. Pausing a moment, he waits. "Me path no make me cold or 'splode. Yous come dis way." He advises, pointing to his current location.
Tugging a long pole from his pack, he begins tapping the ground as he walks. "Ne'er 'urts ter be safesh" Regularly tapping the patches of fungus ahead of him, he meanders around the room a bit more. "Lassie! Were ya be na-ow?"
As he finishes his loop, he looks southward with concern. "Me tinks bout ter get loud an cold...Any yas able ter quiet shroomy? Me cud eat it, but me tummy screamin is no gud eater..."
Perception: 1d20 + 9 ⇒ (5) + 9 = 14

The World's Most Interesting GM |

Anyone else doing anything?

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"I could go hack it to pieces if you want. Sooner or later it will stop yelling." Banon offers, watching the dwarf stomp around.

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Did we ever figure out what kills brown mold?
"Hrm, maybe that'll work. Sounds like it might hurt, though."

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Technically...I have K (All) 22...if I can touch it. :-P
Glancing back towards the group hiding in the safety of the other room, Durvak shrugs. "Mayhaps. Iffen wes dun need ter kill it, we shud not. Is only doin what tinks must to protect self. No is harmen us much."
Pausing as he thinks back to the purpose of their mission, he frowns. "Any ya see da water closet? Me brake-fast no settlen well an mayhaps Ms Imrizade be taken a tinkle?"
Each time I take damage from the brown mold, I'll stop and use my CLW Wand. Assuming no one has a better idea, Durvak will proceed to follow the dotted blue line looking for any sign missing woman/water closet/hidden doors/etc (+2 stonework).
Perception?: 1d20 + 9 ⇒ (2) + 9 = 11
Screw it! Folio ReRoll
Perception (2 star): 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

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"I was tryin' to tell ya, when the thing was yellin', that stuff is brown mold. It absorbs fire, so don't try to burn it." Banon calls out.

The World's Most Interesting GM |

I'm going to stop Durvak about halfway. Lemme know if you want to continue on his path.
Durvak passes the patch of mold and steps out into a cluster of fungus that is both thick and slippery in southeast corner of the room.
Suddenly the tall fungal stalk in the next aisle begins to blare again cutting off aural and verbal communication. Durvak moves along southern wall past the noisy stalk along the scroll now covered in musty glowing mold. Tripping over a bundle of slimy toadstools he scraps off a layer of fungus to find a slight difference in the stonework beneath his feet. Following the border, he determines that there is a large hidden trapdoor beneath the mat of slimy fungus, in fact the mold seems to be growing up from below.
The noise in the next aisle continues.
Map Updated