| Full Name |
Deneb |
| Race |
Tiefling? |
| Classes/Levels |
Wizard 2 |
| Gender |
Male |
| Size |
Medium |
| Age |
15 |
| Special Abilities |
Tiefling racial |
| Alignment |
Neutral |
| Location |
On the run |
| Languages |
Lots |
| Occupation |
Craftsman, stopgap and apprentice magician for a tribe of ninja. Its a tough crowd |
| Strength |
9 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
18 |
| Wisdom |
10 |
| Charisma |
8 |
About Deneb of the Word
Male young Tiefling Wizard 2
N Medium native outsider/ Humanoid (Human) (Tiefling)
Init +4; Senses Darkvision 60'; Perception +5 Deathwatch at will
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Defense
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AC 14, touch 13, flat-footed 10 (+3 Dex,)
hp 12 (2d6 + 2)
Fort +1, Ref +3, Will +2
Energy resistance 5 Fire/Cold/Electricity
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Offense
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Speed 30 ft. land,
Melee Dagger +0 (1d6-1, 18-20 x2)
Ranged Crossbow +4 (1d8, 19-20x2, 80 ft)
Special Spells
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Statistics
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Str 9, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 13
Feats Stealth Synergy (b) Scribe Scroll
Skills Stealth(2) +10, Perception(2)+5, Spellcraft(2) +9, Knowledge arcana(1) +8, Knowledge Nature (1) +8 Knowledge Planes (1) +8 Knowledge religion (1) +8 Sense motive(2) +6,
Craft weapon(1) +8, Craft painting(1) +8
Background skills:
Craft Alchemy(1) +8
Craft Trap (1) +8
Linguistics (2) +9
Traits:
Oppressive expectations: -2 on a skill check if you fail it until success at another one or you fail a different skill.
Survivor +1 initiative and sense motive, sense motive =class skill
Languages Common, Ninja Sign Language, Infernal, Draconic, Elven, Aklo
Undercommon, Halfling
SQ Exotic Weapon Training (Tube arrow shooter Poisoned sand tube Sansetsukon Urumi Nine section whip Shang Gou Wakizashi)
Ink magic
Combat Gear Wizard kit, gear maintenance kit.
Light crossbow, 20 bolts, club, grappling bolt, dagger, Scroll of infernal healing. (12.5gp)
Gear
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Tracked Resources
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Spells:
oth(4): Inky ray, Detect magic, Ghost sound, Arcane mark
1st(2+1): Harrying Cipher, Sleep, (unprepared)
Spellbook:
0th: All
1st: Harrying Cipher, Skinbook, Shocking grasp, Crafters blessing, Reduce person, Sleep, Infernal healing, Unseen servant, Heightened awareness, Touch of the sea,
Familiar: monkey.
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Special Abilities
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Darkvision 60 Feet
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Pass for Human: Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren't often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn't need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling's type, subtype, and languages. Source PCS:ISR
Soul Seer Rare tieflings have a peculiar sight that allows them to see the state of a creature's soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits.