
DM Dustin M |

I am looking to start an pbp D&D adventure ran on here. It is the Temple of Elemental Evil from 1e that I will adapt and run as 5e. I am only looking for 4-6 people, more than likely tending towards the lower end. I would like at least 1 post per day, but will work out more of those details once we get the group together. I wont be using a grid for combat and it will be more rp focused throughout. If you are interested submit a character built based on the 5e phb. I want some type of background and why you came to the village of Hommlet. Ability scores will be based on 15,14,13,12,10,8 scores. All races are acceptable, but I will want a little more flushed out backstory for the less common races. Money/equipment will be based on what is given by the background/class, so no roles for additional money. I look forward to hearing back. Let me know if you have any questions.
Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. You are poorly mounted, badly equipped, and have no large sums of cash. In fact, all you have is what you wear and what you ride, plus the few coins that are hidden in purses and pockets. What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe.
The small community at the crossroads is a completely unknown quantity. What is there? Who will be encountered?
Where should you go? These are your first explorations and encounters, so chance may dictate as much as intelligence. Will outsidersbe shunned? Are the reports true — is the whole community engaged in evil practices? Are the folk here bumpkins, easily duped? Does a curse lay upon those who dare to venture into the lands which were once the Temple's? All of these questions will soon be answered.
The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thinplumes of blue smoke rising from them. A road angles west into the hill country, and to either side of the road ahead are barns and buildings — Hommlet at last!
The adventure begins...

RyckyRych |

Hmm, been playing Encounters but always wanted to see how 5e would play out in PbP (I play PFS via PbP exclusiveyly nowadays. I'm thinking of trying a multi-class human, starting as a rogue and working into fighter, then cleric and finally wizard. Not sure how it will work in 5e but we can find out.

![]() |

Nadarr wanted to run as fast as he could, but knew that if he did so he would tire too quickly and the orcs that were chasing him would take him as an easy kill. So instead he set a somewhat slower pace that he knew he could hold for a long period of time. Granted that the orcs were closing slightly, but they were wearing themselves out by doing so. Then Nadarr noticed a familiar trail marking. Not too much longer now anyway.
Nadarr Myastan, now the last of his sept of clan Myastan, had returned to his small sept hold only a short while ago after checking his trap line. The sept had just recently split off from a larger sept in order to establish a new settlement in a remote area where they could hopefully live their lives in relative peace and not have to worry too much about the prejudices humanoid races in general had when it came to dragonborn. Alas that a nearby tribe of orcs obviously had a different idea.
So it was that Nadarr had found his village reduced to ash and the orcs dancing (and doing much that was worse) in celebration. He was spotted as he had moved away from what had been his home and three orc warriors were chasing him. Nadarr had dropped his haul from the trap line in order to be able to run at a decent pace and did his best to get away.
The orcs were closer now, but Nadarr was almost where he needed to be. He reviewed his options. He could only cast one first level spell, and decided that he better go for offensive punch. As the orcs closed to within 90 feet of him he cast hex on one of them. That made the orc much more vulnerable to Nadarr's attacks as well as making him less dextrous. Nadarr ran some more after casting the spell, the orcs had closed quite a bit, but Nadarr was now where he needed to be.
Nadarr halted, turned around, and shot the orc he had cast the spell on with his crossbow. That orc had been wounded in the fight that had happened at the village and the combination of the crossbow bolt with the increased damage from the hex killed him. As the remaining two orcs closed to get within melee range Nadarr transferred the hex to another one of them.
The orcs were within 20 feet of Nadarr when he took a deep breath and used the weapon that his copper dragon ancestry had given him. He breathed out a line of acid that struck the orc he had hexed and killed him rather messily. The remaining orc raised his greataxe, screamed and moved to close on Nadarr and cleave him in two. When that orc got to within 10 feet of Nadarr the orc's foot came down in a small pile of brush. There was a metallic clang and the trap that Nadarr had reset earlier that morning closed on the orc's foot. The chain attached to the trap had been anchored to a nearby tree, and the orc was halted, just out of axe range to Nadarr. Nadarr transferred the hex to the remaining orc, and tore him to shreds with a couple of eldritch blasts.
Nadarr retrieved his trap and considered his options. He could not hope to take out an entire tribe of orcs by himself. At least not yet. So it was that Nadarr headed off in the direction of what could loosely perhaps be called civilization. At least to the extent that the village of Hommlet was civilized.
So, work in progress. Dragonborn Warlock, copper dragon ancestry, pact with a Great Old One, Outlander background. Stats: STR 10, DEX 14, CON 13, INT 12, WIS 10, CHA 16. I'll have the alias with all the pertinent details up in a day or two.

Garnult Tarnhammer |

I am not intimately familiar with Greyhawk or its deities, so I did some googling.
Could Garnult follow this god?

![]() |

I'll be changing his picture to match half-elf, but for right now I'll have a couple of questions and comments.
1. Do you allow trinkets? One only right?
2. Haven't worked out the whole backstory, but he is a CG criminal. Almost like a robinhood criminal, but not quite the same.
3. I'm wanting to go Druid Sorcerer, since I already have magic powers, you want me to work out how I went from Divine to Arcana? I am trained in Arcana for it to make sense of it in the first place.