The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


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Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Sensing Diarmal's suspicions Gwernach carefully pours the contents of his kettle over the small fire causing the coals to hiss and smolder. As the steam rises Gwernach addresses the elf in a calm voice, Ah und'rstand ya appra'hension, but lets no forget, tis those creatures tha are tha enemy now. Put ya suspicions ta tha side good elf an let my actions put ya mind ta rest.
While the group makes up their mind, this dwarf busies himself gathering up his belongings, Right, think tha's ev'ryth'n. Turning to face the group Gwernach looks expectantly at Diarmal for direction.


Male, old, old, Male

Day 4 Sunday, (turn 46) (approximate time of day, 7:30 am) Location, entering the Shadow Moor once again

Gwernach:
When you are shown the device, it is hard to control your interest, is it greed, or just the curiosity of dwarves, but the device is something unlike anything you have ever seen before, it is hardly a “device” at all, being a simple box with an illuminated face, and a blinking dot on a circle. It takes you a few moments, but you begin to see how it resembles a compass, and you decide it is best if it stays with Marvin, and you can then concentrate on the terrain as the party goes

Gwernach packs his camp quickly and after he is satisfied that the device can at least determine a heading, he allows Marvin to lead, while he keeps his eyes to the ground, and the terrain all around.
Following the signal of the device, Marvin leads the group in a south-southwesterly direction. In a few hours the low rolling hills give way to the familiar creeks and bogs of the Shadow Moor.

Skirting the edge of a large pond with brackish water, choked with thick reeds, the party comes across an unusual set of tracks

Survival DC Automatic:
There are several parallel tracks of bullywugs here

Survival DC 16+, but not Gwernach:
You are about one mile north of the first ruins you explored in the Shadow Moor, probably half a mile east of the high ground you camped on the night you were attacked by the large cat


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Gwrait, more of that stinkin bog Xor says in his usual cheery way. Wot we got heya he says upon seeing the tracks


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Kneeling down to examine the markings Gwernach grunts, Humph, Bullywugs Ah recon.
Survival, How many? and how old are the tracks?: 1d20 + 8 ⇒ (16) + 8 = 24


Male, old, old, Male

Gwernach:
Recent, at least a dozen (maybe less) dragging something, or someone, what they are dragging isn't struggling, but it is shifting as it is pulled along


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

"Current location is one mile north of the first ruins the party explored, approximately half a mile east of the high ground the party camped in when we were attacked by the large cat."

Where's the device pointing to?


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Taking a closer look at the tracks, the dwarf gently shifts aside a few pieces of muck from some of the tracks, A'leastta dozen... an drag'n someth'n or someone. Ya see 'ere, Gwernach points a stubby finger at the long depression in the center of the tracks, look how it's shift'n as it's pull'd. Tisn't struggl'n whatev'r it is.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Damn filthy bahg dweh lers eh. Well let's goan give these beasties a su prise


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Hehehe, Ah like ya think'n Xor, Gwernach grins as he stands and draws his bow. 'Course, if tha'r gonna our way it would be bett'r ...Marvin? Looking to the android for the party's direction of travel, Gwernach is hoping that the pointer thingy is pointing along the same path that the bullywugs where heading in.


Male, old, old, Male

Marvin:
The device is indicating a south by southwest direction, now a little more south than it was earlier, almost as if it is pointing in the direction of the ruin. The tracks are going the same direction


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin indicates south-by-southwest, the same direction as the tracks. "Near the direction of the ruin this group had previously explored earlier," Marvin reports.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Brill-yant! Twas not long since tha Bullays pass'd 'ere. We ought'ta catch'm up soon, shall we? With his bow in hand, Gwernach eagerly follows the tracks leading in the direction MARVIN indicated.
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 7 ⇒ (10) + 7 = 17 - Guess I'll just take 10 on this one


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Well now ain't that some un, same direction eh Xor says as he follows behind Marvin and Gwernach


Male, old, old, Male

Day 4 Sunday, (turn 80) (approximate time of day, 1:10 pm) Location – the Shadow Moor, near the ruins

Increasing their pace somewhat, the party follows the trail of the Bullywugs. When they are near the ruins, they see the sign of a fire, smoke is rising from the small rise in the marshes.

The party can stop well out of range of being spotted, as they can see that someone, or something has built a fire on the site of the ruin – Marvin, Diarmal, Xor, and Sasithorn all are familiar with the layout of the area where the ruin is located, so they can easily give Gwernach a good idea of the place – I’ll do up a map and when you decide to approach, just let me know how you want to do it


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin describes the layout of the area in a low voice and then follows by saying, "This unit recommends one or a pair of our party scout. Current proposition is this unit and Gwernach."


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Gwernach's face shows mixed amusement and curiosity to MARVIN's vernacular when referring to himself, or itself, um, themselves? The dwarf gives his head a quick shake and in an equally low voice responds, Ah've no problems there lad. Stopping himself briefly, the dwarf wanders if he should have said 'lad' or if 'this unit' as it seems to call itself would prefer something else. Er, ya lead on an togeth'r we'll pick'm off from down range.
Leaning over to Xor, Gwernach queries, Ummm, whaddoya call it? S'it gotta nickname or someth'n?
Bow in hand, Gwernach follows MARVIN to what he assumes will be prime firing positions for a ranged attack.
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1
Quote:
Leaning over to Xor, Gwernach queries, Ummm, whaddoya call it? S'it gotta nickname or someth'n?

Ah jus call em Marvin, ees a good lad and good in a fight

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

"Allow me to come with you," Sasithorn smiles in the darkness. "I defy any of you to move more silently than a Wayang."

Stealth: 1d20 + 14 ⇒ (15) + 14 = 29


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin shakes their head and allows Sasithorn to go forward with Gwernach. "This unit will refrain from accompanying, so as to preserve the pair structure. This unit will instead provide ranged assistance if the need should arise."


Male, old, old, Male

Day 4 Sunday, (turn 80) (approximate time of day, 1:10 pm) Location – the Shadow Moor, near the ruins

Following a low growth of black, leafless bramble like bushes through the marsh, Gwernach and Sasithorn try to get closer to the hill, and the ruins, to see what they can see.

perception, Bullywug style: 1d20 + 3 ⇒ (1) + 3 = 4

Gwernatch’s Stealth is the lower of the two, the conditions are neither favorable nor unfavorable to be spotted, and I would like to assume you stop at 40 feet away, adding +4 to the DC

Sasithorn and Gweratch:
You get close enough to see what is going on with some clarity. You can count nine Bullywugs, but others may be out of sight. They have built a cooking fire, and above this erected a spit, where a bound man can be seen tied to the spit. You can identify the man on a perception Skill Check, the DC is 20


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Pushing down a couple twigs, Gwernach's dwarven eyes pierce into the ruins to get a better look at who ever may be tied to the spit.
Perception +2 for favored terrain: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Male, old, old, Male

Gwernach is sure he has seen the man on the spit before. Yes, it is Nigel, the Barman at the only tavern in Connie’s Bright, what was it called again…oh yes, the two Barrels, or maybe just Two Barrels

Gwernach recalls that he briefly met the barman, who was recovering from a stab wound on his back shoulder, caused, so the story goes, by a bar maid who became possessed by dark spirits.

Nigel told his story in simple words, and spoke of how the girl vanished in the confusion of a battle on the beach between a small group of heroes and a mass of shadowy creatures.

From where he is hiding, Gwernatch can see that Nigel is still alive, though he appears to be weak and not struggling against his captors.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Could have sworn I posted this ages ago, but here goes again...*scratches head*
Quietly catching Sasithorn's attention Gwernach whispers, Thas Nigel! Met'em at-ta tavern in Connie's Bright...Two Barrels. He'd been bang'd up by a lass. We should giv'em a hand.
Moving in closer, the dwarf draws his bow and takes aim at one of the closer Bullywugs.
Stealth to get closer: 1d20 + 6 ⇒ (11) + 6 = 17
Surprise Attack?? vs. Flat-footed Bullywug: 1d20 + 6 ⇒ (8) + 6 = 14
Long Bow Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

The die having now been cast, Sasithorn lances another one of the bullywugs with the darkness around them.

Arrow of Dusk ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21
magic damage: 3d4 ⇒ (1, 1, 4) = 6


Male, old, old, Male

West-Northwest of Connie’s Bright, near the ruins of an ancient castle

Day 4, Sunday (turn 80) (approximate time of day, 1:10 pm)

Sneaking even closer, Gwernach draws an arrow as quietly as he can
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

The Bullywug in this game is modeled on the grippli, which have a perception of +5, but I am applying a -2 modifier as these Bullywugs are distracted by the evil task they are preparing to do.

One of the Bullywugs spots Gwernach through the low marsh vegetation, and alerts the others with a series of load barks and throaty croaks. Before the others understand what is going on, Gwernach lets the arrow fly. The arrow strikes an unarmored Bullywug in the leg, and the creature lets out a startled cry that sounds like a high pitched gurgling noise

*gulagulagulagula*

Sasithorn follows Gwernatch’s signal and launches a bolt of magical showows at another Bullywug

Gwernach is spotted just before he can attack, but I will allow the surprise attack to go ahead – now it is time for Initiative

The Bullywug’s Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Damage Tracker:
Surprise Round
Red_BW – takes 9 damage (3) from Gwernatch
Org_BW – takes 6 damage (6) from Sasithorn

DM Notes:
Bullywugs (9) AC 14, t 14, ff 11 (+3 dex, +1 size), hp 12, f+3, r+5, w+1 | s 30, Melee +3 (club or spear) d4+1; ranged +5 dart d3+1 or net | BaB+1, CMB +1, CMD 14 | Init +3, S 12, D 17, C 13, I 10, W 10 Chr 12


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Do the rest of us hear this commotion?

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Ini: 1d20 + 2 ⇒ (15) + 2 = 17


male

West-Northwest of Connie’s Bright, near the ruins of an ancient castle

Day 4, Sunday (turn 80) (approximate time of day, 1:10 pm)

The party hears the Bullywug cry out a warning to the others of his kind

Initiative Order:
Bullywug – 19
Gwernach - 17
Diarmal – 17
Marvin – 16
Sasithorn – 5
Xor – 2

Round 1…

Though at first the Bullywugs are caught by surprise, they quickly mobilize to attack the humans and their ilk, to defend their prize.
The Bullywug hit by Gwernach’s arrow runs toward the bushes where the dwarf and Sasithorn are hiding and flings a large net at the bush, hoping to catch the intruders, but he misjudges the distance, and the net falls harmlessly on the bush in front of the heroes.

BW_1 moves to B-5

Behind this Bullywug another rushes forward, he carries a spear, and reaches into a wide mouthed basket on his belt and draws out a large wicked looking dart, and he stops and throws the dart at Sasithorn BW_9 moves to A-4, and attacks

Ranged Dart Attack: 1d20 + 5 ⇒ (15) + 5 = 20

Sasithorn benefits from soft cover, giving him a +2 to his AC

Turning back to see if the others are aware of what is about to happen, Sasithorn is caught by the attack unprepared

Damage: 1d3 + 1 ⇒ (1) + 1 = 2

and he feels something irritating his skin

Sasithorn must make a Fortitude Save, the DC is 10, or suffer d2 constitution damage, each round for 6 rounds

The other Bullywugs, some armed with more nets, come toward the pair of heroes, see the first Bullywug miss with his net, and decide to slow down, and think about their next move, while one Bullywug, standing behind a section of ruined stone fence, aims a small bow and arrow at Diarmal

Arrow attack versus Diarmal, Bullywug leader: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6

but the arrow flies high over the hero's heads

I will move the other Bullywugs tonight

Damage Tracker:
Surprise Round
BW_1 – takes 9 damage (3) from Gwernatch
BW_2 – takes 6 damage (6) from Sasithorn
Round 1
Sasithorn – takes 2 damage, must save versus frog poison from Dart attack

DM Notes:
Bullywugs (9) AC 14, t 14, ff 11 (+3 dex, +1 size), hp 12, f+3, r+5, w+1 | s 30, Melee +3 (club or spear) d4+1; ranged +5 dart d3+1 or net | BaB+1, CMB +1, CMD 14 | Init +3, S 12, D 17, C 13, I 10, W 10 Chr 12

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Oh dear. Yes, I think this is worth spending one of my long-neglected Void points on....

Fortitude save: 1d20 + 5 ⇒ (3) + 5 = 8 F~&+f*!~f&!#f&##f*+#.

Constitution damage: 1d2 ⇒ 1


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Round 1 Init 17
Blast. Realizing his shoot first and ask questions later strategy is about to backfire, Gwernach grabs Sasithorn by the arm to get the Wayang moving, Didn't think tha one through... com'on Sas, time to bug out! As quickly as his short legs can, the dwarf hurries to regroup with the others. Crashing through brush and barely dodging trees (I think, map is a bit sparse) Gwernach turns as he goes to fire another volley at the Bullywugs. The shot is wild but at least it headed in the right direction and may just spurn the creatures into giving chase.

Longbow Attack: 1d20 + 6 ⇒ (5) + 6 = 11
MA 30ft to K7 to regroup | SA Longbow att


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Seeing Gwernach (and presumably Sasithorn) headed back their way at full speed--and with an arrow flying past his head--Diarmal quickly reaches for the mighty longbow upon his back, stringing it in a single smooth motion. Though the Lightning's Hand was a formidable weapon, already he could feel the power in its draw weight... and lamenting lacking the the strength of the Drasbian hero that once held the weapon. With any luck, the blessings of his ancestors and Lady Aisling would guide his hand.

Waiting for his allies to retreat far enough to be within range of his prayers, he whispers a quiet prayer to Lady Aisling. "May the graces of your light guide our aim..."

Delaying ini until Sasithorn moves back; Move action to draw bow; standard to cast bless. +1 morale on attack rolls and saves vs. fear.

@Terquem - I never got the composite +Str value for the bow. It's not super relevant since Diarmal can't take advantage of it and is getting a -2 on attacks anyway, but would be handy for notation's sake.


Male, old, old, Male

Diarmal, sorry I didn't list that, it is a +2 composite Long Bow, and it is a shame that you cannot use it effectively, but still if it hits, or crits it will be impressive. About the sparse map, I'll try to add a few more bushes and some indication of the water channels in the fens, but for the record, there are few large trees here, and most would be small with trunks of less than 6 inches diameter.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

ROUND 1 INIT 2

Xor will delay until one of the froggehs come into range

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Yes, I am definitely moving back with Gwernach; double-moving, in fact. I can move just far enough that way to reach L-9.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin moves forward and takes point. They lift their musket with both hands, aimed forward and ready to assist. "Status?" they ask, assessing the situation.

Moving to I-8.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Status?! Gwernach's thick eyebrows raise revealing the whites of his dwarven eyes, Status he asks! Bee'ng chas'd lad! Fire at will!

Free Action

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

"And their darts are poisoned! Trust me!"


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Seeing the party move up, Xor will move to I-9


Male, old, old, Male

West-Northwest of Connie’s Bright, near the ruins of an ancient castle

Day 4, Sunday (turn 80) (approximate time of day, 1:10 pm)

The party hears the Bullywug cry out a warning to the others of his kind

Initiative Order:
Bullywug – 19
Party - 17

Round 1, wrap up

Gwernach grabs Sasithorn and together the two retreat back toward the rest of the group, sloshing through the ankle deep ponds and nearly tripping over small bushes and clumps of mud hidden in the grass.
Diarmal, seeing the Bullywugs coming at a quick pace, pauses to be certain the two scouts are going to make it back safely, and then he stings his long bow, and casts a protective blessing on the group. Marvin moves forward a few steps and takes an offensive stand as he questions the others about the situation unfolding before him. Xor hustles to catch up with Marvin, taking a hefty rock in his hand he looks for a promising target.

As most of the party’s action in round 1 were of the, fall back and make a plan, variety, I have combined everyone’s initiative into one score which is after the Bullywug’s act in the round. Round two will have the Bullywugs move closer. I will update the map as soon as I can, and then after everyone can see their correct position, and the position of the attacking Bullywugs, you can declare round 2 actions. Okay?

Damage Tracker:
Surprise Round
BW_1 – takes 9 damage (3) from Gwernatch
BW_2 – takes 6 damage (6) from Sasithorn
Round 1
Sasithorn – takes 2 damage, must save versus frog poison from Dart attack

DM Notes:
Bullywugs (9) AC 14, t 14, ff 11 (+3 dex, +1 size), hp 12, f+3, r+5, w+1 | s 30, Melee +3 (club or spear) d4+1; ranged +5 dart d3+1 or net | BaB+1, CMB +1, CMD 14 | Init +3, S 12, D 17, C 13, I 10, W 10 Chr 12

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Fortitude save: 1d20 + 3 ⇒ (4) + 3 = 7 Jesus H....

Constitution damage: 1d2 ⇒ 2 Help me. Help meeeeee....

I ready an action to blast the next bullywug to come into my unimpeded view. I am guessing those terrain features are presently in my way, and they're deliberately taking advantage of the cover.

Arrow of Dusk: 1d20 + 4 ⇒ (3) + 4 = 7
magic damage: 3d4 ⇒ (4, 1, 3) = 8


male

West-Northwest of Connie’s Bright, near the ruins of an ancient castle
Day 4, Sunday (turn 80) (approximate time of day, 1:10 pm)
The party hears the Bullywug cry out a warning to the others of his kind

Initiative Order:
Bullywug – 19
Party - 17

Round 2…

It looks as though the Bullywugs are splitting up into two groups in an attempt to surround the party, and are moving not too quickly to rush into battle.

As the frog-like men get closer, Sasithorn fires another magical arrow into their number but the shadowy missile disappears out of sight flying through the enemy ranks without hitting a thing.

Damage Tracker:
Surprise Round
BW_1 – takes 9 damage (3) from Gwernatch
BW_2 – takes 6 damage (6) from Sasithorn
Round 1
Sasithorn – takes 2 damage, must save versus frog poison from Dart attack
Round 2
Sasithorrn – loses 2 more con (3 total)

DM Notes:
Bullywugs (9) AC 14, t 14, ff 11 (+3 dex, +1 size), hp 12, f+3, r+5, w+1 | s 30, Melee +3 (club or spear) d4+1; ranged +5 dart d3+1 or net | BaB+1, CMB +1, CMD 14 | Init +3, S 12, D 17, C 13, I 10, W 10 Chr 12


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Seeing the frog-men advance behind cover, Gwernach raises his bow to fire, but with no immediate target the dwarf is forced to wait. Turning to Xor the ranger confesses, Tis no' exact'lay go'in as I had imagin'd!

Delays...


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1
Quote:
Tis no' exact'lay go'in as I had imagin'd!

Aye, but ah know watz acomin now

Xor moves to J-7 and delays until a froggeh comes within 20'


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin takes a moment to further survey the battlefield before choosing their target. They move a single step north, coming into optimal distance of the bullywug without cover, and fires a single loud shot at the opponent. Another shot rings out almost immediately after, Marvin's reloading simply an efficient blur of hands at this point.

Battered Musket (Ranged Touch): 1d20 + 7 + 1 + 1 - 2 ⇒ (11) + 7 + 1 + 1 - 2 = 18 Modifiers: Bless, Point-Blank Shot, Rapid Reload
Damage: 1d12 + 1 ⇒ (3) + 1 = 4 Modifiers: Point-Blank Shot
Battered Musket (Ranged Touch): 1d20 + 7 + 1 + 1 - 2 ⇒ (7) + 7 + 1 + 1 - 2 = 14
Damage: 1d12 + 1 ⇒ (3) + 1 = 4

5-foot step to H-8. Full-round action to attack enemy (9) and then an additional time using Rapid Shot with an Alchemical Paper Cartridge for the second shot to make reloading a free action.


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Diarmal draws an arrow from his quiver and sets it to the mighty bow of his people's hero. His arm strains against the powerful draw of the bow, but he manages to pull it nearly to his ear as taught back in his homelands. Teeth grit against the tension, he prays that Lady Aisling would guide his aim...

Readying an action to fire on the first bullywug to break cover (relative to Diarmal) and move towards the group. Rolling dice now for simplicity's sake.
Atk: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Dmg: 1d8 + 1d6 - 1 ⇒ (7) + (3) - 1 = 9


Male, old, old, Male

[b]West-Northwest of Connie’s Bright, near the ruins of an ancient castle]/b]
Day 4, Sunday (turn 80) (approximate time of day, 1:10 pm)
The party is engaged inbattle with Bullywugs

Initiative Order:

Bullywug – 19
Party – 17

Round 2, wrap up

Marvin steps forward and fires, reloads, and fires again, striking one of the oncoming Bullywugs in the shoulder and the hip, but the monster keeps coming

When one of the small frog-men comes out from behind a bush Diarmal fires and arrow which strikes the monster in the chest, sending him backwards sprawling into the marsh greass BW2 is dead

BW1, 4, 7 and 9 have moved to within 20 feet of Xor. BW4 and 9 have soft cover to attacks from Xor. I need to know what Xor will do before I roll the round 3 Bullywug attacks

Damage Tracker:

Surprise Round
BW_1 – takes 9 damage (3) from Gwernatch
BW_2 – takes 6 damage (6) from Sasithorn
Round 1
Sasithorn – takes 2 damage, must save versus frog poison from Dart attack
Round 2
Sasithorrn – loses 2 more con (3 total)
BW 9 – takes 8 damage
BW2 – takes 9 damage and dies

[spoiler-DM Notes]
Bullywugs (9) AC 14, t 14, ff 11 (+3 dex, +1 size), hp 12, f+3, r+5, w+1 | s 30, Melee +3 (club or spear) d4+1; ranged +5 dart d3+1 or net | BaB+1, CMB +1, CMD 14 | Init +3, S 12, D 17, C 13, I 10, W 10 Chr 12[/spoiler]


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin steps back and repeats their previous action, reloading and shooting twice with cold calculated aim.

Battered Musket (Ranged Touch): 1d20 + 7 + 1 + 1 - 2 ⇒ (19) + 7 + 1 + 1 - 2 = 26
Damage (B&P): 1d12 + 1 ⇒ (1) + 1 = 2
Battered Musket (Ranged Touch): 1d20 + 7 + 1 + 1 - 2 ⇒ (17) + 7 + 1 + 1 - 2 = 24
Damage (B&P): 1d12 + 1 ⇒ (2) + 1 = 3

5-foot step to I-8 and full-round attack (9) again. My damage rolls are terrible.

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