The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


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Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Awl be bait for the beasty, howz about I get dressed up like a broad in distress


NPC:F (former bullywug)

Wait, I have an idea, Fonidea says. If this is the same creature that was held and experimented on, with me, then I know something that might get its attention. Whenever the mysterious figure in red would torture me, the thing would become enraged, even if it wasn't in the same room. Somehow it sensed my distress, and either fed on it, or was tormented by it I'm not sure. But part of its ability to heal itself was transferred into me, and I can take a great deal of punishment and survive. Maybe if one of you dresses up in a red robe, and, I know this sounds weird, but then hurts me, badly, over and over again, it will draw the creature to us.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

"Incapacitating a member of the party in a combat situation is inadvisable but may be resorted to especially with no other advisable course of action," Marvin says. "Likely a favorable stratagem if effective, drawing the target to a designated kill zone advantageous to the party."


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

The suggested course of action draws a grimace of disgust from Diarmal. "There must be a better way than throwing one of our own before the beast's maw. How vast are the caverns it has claimed? Perhaps we can devise another means of drawing it out."

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn shrugs. "Here I had merely been thinking of entering the caves and retreating our way back to the outdoors as we fought it."

He considers Fonidea's suggestion. "If you're able and willing to endure what you suggest, it may be worth trying. It would of course be nice to make the procedure as humane as we are able - there is a difference between injury and suffering. There are ways to inflict one while sparing you the other, and it sounds to me like perhaps you and the monster have been linked. The question there is on what level. I would guess, based on what you say, that the link is more physical than emotional, which would be good, since - and I admit I am now very deep into speculative territory now - we could find a way to injure you in a manner that was as merciful as we could make it to you, but which it would still feel...."

Racking my brain for knowledge of anything that might have to do with what was done to Fonidea and the creature, as well as the topic of anaesthetics and/or spells or poisons or whatever that can cause harm without pain:

Knowledge (Arcana): 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge (Dungeoneering): 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge (History): 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge (Planes): 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

No one isa gonna put any pain on ya lassie Xor squints his eyes Beasty lahks ta hunt, ah think it's time for it ta get a taste of being hunted


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

When Fonidea speaks up, Ribat immediately quits admiring the red wood and locks eyes with her. No! We'll find another way."


Male, old, old, Male

Day 2, Saturday, Sewardhome Village (Turn 83) The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

Olikk turns his head, fist, toward Xor, and smiles, then he hears the voice of Fonidea, and when he turns toward her, it is as if he hadn’t noticed her before and says,

You are very unusual, in look and speech. I have never seen anything like you before, nor have I read about a being like you in the records of our faith.

Then it begins to sink in, the things that she said, and the old Beauvingian priest seems to be offended.

That sounds horrible. When you have more time, miss, I didn’t get your name, I want you to tell me more about this ordeal you suffered and the beings who subjected you to this suffering. You mentioned that they had skin that was metallic in nature, hmmm… and he looks now at Marvin.

And who or exactly what are you, young, um, person. I do not mean to be forward, but you are curiously similar to the beings this young woman just described. Do you have a connection to these beings? Are they from another plane of existence perhaps?

I agree with you Diarmal, the priest nods Certainly there is a better way than butting this young lady at great risk. As to the extent of the caves, no one is really sure, as they are difficult to explore, treacherous, with many holes that can catch you off guard and that plummet so deeply no one knows for sure how deed they are

As everyone else talks Sasithorn listens, and then makes a suggestion, by which somehow Fonidea would still be used to attract the monster’s attention, but that no harm would come to her.

Sasithorn:
You cannot recall anything in your arcane research that corresponds to the type of ordeal that Fonidea describes, though you are familiar with the regeneration of some creatures and that this regeneration is studied on many levels and there is some disagreement among scholars as to whether it is always a magical property or if it can at times be a natural one. Certainly your experience with the sorts of environments where these kinds of creatures can be encountered offers you no explanation. You are, once again, reminded of the history of a ruin in the southwest of Eysturlun, a country called Kizjta, a Place called the Ruins of Gion, and that there is something about that ruin that is connected to the machines you’ve discovered in the lair of the beings that experimented on Fonidiea, but there are only obscure legends and few actual details about that place that you know of, and the little you do know is that artifacts recovered from that place are similar to the things you have seen recently. Most certainly the beings responsible have a way of opening a portal to the negative material plane and the plane of shadow, but how they control what is moved through this portal you cannot possibly know and no memory of the planes adds any details to this situation. Finally, your knowledge of spellcraft reveals nothing useful to you about this strange monster’s existence. Taking it all together, you can conclude that most likely the regeneration of the troll was transferred to Fonidea, and their connection, most likely, is through the devices (which are of a technology you cannot fathom) placed in their bodies, and most likely not magical in nature. When you look at Marvin, and ponder his mechanical nature, and the cryptic things that have been said by Paulina, you begin to wonder if there isn’t some way of using Marvin’s body to home in on these devices.

When Ribat objects to putting Fonidea in harm’s way, she demurely smiles at him, and moves to sit closer to him.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn begins to join Olikk in staring at M.A.R.V.I.N, and as the Wayang might put it, night vision at last begins to in.

"There's an unknown quantity here - and it has an ambassador at this very table. Artifice so sophisticated as to be all but indistinguishable from magic. There are stories about this where I come from, almost all circulating around the treasures of the Ruins of Gion, if you've heard of it: puzzle-boxes, enigmatic monuments, bizarre implements, and constructs that are like mages without minds - and they say that some of them even do have minds. Fonidea, I don't think what was done to you and the monster was magic, per se - I think it was artifice. That is the key - and M.A.R.V.I.N., unless I'm entirely misguided, I think you ARE artifice...is there some way.....and if the stories of Gion shelter any shadow, they would have accomplished this by putting these implements inside you, Fonidea, like a clockwork heart that was better than a real one. Like affects like...M.A.R.V.I.N., can you speak with these devices, or at least sense if they are there?"


Male, old, old, Male

Marvin:
it takes you a moment to process what Sasithorn is saying, and at first it makes no sense at all. But as you sit quietly contemplating his words you do begin to detect a signal, at first it is hard to isolate it from the many other sensory inputs you are processing, but you focus your inner mind on it and it gradually is isolated and amplified. You can then tell that something inside of Fonidia is trying to communicate with something inside of you. Perhaps if you try and the monster is within range, if it has similar objects implanted in it, you might be able to pin point its location


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Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

"This unit's memory is corrupted and no knowledge of the individuals described nor their origins has been found. Possibility of this unit's origin and the origin of described individuals exist but cannot be confirmed. This unit has been referred to as an android by Agent Southmiller in the past. "

He pauses for a moment to process Saisthorn's words before replying.

"This unit is able to detect a signal from Fonidea. Probability of this unit detecting a signal from the beast is non-trivial. This unit will need to get into range to attempt communication."


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Well why didntya say somethun earlier, lets go huntun


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

"Indeed, this sounds like a much better plan than setting up some live bait. Though if the caves are as extensive as Olikk says, then we may need to get Marvin quite close before he can detect the beast. We should go prepared for the worst."

Trekking through some evil-infested caverns was not exactly Diarmal's idea of a good time, but it certainly beat putting Fonidea or even the hard-headed Xor into harm's way.


Male, old, old, Male

Day 2, Saturday, Sewardhome Village (Turn 83) The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

...


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

"This unit recommends now heading to the destination if the plan is to be executed."


Male, old, old, Male

Day 2, Saturday, Sewardhome Village (Turn 83) The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

The clouds in the sky grow darker, and the feel in the air is like the calm before a storm. A wind blows from the northwest.

The party thanks Olikk for his hospitality, and the use of the minor artifact that belongs to the church. Checking their gear, and hoisting their packs, the group sets out following the river to the northwest, and in a little while they find the stream that forks toward the north.

The path of the stream is down a winding narrow canyon with hills climbing to the left and right, and all the while the ground rises as you follow the stream towards it source. If it were not for the seriousness of the situation it would be a lovely walk in a nearly pristine wilderness setting of a tumbling brook, wild flowers growing among small piles of boulders, and the quiet calm of a cloudy day before a spring shower.

Day 2, Saturday, north of Sewardhome Village (Turn 101) (Approximate time of day, 4:40 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

In silence, the group marches onward until the first caves appear, on the right, to the east, just a few yards above the floor of the canyon, a small opening in the hillside, and then another and another, the hills here are dotted with caves.

You stop, and Marvin seems to withdraw into his own thoughts for a moment, until he suddenly perks up and he knows he has detected something

Marvin:
There is a faint signal, it is coming from the northeast, and it is intermittent, suggesting that the object that is creating the signal is on the move and possibly moving among mineral deposits in the earth that at times block or at other times amplify the signal you can detect. You can make a Perception Skill Check every ten minutes, a turn, and if you roll 10+ you are on track to find the source of the signal, if you roll <10 you lose the signal momentarily and to find it again will require no movement and a new Perception Skill Check with a DC of 12. If you track the signal successfully for 3 consecutive turns you can pinpoint the cave where the signal is coming from the strongest


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Finelee, some propuh caves, which way to the beasty Xor looks at Marvin


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

"Aye, Xor," Diarmal says quietly as he observes the vast complex of caverns before them. "May your expertise guide us through this darkness beneath Lady Aisling's light. And friends, it would be my honor to bear the Lamp of Sewardhome against this beast." Diarmal allows a slight smirk, in spite of the grave undertaking before him. "I should like to introduce the beast to Lady Aisling's light myself."

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

"I shan't contest the privilege," says Sasithorn as he looks appreciatively at the clouds.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

"A faint signal has been detected to the northeast. It is intermittent with the most probable conclusion that the source is moving."

Marvin begins moving towards the signal, clutching their musket in hand. "Please follow."

Should I wait to see the result of a successful check before moving on to another?


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Lets goan get the bastid Xor follows


Male, old, old, Male

Day 2, Saturday, north of Sewardhome Village (Turn 102) (Approximate time of day, 4:50 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

Following his inner awareness, Marvin leads the group up a narrow trail on the western slope of the valley until they are standing in front of a tall but narrow crack in the hillside. He pauses for a moment, and then Marvin heads into the cave, and the others follow him.

You will need a light source!

It is cool, dark, and feels damp in the cave. The going is slow, as the passageway is hardly even wide enough for one person to walk without turning sideways now and then. The passageway twists and turns, passes side passages a few times, but Marvin seems to know where he is going.
The passageway suddenly opens up, but when it does the ceiling is lower, and Diarmal and Marvin have to stoop here. From here there are several ways to go, and Marvin looks in each direction carefully

Time for another perception check

Xor is going to be away from us until Tuesday, and I stupidly chose now to try and push the game into an encounter, so, well, let’s just see how this plays out


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

No worries, I am here until 3:30pm

Xor will be upfront with Marvin using his darkvision
Perception: 1d20 + 1 ⇒ (18) + 1 = 19


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin has darkvision as well, coupled with low-light vision, but the others might need a light.

"A moment. Scanning...."

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Thankful his companions have allowed him the honor, Diarmal takes a moment to bless the Lantern of Sewardhome with the graces of Lady Aisling. After a minor incantation, a soft glow illuminates from the lantern's surface. He follows behind the others, knowing that several members of their company were more capable in the darkness ahead than himself.

That moment when you have a lantern and no lantern oil. Hmm. Light it is.
And I think everyone but Diarmal actually has darkvision...


Male, old, old, Male

Day 2, Saturday, north of Sewardhome Village (Turn 103) (Approximate time of day, 5:00 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

Marvin strands still, turning slowly, first to the left and then to the right.

Everyone is still, afraid to do anything that might interrupt Marvin’s concentration. Diarmal holds aloft the lamp, now glowing with Magical Light and is about to make a suggestion in the quiet, when suddenly there is a faint sound

*splash*

far off ahead of the group and to the right. Marvin spins to face that direction, concentrates, and the he heads off toward a small tunnel where the sound came from.

Two turns of success, one more Perception success and you might be face to face with the Strangler…


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin continues to track, trusting the group to follow.

Should I make another perception check?


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Xor will stick beside Marvin, grenades ready to go


Male, old, old, Male

Yes, Marvin please make a third Perception Skill check now


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

Ribat follows behind with his net at the ready, trying to be alert but somewhat distracted.


Male, old, old, Male

Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

Striding forward with purpose, Marvin is once again on the move. He holds his weapon in both hands, and squeezes through a narrow crack in the wall of the cavern, and one by one, the others follow, with Xor having a tough time of it, but eventually getting through and catching up to march right beside the copper skinned Marvin.

Diarmal tries to stay a pace behind the warriors, and the light from his lamp reflects of of Marvin’s skin, and illuminates the cavern walls to each side of the group, until.

The walls seem to recede, getting further and further away, until it seems to Diarmal that Marvin is leading the group into a huge cavern.
The sound of water falling steady, but not in great quantities can be heard off to the right, and the floor of the cavern becomes uneven and small streams are crossed.

Marvin pauses, and at his feet are grisly remains of several impossible to identify creatures, and at least one human skull. When Fonidea catches up to the rest she looks down, and screams. Suddenly a huge black shape rises up from the floor.

The shape almost resembles a huge stag, or moose, with a barrel shaped body and four thick legs. Where a neck and head would be there is only a large mass of black surrounded by tentacles, and in the center a wide mouth filled with sharp teeth and above this two pale yellow eyes.

The monster rushes at you!

Initiative of the Strangler: 1d20 + 8 ⇒ (16) + 8 = 24


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Marvin takes a ready stance to meet the approaching monster.


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Ini: 1d20 + 2 ⇒ (16) + 2 = 18

Diarmal holds the Lamp of Sewardhome high while he breathes a silent prayer to Lady Aisling.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Male, old, old, Male

Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler

Initiative Order:
Marvin – 24
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6

Round 1…

As a great black beast rises from the floor, Marvin springs into action…
Marvin will take an action, and the Strangler will close on the group

DM Notes:
Strangler, HD 8d10+16, hp 64 | AC 18, t 13, ff 14 (+4 dex, +5 Nat, -1 size) | Regeneration 5 (Positive Energy) ends in full light of day , Damage reduction 5/Slashing| f+11, r+6, w+2 | BAB +4, CMB +10 (+14 grapple), CMD 22 (24 vs trip) |30’ (40’ water) Tentacle Melee +8 (x4) d6+4 +trip, Lifesense, Light Sensitivity, Negative Energy Affinity, Shadow Resistance – 5, Trip, Reach – 10’, Unnatural Aura 15’, Vulnerable – “Good”, grab (automatically initiates a grapple on successful hit), constrict


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

I can't find the map? Regardless, I'll shoot. I'm assuming within 30 feet so I put PBS bonuses.

Marvin raises their musket and shoots a blast right into their rushing opponent.

Battered Musket (touch attack): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage (B&P): 1d12 + 1 ⇒ (9) + 1 = 10


Male, old, old, Male

Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler

Initiative Order:
Marvin – 24
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6

Round 1…

Marvin levels his rifle, and fires, but the shot is low, and misses

The black beast rushes forward, and then turns, before it comes into the radius of the light from the lamp in Diarmal’s hand. Moving to Marvin’s right, the beast bears down on Ribat and Fonidea

Lashing out with long shadowy tentacles, the beast attacks
Melee Attack vs Ribat: 1d20 + 8 ⇒ (1) + 8 = 9
Melee Attack vs Fonidea: 1d20 + 8 ⇒ (20) + 8 = 28

Ribat ducks the swinging tentacle easily, but Fonidea is caught in a state of shock, as the sickly black appendage coils around her neck and begins to choke the life out of her

Grapple: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Critical Threat?: 1d20 + 8 ⇒ (7) + 8 = 15
Crit Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Everyone else is up, the beast is in squares F-G/14-15

Note: This creature has reach, and is choking Fonidea from a distance, attacks, ranged attacks, against it will not be subjected to the -4 modifier for firing into melee

Damage Tracker:
Fonidea - takes 14 damage (grappled 33)

DM Notes:
Strangler, HD 8d10+16, hp 64 | AC 18, t 13, ff 14 (+4 dex, +5 Nat, -1 size) | Regeneration 5 (Positive Energy) ends in full light of day , Damage reduction 5/Slashing| f+11, r+6, w+2 | BAB +4, CMB +10 (+14 grapple), CMD 22 (24 vs trip) |30’ (40’ water) | Tentacle Melee +8 (x4) d6+4 +trip, Lifesense, Light Sensitivity, Negative Energy Affinity, Shadow Resistance – 5, Trip, Reach – 10’, Unnatural Aura 15’, Vulnerable – “Good”, grab (automatically initiates a grapple on successful hit), constrict

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

The surrounding darkness appears to leap onto Sasithorn, taking the form of an exotic armor and shield.

I cast Steel Shadows. It will last 20 minutes.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin's musket misfires, his pan igniting but his main charge failing to detonate, blowing only smoke and noise at his opponent.

"Misfire!" he calls out, needing to take time to clear his weapon.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Ay..beasty, ya look thirsty. How bout a little drink

ranged touch: 1d20 + 3 ⇒ (9) + 3 = 12

damage: 3d8 ⇒ (2, 2, 4) = 8
Ref 16 for half


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Diarmal moves just close enough for the light of Lady Aisling to sear the flesh of the beast before them. He hefts the Lamp of Sewardhome high in the air, and whispers a prayer to his goddess.

"May the light of Lady Aisling send you back to the pit you emerged from, beast!"

Channeling Positive Energy to damage, DC 13.
1d6 ⇒ 5


Male, old, old, Male

Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler

Initiative Order:
Marvin – 24
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6

Round 1, continued…

As Fonidea seems to be lifted off her feet for a moment, the others move into action. Sasithorn summons a protective field around himself and seems to almost disappear into the shadows around him, while Marvin shouts out his evaluation of his weapon and with precision begins cleaning the chamber

Xor reaches for one of the pots of holly water he has strapped to his belt, and as the monster grapples with Fonidea, he looks for a place to throw the glass container. His aim is off and the jar strikes the ground next to the beast, only splashing some of the holy water toward it.

Reflex Save, DC 16: 1d20 + 6 ⇒ (3) + 6 = 9

Enough of the blessed water splashes on the creature to cause it to roar in pain

Going to research misses with splash weapons now to make sure I handle this correctly – damage, if any to the beast will be updated in the next post

As the beast seems to be turn toward Xor, Diarmal steps up and hoist the small lamp high in the air as he says a blessing.

Suddenly the room is filled with the bright light of day. The light burns the creature, and a misty vapor rises from its body

Will Save, DC 15: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8

Extra Damage from the power of the Lamp: 1d6 ⇒ 5

total damage from the channel is 15 points,10 +5 (+50% from vulnerability to good

Let's give Ribat a little more time to post before we advance to round 2, and the real carnage ensues

Damage Tracker:
Fonidea – takes 14 damage
Strangler - takes 15 "Positive Energy Damage" no regeneration in round 2

DM Notes:
Strangler, HD 8d10+16, hp 64 | AC 18, t 13, ff 14 (+4 dex, +5 Nat, -1 size) | Regeneration 5 (Positive Energy) ends in full light of day , Damage reduction 5/Slashing| f+11, r+6, w+2 | BAB +4, CMB +10 (+14 grapple), CMD 22 (24 vs trip) |30’ (40’ water) | Tentacle Melee +8 (x4) d6+4 +trip, Lifesense, Light Sensitivity, Negative Energy Affinity, Shadow Resistance – 5, Trip, Reach – 10’, Unnatural Aura 15’, Vulnerable – “Good”, grab (automatically initiates a grapple on successful hit), constrict


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

"LET HER GO!!!!!!!!!!!!!!!!" yells Ribat as he plunges his kukri into the creature, trying to slash Fonidea free.

kukri attack: 1d20 + 3 ⇒ (5) + 3 = 8 kukri damage: 1d3 + 1 ⇒ (1) + 1 = 2


male

Day 2, Saturday, north of Sewardhome Village (Turn 104) (Approximate time of day, 5:10 pm)In the Lair of the Strangler

Initiative Order:
Marvin – 24
Strangler – 24
Sasithorn - 22
Xor-19
Diarmal - 18
Ribat – 6

Round 1, wrap up

Ribat leaps at the tentacle holding on to Fonidea’s neck, and slashes at the beast, but his attack seems fruitless

Round 2…

Marvin steps to the side and frantically tries to clear the misfire of his weapon to ready it as soon as possible

The creature, now bathed in light, lets out a baleful moan, and lunges forward to bring the source of the light to within range of its attacks
CM Grapple vs Fonidea: 1d20 + 14 ⇒ (16) + 14 = 30
Melee Attack vs Ribat: 1d20 + 8 ⇒ (8) + 8 = 16
Melee Attack vs Diarmal: 1d20 + 8 ⇒ (17) + 8 = 25

Fonidea gasps, and claws pitifully at the tentacle around her neck
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Ribal avoids the incoming tentacle by droping to the ground in a fighter’s stance, bending at the knees and the waist, as the tentacle flies over his head, but

Diarmal is slapped hard by one of the tentacles
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

And the tentacle tries to get around his neck as well
Grapple Attempt: 1d20 + 14 ⇒ (9) + 14 = 23

Struggling to keep his hands on the lantern, Diarmal feels the black tentacle constrict around his neck.

Diarmal will have to make a Constitution Check, DC 12, to cast a spell or speak a prayer in the following rounds while his neck is grappled

Damage Tracker:

Fonidea – takes 20 damage > Grappled
Diarmal – Takes 10 damage > Grappled
Strangler - takes 19 (Some Positive Energy Damage) no regeneration in round 2

DM Notes:
Strangler, HD 8d10+16, hp 64 | AC 18, t 13, ff 14 (+4 dex, +5 Nat, -1 size) | Regeneration 5 (Positive Energy) ends in full light of day , Damage reduction 5/Slashing| f+11, r+6, w+2 | BAB +4, CMB +10 (+14 grapple), CMD 22 (24 vs trip) |30’ (40’ water) | Tentacle Melee +8 (x4) d6+4 +trip, Lifesense, Light Sensitivity, Negative Energy Affinity, Shadow Resistance – 5, Trip, Reach – 10’, Unnatural Aura 15’, Vulnerable – “Good”, grab (automatically initiates a grapple on successful hit), constrict


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Rd 2 init 19

Ranged Touch grenade 2: 1d20 + 3 ⇒ (8) + 3 = 11

Burn baby burn: 3d8 + 5 ⇒ (7, 1, 8) + 5 = 21...The +5 is strength +PBS not sure if that applies

Surely I won't miss: 1d8 ⇒ 3


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Seeing the party in danger, Marvin puts away their musket and moves to Fonidea's side to aid her.

Move to J-13, taking the long way around to avoid the Strangler's reach. I'll aid another Fonidea on her grapple escape check.

Aid Another: 1d20 + 2 ⇒ (2) + 2 = 4 Not much help!


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

Ribat tries to slash the creature again, but his emotional distress is clearly affecting his aim.

kukri attack: 1d20 + 3 ⇒ (7) + 3 = 10
kukri damage: 1d3 + 1 ⇒ (1) + 1 = 2

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