The World's Most Interesting Voice in the Void (CORE 001) (Inactive)

Game Master Great Green God

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help.

Day trippers:
Perception
[dice=Banon]1d20+6[/dice]
[dice=Durvak]1d20+9[/dice]
[dice=Monterey]1d20+7[/dice]
[dice=Theodic]1d20+6[/dice]
[dice=Volar]1d20+7[/dice]
[dice=Smiler]1d20+5[/dice]

Initiative
[dice=Banon]1d20+2[/dice]
[dice=Durvak]1d20+2[/dice]
[dice=Monterey]1d20+1[/dice]
[dice=Theodic]1d20+3[/dice]
[dice=Volar]1d20+4[/dice]
[dice=Smiler]1d20+3[/dice]

Sense motive
[dice=Banon]1d20+2[/dice]
[dice=Durvak]1d20+8[/dice]
[dice=Monterey]1d20-2[/dice]
[dice=Theodic]1d20[/dice]
[dice=Volar]1d20+2[/dice]
[dice=Smiler]1d20+1[/dice]

Tactical Map Folio


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On Hiatus
Theodic wrote:
No, but passive aggressive actions is unbecoming of a GM as well

I feel a more productive use of your time would be communicating directly your dissatisfaction in the GM. I honestly had to read your original complaint thrice four times now to understand its meaning. Are we able to continue the scenario to its end amicably, or do we need venture officer intervention?

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

"Thanks Volar. Fire, that's the way to get the buggers. Also makes you feel good too; puts hair on your chest."

Open if you want to be grossed out:
I'm now thinking about the color of gnome chest hair... why oh why?

Monterey points a finger at Durvak. "And that healing is always appreciated."

"Well, what's in the box anyway?"

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"Hopefully not more spiders." Banon grumbles.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Theodic wrote:
No, but passive aggressive actions is unbecoming of a GM as well

More than happy to discuss in discussion.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Monterey~ wrote:
"Thanks Volar. Fire, that's the way to get the buggers. Also makes you feel good too; puts hair on your chest."

Or burns it off!

Open if you really want to be grossed out:
Now I'm thinking about the smell.

Monterey~ wrote:
"Well, what's in the box anyway?"

A stone cube about the size of one built by the mad wizard Rubix back in the 4680's. It is covered in eldritch (vaguely Osirion) patterns.

Health tally Everyone is at full hp again, and since he didn't take more than 1 point of ability damage there are no modifiers to Smiler's overall Str stat modifier (if he happened to be at an odd numbered score).

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

"All that just for big stone club! The owner of this place is getting a piece of my mind when we get back upstairs. He could have warned us just how dangerous this place is. I'm sure that every last part of the danger we've faced, even if it was due to incompetence rather than intent, is completely his fault!" Volar is more upset with what has happened with poor Smiler than his is with the injuries he sustained personally.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

A quick reminder about the mission as outlined by: Venture-Captain Hestram and Nigel, the Curator.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"You guys ready to see what's beyond the curtain?" Banon steps to one side of the obscured portal. "Or is it 'beyond the veil'? Agh, I'm no bard."

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Glancing in the direction Bannon indicated, Durvak nods. "Me taut was jess a shimmery wall. Pocket da ting, peas. Ta da curatin wes go!"

With only slight regard for his safety, the dwarf walks over to the assumed curtain and sticks his head in. "Did wes finda ya missen peeps?"

Mechanics:

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Grandmaster TOZ wrote:
Theodic wrote:
No, but passive aggressive actions is unbecoming of a GM as well
I feel a more productive use of your time would be communicating directly your dissatisfaction in the GM. I honestly had to read your original complaint thrice four times now to understand its meaning. Are we able to continue the scenario to its end amicably, or do we need venture officer intervention?

I will be happy to finish this

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Banon presses his face to palm as the dwarf's head disappears beyond the veil.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Monterey heads up and peaks with the rest of the party.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The walls and bowed 30-foot-tall ceiling of this chamber bulge outward, continuing the grotesque architectural style of the antechamber, as if you were standing in the leviathan’s stomach. Queer, glowing nodules protrude from the walls at seemingly random intervals, bathing the room in their sickly green glow. A 15-foot-tall, freestanding, almost organic-looking archway carved from a strange, glowing blue-green stone stands atop a low dais in a wide alcove at the far end of the chamber. The center of the arch is empty, revealing the wall behind it, but the space occasionally flickers with curtains of starry darkness, as if somewhere else lies just beyond the portal. A susurrus of ghostly whispers seem to issue from the gate, their language and meaning unclear, but fraught with a sense of wrongness.

A bedraggled woman, Imrizade Blakros stands on the dais before the arch, connected to the Gate of Beyond by five disgusting, fleshy, fungoid umbilicals attached to her hips, shoulders, and the base of her skull. She is half-Osirian, with long, dark hair and brown skin, wearing a weathered explorer’s outfit. Unlike most normal people her eyes are completely black with not irises or whites.

Five obviously dead fighting men dressed in the scorched remains of Blakros livery stand about her with black steam flecked with white star motes trailing from their open mouths. Their eyes are just black holes with those same radiant white pin-pricks of light.

The dead men - You may roll one Knowledge (arcana, planes, or religion) check and open all the spoilers that apply.

Knowledge (arcana, planes, or religion) DC 10+:
These poor men have been slain and reanimated as horrible undead abominations.

Knowledge (arcana, planes, or religion) DC 15+:
They seem to be zombies of a sort, tough, relentless killers that need to be literally hacked to pieces. DR 5/slashing

Knowledge (arcana, planes, or religion) DC 20+:
Unlike normal plodding animated corpses these seem to be quite fast.


"Are you the Key Master?" The voice is mix of a low woman's voice mixed with a beastly growl. It seems to echo in the party's heads.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Int Check: 1d20 ⇒ 10

"That's no way to treat dead men." Banon growls.


"Are you a god?" The woman, or maybe it's the voice asks Banon.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"I'm Gorum incarnate, whoever you are." the half orc answers, hefting his falchion.


"Gorum. One of the new striplings. They are but children when compared to the Elder Gods. Go and find me a scion of Yog-Sothoth, child of lesser powers!" the voice commands.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
Banon: 1d20 + 2 ⇒ (4) + 2 = 6
Durvak: 1d20 + 2 ⇒ (14) + 2 = 16
Monterey: 1d20 + 1 ⇒ (18) + 1 = 19
Theodic: 1d20 + 3 ⇒ (8) + 3 = 11
Volar: 1d20 + 4 ⇒ (10) + 4 = 14
Smiler: 1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 1 ⇒ (7) + 1 = 8

Taking us to rounds though hostilities have not formerly commenced.

Round 1! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Monterey
__ Durvak
__ Volar
__ Theodic

__ Imrizade Blakros
__ Undead things
__ Bannon
__ Smiler

Map updated.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Knowledge (Arcana): 1d20 + 7 ⇒ (16) + 7 = 23

Monterey looks around at the bodies, and looks worried. He turns to the party, talking calmly and low, and says "Zombies, you probably want to slash them..."

Standard Action
He goes ahead and casts Shield on himself as a precaution...

Move Action
...before stepping into the room with his greatsword drawn. "What... is this?" he says directed towards the woman. He remains cognizant of the zombies.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Know Arcana 1d20 + 7 ⇒ (11) + 7 = 18

He nods in confirmation of what the gnome says and moves up casting disrupt undead at the zombie in front of me
1d20 + 3 ⇒ (13) + 3 = 16 RTA
1d6 ⇒ 4

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar edges over next to Banon while trying to pay no attention to the woman behind the curtain.

"So just in case you're feeling a bit.. smashy... here's a little natural strength boost."

Volar chants some magical words and uses some natural magic to enhance Banon with the strength of a bull. Bull's Strength.

He whistles a command for Smiler to follow Banan and protect him from harm. Defend.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"Thanks, that's a BIG help!" Banon grins as he leaps into the fray on his turn.


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"Me no sure me want to touch any ov 'em...." Durvak says with uncharacteristic reflection.

"But ME SAVE MISS BLAKROS FROM ZOMBOS!" Durvak races forward swinging his fists! Stops and unleashes a burst "Oh the ol' 'Rori!"

channel positive damage: 2d6 ⇒ (1, 2) = 3

"Yer killin' me 'Rori."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

red will DC 12: 1d20 + 3 ⇒ (17) + 3 = 20
black will DC 12: 1d20 + 3 ⇒ (20) + 3 = 23
orange will DC 12: 1d20 + 3 ⇒ (15) + 3 = 18
green will DC 12: 1d20 + 3 ⇒ (18) + 3 = 21
red will DC 12: 1d20 + 3 ⇒ (3) + 3 = 6

The zombies swarm the cleric with unnatural speed. They collapse upon him like a tidal wave. Pummeling him with their fists!

Durvak says: "Uh-oh."

red slam v Durvak: 1d20 + 4 ⇒ (10) + 4 = 14 1d6 + 4 ⇒ (2) + 4 = 6
black slam v Durvak: 1d20 + 4 ⇒ (19) + 4 = 23 1d6 + 4 ⇒ (6) + 4 = 10
orange slam v Durvak: 1d20 + 4 ⇒ (5) + 4 = 9 1d6 + 4 ⇒ (6) + 4 = 10
green slam v Durvak: 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (5) + 4 = 9
red slam v Durvak (flank): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 1d6 + 4 ⇒ (5) + 4 = 9

For the most part Durvak's armor holds.

Imrizade observes the eerily-lit battlefield through her coal-black eyes....

Round 1ish still! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
__ Smiler
other folks can go as soon as these two get their turn.
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic
__ Imrizade Blakros readied
__ Undead things (most -1 hp, black -5 hp, red -3 hp)

Map updated.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Falchion on Blue: 1d20 + 10 ⇒ (10) + 10 = 20
Damage on Blue: 2d4 + 6 ⇒ (3, 1) + 6 = 10

"Nice distraction!" Banon calls, maneuvering around to level a solid chop into the right flank of the horde. "Press in!"


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

Smiler follows Banon through the curtain to protect him, just like he was told to do.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Free Action
Monterey internally debates between burning a lot of them and smashing one before just flying into a rage.
"raaahhhHHHHH."

Standard Action
He attacks the one directly in front of him. (Red)
Greatsword Attack (Power Attack, Rage): 1d20 + 8 - 1 + 2 ⇒ (11) + 8 - 1 + 2 = 20
Greatsword Damage (Power Attack, Rage): 1d10 + 5 + 3 + 3 ⇒ (1) + 5 + 3 + 3 = 12

Five Foot Step
He steps to the side so Theodic can have a more clear shot.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Banon nearly bisects the undead guard from shoulder to pelvis with his stroke. The thing staggers forward uncertainly as it's horrid hours dead insides slide out onto the floor around it.

Moterey with a quick swipe separates the top of the his foe from the bottom. The torso rocks back and falls clawing at the sky like an inverted tortoise, while the legs shamble unthinkingly forward bumping into Durvak and then wandering away.

Smiler (such a good ape) follows orders.

Round 2! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
__ Smiler
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic

__ Imrizade Blakros readied
__ Undead things (most -1 hp, black -5 hp, blue -11 hp, red down)

Map updated.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 RTA Disrupt undead on the faded red one or if it is down the one right next to it
1d6 ⇒ 5


Imrizade acts!

A pair of white energy darts the same color as the zombies eyes fly from her hand striking Theodic before he can complete his disruptive incantation.

"Fool! My powers are beyond your ken!"

magic missiles: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Theodic needs to make a concentration check (DC 16) to complete his spell.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Quick correction the zombies in this chamber DO NOT have the usual DR 5/slashing that you find on your more typical zombies. Too fresh and soft, I guess.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Looking around at the target rich environment, Durvak frowns. "Me not liken dis place...OH! Rori have skill fer dis."

Stepping backward, cautiously, he turns his head to display the blue fist on his cheek. "Rori, ya kin drop me foes peas?" A burst of white light explodes from the dwarves face.

Mechanics:

5ft step back, channel last channel to harm undead

Channel Positive to Harm Undead: 2d6 ⇒ (5, 5) = 10
Will DC 12 for half

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar gets out his club as he moves up near to Durvak.

If this zombie is still up and fighting.:
He swings the club aiming for the dead thing's head.

club attack: 1d20 + 6 ⇒ (15) + 6 = 21

club damage: 1d6 + 4 ⇒ (3) + 4 = 7


If that one is already down he'll move up to engage the next one instead.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Red's down/prone/KO'd, so I moved Volar up next to black. Also, black might not be there pending Theodic's concentration check, and its own will save. If so we'll apply your attack to orange.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Does Combat Casting come into effect in this situation? This would be the first time I have used the feat in Pathfinder

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 3 + 2 + 4 ⇒ (20) + 3 + 2 + 4 = 29

3 for caster level 2 for the CHA mod and 4 for the combat casting if it is applied.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Theodic wrote:
Does Combat Casting come into effect in this situation? This would be the first time I have used the feat in Pathfinder
Not that it matters with that roll, but no.
Combat Casting wrote:
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Theodic's ray strikes the zombie and a moment later Rori's power strikes it and the other zombies like a wall dropping some of them stone dead.

black will DC 12: 1d20 + 3 ⇒ (2) + 3 = 5 Goes down
orange will DC 12: 1d20 + 3 ⇒ (20) + 3 = 23
green will DC 12: 1d20 + 3 ⇒ (18) + 3 = 21
blue will DC 12: 1d20 + 3 ⇒ (11) + 3 = 14 Goes down

Volar strikes another of the staggered zombies seemingly breaking whatever it was that was holding it up.

Imrizade Strides forward trailing her fleshy tethers, and flourishing a strange rod. She points it into the midst of the battle and gives a command.

Scintillating multi-hued starlight pours from the tip burning into the nearest party members minds.

Durvak, Volar, Smiler Will save v magic mind-affecting patterns (DC 12).

Round 2! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
__ Smiler
__ Monterey
__ Durvak -10 hp
__ Volar
__ Theodic -6 hp
__ Imrizade Blakros
__ Undead things
(green -6 hp, orange down, blue down, black down, red down)

Map updated.


"Heheheh."

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"C'MON YA GHASTLY GREEN GHOUL!" Banon yells at the remaining horror.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Will DC 12: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

LOL, I waste a 20 on that


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

will save, DC12: 1d20 + 2 ⇒ (16) + 2 = 18

"Oook!" says Smiler. HE seems to find the flashy lights pretty but isn't distracted by them.


Volar will save: 1d20 + 5 ⇒ (17) + 5 = 22

The spell fizzles against the group's communal willpower.

"Impressive...." Imrizade hisses.

Banon wrote:
"C'MON YA GHASTLY GREEN GHOUL!" Banon yells at the remaining horror.

Not wishing to disappoint the creature lunges at Banon.

Green slam v Banon: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Green slam v Banon: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d6 + 4 ⇒ (4) + 4 = 8
THREAT!
Confirm?: 1d20 + 4 ⇒ (11) + 4 = 15 additional damage: 1d6 + 4 ⇒ (4) + 4 = 8

It takes a protective step back toward Imrizade after hammering upon Bannon.

Imrizade drapes her arms seductively around it, and runs a finger down the side of its helm. It doesn't notice.

"You will make for truly impressive slaves, much better than the last batch." she teases in that horribly bifurcated, otherworldly voice. Or is it voices?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 3! (Boss Battle Theme ♬)
The Bold May Act!
_________________
__ Bannon
-14 hp
__ Smiler
__ Monterey
__ Durvak
-10 hp
__ Volar
__ Theodic
-6 hp
__ Imrizade Blakros
__ Undead thing (green -6 hp, orange down, blue down, black down, red down)

Map updated.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

"RAAAH! Better to skull bash Imrizade than smash." His statement seems to make sense to himself.

Monterey continues to rage.

Move Action
With that, he heads behind Imrizade. PROVOKES FROM IMRIZADE.

Standard Action
True to his word, he tries to bash her with the hilt of his greatsword.
Greatsword Attack (Power Attack, Rage, Nonlethal): 1d20 + 8 - 1 + 2 - 4 ⇒ (17) + 8 - 1 + 2 - 4 = 22
Greatsword Damage (Power Attack, Rage): 1d10 + 5 + 3 + 3 ⇒ (6) + 5 + 3 + 3 = 17 - Nonlethal

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Banon shakes his head to clear the pain, before touching his nose to find blood on his fingers. "A'right, that was a good one." he admits. "But the monkey is gonna mess you up for it." he grins, moving to circle around to the necromancer. Seeing Monterey moving in, he tries to distract her from his attack, slicing at the tendrils around her corporeal form.

Unimproved Sunder, Provoking: 1d20 + 7 ⇒ (10) + 7 = 17
Sunder Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

Smiler steps over one of the dead bodies toward the zombie that attacked Banon. He claws and bites at it to try to stop it from going for Banon again.

claw attack 1: 1d20 + 4 ⇒ (6) + 4 = 10
claw damage 1: 1d4 + 2 ⇒ (3) + 2 = 5

claw attack 2: 1d20 + 4 ⇒ (3) + 4 = 7
claw damage 2: 1d4 + 2 ⇒ (4) + 2 = 6

bite attack: 1d20 + 4 ⇒ (5) + 4 = 9
bite damage: 1d4 + 2 ⇒ (3) + 2 = 5

Well that was't very good.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

"Look lady you're just creeping everyone out now. Why don't you just untangle yourself from that gate thingamy and let's all go upstairs for some tea?"

Volar doesn't wait for a reply, he just swings his club at the nearest zombie.

club attack: 1d20 + 6 ⇒ (14) + 6 = 20
club damage: 1d6 + 4 ⇒ (3) + 4 = 7

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Shambling around to the far side of the woman, Durvak pats the stone between him and the woman. "Na-ow me lassy, wes 'ere ter take ya 'ome. Me tinks Vollies tea sounden 'ike gud idee-ya."

Mechanics:

Move 20ft, avoiding AoO. Turn square between me and enemy into a blast rune. Next creature to step there causes it to explode. Lasts 3rounds or until it explodes - whichever happens first. DC 26 to see it.

Cold Damage (if activated): 1d6 + 1 ⇒ (5) + 1 = 6

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