GM Choon |
The focused attacks at a single choke point down another shock trooper, but more pour out of the back room.
1d20 ⇒ 20
1d20 ⇒ 16
2d6 + 6 ⇒ (1, 6) + 6 = 13
One of the troopers charges out of the back room (provoking from both Mogrym and Trux) and smashes Victor over the head with is flail before the armored fighter can lift his shield in defense!
Victor takes 13 damage from a confirmed crit unless the AoO's bring him down. AC 16, HP 10
trux |
AOO: 1d20 + 2 ⇒ (9) + 2 = 11
damage AOO: 1d6 + 2 ⇒ (1) + 2 = 3
Next Flurry of Blows: 2d20 + 2 - 2 ⇒ (14, 5) + 2 - 2 = 19
damage if one hit: 1d6 + 2 ⇒ (5) + 2 = 7
Oh gods, they are everywhere. Behind his calm movements, the monk fears the enemies' numbers. Still, his training takes over, and he lashes out.
The Lost Voice |
Aniolas, Female Barbarian
AC 20 (touch 10, flatfooted 16), HP 16/17, CMD 14
Grimly trying to fell another target that presented itself in the doorway, Ainolas winced as Viktor went down, and kept up her firing advance. They could not let him remain in the room.
Step.
Load.
Fire.
This was going to turn ugly very quickly.
___________________________
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Crit? Check: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 ⇒ 5
GM Choon |
York downs another target, but they just keep coming!
2d20 ⇒ (14, 1) = 15
2d20 ⇒ (11, 14) = 25
Another two rush out of the room and Morgrym gives the first a nice stab to remember him by. That man's attack bounces off Victor's shield while the second man misses completely. You get the sence that they're using tactics that the Galbar army normally employs: attrition.
The Lost Voice |
Aniolas, Female Barbarian
AC 20 (touch 10, flatfooted 16), HP 16/17, CMD 14
At the current vantage point she occupied, Aniolas had to start putting bolts into those that were not engaged in combat, else she would hit one of her allies. So she sighted on those in the back.
Load, aim, fire.
________________________________
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
GM Choon |
Another goes down.
In general, you chew through men like a blender for a long time. They just keep coming! Soon blood slicks the ground underneath you and the air is starting to fog up in the early morning chill when two brutes wielding huge axes step up. You are all battered and tired, and here is the real challenge. They charge out of the hole and knock Trux and Victor back a few steps, clearing a way for two men in robes to step out of the hole and fling magic at you from behind their fellows. The bolts dart around the brute wall and slam into Trux and Morgrym.
Trux takes 1d4 ⇒ 3 force damage, Morgrym takes 1d4 ⇒ 2
I have fast forwarded this a bit because I realized, maybe too late, that it was a full blown grind fest, and those are no fun.
Party up!
Morgrym Black |
Morgrym sees the two large fellows go running through the door pushing Trux and Victor back, and will attempt an acrobatics role to roll past them and among the magic using enemies and behind them knowing that they must go down!
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
The Lost Voice |
Aniolas, Female Barbarian
AC 20 (touch 10, flatfooted 16), HP 16/17, CMD 14
This was the part Ainolas was concerned about. This was where timing mattered the most. Getting into the building to directly attack the casters was not going to happen. Neither could she close the gap, for that would leave Trux with no retreat. Viktor... She could only hope that he could last.
When two arrows from York sailed past her, she had to hold on to what she planned to do, wanting to prevent any action from the mage that they could not reach. "York, when I get the chance, I'm going to move forward, I want you to put an arrow into that mage that we can't reach in the back." He was going to have to occupy her position to (maybe) see them, and she did not want to risk something debilitating happening.
The crossbow was readied, and she watched the mage in the corner, waiting for them to start casting something. When they did, there was a crossbow bolt waiting for them.
_____________________________________________
Load weapon, Delay action.
If the mage in the corner that is not threatened starts casting something, Attack: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 ⇒ 4
Ordinem Mortem |
Sorry guys, lost the game on my page.
Thomas struggles to keep his footing, after taking several shots. He decides that it is probably wise not to continue with his current course of action and slide back down into the trench.
He moves back up, sliding back down in the trench, a pair of bolts sticking out of his shoulder as he leans back against the wall. For now he edges away from the fighting to try and recover his wits.
GM Choon |
The party gets lucky. Very lucky. York and Victor take one of the men down, and the second is wounded pretty badly. Morgrym tumbles into the midst of the wizards who immidiately cast spells at him.
2d20 ⇒ (19, 1) = 20
One succeeds in casting without providing an opening. The other... not so much. A bolt of force smacks him across the face.
Morgrym takes 1d4 ⇒ 4 then gets an AoO.
1d20 ⇒ 18
1d6 ⇒ 4
The remaining ax-brute twirls his weapons and manages to get a strike in around Victor's shield! The ax cuts deep and the wound starts to bleed freely.
Victor takes 7. Party up!
Morgrym Black |
his face burned with magic Morgrym cusses up a swarm that might make Viktor blush and attempts to stab the poor mage in places one might only image the last lines of the cursing coming out "may hungry sand fleas infest your loin cloth!"
attack: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d4 ⇒ 1
The Lost Voice |
Aniolas, Female Barbarian
AC 20 (touch 10, flatfooted 16), HP 16/17, CMD 14
The two mages were exposed to the others, but the major threat was to the others, still. With Mogrym threatening the mages, Aniolas sighted on the axe wielding individual, and tried to aim carefully.
_________________________
Attack(no PBS): 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14, Damage: 1d8 ⇒ 1
trux |
"I thought command frowned upon looting?"
He seems less shaky now. "To the fires with them, though. I'll see if I can link up with our right flank."
He heads over to the next bunker stealthily, ready to answer the challenge code.
stealth: 1d20 + 8 ⇒ (13) + 8 = 21
He glides through the trench.
Nearly Nameless |
Viktor rubs Trux's back. "It's alright lad. Fighting's over, now's the time to let it out." He looks around at the bodies. "It's frowned upon, but dying and losing your post is frowned upon more. No need to be disrespectful, but take what's useful."
The Lost Voice |
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Aniolas, Female Barbarian
AC 20 (touch 10, flatfooted 16), HP 16/17, CMD 14
Heaving a sigh of relief, Aniolas moved into the bunker to start policing the bodies, stripping anything possibly of use from them, and moving to the next. "These will be disgusting soon. Where should we toss them?" There was a grimace of disgust on her face, but these people had saved her life. She was in with them until they escaped.
GM Choon |
Trux - you are properly challenged and you successfully link up with your right flank. If possible, these men look worse than youall. They are wounded to a man, tired, dirty, and have a haunted look to them. F-fresh faces! Hi... I'm Alfred. Says a skinny man to whom the rest seem to defer.
trux |
"Good. Trux. Glad to see you're still here. We were concerned that there might be more enemies within your post. The way to the left flank is blocked, but we've sorted out your neighbors for you. Alfred, I need you to spare a few men to help us remove the blockage. We're cut off otherwise."
diplo: 1d20 + 0 ⇒ (8) + 0 = 8
Nearly Nameless |
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Viktor, sporting his own various wounds, gives the man a hearty handshake. "Well met Alfred. I see you've fought even harder than us, your nation would be proud. I can see to patching up your men. We need some attention as well."
Somebody here has a higher heal check than me, right? I add 4.