Svirfneblin

Zeki Compte de Shiv's page

34 posts. Alias of Euan.


Full Name

Zeki Compte de Shiv

Race

Gnome

Gender

Male

Size

3'3" 38lbs

Age

126

Alignment

Lawful Neutral

Languages

Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Ignan, Infernal, Necril, Orc, Polyglot, Sylvan, Terran, Undercommon

Strength 8
Dexterity 10
Constitution 12
Intelligence 24
Wisdom 13
Charisma 16

About Zeki Compte de Shiv

Stats & Saves:
Witch (Ancestors) level 11, Oracle (LoreSeeker) level 1
Base stats (no magical effects added)
Str 8, Dex 10, Con 12, Int 20, Wis 13, Cha 16

Saving Throws
Fortitude = +4 (+1 con)
Reflex = +6 (+3 cha)
Will = +10 (+1 wis)
+2 vs Illusions (Gnome)
+4 vs Magical Traps and Symbols
+1 vs Compulsions
+2 vs Continuing Saves (Disease/Poison)

Armor Class = 18
Touch AC = 14 (+3 cha, +1 size)
Flat-Footed AC = 15 (+4 mage armor, +1 size)

CMB = 3 (+5 BAB, -1 Str, -1 size)
CMD = 13

HP = 64

BAB = +5
Initiative = +1 (+1 from training)
Movement = 20' (usually flying with Overland Flight (40')

Traits & Feats:
Mwangi Scholar (+1 Knowledge History of the Mwangi Expanse)
Two-World Magic (Ray of Frost)
--
Simple Weapon Proficiency
Light & Medium Armor and Shield Proficiency
Breadth of Experience (+2 to all Knowledge and Profession skills and can make untrained)
Dilettante (+2 to all Knowledge skills below 6 ranks)
Cosmopolitan (Perception and Survival are class skills)
Extra Revelation (Sidestep Secret - add Charisma instead of Dex to AC & Reflex saves)
Spell Penetration (+2 vs SR Checks)
Split Hex (can target 2 targets within 30' of each other with single hex)

Special Abilities & Spells:
Low Light Vision
• Evil Eye (Su) (30' range)(Will DC 20) (-4 to AC, ability, attacks, saves or skills for 8 rounds (1 round if saved))
• Focused Trance (Ex)(1d6 rounds move actions only, 3x day)(make single Int. based skill check at +20 (circumstance))
• Flight (Su)
- Feather Fall (slow fall to 60'/r for 1r/lvl self only) at will
- Levitate (move up or down 20'/r for 1m/lvl 1x day)
- Fly (fly 60'/r +1/2 lvl to fly checks for 1m/lvl/day in 1m durations)
• Minor Healing (Su)(Will DC 20) (Cure Moderate Wounds (2d8+10))
• Major Healing (Su)(Will DC 20) (Cure Serious Wounds (3d8+11))
• Mantis Spirit Guide (1x day, move action, +5 climb, stealth, survival)
• Prehensile Hair (Su)(Str: 18, Reach 10', 1m/lvl/day)
• Ward (Su)(+3 AC (Deflection) & saves (resistance))
• Oracle Curse: Haunted (Standard action to obtain items from pack, dropped items fall 10' away)

Innate Spells (each 1x day, DC 13)
- Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

Oracle Spells (Caster Level 1)
Zero (DC 13): Create Water, Detect Magic, Ghost Sounds, Mage Hand, Read Magic, Stabilize
First (DC 14 4xday): Command, Cure Light Wounds, Endure Elements

Witch Spells (Caster Level 11)
Zero: All
First: Bless, Cause Fear, Comprehend Languages, Identify, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Remove Sickness, Sleep, Unseen Servant
Second: Aid, Blindness/Deafness, Cure Moderate Wounds, Fog Cloud, Frost Fall, Glitterdust, Hold Person, Web, Web Shelter
Third: Heroism, Howling Agony, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease, Summon Monster III
Fourth: Black Tentacles, Blessings of Fervor, Confusion, Dimension Door, Ice Storm, Summon Monster IV
Fifth: Cloudkill, Commune, Hold Monster, Overland Flight, Pain Strike Mass, Prying Eyes, Teleport
Sixth: Cone of Cold, Greater Dispel Magic

- - -

Spells (caster level 12)
Zero (DC 13): Dancing Lights (1/1), Ghost Sound(1/1), Prestidigitation (1/1)
First (DC 14): Comprehend Languages (at will), Speak with Animals (1/1)
Spells (caster level 1)
Zero (DC 13): Create Water, Detect Magic, Ghost Sounds, Mage Hand, Prestidigitation, Read Magic, Resistance, Stabilize
First (DC 14 (4/4)): Command, Cure Light Wounds, Endure Elements
Spells (caster level 11) (Concentration +17 (+2 defensively)) (Spell Resistance Check +13)
Zero (DC 17): Light, Mending, Ray of Frost, Spark
First (DC 18): Bless, Identify, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Unseen Servant
Second (DC 19): Frost Fall, Frost Fall, Glitterdust, Glitterdust
Third (DC 20): Heroism, Heroism, Howling Agony, Prayer, Prayer
Fourth (DC 21): Blessings of Fervor, Blessings of Fervor, Dimension Door, Ice Storm
Fifth (DC 22): Cloudkill, Overland Flight, Pain Strike Mass
Sixth (DC 23): Cone of Cold, Greater Dispel Magic

Skills:
Acrobatics = +1 (1 rank)
Appraise = +7
Bluff = +7 (1 rank)
Climb = -1
Diplomacy = +21 (9 ranks)
Disguise = +6
Fly = +17 (12 ranks)
Heal = +5 (1 rank)
Intimidate = +6
Knowledge (Dungeoneering, Nobility) = +16 (2 ranks)
Knowledge (Engineering, Geography) = +18 (4 rank)
Knowledge (Arcana, Local, Nature, Planes, Religion) = +19 (5 ranks)
Knowledge (History) = +24 (5 ranks)
Linguistics = +18 (11 ranks)
Perception = +10 (3 ranks)
Profession (All) = +3 (all as if trained)
Profession (Scribe) = +9 (1 rank)
Ride = +0
Sense Motive = +16 (headband of intellect 12 ranks)
Spellcraft = +22 (12 ranks)
Stealth = +4
Survival = +5 (1 rank)
Swim = +3 (+4 racial bonus: Fly Hex)
Use Magic Device = +21 (headband of intellect 12 ranks)

Knowledge(History) Mwangi Expanse +1
Perception & Sense Motive +2 (when within reach of Yavuz)
Fly +5 (wtih Fly Hex or Overland Flight)
Profession/Craft +2 (MW Tools)

(Diplomacy +3 (familiar))
(Perception +2 (gnome))
(Profession (scribe) +2 (gnome))
(Stealth +4 (size))
(Fly +2 (size))
(Knowledge(History) +5 (ring))
(+3 cha based (competence))

Equipment & Wealth:
Handy Haversack
- Alchemy Fire x3
- Antitoxin x3
- Bedroll
- Earplugs
- Flask (water)
- Vermin Repellent
- Writing Kit
- Paper x10
- Tanglefoot Bag x3
- Nethy's Holy Mask (Ebony and Ivory inlaid over metal)
- Stone Familiar
- Traveller's Any-Tool (MW tool for all craft/profession checks)
- Pathfinder Chronicle (+2 knowledge history w/ d4r study)
- Book of Salt Mining (+2 profession miner w/ d4r study)
- Erscholor's Log regarding Earthfall
- Aegis of Recovery (+2 to continuing saves, heal 2d8+3 if dropped below 0)
Aegis of Recovery (+2 to continuing saves, heal 2d8+3 if dropped below 0)
Dagger, Dagger +1
Spell Component Pouch x2
Headband of Intellect +4 (Use Magic Device, Sense Motive)
Wand Cure Light Wounds (31)
Wand Web (10)
Wand Silence (11)
Wand Daze Monster (11)
Wand Magic Missiles (45) SLWS
Wand Lighting Bolts (15) SLWS (DC 15, 5d6 damage)

Pearl of Power (first x5) (second x1) (third x1)
Cloak of the Hedge Wizard (caster level 1)
- Prestidigitation & Resistance at will
- Endure Elements & Shield 1x day
Ring Sustenance
Scholar's Ring (comprehend languages at will, +5 knowledge history, Legend Lore 1/5 days)
Circlet of Persuasion (+3 cha based skills)
Boots of Escape (Dimension Door if grappled 400')
Rod Metamagic Extend (6) 3x day
Spellguard Bracers (roll concentration twice) 3x day
Chime of Opening (7 charges)

Potion Lesser Restoration x2
Potion Cure Light Wounds x2
Potion Cure Moderate Wounds x4
Potion Darkvision

Mithril Scroll Tube (watertight)
- Bless(1), Comprehend Languages (1), Cure Light Wounds (1)x6, Endure Elements (1)x7, Glitterdust (3), Identify (1), Obscuring Mist (1)x3, Prayer (5), Remove Disease (5), Raise Dead (9), Restoration (level), Restoration (stat) x2
- Grease x2, Mage Armor, Detect Secret Doors, Remove Fear, Command x2, Liberating Command

Shiv Expenses 4,500gp
Cash: 338gp

Group Items:

Crystals
- Eager Striving, Honest Pride, Wealth, Focusing Abundance x3, Fertility x9, Resting x6

potion of cure moderate x8 (2 ea to everyone but Zeki)
Scroll of Cure Serious Wounds (Zeki)
bone holy symbol of Lamashtu (destroy)
Toucan Feather (500gp) (Borracho)

Masterwork hide armor x8 (165gp ea) 1,320gp
Masterwork great club x8 (300gp ea) 2,400gp
copper armbands x8 (30gp ea) 240gp
Scroll of Flame Strike 1,125gp
+2 hide armor 4,165gp
Masterwork heavy shield 170gp
+1 flaming club 8,300gp
copper armband x9 (30gp ea) 270gp
10 gold ingots stamped with the Aspis Consortium (50gp ea) 500gp
assorted low grade gems worth 110gp