| Grandmaster TOZ |
No, but passive aggressive actions is unbecoming of a GM as well
I feel a more productive use of your time would be communicating directly your dissatisfaction in the GM. I honestly had to read your original complaint thrice four times now to understand its meaning. Are we able to continue the scenario to its end amicably, or do we need venture officer intervention?
Monterey~
|
"Thanks Volar. Fire, that's the way to get the buggers. Also makes you feel good too; puts hair on your chest."
Monterey points a finger at Durvak. "And that healing is always appreciated."
"Well, what's in the box anyway?"
Banon
|
"Hopefully not more spiders." Banon grumbles.
| The World's Most Interesting GM |
No, but passive aggressive actions is unbecoming of a GM as well
More than happy to discuss in discussion.
| The World's Most Interesting GM |
"Thanks Volar. Fire, that's the way to get the buggers. Also makes you feel good too; puts hair on your chest."
Or burns it off!
"Well, what's in the box anyway?"
A stone cube about the size of one built by the mad wizard Rubix back in the 4680's. It is covered in eldritch (vaguely Osirion) patterns.
Health tally Everyone is at full hp again, and since he didn't take more than 1 point of ability damage there are no modifiers to Smiler's overall Str stat modifier (if he happened to be at an odd numbered score).
Volar Loken
|
"All that just for big stone club! The owner of this place is getting a piece of my mind when we get back upstairs. He could have warned us just how dangerous this place is. I'm sure that every last part of the danger we've faced, even if it was due to incompetence rather than intent, is completely his fault!" Volar is more upset with what has happened with poor Smiler than his is with the injuries he sustained personally.
| The World's Most Interesting GM |
A quick reminder about the mission as outlined by: Venture-Captain Hestram and Nigel, the Curator.
Banon
|
"You guys ready to see what's beyond the curtain?" Banon steps to one side of the obscured portal. "Or is it 'beyond the veil'? Agh, I'm no bard."
Durvak Stoutheart
|
Glancing in the direction Bannon indicated, Durvak nods. "Me taut was jess a shimmery wall. Pocket da ting, peas. Ta da curatin wes go!"
With only slight regard for his safety, the dwarf walks over to the assumed curtain and sticks his head in. "Did wes finda ya missen peeps?"
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Theodic
|
Theodic wrote:No, but passive aggressive actions is unbecoming of a GM as wellI feel a more productive use of your time would be communicating directly your dissatisfaction in the GM. I honestly had to read your original complaintthricefour times now to understand its meaning. Are we able to continue the scenario to its end amicably, or do we need venture officer intervention?
I will be happy to finish this
Banon
|
Banon presses his face to palm as the dwarf's head disappears beyond the veil.
Monterey~
|
Monterey heads up and peaks with the rest of the party.
| The World's Most Interesting GM |
The walls and bowed 30-foot-tall ceiling of this chamber bulge outward, continuing the grotesque architectural style of the antechamber, as if you were standing in the leviathan’s stomach. Queer, glowing nodules protrude from the walls at seemingly random intervals, bathing the room in their sickly green glow. A 15-foot-tall, freestanding, almost organic-looking archway carved from a strange, glowing blue-green stone stands atop a low dais in a wide alcove at the far end of the chamber. The center of the arch is empty, revealing the wall behind it, but the space occasionally flickers with curtains of starry darkness, as if somewhere else lies just beyond the portal. A susurrus of ghostly whispers seem to issue from the gate, their language and meaning unclear, but fraught with a sense of wrongness.
A bedraggled woman, Imrizade Blakros stands on the dais before the arch, connected to the Gate of Beyond by five disgusting, fleshy, fungoid umbilicals attached to her hips, shoulders, and the base of her skull. She is half-Osirian, with long, dark hair and brown skin, wearing a weathered explorer’s outfit. Unlike most normal people her eyes are completely black with not irises or whites.
Five obviously dead fighting men dressed in the scorched remains of Blakros livery stand about her with black steam flecked with white star motes trailing from their open mouths. Their eyes are just black holes with those same radiant white pin-pricks of light.
The dead men - You may roll one Knowledge (arcana, planes, or religion) check and open all the spoilers that apply.
Banon
|
Int Check: 1d20 ⇒ 10
"That's no way to treat dead men." Banon growls.
Banon
|
"I'm Gorum incarnate, whoever you are." the half orc answers, hefting his falchion.
| The World's Most Interesting GM |
Durvak: 1d20 + 2 ⇒ (14) + 2 = 16
Monterey: 1d20 + 1 ⇒ (18) + 1 = 19
Theodic: 1d20 + 3 ⇒ (8) + 3 = 11
Volar: 1d20 + 4 ⇒ (10) + 4 = 14
Smiler: 1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 1 ⇒ (7) + 1 = 8
Taking us to rounds though hostilities have not formerly commenced.
Round 1! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Monterey
__ Durvak
__ Volar
__ Theodic
__ Imrizade Blakros
__ Undead things
__ Bannon
__ Smiler
Map updated.
Monterey~
|
Knowledge (Arcana): 1d20 + 7 ⇒ (16) + 7 = 23
Monterey looks around at the bodies, and looks worried. He turns to the party, talking calmly and low, and says "Zombies, you probably want to slash them..."
Standard Action
He goes ahead and casts Shield on himself as a precaution...
Move Action
...before stepping into the room with his greatsword drawn. "What... is this?" he says directed towards the woman. He remains cognizant of the zombies.
Theodic
|
Know Arcana 1d20 + 7 ⇒ (11) + 7 = 18
He nods in confirmation of what the gnome says and moves up casting disrupt undead at the zombie in front of me
1d20 + 3 ⇒ (13) + 3 = 16 RTA
1d6 ⇒ 4
Volar Loken
|
Volar edges over next to Banon while trying to pay no attention to the woman behind the curtain.
"So just in case you're feeling a bit.. smashy... here's a little natural strength boost."
Volar chants some magical words and uses some natural magic to enhance Banon with the strength of a bull. Bull's Strength.
He whistles a command for Smiler to follow Banan and protect him from harm. Defend.
Banon
|
"Thanks, that's a BIG help!" Banon grins as he leaps into the fray on his turn.
| The World's Most Interesting GM |
| 1 person marked this as a favorite. |
"Me no sure me want to touch any ov 'em...." Durvak says with uncharacteristic reflection.
"But ME SAVE MISS BLAKROS FROM ZOMBOS!" Durvak races forward swinging his fists! Stops and unleashes a burst "Oh the ol' 'Rori!"
channel positive damage: 2d6 ⇒ (1, 2) = 3
"Yer killin' me 'Rori."
| The World's Most Interesting GM |
red will DC 12: 1d20 + 3 ⇒ (17) + 3 = 20
black will DC 12: 1d20 + 3 ⇒ (20) + 3 = 23
orange will DC 12: 1d20 + 3 ⇒ (15) + 3 = 18
green will DC 12: 1d20 + 3 ⇒ (18) + 3 = 21
red will DC 12: 1d20 + 3 ⇒ (3) + 3 = 6
The zombies swarm the cleric with unnatural speed. They collapse upon him like a tidal wave. Pummeling him with their fists!
Durvak says: "Uh-oh."
red slam v Durvak: 1d20 + 4 ⇒ (10) + 4 = 14 1d6 + 4 ⇒ (2) + 4 = 6
black slam v Durvak: 1d20 + 4 ⇒ (19) + 4 = 23 1d6 + 4 ⇒ (6) + 4 = 10
orange slam v Durvak: 1d20 + 4 ⇒ (5) + 4 = 9 1d6 + 4 ⇒ (6) + 4 = 10
green slam v Durvak: 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (5) + 4 = 9
red slam v Durvak (flank): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 1d6 + 4 ⇒ (5) + 4 = 9
For the most part Durvak's armor holds.
Imrizade observes the eerily-lit battlefield through her coal-black eyes....
Round 1ish still! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
__ Smiler other folks can go as soon as these two get their turn.
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic
__ Imrizade Blakros readied
__ Undead things (most -1 hp, black -5 hp, red -3 hp)
Map updated.
Banon
|
Falchion on Blue: 1d20 + 10 ⇒ (10) + 10 = 20
Damage on Blue: 2d4 + 6 ⇒ (3, 1) + 6 = 10
"Nice distraction!" Banon calls, maneuvering around to level a solid chop into the right flank of the horde. "Press in!"
| Smiler |
Smiler follows Banon through the curtain to protect him, just like he was told to do.
Monterey~
|
Free Action
Monterey internally debates between burning a lot of them and smashing one before just flying into a rage.
"raaahhhHHHHH."
Standard Action
He attacks the one directly in front of him. (Red)
Greatsword Attack (Power Attack, Rage): 1d20 + 8 - 1 + 2 ⇒ (11) + 8 - 1 + 2 = 20
Greatsword Damage (Power Attack, Rage): 1d10 + 5 + 3 + 3 ⇒ (1) + 5 + 3 + 3 = 12
Five Foot Step
He steps to the side so Theodic can have a more clear shot.
| The World's Most Interesting GM |
Banon nearly bisects the undead guard from shoulder to pelvis with his stroke. The thing staggers forward uncertainly as it's horrid hours dead insides slide out onto the floor around it.
Moterey with a quick swipe separates the top of the his foe from the bottom. The torso rocks back and falls clawing at the sky like an inverted tortoise, while the legs shamble unthinkingly forward bumping into Durvak and then wandering away.
Smiler (such a good ape) follows orders.
Round 2! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
__ Smiler
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic
__ Imrizade Blakros readied
__ Undead things (most -1 hp, black -5 hp, blue -11 hp, red down)
Map updated.
| Imrizade Blakros |
Imrizade acts!
A pair of white energy darts the same color as the zombies eyes fly from her hand striking Theodic before he can complete his disruptive incantation.
"Fool! My powers are beyond your ken!"
magic missiles: 2d4 + 2 ⇒ (2, 2) + 2 = 6
Theodic needs to make a concentration check (DC 16) to complete his spell.
| The World's Most Interesting GM |
Quick correction the zombies in this chamber DO NOT have the usual DR 5/slashing that you find on your more typical zombies. Too fresh and soft, I guess.
Durvak Stoutheart
|
Looking around at the target rich environment, Durvak frowns. "Me not liken dis place...OH! Rori have skill fer dis."
Stepping backward, cautiously, he turns his head to display the blue fist on his cheek. "Rori, ya kin drop me foes peas?" A burst of white light explodes from the dwarves face.
5ft step back, channel last channel to harm undead
Channel Positive to Harm Undead: 2d6 ⇒ (5, 5) = 10
Will DC 12 for half
Volar Loken
|
Volar gets out his club as he moves up near to Durvak.
club attack: 1d20 + 6 ⇒ (15) + 6 = 21
club damage: 1d6 + 4 ⇒ (3) + 4 = 7
If that one is already down he'll move up to engage the next one instead.
| The World's Most Interesting GM |
Red's down/prone/KO'd, so I moved Volar up next to black. Also, black might not be there pending Theodic's concentration check, and its own will save. If so we'll apply your attack to orange.
| The World's Most Interesting GM |
Does Combat Casting come into effect in this situation? This would be the first time I have used the feat in PathfinderNot that it matters with that roll, but no.
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Theodic's ray strikes the zombie and a moment later Rori's power strikes it and the other zombies like a wall dropping some of them stone dead.
black will DC 12: 1d20 + 3 ⇒ (2) + 3 = 5 Goes down
orange will DC 12: 1d20 + 3 ⇒ (20) + 3 = 23
green will DC 12: 1d20 + 3 ⇒ (18) + 3 = 21
blue will DC 12: 1d20 + 3 ⇒ (11) + 3 = 14 Goes down
Volar strikes another of the staggered zombies seemingly breaking whatever it was that was holding it up.
Imrizade Strides forward trailing her fleshy tethers, and flourishing a strange rod. She points it into the midst of the battle and gives a command.
Scintillating multi-hued starlight pours from the tip burning into the nearest party members minds.
Durvak, Volar, Smiler Will save v magic mind-affecting patterns (DC 12).
Round 2! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
__ Smiler
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic -6 hp
__ Imrizade Blakros
__ Undead things (green -6 hp, orange down, blue down, black down, red down)
Map updated.
Banon
|
"C'MON YA GHASTLY GREEN GHOUL!" Banon yells at the remaining horror.
Durvak Stoutheart
|
Will DC 12: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
| Smiler |
will save, DC12: 1d20 + 2 ⇒ (16) + 2 = 18
"Oook!" says Smiler. HE seems to find the flashy lights pretty but isn't distracted by them.
| Imrizade Blakros |
Volar will save: 1d20 + 5 ⇒ (17) + 5 = 22
The spell fizzles against the group's communal willpower.
"Impressive...." Imrizade hisses.
"C'MON YA GHASTLY GREEN GHOUL!" Banon yells at the remaining horror.
Not wishing to disappoint the creature lunges at Banon.
Green slam v Banon: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Green slam v Banon: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d6 + 4 ⇒ (4) + 4 = 8
THREAT!
Confirm?: 1d20 + 4 ⇒ (11) + 4 = 15 additional damage: 1d6 + 4 ⇒ (4) + 4 = 8
It takes a protective step back toward Imrizade after hammering upon Bannon.
Imrizade drapes her arms seductively around it, and runs a finger down the side of its helm. It doesn't notice.
"You will make for truly impressive slaves, much better than the last batch." she teases in that horribly bifurcated, otherworldly voice. Or is it voices?
| The World's Most Interesting GM |
Round 3! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon -14 hp
__ Smiler
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic -6 hp
__ Imrizade Blakros
__ Undead thing (green -6 hp, orange down, blue down, black down, red down)
Map updated.
Monterey~
|
"RAAAH! Better to skull bash Imrizade than smash." His statement seems to make sense to himself.
Monterey continues to rage.
Move Action
With that, he heads behind Imrizade. PROVOKES FROM IMRIZADE.
Standard Action
True to his word, he tries to bash her with the hilt of his greatsword.
Greatsword Attack (Power Attack, Rage, Nonlethal): 1d20 + 8 - 1 + 2 - 4 ⇒ (17) + 8 - 1 + 2 - 4 = 22
Greatsword Damage (Power Attack, Rage): 1d10 + 5 + 3 + 3 ⇒ (6) + 5 + 3 + 3 = 17 - Nonlethal
Banon
|
Banon shakes his head to clear the pain, before touching his nose to find blood on his fingers. "A'right, that was a good one." he admits. "But the monkey is gonna mess you up for it." he grins, moving to circle around to the necromancer. Seeing Monterey moving in, he tries to distract her from his attack, slicing at the tendrils around her corporeal form.
Unimproved Sunder, Provoking: 1d20 + 7 ⇒ (10) + 7 = 17
Sunder Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10
| Smiler |
Smiler steps over one of the dead bodies toward the zombie that attacked Banon. He claws and bites at it to try to stop it from going for Banon again.
claw attack 1: 1d20 + 4 ⇒ (6) + 4 = 10
claw damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
claw attack 2: 1d20 + 4 ⇒ (3) + 4 = 7
claw damage 2: 1d4 + 2 ⇒ (4) + 2 = 6
bite attack: 1d20 + 4 ⇒ (5) + 4 = 9
bite damage: 1d4 + 2 ⇒ (3) + 2 = 5
Well that was't very good.
Volar Loken
|
"Look lady you're just creeping everyone out now. Why don't you just untangle yourself from that gate thingamy and let's all go upstairs for some tea?"
Volar doesn't wait for a reply, he just swings his club at the nearest zombie.
club attack: 1d20 + 6 ⇒ (14) + 6 = 20
club damage: 1d6 + 4 ⇒ (3) + 4 = 7
Durvak Stoutheart
|
Shambling around to the far side of the woman, Durvak pats the stone between him and the woman. "Na-ow me lassy, wes 'ere ter take ya 'ome. Me tinks Vollies tea sounden 'ike gud idee-ya."
Move 20ft, avoiding AoO. Turn square between me and enemy into a blast rune. Next creature to step there causes it to explode. Lasts 3rounds or until it explodes - whichever happens first. DC 26 to see it.
Cold Damage (if activated): 1d6 + 1 ⇒ (5) + 1 = 6