| M.A.R.V.I.N. |
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Marvin attempts to hold on to the partial message, overclocking their nanites to filter and ignore junk data. Circuitry tattoos all over the android's body begins to glow as excess heat is vented through them, blue light illuminating the room for a few seconds.
Using Nanite Surge to take gain a +4 bonus on any d20 roll.
Intelligence: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10
The unit's database proves to be too corrupted for even advanced search protocols but the android takes it one step further and disables safety restrictions, disabling several important processes for only a few moments to allow more clock cycles for the logic units.
Frig, okay, using the Tireless Logic trait to be able to roll twice and use the better result for the check. If that's alright.
Intelligence: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
| Terquem |
Day 1, Friday, turn 102
As a few of the heroes cautiously approach the low opening and second flight of stairs at the end of the room, Marvin begins to show signs of distress. Their skin begins to glow, and the coppery hair on their head begins to lift noticeably.
Meanwhile as Sasithorn, Xor and Ribat begin going down the second flight of stairs, Tessrimea follows.
Suddenly a voice is heard from down below in the darkness ahead of Xor. It sounds like a young girl
Please, if you can hear me, don’t come down here. There is a machine waiting her that will kill you!
Sasithorn Loom
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Sasithorn blinks, then calls out:
"Um...might we inquire as to who you are, and why said machine hasn't killed you?"
Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6
Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15
| M.A.R.V.I.N. |
The blue light from Marvin's circuitry tattoos die out, the android's systems returning to standard operation.
They turn to face Paulina. "Agent Southmiller, the following message has been recovered: Emergency Portable Power Unit , Serial Number AZTR-30014-HJK001 –assigned to starboard maintenance access corridor, level G, Hospital Ship Contagion – due for annual routine maintenance on 2608.144."
Sasithorn Loom
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Sasithorn turns briefly to Xor. "You know, something like a siege engine, or a millstone, or even an axe, or" He turns and looks at M.A.R.V.I.N.'s musket. "That, no doubt - and perhaps," His gaze takes in this room, with its enigmatic boxes and lights, "such things all turn out to be mere fundamentals of the tinker's art...."
| Diarmal Illsutra |
Pausing only slightly to give yet another perplexed glance at Marvin, Diarmal presses his hands to both Sasithorn's and Xor's backs.
"Friends, the means or purposes of the device can wait. A young lady has called for help, though she - Aisling bless her courage - wishes us to come to no harm for her plight. Let us tarry no longer!"
| Xor Chucksalott |
Sasithorn turns briefly to Xor. "You know, something like a siege engine, or a millstone, or even an axe, or" He turns and looks at M.A.R.V.I.N.'s musket. "That, no doubt - and perhaps," His gaze takes in this room, with its enigmatic boxes and lights, "such things all turn out to be mere fundamentals of the tinker's art...."
Bah...If that's an Axe then I'm a duergar Xor says clearly still befuddled by these strange new sights.
Laht's get movin down this way Xor says indicating the stairs heading downward
| Paulina Southmiller |
Hospital Ship Contagion!Paulina’s eyes go wide, and she moves closer to the box on the floor
Marvin, are you sure your data isn’t corrupted? She checks the markings on the box, and then holds the handle of her flail up to the strange symbols. Then she speaks into the handle, [b]Diana, run a history of this serial number.[/d]
While the other’s have already headed down the next flight of stairs, Marvin lingers behind and overhears a voice from Paulina’s weapon saying quietly,
| Generic Dungeon Master |
Meanwhile…
When Sasithorn calls out to the voice below there is an immediate response
Another voce begins chanting strange messages. It is a mechanical sounding voice, that cracks, and breaks up at the ends of some of the wordsIntruders detected. Initiate offensive protocol. This terminal access will go off line in five seconds. Self destruction will commence three minutes after verification of no measurable organic life signals. Charging thermal units. Commencing target acquisition in five, four, three…
Xor, Sasithorn, Ribat, and Diarmal charge down the stairs and find themselves in another long chamber similar to the one above. There are more red lamps attached to the ceiling here, and the area is bathed in the same warm red glow. The west wall of this chamber has three curtains hanging over what appear to be cells, but you cannot see what is within them.
At the far end of this chamber stands a monster unlike any creature any of you have ever seen. The body of the creature rests just over five feet above the floor on five, possibly six, legs (it is difficult to tell). The legs extend from the body which is shaped like two huge, shiny, silver colored blows, or wash tubs placed one overturned on the top of another, with a gap between them. Something internal acting as support for the upper bowl can be vaguely seen through the gap between the upper and lower body halves. The bowl shapes are no more than two feet in diameter, and the gap between them is only a few inches wide, but it is from this gap that the mechanical legs of the object extend. The legs look as if they are made from a combination of wood and metal, and are mostly just a series of rods and cylinders. Each leg protrudes from the body with short, slender rod that ends in an articulated knuckle, which then is connected to a piston that rises above the body nearly three feet high making the monster nearly eight feet high over all. After rising above the body each leg then extends to the ground in a series of connected rods and joints. The legs have a decidedly insect like look, almost spider like, but the strange way they are connected to the body is remarkable. It is as if the body can rotate in place while the legs remain where they are. The rods, embedded in the cylinders, are constantly moving, adjusting up and down, the articulated nature of the legs is alive with constant motion, but the bowl shaped body, floats almost undisturbed by the activity. The legs end in three pointed affairs that look like the feet of a giant bird.
The bowl shaped body is not entirely smooth. It is lined with raised ridges and has dark pockets of shadowy recesses. Loose and waving tubes come out of the recesses, travel a few inches across the body, and then disappear again into a different recess. Some of these tubes are made from a material that resembles cloth, and is translucent. Dark green and brown fluids flow through the tubes broken now and then by what look like bubbles of air.
Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
When the machine voice goes quiet, the female sounding voice shouts, and it is coming from behind the center curtain.
Run, it knows you’re here. There is some kind of magical, invisible wall that keeps me prisoner here, one that it cannot penetrate. You’ve got to save yourselves, don’t come down here. Don’t look at me, I am hideous.
Round one begins now! I will try to get a map up tonight
| Diarmal Illsutra |
Diarmal hefts his bow high, in proud Drasbian fashion. Whatever this creature was, it held an innocent captive in its alien prison. Whatever Marvin and Paulina were speaking of meant little to Diarmal, but he understood the plight of a fellow as any Drasbian should. "I will be doing nothing of the sort so long as this metal beast holds you prisoner."
Ini: 1d20 + 2 ⇒ (4) + 2 = 6 QQ
When Diarmal's turn finally rolls around...
With whispers of a prayer to Lady Aisling on his lips, Diarmal empowers himself and his allies with her guiding light.
Casting bless.
| Generic Dungeon Master |
Yes you will hear everything going on down the stairs, the area channels sound in that way. However, if you decide to get involved in the action, you can Roll Initiative, but I must ask you to skip round 1, only so that you don't show up with a good roll and react before those who are on the scene can react
Sasithorn Loom
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Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
I cast Steel Shadows on my turn. It will last 10 minutes thereafter.
| M.A.R.V.I.N. |
That's fair, but I think I'll sit this one out unless Paulina is coming with me. Buddy system! You guys can probably handle it though I'll miss out on XP.
"Data corruption is a possibility," Marvin admits. "However, the robustness of the recovered string is an estimated probability of 98.732 percent."
"Additionally, Agent Southmiller, the rest of the group has engaged an unknown assailant, likely a defense construct. Do you wish to move to aid them? This unit will accompany you whatever your decision, to prevent any single individual from moving alone in an unknown and hazardous environment, as per protocol."
| Paulina Southmiller |
Completely caught up in the mystery of the strange devices, Paulina had not heard the commotion taking place down the second stair.
When Marvin raises the alarm, she snaps out of her thoughts, turns and reaches out for Marvin’s arm, taking him gently, she says
Great Googly Moogly, who knows what they have activated! Come on, there’s not a moment to waste.
And she heads toward the stair
Paulina Initiative: 1d20 - 1 ⇒ (15) - 1 = 14
| Generic Dungeon Master |
Day 1, Friday, turn 103
Sasithorn – 21
Marvin - 18
Ribat – 15
Paulina – 14 (skips round 1)
Xor – 10
Diarmal – 6
Round 1…
Sasithorn pauses on the last step, seeing the strange thing in front oif the group, he takes a moment to summon up a protective barrier.
The strange creature/machine, moves forward a few steps. Each leg lifts and falls in a rhythmic pattern, and all the while the body rotates in place until suddenly a side is brought to the front where a channel cann be seen in the upper body. A thin tube like device rises from the channel and begins to glow red. A beam of searing hot energy shoots from the tube toward Ribat
Ranged Touch Attack, -1 increment: 1d20 + 2 ⇒ (11) + 2 = 13
The beam of red hot light narrowly passes over Ribat’s head
The party is up now, except Sasithorn, who will not go again until after the creature goes at the top of Round 2, and Diarmal will have cast Bless this round, which is his round one action.
| Ribat |
Wow, that was close. Not sure this is good idea, but I don't really have a lot of options...
Ribat charges the creature, lashing out with his net at the end of the charge.
melee touch attack (net): 1d20 + 5 ⇒ (17) + 5 = 22
I hope entangling this thing actually matters :)
| Generic Dungeon Master |
Day 1, Friday, turn 103
Sasithorn – 21
Marvin - 18
Ribat – 15
Paulina – 14
Xor – 10
Diarmal – 6
Round 1…
After the machine fires a beam of searing energy over Ribat’s head, the small fellow rushes headlong into certain danger and throws a net into the air.
The net falls onto the machine, and it begins to have difficulty moving its legs in the full range of motion it needs. The body of the machine spins in place, back and forth, almost as if the machine is confused
Xor looks left and right, but quickly determines this room is going to be a difficult place to avoid that monster’s rays. There is no furniture, no cover of any kind. Perhaps one could hide behind one of the curtains. It wouldn’t stop a serious attack, but if the creature relies on sight to find a target, it might be confused.
As Diarmal begins casting a spell of blessing upon his friends, the sound of footsteps rushing down the stairs behind him can be heard.
Round 2 starts now. The machine will go first, then everyone can act (except Sasithorn, I am posting the results of his action in this post). I'll update the map tonight, if i can
The machine tries to stride forward, attempting to snap the net as it moves
Strength Chek: 1d20 + 6 ⇒ (2) + 6 = 8 the machine only has a +2 strength modifier, I am applying a +4 bonus to the attempt because the machine is, well, a Machine, and does not feel pain so will push against the ropes with mechanical force and strong parts
The machine struggles awkwardly against the net but cannot break free, and it continues to try and attack the party
As it moves it swivels around until the tube like object is pointing at Ribat again
Ranged Touch Attack: 1d20 ⇒ 16
The burning hot beam of red light scorches Ribat's arm
Fire Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Unable to determine what the thing could possibly be, and seeing the injury to Ribat, Sasithorn now takes the only course of action that seems reasonable and launches a bolt of dark shadowy substance from the palm of his hand. The arrow strikes the machine but appears to have no effect
| M.A.R.V.I.N. |
Move to B-4.
Marvin arrives down the stairs after Paulina and moves through the group remaining near the doorway. They take up position and raise their weapon, firing a single shot at the machine.
Musket (Ranged Touch): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (B&P): 1d12 ⇒ 12
| Diarmal Illsutra |
Diarmal draws an arrow from his quiver and takes a quick step to the side, allowing the allies that have joined them to pass. He closes his eyes and lets the light of Lady Aisling fill his being, then opens his eyes and allows her grace to guide his aim.
Lifting his bow, Diarmal fires.
Moving 1 square down to get out of the line of fire!
Atk: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 -4 if anyone enters melee before I get to shoot.
Dmg: 1d6 - 1 ⇒ (5) - 1 = 4
| Ribat |
Ribat steps towards the side of the creature, attempting to find a weak point. He stabs with his kukri and hopes for the best.
kukri attack: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d4 + 1 ⇒ (3) + 1 = 4
| Generic Dungeon Master |
Day 1, Friday, turn 103
Sasithorn – 21
Marvin - 18
Ribat – 15
Paulina – 14
Xor – 10
Diarmal – 6
Round 2, wrap up
As Marvin nearly reaches the bottom of the stair, he is already raising the long weapon into a ready position. He strides confidently into the chamber and the weapon is fired
Everyone, please make a Fortitude save, DC 10, or be deafened for 3d4 turns
Ribat sees an eruption of metal and wood, as the bullet of Marvin’s weapon tears through the body. Taking advantage of the disruption the damage must have done to the machine, he stabs at the thing, but his weapon only bounces off the hard metal shell of the lower body.
Diarmal’s arrow strikes a wooden piece of the creature’s leg, with no apparent effect, and Xor’s rock sails through the net missing everything.
Round 3,
The machine struggles to move, and lurches to the left, then the top of its body spins bringing the tube to bear on the new threat
Ranged Touch Attack versus marvin: 1d20 ⇒ 6
The beam of hot red energy passes near Marvin, but misses as the machine continues to struggle with the net around it
Ribat – takes 5 damage
| Diarmal Illsutra |
Fort: 1d20 + 2 ⇒ (8) + 2 = 10 Phew.
Diarmal frowns. "My arrow appears to have had little effect as well... perhaps our best course of action is to distract it while we extricate its prisoner?"
| M.A.R.V.I.N. |
Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16
Marvin steps closer to the wall for a direct shot at the construct, moving swiftly as they insert a prepared alchemical cartridge before firing.
5-foot step to C-5. This puts me at 30 feet away, in range for Point-Blank Shot. Move action to reload then standard action to fire.
Musket (Ranged Touch): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage (B&P): 1d12 + 1 ⇒ (3) + 1 = 4
Sasithorn Loom
|
Fortitude save: 1d20 + 2 ⇒ (16) + 2 = 18
Momentarily perturbed by the thing's apparent indifference to his magic, but making a mildly ambitious mental leap from there, Sasithorn reaches out to one of the arrows in Diarmal's quiver, which begins to emit an ultraviolet lambency.
"Quick! Give that one a shot!"
I cast Black Candle (light) on one of Diarmal's arrows. It will last 1 round.
| Diarmal Illsutra |
Without a better idea of his own, Diarmal follows Sasithorn's advice. Quickly setting the glowing arrow to his bow, Diarmal lets it fly.
Atk: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Dmg: 1d6 - 1 ⇒ (5) - 1 = 4
| Terquem |
Day 1, Friday, turn 103
Sasithorn – 21
Marvin - 18
Ribat – 15
Paulina – 14
Xor – 10
Diarmal – 6
Round 3, continued…
The ringing of the explosive attack from Marvin’s “gun” assaults the ears of all those in the chamber, leaving some shaking their heads trying to drive out the muffled ringing that continues to drown out all other sounds
Sasithorn tries a desperate approach, illuminating an arrow in Diarmal’s quiver, but the glamour infused missile misses the target.
Marvin fires again, and again the room reverberates with the thunderous retort of the weapon
No saves required, either you are deaf from the first save, or you recognize what is coming and turn your head, cover an ear with one hand while tipping your head, or otherwise are not affected
Paulina charges the machine, and swings her weapon at the body hoping to damage it
Paulina’s Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage if >13: 1d8 + 3 ⇒ (3) + 3 = 6
But she swings wide and misses
Ribat and Xor have round 3 actions pending
Ribat – takes 5 damage
| Generic Dungeon Master |
As Marvin's bullet strikes, and ricochets harmlessly off the metal body of the machine, Xor throws a rock which miraculously flies right between the two halves of the body.
For a moment it appears as if the rock does no damage but then the machine freezes in place. It then begins to shudder and shake as bright silver sparks begin to erupt from the gap between the body halves. The machine topples to the side and explodes in a fiery display
Combat is over. Them rocks is dangerous!
| Diarmal Illsutra |
Remind me not to upset Xor.
Diarmal does not hesitate in promptly ignoring the girl's pleas, heading to the curtain and pulling it aside. "And leave you imprisoned? Absolutely not!"
Perception: 1d20 + 4 ⇒ (18) + 4 = 22 Checking out the force field thing that is presumably behind the curtain, as well as any other important details.
| Generic Dungeon Master |
Day 1, Friday, turn 103
When Diarmal draws back the heavy cloth he first sees shimmering gossamer like disturbance in the air in front of him. Thinking out side the box, he looks up and down trying to discern the nature of the image distortion and he notices a slim black object, approximately eight feet long on the floor and another one like it just below the rod supporting the curtain. The black objects are flat on one side and elliptically shaped after that. The gossamer disturbance seems almost like a kind of window made of thin glass (and Diarmal has only ever seen glass two times before in his life).
On the other side of the window, sitting on a stool next to a bed is a strange creature. It appears to be a small woman, and she has a look about her that suggest she may be a fey creature. Her skin is entirely green, luminescent, and smooth. She wears a white dress, with only straps on her shoulders. It is a loose garment that does not reach the floor while she is sitting and you can see her delicate feet. Her feet a long, slender, and her toes are webbed. Her face is angelic, exotic, perfect, and alien at the same time. She has short dark green hair that is thick and wavy, combed back away from her face. Her ears are large, pointed and slim. She has a small nose and a small mouth, but her lips are thick and full. Her eyes are like emeralds, glistening and reflecting sparkles of the limited amount of light in the room.
There is a table next to her, and Diarmal only notices it after he can take his eyes away from the green skinned girl. The table has a small oil lamp, and a large ceramic bowl filled with what appears to be water.
When the girl notices that Diarmal has revealed himself, she buries her face in her hands, and cries uncontrollably.
Sasithorn Loom
|
Sasithorn's training as a diplomat clashes a bit with his expansive mage's mind as he tries to ascertain what this being is and why she should be behaving this way.
Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
"...If I am not mistaken, the Basconde word 'monster' comes from the archaic-tongued word monere - 'to warn.' You did just that for us, and I daresay we are all quite thankful that you should be a 'monster' for us. As for why you fear being looked upon, I haven't the foggiest. I have been many places...I'm fairly certain...and met all manner of beings, but none quite like yourself, and allow me to say, having looked at you, that I would readily place you amongst those whom I would describe as 'works of art'."
Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8
| Ribat |
Ribat looks into the room and sees what he thinks is the most beautiful creature he's ever seen. He stares at her for a long moment, then looks away when he thinks she is about to notice him staring. "Yeah, what he said," Ribat adds lamely, unable to make coherent speech come together in his head. Then he slowly tries to tap on the "window."
| Diarmal Illsutra |
Diarmal nods, joining the others in attempts at parley. "Indeed, fair lady, do not shy away from our company. We mean you no offense, nor does your fair visage do any upon us. Please - how did you come to this place?"
Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7
Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12
| Generic Dungeon Master |
Day 1, Friday, turn 103
Sasithorn tries, awkwardly to explain to the girl that she has no reason to be concerned, while Ribat and Xor move closer to Diarmal, and the three heroes do their best to convince the girl that she is safe, but the clumsy efforts only cause the girl to cry more loudly and when Diarmal asks how she came to be in this place, her balling reaches new levels of despair.
Finally she wipes her eyes and tells you her story