Bankanor Dordukan wrote:
You are engaged. Do you move cautiously and take two rounds or risk an AoO and light up the lamp this round?
Joshua Tansden wrote:
Diplomacy or intimidate.
Your axe strikes metal with a loud clang. The music continues. The footsteps approach. Everyone with I n ten feet of the doorway must make a fortitude save of 20 or be sickened. An armored figure steps into the door way, Its claw hands highly gripping a cruel bastard sword. His Valsgarde helmet and breast plate are blackened iron trimmed in brass. The pale skin of his face is pulled tight, drawing his thin black lips away from his sharp blood stained yellow teeth.
He cleaves through several layers of John's hide armor but does not draw blood. In addition to your readied actions, full round turns, and fortitude saves please also make perception checks and will saves
The noise is coming towards you down the hall. Who is in the room, and those in the hallway are in what order facing the echoing sound of armored footsteps? As you roll initiative state what action you take in preparation of an encounter. Note that the only source of light is Kimble's lantern which is barely illuminating the hallway. Vrexis, you smell carrion coming. Dio bristles. Kimble sets his lantern on a chair in the center of the room, draws his bastard sword, and holding it with two hands takes a low guard in the ba k of the room.
The song picks up speed and grows founder when Joshua joins in. It is eerie to say the least. The music echoes down the halls. Kimble steps forward with his lantern to better illuminate the room. The light reflects off the glass eyes of the musician. The once bright paints have faded and peeled away from the carved wooden face. The puppet's head slowly pivots to face his audience.
You follow the music down the hall. A left turn and a right turn passing several doors. The door from which the music emanates is a small square wooden door. There is no lock. The door swings open. Kimble's lantern casts long shadows across the room. The room is stepped down;the center of the room being three steps lower small wooden chairs line the steps, all facing the center of the room. The east wall is set with shelves holding dusty instruments. In the back corner of the room a small figure sits in the shadows playing a soft slow dirge.
You do not have time to make that jump. The large ooze is now attempting to engulf you. you have 3 options:(unless you have a immediate action you could perform) A) make an attack of opportunity
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