Kobold Scalecaster

Nadarr Myastan's page

15 posts. Alias of Cutlass.


Full Name

Nadarr Myastan

Race

Male Dragonborn - Copper dragon ancestry

Classes/Levels

Warlock/1

Gender

AC 13 | HP 2/9 | Init +2 | P Perc 10 | P Ins 10 | S 0 | D +2 | Cn +1 | I +1 | W +2 | Ch +5

Size

Medium

Age

20

Alignment

Chaotic Good

Deity

Bahamut

Location

Village of Hommlet

Languages

Common, Draconic, Orc

Strength 10
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About Nadarr Myastan

Gender Line

AC: HP: / INIT: Pass Percept: Pass Insight: Saves: S D Cn I W Ch

Combat Stats:

HP: 2/9, Init: + 2, Perception: +0
Speed: 30 ft 6(squares), Passive Perception: 10
Inspiration: 0, Proficiency Bonus: +2

Offense:

Melee Weapon_____To hit_____Damage_____Notes
Dagger___________+4_________1d4+2______Piercing, finesse, light
Handaxe__________+2_________1d6________Slashing, light
1/4 staff (1H)___+2_________1d6________Bludgeoning
1/4 staff (2H)___+2_________1d8________Bludgeoning
Fist_____________+2_________1__________Bludgeoning

Ranged Weapon_____To hit______Damage______Notes
Lt Crossbow__________+4__________1d8+2_______Ammo (80/320), loading, 2H
Handaxe______________+4__________1d6+2_______20/60 Slashing
Dagger_______________+4__________1d4+2_______20/60 Piercing

AC: 13:

Armor: Leather Armor - AC 11
Shield
Dex: +2
Other

Saves:

* = Proficiency
STR 0
DEX +2
CON +1
INT +1
WIS* +2
CHA* +5

Skills:

* = Proficiency

Acrobatics (DEX) +2
Animal Handling (WIS) 0
Arcana (INT) +1
Athletics (STR)* +2
Deception (CHA) +3
History (INT) +1
Insight (WIS) 0
Intimidation (CHA)* +5
Investigation (INT) +1
Medicine (WIS) 0
Nature (INT)* +3
Perception (WIS) 0
Performance (CHA) +3
Persuasion (CHA) +3
Religion (INT) +1
Sleight of Hand (DEX) +2
Stealth (DEX) +2
Survival (WIS)* +2

Languages: Common, Draconic, Orc

Tool Proficiencies:

Musical Instrument - Flute

Gear:

Carrying capacity - 150 pounds

On person

Traveler’s clothes____________4 lbs
Light crossbow________________5 lbs
20 bolts______________________1.5 lbs
Crystal arcane focus__________1 lbs
Leather armor________________10 lbs
Handaxe_______________________2 lbs
2 daggers_____________________2 lbs
Quarterstaff__________________4 lbs
Belt pouch____________________1 lb
9 gp, 5 sp____________________0.3 lbs

30.8 lbs

Backpack and contents

Backpack______________________5 lbs
Crowbar_______________________5 lbs
Hammer________________________3 lbs
10 pitons_____________________2.5 lbs
10 torches___________________10 lbs
Tinderbox_____________________1 lb
10 days of rations___________20 lbs
Waterskin_____________________5 lbs
50 ft of hempen rope_________10 lbs
Hunting trap_________________25 lbs
Trophy (owl bear claw)________-
Bottle, glass*________________2 lbs

88.5 lbs

Total weight carried 30.8 + 88.5 = 119.3 lbs

*An empty wine bottle bearing a pretty label that says: “The Wizard of Wines Winery, Red Dragon Crush, 331422-W”

Personality Traits:

Trait: I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owl bear.

Ideals: Life is like the seasons, in constant change, and we must change with it.

Bonds: I will bring terrible wrath down on the evildoers who destroyed my homeland.

Flaws: I am slow to trust members of other races, tribes and societies.

Factions

Racial Traits:

Ability Score Increase: Your Strength score increases by 2, and your Charisma score increases by 1.

Age: Dragonborn reach adulthood by 15. They live to be around 80.

Size: Dragonborn are medium size.

Speed: Base walking speed is 30 feet.

Draconic Ancestry: Copper

Breath Weapon: 5 x 30 ft line of acid (DEX save). The DC for the saving throw is 8 + your Constitution Modifier + your proficiency bonus (or DC 11). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or a long rest.

Damage Resistance: Acid

Languages: Common, Draconic

Outlander Background:

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Musical Instrument - Flute
Languages: Orc

Equipment:

a staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, a belt pouch containing 10 gp.

Feature: Wanderer
Has an excellent memory for maps and geography and can always recall the general layout of terrain, settlements and other features around you. In addition can find food and fresh water for yourself and up to 5 other people each day, provided that the land offers berries, small game, water and so forth.

Warlock Class Features:

Hit Dice: d8
Armor: Light Armor Proficiency
Weapons: Simple Weapons Proficiency
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Intimidation, Nature

Equipment:

a light crossbow and 20 bolts, an arcane focus (crystal), a dungeoneer's pack, leather armor, handaxe, two daggers

Awakened Mind: You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language for the creature to understand your telepathic utterances, but the creature must be able to understand at least one language.

Spells:

Spellcasting Ability: Charisma
Spell Save DC: 13
Spell attack modifier: +5

Spell slots available: 1 first level slot

Cantrips: Eldritch Blast, Prestidigitation

1st: Armor of Agathys, Hex

2nd

3rd

Physical Appearance:

Nadarr stands 6 ft 1 in tall and weighs in at 210 pounds. His bright copper colored scales and general facial features are in keeping with what one would expect of his copper dragon ancestry.

Backstory:

Nadarr wanted to run as fast as he could, but knew that if he did so he would tire too quickly and the orcs that were chasing him would take him as an easy kill. So instead he set a somewhat slower pace that he knew he could hold for a long period of time. Granted that the orcs were closing slightly, but they were wearing themselves out by doing so. Then Nadarr noticed a familiar trail marking. Not too much longer now anyway.

Nadarr Myastan, now the last of his sept of clan Myastan, had returned to his small sept hold only a short while ago after checking his trap line. The sept had just recently split off from a larger sept in order to establish a new settlement in a remote area where they could hopefully live their lives in relative peace and not have to worry too much about the prejudices humanoid races in general had when it came to dragonborn. Alas that a nearby tribe of orcs obviously had a different idea.

So it was that Nadarr had found his village reduced to ash and the orcs dancing (and doing much that was worse) in celebration. He was spotted as he had moved away from what had been his home and three orc warriors were chasing him. Nadarr had dropped his haul from the trap line in order to be able to run at a decent pace and did his best to get away.

The orcs were closer now, but Nadarr was almost where he needed to be. He reviewed his options. He could only cast one first level spell, and decided that he better go for offensive punch. As the orcs closed to within 90 feet of him he cast hex on one of them. That made the orc much more vulnerable to Nadarr's attacks as well as making him less dextrous. Nadarr ran some more after casting the spell, the orcs had closed quite a bit, but Nadarr was now where he needed to be.

Nadarr halted, turned around, and shot the orc he had cast the spell on with his crossbow. That orc had been wounded in the fight that had happened at the village and the combination of the crossbow bolt with the increased damage from the hex killed him. As the remaining two orcs closed to get within melee range Nadarr transferred the hex to another one of them.

The orcs were within 20 feet of Nadarr when he took a deep breath and used the weapon that his copper dragon ancestry had given him. He breathed out a line of acid that struck the orc he had hexed and killed him rather messily. The remaining orc raised his greataxe, screamed and moved to close on Nadarr and cleave him in two. When that orc got to within 10 feet of Nadarr the orc's foot came down in a small pile of brush. There was a metallic clang and the trap that Nadarr had reset earlier that morning closed on the orc's foot. The chain attached to the trap had been anchored to a nearby tree, and the orc was halted, just out of axe range to Nadarr. Nadarr transferred the hex to the remaining orc, and tore him to shreds with a couple of eldritch blasts.

Nadarr retrieved his trap and considered his options. He could not hope to take out an entire tribe of orcs by himself. At least not yet. So it was that Nadarr headed off in the direction of what could loosely perhaps be called civilization. At least to the extent that the village of Hommlet was civilized.