Borracho Barondo |
The tip of a mighty spear pierces the skein of the wall, exposing the OOC thread to the aether. The tip of the spear rends downward, opening the rift further and risking exposure to dangerous aetherstorms.
Finally, the spear stops its ripping and a hand, then a well musceld arm, then a mighty warrior enters the thread. He steps fully into the placr and floats above the ground, his flight granted lift by a set of gorgeous wings on his back. His armor shines with celestial perfection. His right arm still holds a spear of deadly monkey-slaying.
Borracho, looking at the assembled goonery, nods, knowing he is in the right space.
"Ah yes! I see that Throgg!!, Zeke, and Zeki are here too, probably just waiting for Borracho to lead them. This is good...you are thoughtful, much like Borracho!"
Borracho continues to fly about the thread, examining this and that, letting the tear to the aether (and surging aetherstorm) continue to flap and rage unabated, as if it was someone else's job to repair. Such things are beneath the mighty Borracho.
"This is where we shall tell more tales about the bravery of Borracho? This is where others will know of Borracho's greatness? This is where many swooning womens will come to read about Borracho's muscles and love for life?"
Borracho smiles and twirls his mustache with is thumb and forefinger.
"This place pleases Borracho...much like Borracho has pleased many womens in the past."
Borracho flits about, continuing to explore the thread.
DM_Ruthazek |
No need for stats unless it is convenient for you.
When last we played...
The gorilla king Ruthazek arrived in Saventhi Yhi, and challenged your claim upon the city. After besting his challenges and defeating him in single combat, you banished him from the city, demanding he never return.
As far as recent vaults,
You had strolled through the Verdant Vault, discovered many traps and the difficulty in facing Spring Attack in the Silent Vault, and then made your way to the final vault.
There you chased off some paranoid Chauru-ka that guarded the hill outside then were ambushed by flying, invisible, cone of cold blasting ogre magi that proceeded to pummel the group viciously until wisely retreated.
Now you are back in town and ready to prepare for another attempt.
The ultimate reason for visiting these vaults was to collect focusing gems needed by a magical portal to a serpentfolk city deep underground known as Ilmurea. While the fate of Juliver's pathfinder companions may mean little to the group the news of recent serpentfolk activity presents a dire threat to your city and perhaps the entire region.
DM_Ruthazek |
Went back and collected info on past npcs...
I originally introduced these NPCs minions after our dear Ife was slain by Red Mantis Assassins, in hopes they would provide fall back characters & reduce the pain of character death. I was inspired by how Ife ran a sidekick npc when his main character was struck blind on the Smuggler's Shiv. Ife relayed on Ishirou and stubbornly refused to forsake his divine patron for an evil one promising ultimate power or at least blind-sight.
NPC Roster:
Griselda: She ignores injuries & insults no matter how outrageous, and so has been the perfect companion for Boraccho. Still alive somehow, perhaps because she stays far from combat.
Misty: She would never answers direct questions, and cried often. Vlad's minion until eaten by a huge crocodile in Saventh Yhi.
Sarah (Later Sarah the Skinless): After her skin burned off in the ruined outpost of Taizon though kept alive by magic, she adopted a war against the world mentality. Torn apart by a giant demon ape.
Klove: Friendly, helpful, excellent cook that loved fried food. Chosen by Zeki, he was killed when Boraccho was dominated by a Succubus on the way to Taizon.
Werner - A noble adventurer, he was briefly Jondo's companion, and then later picked by Zeke in Saventhi Yhi when the dwarf spotted a cavalier without a mount that still carries a jeweled saddle. Promoted to player status.
Fat Gorlo - With an unquenchable lust for power by any means, he was a perfect companion for Vlad. Developed an opium addiction in Saventh Yhi, later devoured by the Green God.
Svetlana: Thrown out of family trade, barred from arcane academy, cast out of seminary, apprenticeship w/thieves' guild revoked, lute lessons went nowhere, disqualified from athletic training, humiliated after failed bid for local election, sacked from local guard, bought a sword. Zeki's second minion, killed by the Green God.
And as for our departed players...
Ife: Survived, perhaps even thrived on the Smuggler's Shiv despite being blind from disease most of the time. Killed in Kalabuto after stepping between two Red Mantis that had very good rolls.
Jondo: Killed by lucky crit from an elasmosaurus outside of Kalabuto. Post game review showed young template was not applied, I regret the error and making the player upset.
Ahn: Player retired due to real life time constraints, with Ahn leaving the expedition to explore the Mwangi expanse.
Vlad: Slain along with Fat Gorlo and Svetlana while fighting the Green God, a Froghemoth.
DM_Ruthazek |
Shrine Tracking:
From my notes only Zeki and Throgg have used the curative powers of the Argent Shrine. Has anyone else used it?
Loot notes:
As a reminder you have two incredible magic swords wrapped in a blanket and stuffed in some extra dimensional tote bag.
+1 Brilliant Energy Sawtooth Saber (Serpent Fang)
That's right.. cuts right through armor! Formerly used by Ahn, this thing is incredibly powerful in the right hands. Werner I can't remember if you heard about this or if the party is holding out on you. Think of how good you'd look in the warm light of this brilliant energy weapon.
+2 Axiomatic sawtooth sabre (Mantis Blade)
And who could forget this minor artifact. It is "made of red chitin that forms a curved, serrated blade" - awesome. It grants +1d6 sneak attack (that stacks), swift action bane against wounded targets, 3/day alter self/darkness/spider climb/true strike and 1/day clairvoyance/deeper darkness/dimension door/greater invisibility.
Just think, one exotic weapon proficiency and these two awesome swords could be in your hands!
In the interest of fairness, I should mention that the Serpent Fang manifested a curse that grew stronger the closer to Saventh Yhi you got. At Taizon, Ahn found that once drawn the blade could not be sheathed until it had slain an intelligent foe, leaving Ahn stuck in combat.
This was a custom item.. it is not actually intelligent though did act as a telepathic relay for comments like "I Hunger". I'll set an ego score though if you decide to use it. At Taizon we will say it was ego 10 (6 price, 2 purpose, 1 telepathy, 1 sense special purpose foes).
Mantis blade has an ego of 16 with the special purpose of "slay all"
As a reminder ego is the target of a will save. DC 10? No problem!
Zeki Compte de Shiv |
My initiative bonus is a mere +1, thanks to the training we received on the Shiv...
I suspect, unless the opposition is attacking straight away, everyone is delaying until after Zeki in the first round so he can get his cloudkill off. Of course some (he looks at Borracho) may jump into the fray following their own muse.
DM_Ruthazek |
Is Werner flying? I moved him back on the path. (Each big square = 10 feet).
I moved one of the Freebooters backwards to make room - I can move them back a bit if they are in the way.
I take it everyone is on delay until something happens / opponents appear after the cloudkill?
I'll still need initiatives for the future - would everyone please add those to their character record here? Also did anyone besides Throgg & Zeke have darkvision 60?
Borracho Barondo |
Borracho, quick like the quicksilver eel, has an initiative of +4.
Borracho will be 10' from the opening of the cave and has invisibility purge running.
Borracho's eagle eyes only see in the light...for better to admire the many womens who desire his body and to delight them by allowing them to see his.
Borracho Barondo |
You probably should, but I can help.
Roll a D4 for what Throgg!!! says/does:
1: "Borracho is right! We should do that. He's always right!"
2: Throgg flies into a rage and charges the <<insert monster here>>, ignoring the <<deadly thing here>>.
3: Throgg scans the <<insert place>>...waiting.
4: Throgg eyes the <<object>> suspiciously. This is no battle. More like some children's game.
There. That should do it.
E-G |
I believe that Throgg is such the complex barbarian that he might require a d6.
5: Search for flies to eat and wonder how he wound up hanging around so many warm-bloods.
6: Inhale spores and battle invisible mud creatures.
...you guys haven't gotten very far. My hopes of reading of daring and adventure go unfulfilled.
Werner von Taggan |
Just a heads up, lots of weird Cavalier stuff going in my post that effect others.
Throgg!!'s previous attacks (normal, confirm, blessing) have some bonuses from Werner:
- Throgg!!, in case it wasn't added to your rolls on the board, the attack rolls you just made should also get a +4 circumstance bonus as Werner was threatening when you made them (Order of Dragon - Cavalier's challenge)
- DM_Ruthzak, golem should also get a -2 penalty to AC against attacks Throgg!! just made (12th level Cavalier Demanding Challenge).
Werner just granted immediate move actions to Zeke & Zeki (if wanted) Order of Dragon Cavalier - Strategy (Ex) ability
Throgg!! gets a +2 morale bonus on any attacks during the next 1 round