About Zeki Compte de ShivStats & Saves:
Witch (Ancestors) level 11, Oracle (LoreSeeker) level 1
Base stats (no magical effects added) Str 8, Dex 10, Con 12, Int 20, Wis 13, Cha 16 Saving Throws
Armor Class = 18
CMB = 3 (+5 BAB, -1 Str, -1 size)
HP = 64 BAB = +5
Traits & Feats:
Mwangi Scholar (+1 Knowledge History of the Mwangi Expanse)
Two-World Magic (Ray of Frost) -- Simple Weapon Proficiency Light & Medium Armor and Shield Proficiency Breadth of Experience (+2 to all Knowledge and Profession skills and can make untrained) Dilettante (+2 to all Knowledge skills below 6 ranks) Cosmopolitan (Perception and Survival are class skills) Extra Revelation (Sidestep Secret - add Charisma instead of Dex to AC & Reflex saves) Spell Penetration (+2 vs SR Checks) Split Hex (can target 2 targets within 30' of each other with single hex) Special Abilities & Spells:
Low Light Vision
• Evil Eye (Su) (30' range)(Will DC 20) (-4 to AC, ability, attacks, saves or skills for 8 rounds (1 round if saved)) • Focused Trance (Ex)(1d6 rounds move actions only, 3x day)(make single Int. based skill check at +20 (circumstance)) • Flight (Su) - Feather Fall (slow fall to 60'/r for 1r/lvl self only) at will - Levitate (move up or down 20'/r for 1m/lvl 1x day) - Fly (fly 60'/r +1/2 lvl to fly checks for 1m/lvl/day in 1m durations) • Minor Healing (Su)(Will DC 20) (Cure Moderate Wounds (2d8+10)) • Major Healing (Su)(Will DC 20) (Cure Serious Wounds (3d8+11)) • Mantis Spirit Guide (1x day, move action, +5 climb, stealth, survival) • Prehensile Hair (Su)(Str: 18, Reach 10', 1m/lvl/day) • Ward (Su)(+3 AC (Deflection) & saves (resistance)) • Oracle Curse: Haunted (Standard action to obtain items from pack, dropped items fall 10' away) Innate Spells (each 1x day, DC 13)
Oracle Spells (Caster Level 1)
Witch Spells (Caster Level 11)
- - - Spells (caster level 12)
Skills:
Acrobatics = +1 (1 rank)
Appraise = +7 Bluff = +7 (1 rank) Climb = -1 Diplomacy = +21 (9 ranks) Disguise = +6 Fly = +17 (12 ranks) Heal = +5 (1 rank) Intimidate = +6 Knowledge (Dungeoneering, Nobility) = +16 (2 ranks) Knowledge (Engineering, Geography) = +18 (4 rank) Knowledge (Arcana, Local, Nature, Planes, Religion) = +19 (5 ranks) Knowledge (History) = +24 (5 ranks) Linguistics = +18 (11 ranks) Perception = +10 (3 ranks) Profession (All) = +3 (all as if trained) Profession (Scribe) = +9 (1 rank) Ride = +0 Sense Motive = +16 (headband of intellect 12 ranks) Spellcraft = +22 (12 ranks) Stealth = +4 Survival = +5 (1 rank) Swim = +3 (+4 racial bonus: Fly Hex) Use Magic Device = +21 (headband of intellect 12 ranks) Knowledge(History) Mwangi Expanse +1
(Diplomacy +3 (familiar))
Equipment & Wealth:
Handy Haversack
- Alchemy Fire x3 - Antitoxin x3 - Bedroll - Earplugs - Flask (water) - Vermin Repellent - Writing Kit - Paper x10 - Tanglefoot Bag x3 - Nethy's Holy Mask (Ebony and Ivory inlaid over metal) - Stone Familiar - Traveller's Any-Tool (MW tool for all craft/profession checks) - Pathfinder Chronicle (+2 knowledge history w/ d4r study) - Book of Salt Mining (+2 profession miner w/ d4r study) - Erscholor's Log regarding Earthfall - Aegis of Recovery (+2 to continuing saves, heal 2d8+3 if dropped below 0) Aegis of Recovery (+2 to continuing saves, heal 2d8+3 if dropped below 0) Dagger, Dagger +1 Spell Component Pouch x2 Headband of Intellect +4 (Use Magic Device, Sense Motive) Wand Cure Light Wounds (31) Wand Web (10) Wand Silence (11) Wand Daze Monster (11) Wand Magic Missiles (45) SLWS Wand Lighting Bolts (15) SLWS (DC 15, 5d6 damage) Pearl of Power (first x5) (second x1) (third x1)
Potion Lesser Restoration x2
Mithril Scroll Tube (watertight)
Shiv Expenses 4,500gp
Group Items:
Crystals - Eager Striving, Honest Pride, Wealth, Focusing Abundance x3, Fertility x9, Resting x6 potion of cure moderate x8 (2 ea to everyone but Zeki)
Masterwork hide armor x8 (165gp ea) 1,320gp
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