| Fonidea Toavana |
Wait, I have an idea, Fonidea says. If this is the same creature that was held and experimented on, with me, then I know something that might get its attention. Whenever the mysterious figure in red would torture me, the thing would become enraged, even if it wasn't in the same room. Somehow it sensed my distress, and either fed on it, or was tormented by it I'm not sure. But part of its ability to heal itself was transferred into me, and I can take a great deal of punishment and survive. Maybe if one of you dresses up in a red robe, and, I know this sounds weird, but then hurts me, badly, over and over again, it will draw the creature to us.
| M.A.R.V.I.N. |
"Incapacitating a member of the party in a combat situation is inadvisable but may be resorted to especially with no other advisable course of action," Marvin says. "Likely a favorable stratagem if effective, drawing the target to a designated kill zone advantageous to the party."
| Diarmal Illsutra |
The suggested course of action draws a grimace of disgust from Diarmal. "There must be a better way than throwing one of our own before the beast's maw. How vast are the caverns it has claimed? Perhaps we can devise another means of drawing it out."
Sasithorn Loom
|
Sasithorn shrugs. "Here I had merely been thinking of entering the caves and retreating our way back to the outdoors as we fought it."
He considers Fonidea's suggestion. "If you're able and willing to endure what you suggest, it may be worth trying. It would of course be nice to make the procedure as humane as we are able - there is a difference between injury and suffering. There are ways to inflict one while sparing you the other, and it sounds to me like perhaps you and the monster have been linked. The question there is on what level. I would guess, based on what you say, that the link is more physical than emotional, which would be good, since - and I admit I am now very deep into speculative territory now - we could find a way to injure you in a manner that was as merciful as we could make it to you, but which it would still feel...."
Racking my brain for knowledge of anything that might have to do with what was done to Fonidea and the creature, as well as the topic of anaesthetics and/or spells or poisons or whatever that can cause harm without pain:
Knowledge (Arcana): 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge (Dungeoneering): 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge (History): 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge (Planes): 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
| Generic Dungeon Master |
Day 2, Saturday, Sewardhome Village (Turn 83) The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight
Olikk turns his head, fist, toward Xor, and smiles, then he hears the voice of Fonidea, and when he turns toward her, it is as if he hadn’t noticed her before and says,
You are very unusual, in look and speech. I have never seen anything like you before, nor have I read about a being like you in the records of our faith.
Then it begins to sink in, the things that she said, and the old Beauvingian priest seems to be offended.
That sounds horrible. When you have more time, miss, I didn’t get your name, I want you to tell me more about this ordeal you suffered and the beings who subjected you to this suffering. You mentioned that they had skin that was metallic in nature, hmmm… and he looks now at Marvin.
And who or exactly what are you, young, um, person. I do not mean to be forward, but you are curiously similar to the beings this young woman just described. Do you have a connection to these beings? Are they from another plane of existence perhaps?
I agree with you Diarmal, the priest nods Certainly there is a better way than butting this young lady at great risk. As to the extent of the caves, no one is really sure, as they are difficult to explore, treacherous, with many holes that can catch you off guard and that plummet so deeply no one knows for sure how deed they are
As everyone else talks Sasithorn listens, and then makes a suggestion, by which somehow Fonidea would still be used to attract the monster’s attention, but that no harm would come to her.
When Ribat objects to putting Fonidea in harm’s way, she demurely smiles at him, and moves to sit closer to him.
Sasithorn Loom
|
Sasithorn begins to join Olikk in staring at M.A.R.V.I.N, and as the Wayang might put it, night vision at last begins to in.
"There's an unknown quantity here - and it has an ambassador at this very table. Artifice so sophisticated as to be all but indistinguishable from magic. There are stories about this where I come from, almost all circulating around the treasures of the Ruins of Gion, if you've heard of it: puzzle-boxes, enigmatic monuments, bizarre implements, and constructs that are like mages without minds - and they say that some of them even do have minds. Fonidea, I don't think what was done to you and the monster was magic, per se - I think it was artifice. That is the key - and M.A.R.V.I.N., unless I'm entirely misguided, I think you ARE artifice...is there some way.....and if the stories of Gion shelter any shadow, they would have accomplished this by putting these implements inside you, Fonidea, like a clockwork heart that was better than a real one. Like affects like...M.A.R.V.I.N., can you speak with these devices, or at least sense if they are there?"
| Generic Dungeon Master |
| M.A.R.V.I.N. |
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"This unit's memory is corrupted and no knowledge of the individuals described nor their origins has been found. Possibility of this unit's origin and the origin of described individuals exist but cannot be confirmed. This unit has been referred to as an android by Agent Southmiller in the past. "
He pauses for a moment to process Saisthorn's words before replying.
"This unit is able to detect a signal from Fonidea. Probability of this unit detecting a signal from the beast is non-trivial. This unit will need to get into range to attempt communication."
| Diarmal Illsutra |
"Indeed, this sounds like a much better plan than setting up some live bait. Though if the caves are as extensive as Olikk says, then we may need to get Marvin quite close before he can detect the beast. We should go prepared for the worst."
Trekking through some evil-infested caverns was not exactly Diarmal's idea of a good time, but it certainly beat putting Fonidea or even the hard-headed Xor into harm's way.
| Generic Dungeon Master |
Day 2, Saturday, Sewardhome Village (Turn 83) The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight
The clouds in the sky grow darker, and the feel in the air is like the calm before a storm. A wind blows from the northwest.
The party thanks Olikk for his hospitality, and the use of the minor artifact that belongs to the church. Checking their gear, and hoisting their packs, the group sets out following the river to the northwest, and in a little while they find the stream that forks toward the north.
The path of the stream is down a winding narrow canyon with hills climbing to the left and right, and all the while the ground rises as you follow the stream towards it source. If it were not for the seriousness of the situation it would be a lovely walk in a nearly pristine wilderness setting of a tumbling brook, wild flowers growing among small piles of boulders, and the quiet calm of a cloudy day before a spring shower.
Day 2, Saturday, north of Sewardhome Village (Turn 101) (Approximate time of day, 4:40 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight
In silence, the group marches onward until the first caves appear, on the right, to the east, just a few yards above the floor of the canyon, a small opening in the hillside, and then another and another, the hills here are dotted with caves.
You stop, and Marvin seems to withdraw into his own thoughts for a moment, until he suddenly perks up and he knows he has detected something
| Diarmal Illsutra |
"Aye, Xor," Diarmal says quietly as he observes the vast complex of caverns before them. "May your expertise guide us through this darkness beneath Lady Aisling's light. And friends, it would be my honor to bear the Lamp of Sewardhome against this beast." Diarmal allows a slight smirk, in spite of the grave undertaking before him. "I should like to introduce the beast to Lady Aisling's light myself."
Sasithorn Loom
|
"I shan't contest the privilege," says Sasithorn as he looks appreciatively at the clouds.
| M.A.R.V.I.N. |
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
"A faint signal has been detected to the northeast. It is intermittent with the most probable conclusion that the source is moving."
Marvin begins moving towards the signal, clutching their musket in hand. "Please follow."
Should I wait to see the result of a successful check before moving on to another?
| Generic Dungeon Master |
Day 2, Saturday, north of Sewardhome Village (Turn 102) (Approximate time of day, 4:50 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight
Following his inner awareness, Marvin leads the group up a narrow trail on the western slope of the valley until they are standing in front of a tall but narrow crack in the hillside. He pauses for a moment, and then Marvin heads into the cave, and the others follow him.
You will need a light source!
It is cool, dark, and feels damp in the cave. The going is slow, as the passageway is hardly even wide enough for one person to walk without turning sideways now and then. The passageway twists and turns, passes side passages a few times, but Marvin seems to know where he is going.
The passageway suddenly opens up, but when it does the ceiling is lower, and Diarmal and Marvin have to stoop here. From here there are several ways to go, and Marvin looks in each direction carefully
Time for another perception check
Xor is going to be away from us until Tuesday, and I stupidly chose now to try and push the game into an encounter, so, well, let’s just see how this plays out
| Diarmal Illsutra |
Thankful his companions have allowed him the honor, Diarmal takes a moment to bless the Lantern of Sewardhome with the graces of Lady Aisling. After a minor incantation, a soft glow illuminates from the lantern's surface. He follows behind the others, knowing that several members of their company were more capable in the darkness ahead than himself.
That moment when you have a lantern and no lantern oil. Hmm. Light it is.
And I think everyone but Diarmal actually has darkvision...
| Generic Dungeon Master |
Day 2, Saturday, north of Sewardhome Village (Turn 103) (Approximate time of day, 5:00 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight
Marvin strands still, turning slowly, first to the left and then to the right.
Everyone is still, afraid to do anything that might interrupt Marvin’s concentration. Diarmal holds aloft the lamp, now glowing with Magical Light and is about to make a suggestion in the quiet, when suddenly there is a faint sound
*splash*
far off ahead of the group and to the right. Marvin spins to face that direction, concentrates, and the he heads off toward a small tunnel where the sound came from.
Two turns of success, one more Perception success and you might be face to face with the Strangler…
| Generic Dungeon Master |
Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight
Striding forward with purpose, Marvin is once again on the move. He holds his weapon in both hands, and squeezes through a narrow crack in the wall of the cavern, and one by one, the others follow, with Xor having a tough time of it, but eventually getting through and catching up to march right beside the copper skinned Marvin.
Diarmal tries to stay a pace behind the warriors, and the light from his lamp reflects of of Marvin’s skin, and illuminates the cavern walls to each side of the group, until.
The walls seem to recede, getting further and further away, until it seems to Diarmal that Marvin is leading the group into a huge cavern.
The sound of water falling steady, but not in great quantities can be heard off to the right, and the floor of the cavern becomes uneven and small streams are crossed.
Marvin pauses, and at his feet are grisly remains of several impossible to identify creatures, and at least one human skull. When Fonidea catches up to the rest she looks down, and screams. Suddenly a huge black shape rises up from the floor.
The shape almost resembles a huge stag, or moose, with a barrel shaped body and four thick legs. Where a neck and head would be there is only a large mass of black surrounded by tentacles, and in the center a wide mouth filled with sharp teeth and above this two pale yellow eyes.
The monster rushes at you!
Initiative of the Strangler: 1d20 + 8 ⇒ (16) + 8 = 24
Sasithorn Loom
|
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
| Generic Dungeon Master |
Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6
Round 1…
As a great black beast rises from the floor, Marvin springs into action…
Marvin will take an action, and the Strangler will close on the group
| M.A.R.V.I.N. |
I can't find the map? Regardless, I'll shoot. I'm assuming within 30 feet so I put PBS bonuses.
Marvin raises their musket and shoots a blast right into their rushing opponent.
Battered Musket (touch attack): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage (B&P): 1d12 + 1 ⇒ (9) + 1 = 10
| Generic Dungeon Master |
Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6
Round 1…
Marvin levels his rifle, and fires, but the shot is low, and misses
The black beast rushes forward, and then turns, before it comes into the radius of the light from the lamp in Diarmal’s hand. Moving to Marvin’s right, the beast bears down on Ribat and Fonidea
Lashing out with long shadowy tentacles, the beast attacks
Melee Attack vs Ribat: 1d20 + 8 ⇒ (1) + 8 = 9
Melee Attack vs Fonidea: 1d20 + 8 ⇒ (20) + 8 = 28
Ribat ducks the swinging tentacle easily, but Fonidea is caught in a state of shock, as the sickly black appendage coils around her neck and begins to choke the life out of her
Grapple: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Critical Threat?: 1d20 + 8 ⇒ (7) + 8 = 15
Crit Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Everyone else is up, the beast is in squares F-G/14-15
Note: This creature has reach, and is choking Fonidea from a distance, attacks, ranged attacks, against it will not be subjected to the -4 modifier for firing into melee
Sasithorn Loom
|
The surrounding darkness appears to leap onto Sasithorn, taking the form of an exotic armor and shield.
I cast Steel Shadows. It will last 20 minutes.
| M.A.R.V.I.N. |
Marvin's musket misfires, his pan igniting but his main charge failing to detonate, blowing only smoke and noise at his opponent.
"Misfire!" he calls out, needing to take time to clear his weapon.
| Diarmal Illsutra |
Diarmal moves just close enough for the light of Lady Aisling to sear the flesh of the beast before them. He hefts the Lamp of Sewardhome high in the air, and whispers a prayer to his goddess.
"May the light of Lady Aisling send you back to the pit you emerged from, beast!"
Channeling Positive Energy to damage, DC 13.
1d6 ⇒ 5
| Generic Dungeon Master |
Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6
Round 1, continued…
As Fonidea seems to be lifted off her feet for a moment, the others move into action. Sasithorn summons a protective field around himself and seems to almost disappear into the shadows around him, while Marvin shouts out his evaluation of his weapon and with precision begins cleaning the chamber
Xor reaches for one of the pots of holly water he has strapped to his belt, and as the monster grapples with Fonidea, he looks for a place to throw the glass container. His aim is off and the jar strikes the ground next to the beast, only splashing some of the holy water toward it.
Reflex Save, DC 16: 1d20 + 6 ⇒ (3) + 6 = 9
Enough of the blessed water splashes on the creature to cause it to roar in pain
Going to research misses with splash weapons now to make sure I handle this correctly – damage, if any to the beast will be updated in the next post
As the beast seems to be turn toward Xor, Diarmal steps up and hoist the small lamp high in the air as he says a blessing.
Suddenly the room is filled with the bright light of day. The light burns the creature, and a misty vapor rises from its body
Will Save, DC 15: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Extra Damage from the power of the Lamp: 1d6 ⇒ 5
total damage from the channel is 15 points,10 +5 (+50% from vulnerability to good
Let's give Ribat a little more time to post before we advance to round 2, and the real carnage ensues
Strangler - takes 15 "Positive Energy Damage" no regeneration in round 2
| Ribat |
"LET HER GO!!!!!!!!!!!!!!!!" yells Ribat as he plunges his kukri into the creature, trying to slash Fonidea free.
kukri attack: 1d20 + 3 ⇒ (5) + 3 = 8 kukri damage: 1d3 + 1 ⇒ (1) + 1 = 2
| Terquem |
Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6
Round 1, wrap up
Ribat leaps at the tentacle holding on to Fonidea’s neck, and slashes at the beast, but his attack seems fruitless
Round 2…
Marvin steps to the side and frantically tries to clear the misfire of his weapon to ready it as soon as possible
The creature, now bathed in light, lets out a baleful moan, and lunges forward to bring the source of the light to within range of its attacks
CM Grapple vs Fonidea: 1d20 + 14 ⇒ (16) + 14 = 30
Melee Attack vs Ribat: 1d20 + 8 ⇒ (8) + 8 = 16
Melee Attack vs Diarmal: 1d20 + 8 ⇒ (17) + 8 = 25
Fonidea gasps, and claws pitifully at the tentacle around her neck
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Ribal avoids the incoming tentacle by droping to the ground in a fighter’s stance, bending at the knees and the waist, as the tentacle flies over his head, but
Diarmal is slapped hard by one of the tentacles
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
And the tentacle tries to get around his neck as well
Grapple Attempt: 1d20 + 14 ⇒ (9) + 14 = 23
Struggling to keep his hands on the lantern, Diarmal feels the black tentacle constrict around his neck.
Diarmal will have to make a Constitution Check, DC 12, to cast a spell or speak a prayer in the following rounds while his neck is grappled
Fonidea – takes 20 damage > Grappled
Diarmal – Takes 10 damage > Grappled
Strangler - takes 19 (Some Positive Energy Damage) no regeneration in round 2
| Xor Chucksalott |
Rd 2 init 19
Ranged Touch grenade 2: 1d20 + 3 ⇒ (8) + 3 = 11
Burn baby burn: 3d8 + 5 ⇒ (7, 1, 8) + 5 = 21...The +5 is strength +PBS not sure if that applies
Surely I won't miss: 1d8 ⇒ 3
| M.A.R.V.I.N. |
Seeing the party in danger, Marvin puts away their musket and moves to Fonidea's side to aid her.
Move to J-13, taking the long way around to avoid the Strangler's reach. I'll aid another Fonidea on her grapple escape check.
Aid Another: 1d20 + 2 ⇒ (2) + 2 = 4 Not much help!