| Terquem |
Day 1, Friday, turn 106, the dry hill in the marsh
Fonidea follows Ribat, unsure of exactly what he is looking for, as Sasithorn fades into the long shadows of the ruin.
When Xor wonders, out loud, why the Nathaniel would have up and left the group, Tessrimea slides up next to him and whispers,
| Terquem |
Marvin and Ribat stay within sight of the others, but they spread out as far as they dare searching the edge of the hill for any sign of the two. Fortunately the marshes all around the hill, though wet, muddy, and occasionally deep with still water, are chocked with reeds, tall grass, and foxtails. Soon Ribat finds a trail of crushed grass, and broken reeds heading off to the north.
| Diarmal Illsutra |
With half of a shrug, Diarmal can't help but chuckle. "It's a shame, really. I think you and Gideon would have gotten along splendidly, Xor."
Noticing that Ribat seems to have found something, Diarmal moves a little closer, ready to cover the little froggy fellow if what he'd found didn't particularly enjoy being found.
Sasithorn Loom
|
Sasithorn keeps pace with Diarmal, meaning in practice that he tries to stay several paces ahead of the him to compensate for his own shorter, much more careful strides.
| Ribat |
As Fonidea and Ribat walk along beside each other, Ribat grabs Fonidea's shoulder and pulls her close enough for him to whisper into her ear as fills her in on what has happened. After all, if she's facing the danger with us, she deserves to know what she's getting herself into...and if the fact that the situation calls for stealth gives me an excuse to lean in close to her so I can whisper, that's all to the good. When they spot the tracks, Ribat leans back over to whisper again: Fonidea, would you please go and tell everybody that we've found something? I'm going to stay here and watch."
| Fonidea Toavana |
Smiling at Ribat, and tipping her head to better hear his whispers, or so it seems, she listens, and then nods.
She hurries off, back up the hill to a higher place where she can see Diarmal, Sasithorn, Xor, Tessrimea, Paulina, and Marvin, she calls out, not too loudly, but loud enough to get everyone's attention
Ribat has found something over here
| Generic Dungeon Master |
Day 1, Friday, turn 112, the dry hill in the marsh (approximate time of day, 6:20 pm)
Ribat shows Marvin and the others the trail that leads away from the hill toward the north. Falling into a line silently, the group begins following Ribat.
At times the ground becomes dense with choked grasses growing in water that is a few inches deep, and Ribat can easily follow a trail trough them where they have been trampled underfoot. Other times the water becomes a foot or more deep and the party looses the trail, but only for a moment, as Ribat is quick to scout around in a semi circle until the way is found again. On, and on, the group marches through the moor until the sun has almost completely set and the darkness of the oncoming night is creeping across the land.
When the sun finally dips below the horizon the sky in the west suddenly becomes a palette of oranges, reds, and golden yellows for the briefest of moments before it is dark all around. The ground has become soft, there is little standing water, and the grasses have become thick, mingled now with bushes, flowers, and small trees. It is here, just in the last of the day’s light, that Ribat finally finds a set of tracks and he knows now that he is following something large, something that walks on two huge flat feet, and it, whatever it is, it is still moving northward.
| Diarmal Illsutra |
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
"It may be in our best interest," Diarmal replies. "It would not be wise to hunt a dangerous beast in the dark of night. Though I fear this is a less than ideal place to make camp."
| Fonidea Toavana |
Fonidea hovers close to Ribat, at times so close that her elbow touches his, she smiles, when there is a moment of unintentional contact, and then hearing what Paulina says, she tries to seem positive as she says, We should be alright, here, hmm, let me see, we’ve come north I think. But I don’t know how far. My people, I mean the bullywugs, have villages to the west of the ruin, and some to the south, and um, wait. I think there was a human village to the north of the ruin, far to the north. But I don’t think we’ve come close to it. It is a small village, a few families of humans live there and hunt for large boars that often come down out of the mountains into the moor.
| Diarmal Illsutra |
Diarmal frowns. "Any number of those villages may be in danger. But we're not going to get anywhere by bumbling about in the dark - we'll need to make camp in the driest spot we can find, and handle anything more in the morning. I trust Lady Aisling to see us through the night to the morrow's light."
The Drasbian quickly sets out to find a spot that should stay relatively dry (and therefore at least modesty suitable for a campsite) through the night. As dark overtakes them, he lets the light of Lady Aisling light his way.
Casting Light on myself and looking for somewhere to set up a camp.
Survival: 1d20 + 4 ⇒ (19) + 4 = 23
| Generic Dungeon Master |
Day 1, Friday, turn 120, the Shadow Moor (approximate time of day, 7:40 pm)
With the light summoned by Diarmal the group finds a dry, slightly raised patch of ground in the moor. It is thick with bushes, and a single small tree grows here. It seems like the best, if it is not the only place to make a camp.
Those who have them begin to unroll their bed rolls, and set out kits for making a fire and perhaps cooking up a meal. Ribat manages to catch a few catfish, they are quite large, and in just a short time Xor, Tessrimea, and Paulina have gathered enough dry wood, sticks, and debris, to make a small camp fire. Sasithorn sits under the tree, in the deepest shadows, and makes notes in what appears to be a small book, possibly he is keeping track of the mysteries you have uncovered. All the while Marvin remains vigilant, pacing in a regular circle around the camp and keeping a watch for any approaching danger.
Just about the time the fish is cooked, and ready to eat, it begins to rain. It is a light rain, a sort of mist that has trouble falling out of the sky, and in time everyone is soaked to the bone, but with care and diligence the fire is kept burning, even if it is small. And the night grows deeper, darker, and colder.
Unless anyone has something specific to do, I am going to roll for the possibility of one random encounter during the night so I’ll need a watch list, if there is an encounter, we’ll work through that, but otherwise it will be morning, and we can start the next day. Please go to the Discussion Thread for Experience point awards.
Sasithorn Loom
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Sasithorn provides a bit of entertainment for the evening by using Diarmal's light spell and his trusty shadow stencils to recount a few traditional Wayang fables.
| M.A.R.V.I.N. |
Marvin continues to be a dutiful sentinel. When the rain starts, they take a moment to check that the volatile substances they use remain dry, strictly heading off any compromise in their precautions.
That aside, the android pays the weather little mind save for adjusting their patrol plans in accordance with the environment. They sleep without comfort, on the ground and weapon held close, covered to protect from the rain but ready to be wielded at a moment's notice.
Nothing specific for Marvin to do aside from keeping watch. Ideally would like to exchange information with Paulina, and by extension Fonidea, about the recent events. I don't think we took anything from the ruins since it didn't have anything of particular value/interest though I also don't think we explored it in its entirety.
| Diarmal Illsutra |
Diarmal can't help but smile in regards to Xor's typical dwarvishness. In his many travels, Diarmal had only met a handful of their kind... but all of them seemed to reinforce the stories he'd heard. Gruff and direct, honest perhaps to a fault. The Drasbian admired their kind of their straightforward nature. There was apparently much ado in the world - it was nice to have someone who was exactly what he seemed.
As the rain starts, Diarmal focuses on his nightly prayers. He sat in the driest patch he could find, enjoying the company of his fellows and the adventurous road before them. "May Lady Aisling continue to warm us through this troubled night. For on the morrow many challenges await us. May she grant us the strength to endure these hardships and emerge into her light." Even as he prayed, he kept a hand near his bow. Aisling's graces were powerful, but not even they could stave off the dangers of the wilderness at all times. A man had to first defend himself before he could defend Aisling's name.
Diarmal will take the watch just before dawn. Watching the sunrise seems like his thing.
| Xor Chucksalott |
"Xor, my home is a filthy bog!"
Wahl now, why dontcha move Xor says as if he has hit upon a brilliant solution. Ya know we have some bogs, down in the lowlands we just don't live there
Xor will take whatever watch is needed, probably middle of the night as he has darkvision
Sasithorn Loom
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Sasithorn gives Xor a wry sidelong glance.
"Ribat: The next time I am invited to some wedding gala aboard a Basconde noble caravel, remind me to bring you as my honor guard rather than him."
| Ribat |
Wahl now, why dontcha move
"Because I like filthy bogs. They're nice and homey."
Ribat: The next time I am invited to some wedding gala aboard a Basconde noble caravel, remind me to bring you as my honor guard rather than him.
"Duly noted, and I'd be happy to serve."
| Generic Dungeon Master |
Day 1, Friday, turn 138, the Shadow Moor (approximate time of day, 10:50 pm)
The night is cold, damp, and dreary. Diarmal’s light goes out when he finally goes to sleep and only the small camp fire is left to challenge the cloudy night sky.
The rain comes and goes, but never becomes a downpour. Always it is either a misty fog, or a slight drizzle. It never stops long enough for anything to dry, but never pours hard enough to soak the ground and turn it into mud.
Ribat and Fonidea take the first watch, and they walk a slow circle around the camp, over and over again, until Fonidea is about to fall asleep on her feet and then Ribat wakes Xor, who wakes Tessrimea.
Another hour or so passes, as the Dwarf and Gymnaga become more acquainted with each other, sharing whispered stories about their lives.
A soft sound is heard in the distance, to the east, like a splash.
stealth Check: 1d20 + 12 ⇒ (9) + 12 = 21
Tessrimea’s Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Xor, please make a Perception Skill Check! All the characters are sleeping except Xor and Tessrimea, you have not been able to rest long enough to recover spells, but each of you heals 1 hp if you are wounded.
| Generic Dungeon Master |
Day 1, Friday, turn 138, the Shadow Moor (approximate time of day, 10:50 pm)
Tessrimea wanders away from Xor, and stares up into the cloudy night sky. The shadow of the one small tree in the camp, made by light of the small camp fire, flickers and dances across the still water of the marshes nearby.
Suddenly a huge dark cat like animal springs out of the water and leaps toward Tessrimea
Pounce Attack Bite: 1d2 + 7 ⇒ (1) + 7 = 8
Pounce Attack Claw: 1d20 + 7 ⇒ (8) + 7 = 15
Pounce Attack Claw: 1d20 + 7 ⇒ (5) + 7 = 12
Some instinct in Tessrimea saves her from an almost certain death, and she screams. She avoids being caught in the jaws of the great cat, but one of the claws rakes her side.
Damage Flat Footed AC hit: 1d4 + 5 ⇒ (2) + 5 = 7
Her Scream, wakes everyone in the camp, but the cat is after a meal, and doesn't hesitate to turn and search for a new target
Lion Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Roll initiative, round one starts now! The conditions are misty, and low light from a small camp fire
Sasithorn Loom
|
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
| Diarmal Illsutra |
Ini: 1d20 + 2 ⇒ (19) + 2 = 21
Woo! I think I'm up first? Not that it will make much of a difference for my action:
Diarmal hears the scream. In an instant, his eyes shoot open and he sees the cold, dismal darkness of the swamp. He rolls to his side and grabs for his bow, laying at his side where he'd left it. Without even taking the time to stand up, he knows that the biggest enemy of the night was the darkness itself.
Closing his eyes, he pressed his hand to his chest and prayed for Lady Aisling's graces to light his way.
Using my move action to grab my bow, then casting light with my standard.
| Generic Dungeon Master |
Day 1, Friday, turn 138, the Shadow Moor (approximate time of day, 10:50 pm)
Diarmal – 21
Lion – 19
Ribat – 18
Paulina – 16
Tessrimea – 12
Xor – 11
Sasithorn – 7
Marvin – 5
Fonidea – 1
Round 1…
Diarmal wakes with a start, and immediately summons more light on the scene
The black night sky swirls with mist and a light drizzling rain.
Across the small hill Diarmal sees a huge cat like creature, dark in color, with small ears closing in on Xor, and then turning his head to look to the other side he sees Marvin, the strange copper skinned humanoid, staring off toward the south, and wonders, ”Did he hear the scream?”
Around him, the others are also waking, some quickly, Ribat is already getting to his feet, but others like Fonidea, seem disoriented and groggy .
The cat growls a low rumble, and leaps toward Xor AC 18
Pounce Attack Bite: 1d2 + 7 ⇒ (2) + 7 = 9
Pounce Attack Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Pounce Attack Claw: 1d20 + 7 ⇒ (18) + 7 = 25
The cat’s large head comes near Xor, and clamps down with a *snap* a few inches away from his arm. Snarling and rearing up on its back legs and then falling forward with a lunge the cat slashes at Xor with both front claws. The first claw catches the Dwarf on the right shoulder, perilously close to his neck
Crit?: 1d20 + 7 ⇒ (20) + 7 = 27
The claws bite deep into Xor’s flesh and a gout of blood shoots into the air from the wound. Weakened Xor is unable to defend himself from the second swiping claw that rakes his left arm
Crit Claw Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16
Claw Damage: 1d4 + 5 ⇒ (4) + 5 = 9
The huge cat drives Xor into the ground, and the dwarf lies still, and lifeless
Due to a lucky hit, Xor is down at -7 hit points, and is in serious danger!
| Tessrimea Niessomat |
No!, Xor Tess screams again, and eying the cat's position carefully she lowers her upper body down till it is almost touching the ground and in the fashion of her kind when speed is necessary, she darts into the water near the hill and swims like mad to circle past the cat, and then she emerges on the other side of the battling dwarven woman, near where xor lies on the ground.
Tess will double move, using her natural swimming abilities to reach Xor, but can do nothing else this round
| Tessrimea Niessomat |
Tears streaming down her face, Tessrimea cradles the Dwarf in her arms, and places her soft cheek against his forehead
don't you die on me, don't leave me when we've only just begun to know each other
Overlooked Tessrimea's "Sacred Touch" trait, which does not require an action!
Tessrimea's soothing words flow into Xor and his bleeding seems to stop
Xor Stabilizes! at -7 hp
| Ribat |
Ribat immediately jumps up in the direction that will best allow him to protect Fonidea. He stands with his net ready.
The Jumper racial trait lets me take a 5' step when I stand up from prone; it will be in Fonidea's direction. I will also ready an attack with my net, in case the lion comes within 10 ft. of me. Using Combat Expertise, so my AC will be 18.
touch attack: 1d20 + 3 ⇒ (6) + 3 = 9