The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


51 to 100 of 1,550 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

I too heard a scream and was headin out to see wot is disturbin my drinkin

*Xor just now catches a glimpse of the cthlulian nightmares and points them out to Paulina and Nathaniel*

Xor immediately will fall in love with tess and her magic stone spell 8>)


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Marvin lowers their weapon, observing the aftereffects of their attack.


Male, old, old, Male

Marvin:
The behavior of the creature when struck by the bullet would indicate that although some damage was done, the creature avoided most of the damage that could have been done. As a Player, you learn that this monster has Damage Reduction that is not overcome by piercing or bludgeoning damage.

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

I will start an Inspire Courage Performance after 5 footing to C7.

[rd. 1] +1 vs. fear, +1 to weapon attack and damage[/]

5 rounds after this one.


Male, old, old, Male

Can you do that while prone?

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

5ft?. No. Sorry. Using Perform (oratory) so that's not an issue.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

I take a 5-foot step to C-7, and cast use Captain Curnow as a Black Candle - he will glow as per the light spell for 1 round (if you, DM, don't consider creatures to be viable targets for light/darkness spells, I cast it on his most prominent weapon instead).

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

That'd be my rapier.


Male, old, old, Male

Thursday Night (turn 129), outside the Two Barrels tavern

Initiative Order:
Captain Edward – 24
Marvin – 17
Monsters - 14
Tessrimea - 11
Sasithorn – 10
Xor - 6
Nathaniel - 6
Paulina – 6

Round 2 (initiative count 24 to 10)

Edward manages to get to his knees, and is not phased in the slightest by the trip. He is sore, yes, but his spirits are unshaken and he launches into a recital of an epic and quite ribald tale of Montgomery Zook the wayward highwayman who opposed the baron of Calcunstein and liberated the people from years of oppression, and also liberated many a young maid of her ability to control her heart’s desires. His voice carries through the night and is heard by the strangers in the alley behind the tavern.

Meanwhile
Marvin?

Two monster that appear as little more than round blobs of shadowstuff with many tentacles are attempting to carry off the young barmaid, Holly, and encounter three strangers in the alley behind the Two Barrel tavern.

The monsters do not appear to have any eyes, but they act as if they “know” the strangers are there, and they release the unconscious girl and scramble forward, rolling, and bopping across the ground toward Paulina, Nathaniel, and Xor.

Melee Slam +Trip versus Xor: 1d20 + 4 ⇒ (2) + 4 = 6
Damage if >17: 1d4 + 3 ⇒ (1) + 3 = 4
Trip attempt CM if >17: 1d20 + 4 ⇒ (2) + 4 = 6

The fur clad Dwarf is quick enough to twist to his right at the last moment and avoids the tentacle attack

Melee Slam +Trip versus Nathaniel: 1d20 + 4 ⇒ (20) + 4 = 24
Damage if >16: 1d4 + 3 ⇒ (2) + 3 = 5
Trip attempt CM if >16: 1d20 + 4 ⇒ (13) + 4 = 17

Nathiel, however, goes down flat on his back as a tentacle swipes his legs out from under him and leaves him bruised

There is another monster coming around the corner. As it moves in the darkness it seems to regenerate from injuries it has taken.

From the alley, the three strangers suddenly see a glow of light! And it seems to have a noticeable effect on the shadowy monsters

Damage tracker:
Tentacruel #1 – is fully healed
Edward - takes 5 non-lethal damage
Nathaniel - takes 5 non lethal damage


Female Gymnagaopthian Cleric/1 | AC 16, T12, FF14 |HP: 7/7 (d8-1) | F: +1, R: +2, W: +5 | Init: +2, P: +3 | CMD 12

meanwhile

”Don’t let it get away, after them!”

Tess follows the monster, holding her newly created magic stones, and after moving 30 feet, she throws one at the fleeing monster

Thrown Stone: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage if >15: 2d6 + 2 ⇒ (5, 1) + 2 = 8

Her throw is powerful but her aim is terrible and the stone flies wide to the right.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

”Ohff!”

Falling hard on his back, Nathaniel scrambles to get back on his feet, but as he tries to stand the monster lashes out at him again

AoO

Melee Slam+Trip versus Nathaniel: 1d20 + 4 ⇒ (8) + 4 = 12
Damage if >16: 1d4 + 3 ⇒ (1) + 3 = 4
Trip attempt CM if >16: 1d20 + 4 ⇒ (7) + 4 = 11

He manages to get back on his feet and jumps up at the last moment narrowly avoiding a sweeping tentacle strike again.

He would like to strike back at the monster, but it stand, or rests, too far from the reach of his weapon, and he isn't sure it is safe to move closer at this time.


NPC: F Dwarf (?)

“Nathaniel, look out! “

”What kind of twisted nightmare did these creatures escape from!”

Paulina growls as she moves to attack the monster that tripped Nathaniel.

Melee Attack, Flail: 1d20 + 4 ⇒ (12) + 4 = 16
Damage if >15: 1d8 + 3 - 5 ⇒ (1) + 3 - 5 = -1

With alarm showing in her expression Paulina watches as her flail tears through the shadowstuff of the monster but it only flows around her weapon and stays in place for a fraction of a moment, and then rejoins the body as if nothing happened.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Aye beastie, yah gonna ave to betta than that to hit ol Xor

By the power of the everlasting mountains I bless thee all

Xor casts bless on the party, 50' burst on all allies +1 to hit and saves vs fear


Male, old, old, Male

The sudden burst of positive energy causes the monsters to retract, momentarily, their tentacles

Xor, please make a Perception Check, and try to roll a 16+


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

Continue to Perform and stab the one in front of me.

Attack: 1d20 + 1 ⇒ (17) + 1 = 18 for 1d6 + 1 ⇒ (6) + 1 = 7 Piercing Damage.

"we can take them!"


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

"Probability rapidly decreasing," Marvin states, putting away their musket. "This unit advises the use of tearing weapons. Force and piercing are ineffective."

Marvin follows the fleeing enemies, taking out a dagger on the way.

Move action to put away musket, another move action to follow the fleeing monsters while drawing a dagger.


Male, old, old, Male

Xor:
Though you haven’t had a lot of experience fighting different monsters, you notice something strange about these monster when you cast the Bless spell that reminds you of a lesson from your training, and you are certain that even though these monsters seem to be “alive” (they do not resemble any kind of undead you are familiar with) they must have, Negative Energy Affinity

Captain Edward gets to his feet and somehow manages to scramble to the north far enough to bring him within striking range of the monster without it attempting to trip him again. He lunges with his rapier, but it feels as if he has struck, nothing. round 3 action

At about the same time he hears Marvin pronounce a doubt toward their success, as the coppery haired machine moves up beside him.
Round 2, action, go ahead and act again Marvin!

Damage tracker:
Tentacruel #1 – Takes 2 points of damage
Edward - takes 5 non-lethal damage
Nathaniel - takes 5 non lethal damage

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

"Please! We can do this with style!"


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin attacks the same one Captain Edward pierced, slashing with their dagger.

Dagger: 1d20 + 1 ⇒ (17) + 1 = 18
Damage (Slashing): 1d4 ⇒ 1

"This unit lacks the appropriate capabilities and advises an extraction and strategic retreat."

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

"People need our help! We can't just leave them!"

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

I'm not clear on what effect the light had on the monsters - it's not why one was "fully healed" in your Damage Tracker, was it?

I take a 5-foot step back to D-7 as a precaution.

"I believe the 'twisted nightmare' you're referring to, Milady," Sasithorn says aloud in response to Paulina, "is the Plane of Shadow - little surprises everywhere, but nothing too dangerous. What these things are doing here, I haven't the foggiest. They're probably more frightened of us than we are of them."

Sasithorn is uncertain what these monsters are, but with their roly-poly bodies and frantic motions, they seem to him as though they are as much prey animal as predator - almost the cuy of the Plane of Shadow, perhaps. He tries to call to mind the most fearsome Shadow Plane predator (that makes a distinctive noise) that he knows about....

Knowledge (Planes): 1d20 + 10 ⇒ (19) + 10 = 29

Based on the outcome of my Knowledge (Planes) roll, I try to the best of my abilities to replicate the sound made by whatever likely fearsome Shadow Plane monster I come up with that makes about as much noise as 4 normal Humans using my ghost sound spell-like ability - if my roll's result is too poor to come up with such a monster, I replicate the sound of 4 city guards noisily unsheathing large swords. I center the noise on E-8 (a square none of the monsters could see from their positions, at leas not with conventional vision); it will last 1 round (so I try to make it a momentary sound, like the creature's vocalization, as opposed to an ongoing sound, like the sound it makes when moving), and the Will save to disbelieve is DC 11.

I know things shift quickly, but an update to the combat map would be helpful.


Male, old, old, Male

Map update?

I think this is close to looking like what is going on right now, but I'm not a stickler

the monsters will act soon, it looks like the light harms or scares these creatures, and they do not resemble anything "known" by any of the characters, but they do act as if they are partially made of something from another dimension

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points
Generic Dungeon Master wrote:

Map update?

Huh. In that case, could you have moved me up to -A-7 (and we'll say the ghost sound originates at D-5)?


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

So beastie ya don't like the power of the mountains do ya, Well then let the laddie go and I might spare ya some moor pain

Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18

I will then cast light on one of my rocks


Male, old, old, Male

Thursday Night (turn 129), outside the Two Barrels tavern

Initiative order:
Captain Edward – 24
Marvin – 17
Monsters - 14
Tessrimea - 11
Sasithorn – 10
Xor - 6
Nathaniel - 6
Paulina – 6

Round 3

Captain Edward sees Marvin slice a small piece of shadowstuff off of the monster and as it flies off it evaporates in the light

The monster turns and lashes out at Marvin with a furious attack

Full Round Attack – two tentacles
#1 Melee Bash, no trip: 1d20 + 4 ⇒ (17) + 4 = 21
Damage if >16: 1d4 + 3 ⇒ (2) + 3 = 5

#2 Melee Bash, no trip: 1d20 + 4 ⇒ (16) + 4 = 20
Damage if >16: 1d4 + 3 ⇒ (4) + 3 = 7

Marvin is slapped from one direction and then another and feels the sting of something unnatural sap the life out of him
Marvin takes 11 points of nonlethal damage

Marvin and Edward:
Standing close to the monster you see that it tries to heal itself by shifting its body close to the building and get into a more shadowy area but it cannot

The other two monsters attempt to trip the humanoids that block their escape

Melee Bash + trip versus Nathaniel: 1d20 + 4 ⇒ (2) + 4 = 6
Damage if >16: 1d4 + 3 ⇒ (4) + 3 = 7
Trip attempt versus CMD 13 if attack roll >16: 1d20 + 4 ⇒ (4) + 4 = 8

Melee Bash + trip versus Paulina: 1d20 + 4 ⇒ (10) + 4 = 14
Damage if >12: 1d4 + 3 ⇒ (1) + 3 = 4
Trip attempt versus CMD 13 if attack roll >17: 1d20 + 4 ⇒ (9) + 4 = 13

Nathaniel sees the tentacle coming for his legs again and leaps up just in time, but Paulina is slow to realize how these monsters fight and she goes down on her back smarting from the blow

Paulina takes 4 points of nonlethal damage, and is prone

As more light is summoned the monsters seem to quiver where they stand

Sasithorn:
Your knowledge of the planes is impeccable, and you recall a little remembered and often controversial theory about overlapping areas of outer and inner planes, maybe this creature shares a bit of both Shadow and negative plane material

Damage tracker:
Tentacruel #1 – Takes 3 points of damage
Edward - takes 5 non-lethal damage
Nathaniel - takes 5 non lethal damage
Paulina - takes 4 points of nonlethal damage
Marvin - takes 11 points of nonlethal damage

Map Update


Female Gymnagaopthian Cleric/1 | AC 16, T12, FF14 |HP: 7/7 (d8-1) | F: +1, R: +2, W: +5 | Init: +2, P: +3 | CMD 12

Tessrimea moves into the open and raises her hand to throw another stone, she can't get a clear view of the monster in front of Marvin, so she throws down the alley at one of the others.

Ranged Attack: 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7

but the stone flies over the monster's body and misses


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Moving with extreme caution, Nathaniel pulls the cover from his halberd and takes one step forward. Griping with both hands he slices down on the monster in front of him

Melee Attack: 1d20 + 2 ⇒ (19) + 2 = 21

The blade cleaves right through the middle of the monster and as it is separated into two pieces it seems to loose control of its body and it evaporates in the light
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Damage tracker:
Tentacruel #1 – Takes 3 points of damage
Tentacruel #2 - takes 8 points of damage and dies
Edward - takes 5 non-lethal damage
Nathaniel - takes 5 non lethal damage
Paulina - takes 4 points of nonlethal damage
Marvin - takes 11 points of nonlethal damage


NPC: F Dwarf (?)

Paulina kicks at the tentacles that threaten her if she tries to stand up

Melee Attack: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7

and stays on the ground

It is now the top of round 4


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

11 nonlethal, and I've 12 HP! How wondrous.

Marvin spasms after the monster hits them, on the verge of unconsciousness. Nevertheless, they make one slash at their opponent before stepping back.

Dagger: 1d20 + 1 ⇒ (12) + 1 = 13
Damage (Slashing): 1d4 ⇒ 1

5-foot step backwards.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

So...did my ghost sound spell-like ability have any effect? Should I consider it spent or not?

I move to -D-8.

Sasithorn makes his way to Tessrimea's side as he scrutinizes the monsters. One of his eyes widens in excited surprise just as the other narrows in shrewd appraisal. "Could it be...Kl̂xng? Living Kl̂xng?! And from the Negative Material, too! Extraordinary! We simply must test the possibility!" His gaze darts to Tessrimea's holy symbol. "Try your benedictions, Nāng phra - it ought to negate them!"

Sasithorn tries casting Black Candle (light) on Captain Curnow as before.


Male, old, old, Male

yes, you should consider it spent, and you could not tell that the monsters could "hear" anything,


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Xor Attacks the beastie in front of him with the "Light" rock

Hurl: 1d20 + 3 ⇒ (19) + 3 = 22 Thwack: 2d4 + 6 ⇒ (4, 2) + 6 = 12

Confirm: 1d20 + 3 ⇒ (19) + 3 = 22 Xtra Thwack: 2d4 ⇒ (2, 3) = 5

How ya like me now beastie


Male, old, old, Male

Thursday Night (turn 129), outside the Two Barrels tavern

Initiative order:

Captain Edward – 24
Marvin – 17
Monsters - 14
Tessrimea - 11
Sasithorn – 10
Xor - 6
Nathaniel - 6
Paulina – 6

Round 4
Captain Edward?
Marvin slices another piece of shadowstuff off of the monster. The way in which the piece evaporates in the light is strange and difficult for them to understand. Then they take a step back, but suddenly they realize the reach of this monster is more than they remembered.
With one of the monsters destroyed, the remaining monsters seem panicked, and perhaps this leads to their errors in judgment.
With a quick tentacle attack, the monster at the corner of the building lashes out at Tessrimea, attempting to knock her off her tail.

Melee Bash, with Trip: 1d20 + 4 ⇒ (9) + 4 = 13
Damage if >15: 1d4 + 3 ⇒ (3) + 3 = 6
Trip Attempt if >15 versus CMD 16: 1d20 + 4 ⇒ (12) + 4 = 16

While the other monster rolls around and opens its wide vertical maw and lashes out at Nathaniel
Melee Bash, with Trip: 1d20 + 4 ⇒ (11) + 4 = 15
Damage if >16: 1d4 + 3 ⇒ (4) + 3 = 7
Trip Attempt if >16 versus CMD 13: 1d20 + 4 ⇒ (5) + 4 = 9

Both attacks fail to harm the heroes

Tessrimea believes she understands the Shadowy Stranger's plan, and she raises her arms and calls forth on her goddesses to channel her power through her servant
Channel Positive Energy to Harm: 1d6 ⇒ 1

Seeing the monster open its mouth, Xor hurls a stone, shining with a light all its own right at the maw, and …
GULP!
The monster swallows the stone. For a moment nothing seems to happen, but then the monster shakes violently, and cracks begin to appear all over its body. The light from the stone can be seen shining out from the cracks as they grow in size and number until…
FLASH!

The monster explodes, silently, in shards of darkness that break up as if they were pieces of ash blow by a wind. The dark pieces of the monster evaporate one by one in the light of the stone that now rests on the ground where the monster used to be.

Nathaniel helps Pauline to her feet and the attractive dwarven girl sweeps him up in her arms and gives him a hug and a quick kiss on the cheek.

Damage tracker:
Tentacruel #1 – Takes 5 points of damage
Tentacruel #2 - takes 8 points of damage and dies
Tentacruel #3 - explodes!
Edward - takes 5 non-lethal damage
Nathaniel - takes 5 non lethal damage
Paulina - takes 4 points of nonlethal damage
Marvin - takes 11 points of nonlethal damage

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

"Have at thee!"

Attack: 1d20 + 3 ⇒ (16) + 3 = 19 for 1d6 + 1 ⇒ (2) + 1 = 3 at monster in E6.


Male, old, old, Male

well Captain Edward should make another attack roll, for the beginning of round 5, then Marvin is up, there is one, wounded monster left, Sorry Edward, you did not exceed the DR for the beast on the roll above which I counted as your round 4 attack, okay?

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

No problem, and the performance continues into round 3.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (4) + 1 = 5, then 5ft. to the right one step.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin assesses the situation and, despite their near-unconsciousness, steps back into the battle and closer to the monster. The strange tattoos on their body glows with a bright light, illuminating the area around them brightly as they slash at it with their dagger.

5-foot step back to the D-6 and using Nanite Surge for a (3+level) bonus to any 1d20 roll. Also makes Marvin glow with light equivalent to a torch for 1 round if that affects anything.

Dagger: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Damage (Slashing): 1d4 ⇒ 4

Nanite Surge (Ex):
[link] An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn continues to observe the every behavior and quirk of these remarkable monsters....

Since they seemed to ignore my ghost sound trick, I try to figure out what, if any, auditory senses these things may possess.

Knowledge (Planes): 1d20 + 10 ⇒ (12) + 10 = 22

I move to -G-7, then cast Black Candle (light) on my garb.

"Say, have you heard the Wayang legend of the sojourning oracle and his wondrous monochrome dreamcoat?"


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Is it possible to pick up my "light" rock and chuck it at the remaining monster, if not I will throw a regular rock

*Move to E2 or E3 whichever I can and huck a rock at the remaining monster*

Hurl: 1d20 + 3 ⇒ (6) + 3 = 9 Pain: 2d4 + 6 ⇒ (4, 1) + 6 = 11


Male, old, old, Male

Thursday Night (turn 129), outside the Two Barrels tavern

Captain Edward lunges forward and drives his weapon deep into the monster. When He pulls the weapon back he is startled when he sees the wound close up as if nothing has happened, but the attack distracts the monster just long enough for Marvin to step back into the fight without being noticed, and with a slice he severs a tentacle, and then the monster breaks apart in the light and dissolves.

Xor bends down to pick up a rock, buoyed by his previous success, but when he stands up, he sees that there are no more monsters for him to attack, and he drops the rock, casually.

All the monsters are Gone. It is difficult to tell if they were destroyed, or if they were never completely “here” in the first place and the attacks combined with the light drove them back to where they came from

Before the last monster disappears, Sasithorn creeps slightly closer and tries to get a good long look at it.

Sasithorn:
Examining the monster with a critical eye and drawing upon everything you know, you begin to suspect that these creatures have no “eye” nor any kind of “ears” and they probably rely on a separate, “sense” to detect the presence of living things.

Tessrimea slides across the ground on her tail and rushes to the fallen serving girl, Holly, and begins to check the girl’s condition.

Paulina lies on the ground breathing deeply through her teeth, as she fights back the pain of the attack that knocked her down.

Nathaniel, looks back and forth from one person to another, the only expression on his face is bewilderment.

Each character receives 225 experience points

It would appear that the danger has ended, and the night is now quiet


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

*Xor will start triage, if anyone is below zero hp he will spam stabilize, He also has 2 CLW for the ones who are worse off*

Heal: 1d8 + 1 ⇒ (5) + 1 = 6

Heal: 1d8 + 1 ⇒ (4) + 1 = 5


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

"No other hostiles detected," Marvin reports, scanning the area for anything of note. "Insufficient data to conclude whether event is an isolated incident. Recommend moving to a secure location."

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Xor, everyone's only taken non-lethal damage, and that's easily recovered with rest (1*character level HP per hour).


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1
M.A.R.V.I.N. wrote:

Xor, everyone's only taken non-lethal damage, and that's easily recovered with rest (1*character level HP per hour).

Thank you MARVIN


Female Gymnagaopthian Cleric/1 | AC 16, T12, FF14 |HP: 7/7 (d8-1) | F: +1, R: +2, W: +5 | Init: +2, P: +3 | CMD 12

"She's alive!"

Tess rises up to stand on her single knee and holds he hands out wide.

"Help me carry her back into the tavern, please."


Male, old, old, Male

Thursday Night (turn 129), outside the Two Barrels tavern

Marvin is sure he sees something strange for only a moment.

Everyone else, Perception roll, made now, 17+:
As you help everyone back up to their feet, and gather together to lift the unconcious girl so that she can be taken back to the tavern, you think you see, for only a moment, Holly, lying still as death, and then her eyes shoot open and they are as black as a starless night, and then her eyes close quickly, before you can tell if anyone else has seen it as well.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Wot in the blazes is with that girl


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

"Quarantine recommended."

Sczarni

Male Human Rogue (pirate) 12, Gunslinger 1

Smiling at the beast's death, Edward doesn't hesitate to assist, and fails his Perception roll.

to Tess: "Okay, have you seen ANYTHING like these things before? Because I sure as hell haven't!"


Female Gymnagaopthian Cleric/1 | AC 16, T12, FF14 |HP: 7/7 (d8-1) | F: +1, R: +2, W: +5 | Init: +2, P: +3 | CMD 12

"No, sir,"Tess remarks. "But then, I am new to this town, and haven't seen much of the world."

When the Dwarf and the Copper Haired being make strange remarks, she looks around and then says, "What are you talking about. Wait, are you talking to me? I'm so sorry, let me introduce myself. My name is Tessrimea Niessomatt and I am from Loch Rhinna Er’loch Corry, in Drasbia and I am a priestess of Nemaxetas, the Daugther of Xetas, Protector of the Rivers and Lakes of my homeland. I’ve come to this town looking for clues to the whereabouts of my older sister, Shanmerril, who disappeared from our village two years ago.”

51 to 100 of 1,550 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Strangler of the Shadow Moor All Messageboards

Want to post a reply? Sign in.