
Xelaaredn |
- Valdis, caligni unchained rogue 2 (Xelaaredn)
- Darkshade, half-elf sorcerer 2 (Anderlorn)
- Strygg, strix unchained ninja 2 (alexgndl)
- Ai Kusuo, human witch [gravewalker] 2 (Ai kusuo)
- Ashling, human magus [kensai] 2 (Ammon)
- Jace H'Gar, human swashbuckler [inspired blade] 1? (Barebates)
- Ellian, kitsune unchained rogue [poisoner/bandit] 2 (Arrathion)
- Sutōn Fumetsu, human unchained monk 2 (Bane88)
- Doxania Harsyug, changeling inquisitor [infiltrator/sanctified slayer] 2 (Junelee)
If I missed anyone, sorry. I saw a few expressing interest but didn't see a sheet with it so...

Xelaaredn |
Unfinished/Unsubmitted as far as I can tell
- Æroden - ?
- Serratia - catfolk stalker ?
- Me'mori - ninja ?
- TheWaskally - unchained summoner or mesmerist ?
- Juliet Morris - investigator ?
- Movin - paper mage?
- Browman - cleric or warpriest (I think) ?
- Gilthanis - human monk [monk of the seven forms] ?
- Cuàn - kineticist ?
Again, if I missed anyone, sorry

Browman |

Xelaaredn wrote:What exactly are you trying to work out if I may ask?Ah, never mind, went back and saw the whole cleric/ninja multiclass idea... Good luck with that.
Not just do I multi-class ninja. But balancing being able to do melee, have enough skills and still be able to cast buffs. 2+ int skills is painful when trying to make a ninja clan character. One of my domains gives me bluff and disguise as class skills which helps and I can get up to 5 skill points a level which should be enough.
The minuses from being a kid really hurt, so one of me feats is gone to mitigate that. My other is probably going to stealth synergy if others are taking it, otherwise the bonus to bluff and deceive.

Xelaaredn |
Ah, I can see how that would be challenging. Maybe not try to spread so thin though?
I'm all for Stealth Synergy if you wanted to take it, as I've said before. Otherwise I plan on taking Alertness or something like that.
Warpriest is likely the better option if trying to balance so many things. That increased damage die as you level is going to be helpful.

The Indescribable |

I see two possibilities for a paradigm shift. One, focus on ways to make a variant multiclass cleric work instead of trying to make a cleric sneaky, (that seems to be what you're doing from what I've seen) Two, look for a 3pp class that can perform some of the same functions. Assassins of Porphyra has assassins which learn special secrets. One of these secret styles is Divine. I'll find my copy and check it out see if it might work for what you want.
The Divine assassin gains spells from the inquisitor spell list so check that, if you VMC with cleric it seems like a semi solid build.
No no. It has reduced spell casting and you didn't want to sacrifice your spell casting ability.
Oooh, time to cheat. You wanna be a cleric, don't want to give up your spell casting, the problem is how mad the character is. Take Brew potion when you can. Let ability buffing potions make up for your lowered skills.

Movin |
One of the cleric archetypes from ultimate intrigue trades a domain and some armor proficiency in exchange for 6+int skill ranks per level. The Cardinal.
That would cover you on skills at least.
Take the dex route and use weapon finesse, eventually purchase an "Agile" quality weapon to alleviate your less than stellar damage.
Though if the GM feels like being nice you could also consider the "Guided" quality to get a weapon that hits and deals damage based off your wisdom.
As we are in a homebrew setting a reflavoring of the warpriest Mantis Zealot archetype could work.

Browman |

One of the cleric archetypes from ultimate intrigue trades a domain and some armor proficiency in exchange for 6+int skill ranks per level. The Cardinal.
That would cover you on skills at least.
Take the dex route and use weapon finesse, eventually purchase an "Agile" quality weapon to alleviate your less than stellar damage.
Though if the GM feels like being nice you could also consider the "Guided" quality to get a weapon that hits and deals damage based off your wisdom.As we are in a homebrew setting a reflavoring of the warpriest Mantis Zealot archetype could work.
Cardinal is a good call. That would solve a good number of issues.

Movin |
So i just looked at that archetype and realized why I disagreed with it. Your BAB drops to the wizard level 1/2 ontop of losing a domain and medium armor proficiency. Also lose spont cast of cures.
In exchange you get 4 class skills (intimidate, bluff, K:Geography, K:Local) and 6+int skills.
I always forget how badly Paizo seems to overcost skill ranks.
The Herald Caller archetype gets a bunch of nice stuff for summoning monsters but more importantly it gets skill points kicked up to 4+int.
So that might also be something to consider.

Browman |

So i just looked at that archetype and realized why I disagreed with it. Your BAB drops to the wizard level 1/2 ontop of losing a domain and medium armor proficiency. Also lose spont cast of cures.
In exchange you get 4 class skills (intimidate, bluff, K:Geography, K:Local) and 6+int skills.
I always forget how badly Paizo seems to overcost skill ranks.The Herald Caller archetype gets a bunch of nice stuff for summoning monsters but more importantly it gets skill points kicked up to 4+int.
So that might also be something to consider.
That makes it way less appealing.

Othan |

this is browman's cleric.
Othan is one of the older children that is still in training. He is a cleric of Calistria the god of trickery. Still able to hide like the other children he can also heal those who get injured while on a mission and use his spells to provide specialized assistance to the others.

Deneb of the Word |

Welp this is the character. I need to rehash the backstory as my first thought had been the spirit binder wizard archetype so their dead master could live on as a familiar.
But then I'd be playing the familiar more than I would the character as former precedents would likely stand.
The short of the story would be an orphan kid that was picked by the "Q" archetype of the ninja village. That guy who makes the tools and tricks that allows so many other infiltrations and assassinations go without a hitch. He'd be a cruel taskmaster with his apprentices and several would have likely washed out already, I'm thinking a Gnome to allow him to find a proper apprentice.
Deneb really isn't that person but he was the closest this particular wizard got to a proper lineage before receiving a sword through the spine.
Lots of oblique uses of spells in twisty ways as a primary method of assassination.
So much of my tricks would be acting as a crafting/magic item utility platform with a focus in combat of spells relating to the written word.
At the moment Deneb is able to boast a +15 to a craft check he has one rank in assuming he's able to spend a spell slot each day on it.
As with all spell casters Deneb will get much more useful with more levels.