
Sparel Radtymah |

This is Tiny Coffee Golem.
I have this character from another game that fizzled. If you like the concept i'll adjust to your game.
He's a classic Mystic Theurge, but I've got personality etc.
The DM allowed me to use my wizard caster level to qualify for wizard discoveries. If you don't I'll happily adjust accordingly. Also, I think I've got a 3.5 spell or two. Servant horde is the only thing that comes to mind so I'll have to double check. Basically it's a 3rd level spell that summons 2d6+CL (max 15) unseen servants.
What is the highest level Pathfinder game you have played in?
30-ish, but that was 3.5
What did you like about that game?
I like epic level play. The options are fantastic, plus when you're a caster it's even more fun. For me anyway, I'm a big fan of magic and I rarely get to play with high level magic.
What did you not like about it?
I had a really talented DM, so I really don't have anything negative to say about it. Everyone had a good time.
Does your character have immediate family?
A wife and kids.
Is your character a noble?
Yes. Both in the royalty sense and as a personality trait. This character is a demon hunter who fights with a group. I refer to him as the multitool. Basically he's a group problem solver.
What are you able to bring to the game?
17+ years of experience, a thorough understanding of the magic system, plus I tend to keep the games moving. I presently have a lot of free time to post at work.
How old is your character? If very young or old, why did you select that age?
100-ish if memory serves. I kept him young because i don't really want to deal with age modifiers. Some might, but I prefer to avoid that kind of cheese.
What do you think is the most unbalancing aspect of your character concept for group play?
Dual magic. If I'm not careful I may risk overshadowing the others. Thats why I make it a point to not jump to solve every problem if I think another character will be able to. Everyone needs to feel valued.
Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)
Immortality, defender of the realms, "Sorcerer supreme" That sort of thing.
Have you read the entire post?
Yes.

Harakani |

Haserton “Haze” Loslimor's amazingly spoiler filled background
Seriously, don't read this if you haven't played Carrion Crown
Old Rogeif Loslimor died thirty years ago, and his daughter and only heir Mishea Loslimor sold the place within a month. She pursued her occult interests, travelling to Osirion, Nex, Whitethrone and even Geb. She became engaged to an older Jadwiga, Alf, in Whitethrone, bore a child Hazerton in 4687, and in 4693 returned to her ancestral home to die.
She didn’t realise she was returning to die, of course. The entire family would have died if not for the intercession of Professor Lorrimor. The professor ensured the family settled down, and visited periodically to talk with Alf about the White Witches of Irrisien. On occasion he would bring his daughter Kendra, 4 years older than Haze, with him.
One such visit occurred the day after Alf died. Lorrimor arrived in town with an exhausted horse, packed up Haze and the servants and moved them all to Leipstadt.
Haze attended Leipstadt university. There, just as he was about to graduate, he was brutally beaten to death by the Seasage effigy.
There was just enough money left in the family coffers to have him raised. But he came back different. Angrier. With a strange guide that only he could hear, and a connection to some source of great power.
A letter to Lorrimoor about the murder bought a strange warning that suggested the professor knew something. Haze intended to confront Lorrimoor about this and the family secrets he was sure were being kept from him, but lost the opportunity when Lorimoor was killed.
He and a group of other friends of the professor were called to Ravengro for the reading of the will and agreed to carry out Lorrimoor’s last wishes and avenge his death.
This started a long path of vengeance for Haze. He helped put down the restless dead of Ravengro, but Kendra died in the process.
He returned to Leipstadt only to discover the effigy had been stolen. He investigated, discovering how bad the justice of Ustalav really was, and links from Lorrimoor’s killers to the effigy’s thieves. He pursued their trail to Schloss Caromarc, saving Count Caromarc and earning his gratitude, but discovering his quarry had fled.
He pursued them through the werewolf-prowled forests of the shudderwood and lost Ilsa, the first of his companions from Ravengro. It was here that he really realised how powerful his magic was growing when he became frustrated that death itself was still a barrier for him. He was unsure how he had progressed so far from a university student without realising it.
In the village of Illmarsh live strange people and stranger things. Things that knew Haze, treated him with a respect he wasn’t sure he wanted. Things that seemed surprised he would be trying to stop them.
Forced into an alliance with the un-dead, Haze learned that the real monsters were far more like him than he was comfortable with.
Drawn into a relationship with Hetna, Haze almost abandoned his path. The death of another ally at Hetna’s sister’s hands brought him back to his path.
This ally, Rogar, did not stay dead, for death was no barrier to Haserton Loslimor anymore.
Vengeance so close the group pushed through towards Gallowspire, dealing a significant blow to the Whispering Way. Over and over they fought the dead, and when a companion Daviriel announced “That which is dead should stay dead” Haze and Rogar looked at each other.
Daviriel held to his convictions though. When he and Rogar died atop Gallowspire, Daviriel declined to return from the afterlife.
After these events Haze returned along his path. He raised Rogar, he raised Ilsa, he raised Kendra and finally he raised Lorrimoor himself. He returned home and raised his mother Mishea and father Alf. He expected everything to be perfect.
The chase had taken months, but Haze was almost unrecognisably more powerful.
The seven years apart had changed Mishea and Alf. They certainly didn’t know how to react to a child well into his majority and with the sort of power Haze had.
The family secrets were revealed, and Haze and his companions headed off to the frozen north. There they fought Krimhilde and the dragon Rimetooth, again and again. Krimhilde’s phylactery bought her back, and she in turn raised Rimetooth. This cycle happened three times before Haze worked out where the phylactery was and Rogar destroyed it and Krimhilde with an adamantium hammer.
His family name restored Haze returned home, only to be inundated with requests to raise the dead.
He ended up returning with Rogar to Rogar’s ancestral home, now inhabited by Orcs and Drow. They cleaned it out, and Alf spent two years helping Rogar to set up a kingdom.
It was... easy. Too easy. His power continued to grow. He experimented, trying to learn how to control it and, importantly, where it came from. One day one of his experiments got free and nothing could stop it until Rogar and Haze killed it. Thirty dead, Seventy wounded. It took only a month to recover.
Haze realised that he was becoming too powerful to stay around 'mortals'. They died so easily.

Tiny Coffee Golem |

This is Tiny Coffee Golem.
I have this character from another game that fizzled. If you like the concept i'll adjust to your game.
He's a classic Mystic Theurge, but I've got personality etc.
The DM allowed me to use my wizard caster level to qualify for wizard discoveries. If you don't I'll happily adjust accordingly. Also, I think I've got a 3.5 spell or two. Servant horde is the only thing that comes to mind so I'll have to double check. Basically it's a 3rd level spell that summons 2d6+CL (max 15) unseen servants.
** spoiler omitted **...
I'm interested in the game, but I didn't read the "gunslinger" section at first because it wasn't relevant to my concept.
I understand why you're asking for details and such, but your method is kind of douchy. Consider my application withdrawn. I don't want to play if the DM is going to nit-pick everything to death.
Best of luck. Good gaming.

Tiny Coffee Golem |

Sparel Radtymah wrote:** spoiler omitted **This is Tiny Coffee Golem.
I have this character from another game that fizzled. If you like the concept i'll adjust to your game.
He's a classic Mystic Theurge, but I've got personality etc.
The DM allowed me to use my wizard caster level to qualify for wizard discoveries. If you don't I'll happily adjust accordingly. Also, I think I've got a 3.5 spell or two. Servant horde is the only thing that comes to mind so I'll have to double check. Basically it's a 3rd level spell that summons 2d6+CL (max 15) unseen servants.
** spoiler omitted **...

DM Fnord |
@Ricky Bobby Templates are ok within reason. I would expect an explanation of how your character has those templates as well as the impact they have had in his/her life. Stacking several half templates would be unwise. I didn't miss the post as much as I was taking my time to type up a response and didn't refresh the topic list.
@Calixymenthillian Probably just once per day. More often if the situation warrants and the involved players are able to keep up, but I don't plan on more than one as a minimum.
@Krinn I will allow the Dimensional feats to work with any class ability that functions as dimension door. This would include the shadowdancer jump and conjuration(teleportation) school.
@Sparel Radtymah After reviewing the various factors, I would have to state that an arch-type would ned to be earned via actual class levels, and the mystic theurge only provides an effective increase for the purpose of spells only, and other class abilities are specifically not increased. And you didn't read the entire post... :)
@Tiny Coffee Golem Thank you for looking, the best to your future endeavors.

Tiny Coffee Golem |

@Sparel Radtymah After reviewing the various factors, I would have to state that an arch-type would ned to be earned via actual class levels, and the mystic theurge only provides an effective increase for the purpose of spells only, and other class abilities are specifically not increased. And you didn't read the entire post... :)
I thought I did, but as it turns out I missed a few details. I'm going to stick with the "high on dayquil" excuse.

DeathBecomesus |
DM fnord:
I have a question for you
Will you permit a lurker (me!) to follow along with your epic game.
I do not have the experience with Pathfinder to play, but would very much enjoy following along this game as a lurker.
Do you plan to play this game as Play by post? Or as a "live" online group/chat group? I would be interested in either.
Let me know
Thanks

GM Spugly Fuglet |

I would like to offer up a 20th level PC who did not get into another game just, I will rebiuld her to fit your pc outline and change race to Half/elf. Could I ask can a player take 1 level hit advanced?
What is the highest level Pathfinder game you have played in?
21 Epic 2 years ago, 2 PnP nights, bit hardcore, war of gods thing
What did you like about that game?
Just getting to use and fight thing 99% of games never tuch
I mean 9th level spells are only seen most times by god like MPCs
just very cool to get to do it.
What did you not like about it?
Of couse this means the bad guys have to be that much better.
We came very close to a TPC becouse not one of our party could
stop hit or harm one bad guy who was eating citys. In the end we just ran away and got an MPC to fight it.
Does your character have immediate family?
I would say she has followers and a house hold to look after.
Is your character a noble?
yes in a way, she has a rack but as she works fighting for goodness shes not you sit back and look nice Noble.
What are you able to bring to the game?
I have been told I have a very good imagination, have a look at my PCs. I really do think about what I biuld and make, I like to use biuld rule to make my PC into what image I have, Im not so keen on the Crunch - Fluff world view of Pathfinder PCs smacks of wargmes. In game I like to get part of the group and get doing thing, I like most of all to find a clever way out then hack and slash my way throw.
How old is your character? If very young or old, why did you select that age?
shes old'ish 107
What do you think is the most unbalancing aspect of your character concept for group play?
She fast, I mean really fast, I worked out with over thing on she can fly at 1000mhp, Sonic booms and all.
Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)
Plans walker, has to be, the whole idea of her is freedom so that would make her just right
Have you read the entire post?
I think I did.\
color = electric Blue (if that helps)

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Level 13
I enjoyed using abilities in fashions that I hadn't been able to before.
Since it wasn't a "campaign" style game, there was very little roleplaying.
No.
No.
I'll bring a decent face to the party, as well as some blasting capability and a bit of utility casting.
27 years old.
This character can nuke single targets rather forcefully.
I see the character moving forward to finish Ninja, as he'll only be Ninja 6 at 20.
Presence. Favorite color is red.
Concept:
Halfling Ninja6/Sorc4/Arcane Trickster10
Sorc Bloodline: Shadow
Born into a family devoted to a Thieve's Guild, Cruven Tallcrippler filled the role he was given well, his family's sorcerous blood lending itself weel to his training as well as his missions. Over time, he began to resent the guild, seeing the corruption for what it was as it sucked their city dry of wealth, reducing all around to mere peasants as the guildsmen lined their pockets with gold. Over time, he began stealthily removing officers from higher and higher on the totem pole, using the training they had supplied him with to thwart them at the root. In one final swoop, with backing from the local authorities, he took care of the crime lord who sat on top, and over time, saw to it that the local economy stabilized.
Cruven is a fairly standard halfling, his looks pleasant, but not outstanding. He often wears simple clothing, hiding the excellent look of his gear with a hat of disguise, worn as a simple cloth hat.
DC 5: Cruven Tallcrippler is a legend among halflings, and not many believe he exists, as he is said to keep to himself.
DC 10: Cruven Tallcrippler not only uses superior stealth to confuse his foes, but seems to use magic as well.
DC 15: Cruven bends shadows around him to disappear, nearly impossible to find if he does not wish it.
DC 20: Cruven favors shurikens, although his use of the weapons are often limited to spells, as he never quite had the knack for throwing that many of his people have.
I don't have a build at the moment, but if selected, I could come up with one fairly quickly.