The Skinner box

Game Master Overthinker


201 to 250 of 408 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Dark Archive

Female Tengu Witch 1

Vrexis strains her mind for information; know(nature): 1d20 + 6 ⇒ (12) + 6 = 18 what are these?


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Dammit Kimble!

Seeing Kimble jump the pit, Bankanor realized their money was walking into a death trap.

"Guys, we've gotta pull back over the pit and follow Kimble, he's the only reason we're here, not to kill these.... things!" Bankanor calls out across the battle field.

Noting his companions haggered condition he also calls out "I will cover the retreat, all of you go!"

With that Bankanor attacks the creature nearest him

swift action cast shield
5 foot step away from adjacent creatures
standard attack nearest creature, with power attack

+1 Bardiche: 1d20 + 9 - 1 + 2 ⇒ (4) + 9 - 1 + 2 = 14
damage: 1d10 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21

7 rounds Divine Favor Left, 39 rounds Shield Left

AC is currently 23


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Joshua kneels to pick up the skull, and then retreats.
"Let's go!"


Devon and Bankanor down another creature.

Vrexis you deduce that these are some form of ooze. They carry themselves in humanoid shape and attack like zombies, but seem to be made of acidic ooze.


I was a man I was human

"Saved by the bard. I knew the bard back in the day...”


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

so no crits or precision damage then...


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Joshua thinks he has heard that line once, in a play...


DIO stays by Vrexis side in order to protect her.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Joshua's out, Uriel's out, just gotta hold on while the others fall back, they look like a stiff breeze will do them in

Grunting with effort, Bankanor continues to hold the line, moving back slowly as he does so.

@GM - How far are myself, John, Devon and, Vrexis from the pit?

Standard Action to attack creature with power attack
5 foot step towards the pit

+1 Bardiche: 1d20 + 9 - 1 + 2 ⇒ (5) + 9 - 1 + 2 = 15
Damage: 1d10 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15

If I have miss judged locations of my self and creatures I will 5 foot step back and then ready up for an attack

6 rounds Divine Favor left, 38 rounds shield left

AC is currently 23, Touch 16, FF 21


You are 30 to 45 feet from the pit


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

"Well Bankanor, with that skeleton down we should be able to keep these ones at bay easily enough" Devon says as he continues to strike and then step back.

actions:

Same as before, strike and then 5' step back. All the same modofiers.

attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 9 ⇒ (4) + 9 = 13

status:

AC-27 Touch-22
hp-17/41
CMD-27 (31 vs. bull rush, 30 vs. grapple, 34 vs. trip)
status-Crane Style, CE, fighting defensively, defensive parry +1


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

Im confused as to who and what we are fighting. How many of these ethereal things are there and is the undead guy thats talking attacking, acting aggressively or just narrarating.


John Logger wrote:
Im confused as to who and what we are fighting. How many of these ethereal things are there and is the undead guy thats talking attacking, acting aggressively or just narrarating.

The liquid creatures are attacking. There are a dozen and more coming. They are difficult to see at a range so it is hard to say how many are coming. The skeletal champion was defeated. The talking skull was worn on the belt of the skeletal champion and us now in the hands of the bard. The skull is not attacking.


The liquid creatures are formed of a translucent acid. They are in the shape of humanoids, although they have no fine features. They shamble slowly and clumsily, yet their attacks seen fairly swift & calculated. The acid damage seems minimal. They are tough; you are uncertain if they have alot of hit points or they if they are not taking full damage from attacks.


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

As more of the liquud creatures approach John decides that it mat be inbhis best intrest to listen to Bankanor and retreat. He takes a few steps back before turning anx joining Joshua.


Anyone wishing to retreat may. These creatures are slow and easy to withdraw from. Those wishing to enter the keep must make a acrobatics check to jump.

Dark Archive

Female Tengu Witch 1

Vexis is large right now, could she just climb up with ease, or is the opening too small for her?


Your stride will give you a bonus to hopping over

Dark Archive

Female Tengu Witch 1

Vrexis goes to jump over, her giant sized frame making it slightly easier. Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14

she gives it her best effort.


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Acrobatics Check: 1d20 + 2 ⇒ (8) + 2 = 10


You both successfully cross. Vrexis takes an over extended step. Easy


For those now in the room:

The thick rug let's out a cloud of dust as you leap into the room. Kimble lights a lamp, and shadows dance in the corners of the room. The dried husk of the dwarf is hanged from a grand chandelier, crafted of sturdy timbers and great iron brackets. Several fine padded chairs and small tables line the walls of the room.

The room is 25 ft wide and 30 ft long. At the north end of the room (the door you jumped in through was on the south wall) are 3 thresholds. Two large double doors on both the east and west walls, and a smaller rounded door at the center of the north wall.

All of the doors are closed expect the one you came in through. There are no windows.


I was a man I was human

~lets out fake cough~ "This is going to ruin my day. I'm allergic to dust you know?”


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

"Our turn, Bankanor." With that Devon swings one last time and disengages and leaps across the pit.

attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 9 ⇒ (4) + 9 = 13

my AC is back at 26 for the AoO since I didn't full attack.

acrobatics to avoid AoO: 1d20 + 12 ⇒ (15) + 12 = 27
Acrobatics to jump pit: 1d20 + 12 ⇒ (8) + 12 = 20


Your attack lands. You leap into the keep.


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Joshua let out a chuckle.
"I wouldn't worry about it, my friend. You have worse health issues right now, I am afraid. I am sorry to tell you this, but you are dead, and only your skull remains. Who are you? What happened to you?"


I was a man I was human

" "My name is Yorick. I was King Urlan's fool. But everything changed when the fire natio- I mean Thracians, attacked. I never died, I just got transformed.”


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

"How long ago was that? Do you want us to release your soul?"

Dark Archive

Female Tengu Witch 1

Vrexis raises an eyebrow... if she had one You have to get your facts right, Pick something and keep with it, rather than stumbling through your words. Ha! I get that reference...


Acro Because Im Back should have done this with Vrexis.: 1d20 + 7 ⇒ (9) + 7 = 16

DIO jumps over after Vrexis had jumped, staying true to Uriel's orders.


I was a man I was human

"Don't know how long, time walks on it's hands here. Death sounds like more of a drag then being stuck here. And I'm sure Vrexis would hate to lose two familiars in one day."


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

"That's may dog numbskull."


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Joshua seems confused, and looks at Vrexis.
"This is your familiar?"


The skull lifts out of your hands and floats at head level


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Joshua eyes widen.
"Desna!"
He gets his longsword out.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

-"Aye you be right" Bankanor says to Devon as he takes one last swing at the creatures.

attack with power attack

+1 Bardiche: 1d20 + 9 - 1 + 2 ⇒ (16) + 9 - 1 + 2 = 26
damage: 1d10 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14

After the swing Bankanor then turns and runs for the pit and jumps over it.

Acrobatics: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9

5 rounds Divine Favor left, 37 rounds shield left

AC is currently 23, Touch 16, FF 21


The stone at the edge of the pit gives out as Bankanor leaps onto it. He crashes down into the pit. The snow breaks a bit of the fall, however you feel as if you landed on something very pointy. Bankanor takes 3 points of damage.


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

John runs and attempts to junp pit.

acrobatics: 1d20 ⇒ 18


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

That hurt...

Calling out to his friends "Hey keep them off the pit while I climb out"

Bankanor then sheaths his Bardiche and calls on the aid of his god to give him strength

Swift action to use strength blessing

Bankanor gets in a corner and braces against the two sides then starts climbing out.

Climb: 1d20 + 4 - 4 + 1 ⇒ (7) + 4 - 4 + 1 = 8


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

"Keep watch on that flying skull!"
Joshua goes to help Bankanor, extending his hand to help him.
Can he take 10 and give him a +2? If not...
Climb Check: 1d20 + 1 ⇒ (6) + 1 = 7


John jumps over the pit.

Bankanor struggles in vain to find a hand hold to climb. Being covered in snow is not helping the situation. With Bankanor waist deep in snow it now seems more like a 25 foot deep pit. An extended hand offers no aid.

Kimble rummages through his bag.

The liquid creatures approach the edge of the pit.

Dark Archive

Female Tengu Witch 1

I have only one Familiar, this Foul thing is hardly linked to me! where is my Beautiful Bird Fen, you foul thing! Vrexis pints her large Katana at the floating skull. her large size makes her a little stuffed in the room, but she manages it somehow.


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

"Throw him a rope. Before those things follow him into the pit."


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

Attack at Thing?: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 25
Damage: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11

Uriel moves to shoot an arrow at the approaching liquid creature, "Don't call my damn dog foul bird. DIO, to me! DIO returns to the Ranger's side, "Rope in my pack including acids, holy water, and fire bombs. Use them to keep them off the goat if you have to!"


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

I thought it was closer, can I retcon then?
Joshua takes a rope from his backpack, and will lower it to help Bankanor climb up.


Bankanor, after a few moments of struggling in the bloody snow, a rope dangles down to you.


I was a man I was human

"Calm down Vrexis, the solution to this problem must be basic!"


Several Liquid creatures stop at the edge of the pit.

Uriel's arrow passes through two in a row, rippling their bodies.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Bankanor grabs the rope and tries to climb again.

Climb: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17


As bankanor climbs, one of the creatures hurls a glob of bilious slime at the rope. The rope sizzles and snaps.

Bankanor takes 1 point of acid splash damage.

Several of the other creatures are filling their hands with globs of ooze.

One creature stands at the edge of the pit, his arms outstretched towards Bankanor. A second ooze creature places it's hands on the back of the first, and walking forward, it's arms are adsorbed into the first. As this happens, the outstretched arms of the first lengthen. They enloagate down towards the goatmen, stretching thin, fingers growing into claws.

A third and fourth ooze join in turn, creating a bizarre conga line of slime.

201 to 250 of 408 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Skinner Box All Messageboards

Want to post a reply? Sign in.