Maurya-Rahm Advisor

Tessrimea Niessomat's page

40 posts. Alias of Terquem.


Full Name

Tessrimea Niessomat

Race

Gymnagaopthian

Classes/Levels

Cleric/1 | AC 16, T12, FF14 |HP: 7/7 (d8-1) | F: +1, R: +2, W: +5 | Init: +2, P: +3 | CMD 12

Gender

Female

Size

M (5' 3" when standing, 13' 9" overall)

Age

23

Alignment

LG

Deity

Nerimexetas

Location

Basconde

Languages

Common

Occupation

Priestess

Strength 10
Dexterity 14
Constitution 9
Intelligence 12
Wisdom 16
Charisma 17

About Tessrimea Niessomat

She is a strikingly beautiful Gymnaga woman. Her skin is creamy white, and her tail is golden yellow (a rarity among Gymnaga-folk). She has long brown hair, and hazel eyes. Her face is small and heart shaped, her lips full, and her mouth wide. She has a small, slightly upturned nose.

Initiative: +2
Senses: Low Light Vision
Perception: +3
Intuition:

---Movement---
Speed: 20'

---Defense---
Hit Die (d8 -1)| HP 7 | Damage Taken:
Armor Class, Adventuring (Non-Adventuring): 16 (12)
Touch AC: 12 (12)
Flat Footed AC: 14 (10)

Combat Maneuver Defense: 12 (+0 BAB, +0 STR, +2 Dex)| +4 versus trip

Saves: Fort +1, Ref +2, Will +5

---Offense---
BAB: +0
Strength Modifier: +0
Dexterity Modifier: +2

Combat Maneuver Bonus: +0 (+0 Str; +0 BAB)

---Melee---
Spear (small): +0 | damage d6 (p) x3
Lt. Mace (small): +0 | damage d4 (b)x2

---Ranged---
Light Cross Bow (small):+2 | damage, d6 (p) 19-20 x2 | 80’
Spell (Water Icicle): +2 (ranged touch attack) | damage, d6

---Character Sheet Details---

---Feats---
Elemental Channel (Damage Fire Elementals)

---Traits---
Sacred Touch, automatically stabilize a dying creature merely by touching it (Standard Action!)

---Skills--- Tessrimea is allowed 3 ranks skills at 1st level (+1 for favored Class)
Trained Class Skills: (3 ranks used)
Diplomacy: +9 (+1 rank, +3 Chr, +2 Race)
Heal: +7 (+1 rank, +3 Wis)
Swim: +8 (+8 Race)
Spellcraft: +5 (+1 rank, +1 Int)

Trained Non Class Skills

Other Skill Bonuses
+8 to Swim Skill Checks

---Special Qualities---
Racial Abilities – Gymnaga
Ability Score Modifiers: +2 Strength, +2 Intelligence, -2 Constitution
Advanced Charisma
Slow Speed 20’
Low Light Vision:
Swim:
Skill Bonus (Alluring): +2 to Diplomacy Check
Hold Breath:
Flexible Body:

Class Abilities – Cleric
Good Aura
Channel Positive Energy, 1d6, Use 6 times per day
Cleric Domains: Community, Water
Domain Powers

Community: Calming Touch, heals 1d6 points +1 point/level of non lethal damage, plus removes fatigued, shaken, and sickened conditions. Use 6 times per day

Water: Icicle, as a standard action, fire an Icicle from your fingertips targeting any foe within 30 feet as a Ranged Touch Attack. The Icicle does 1d6 points of cold damage +1 point/ 2 cleric levels. Use 6 times per day

Spells allowed 4 – 0 level, 2(+1) – 1st level, and 1 – 1st level Domain

Prepared: 0 – Level; Guidance, Light, Stabilize, Create Water
1st – Level; Detect Evil, Magic Stone, Remove Sickness
Domain: 1st – Level; Bless

Favored Class Bonus: Cleric, +1 Skill Rank
Progression
Level 1:Cleric 1
Level 2:
Level 3:

---Equipment---
Weapons

Armor
Chain Shirt: 1 (Worn on body) | Cost – 100 gp; +4 AC; Max Dex +4; -2 Armor Check Penalty; Speed 20’; weight 12.5 lbs

Gear
Backpack: 1 (on back) – will hold 20 lbs of goods, .5 cubic foot capacity
Cost – 2 gp; weight .5 lbs

---Accessories---
Explorer’s Outfit: 10 gp; 2 lbs

---Loot---

---Experience Points---
0

Racial Build: (standard – 12 points):

---Racial Qualities---
Type: Monstrous Humanoid (3 RP)
Even though Gymnaga are Monstrous Humanoids, they lack Darkvision, and instead have Low Light Vision

Size: Medium (0 RP)
Due to the long tails, Gymnaga are medium sized creatures. However they are required to use small sized weapons and armor (worn on their halfling-like torso)

Base Speed: Slow Speed (-1 RP)
Gymnaga have a base speed of 20 feet.

Ability Score Modifiers: Standard (0 RP)
+2 Strength, +2 Intelligence, -2 Constitution

Language: Standard Language Quality (0 RP)
Gymnaga speak Common

---Racial Traits---
Advance Charisma (4 RP)
Gymnaga are considered attractive and well mannered by almost all intelligent races, and receive a +2 racial bonus to their Charisma Score

Swim (2 RP):
+8 to Swim Skill Checks
Swim Speed of 30’

Skill Bonus (2 RP): Alluring
+2 to Diplomacy Checks

Hold breath (1 RP):
Can hold breath for 4 x constitution in rounds

Flexible Body (long tail) (1 RP):
Gymnaga are never denied their Dexterity Bonus to AC unless they are magically or physically restrained. Gymnaga receive a +4 racial bonus to their CMD versus trip attempts made against them