| Joshua Tansden |
"I think we have to climb it."
Joshua takes a grappling arrow out from his bag, ties a knotted rope to it, and shoot it over the wall, to make the climb easier.
"Who's first?"
Climb Check: 1d20 + 1 ⇒ (16) + 1 = 17
DC 5?
| John Logger |
"If its really the only way in I'll climb" John says and climbs to the top. When he reaches the top he sits there and looks out across the wilderness and into the land on the other side of the wall. He sits there waiting for the others and wishing he was in a warm pub having a drink with some barmaid instead of out "adventuring".
Climb: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Perception: 1d20 ⇒ 2
| Bankanor Dordukan |
Following the others, Bankanor goes over the gate
Climb Up: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Climb Down: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Upon getting to the ground on the other side he looks around with his Bardiche at the ready.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
| Devon Pruitt |
climb: 1d20 + 1 ⇒ (3) + 1 = 4
climb: 1d20 + 1 ⇒ (3) + 1 = 4
Lol!! So he spends the first two times getting nowhere...
climb: 1d20 + 1 ⇒ (4) + 1 = 5
climb: 1d20 + 1 ⇒ (17) + 1 = 18
Finally he gets up.
Now to get down...
climb: 1d20 + 1 ⇒ (20) + 1 = 21
climb: 1d20 + 1 ⇒ (16) + 1 = 17
Well that was some exercise :)
| Overthinker |
Kimble climbs next. He struggles to get to the top, and when he does he falls of the other side. Falling down onto the narrow path will result in him bouncing down the mountain side. John and Devon may make climb checks to catch him, but be warned if you are not strong enough to heave Kimble and his pack you will tumble over yourself. John must decide to act or not first.
| John Logger |
"Need a hand there Devon?" John says with a roar of laughter, almost pitching himself from the wall.
John sees their clumsy employer begin to fall and decides to try and catch him.
climb: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
| John Logger |
Thats what I thought just making sure thanks.
"Do you need assistance my lady," John calls down with a grin on his face. "or perhaps I could help DIO over the wall, if you tell him not to rip my face off that is.
Not sure how else he will get over
Vrexis
|
Vrexis frowns... she was never a good climber. Instead she uses her ability to levatate to reach the top, she clambers over with a little difficulty, but otherwise becomes weightless. If one of you help pull me along I can follow, but otherwise we have about 4 minutes before I come back down... Vrexis smiles at john as she floats over the edge...
| Uriel Valco |
Climb: 1d20 + 7 ⇒ (4) + 7 = 11
Climb: 1d20 + 7 ⇒ (7) + 7 = 14
Slinging her bow of her shoulder, Uriel climbs and starts pulling up the rope to hand to John.
"DIO, calm down."
Handle Animal: 1d20 + 9 ⇒ (20) + 9 = 29
| Overthinker |
After the gate the path soon turns into stairs carved into the mountain side. As you ascend the stairs you can make out the four towers in the mist. They are small for towers, being only a story high.
"Back in the day there would have been balistas mounted up there. Could shot all the way down the mountain."
| Overthinker |
The towers seem empty.
You reach the plateau and continue the path for a few minutes before you reach the fortress. It is rather plain. It is only two for three stories high; with no windows it is hard to tell. The shape is a simple rectangle with a fairly flat roof. A large set of double doors hang ajar on the front. There is what looks to be a large pit in front of the door.
A light snow covers the ground.
| Bankanor Dordukan |
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
"Well, lets take a look than, shall we?"Bankanor says to his comrades.
Bankanor approaches the door to the fortress while looking for trouble and prodding the ground to avoid other pits.
If he reaches the pit he will look down into it if he deems the edge safe to stand on.
| Bankanor Dordukan |
A hanging dead guy, that bodes ill...
Looking back at his companions, Bankanor calls back to them,
"Looks like we've got a deader in there guys. Hung himself or was hung at some point. Anyone got a way over this pit?"
I just assumed we had to cross the pit to get in the door, if there is a way around he says something less... silly
Vrexis
|
Vrexis huffs. Well, I could have floated across... but now I feel I've use it prematurely. one thing I can do is fall into the pit. I can fall any distance without an issue. However I may need help getting back up, you see, I'm not a good climber. Vrexis then sends her own lantern down the Pit... to better illuminate the hole.
Vrexis
|
Vrexis looks at Uriel with an annoyed look on her face... What if that was a sleeping dragon? you could have easily just woke it up!... well to be honest we all would have woken it up... but you have to be cautious when it comes to things like this!
Vrexis shakes her head and clicks her beak.
| Joshua Tansden |
Initiative Check: 1d20 + 5 ⇒ (4) + 5 = 9
Joshua will try to see what is happening, and who is coming, before taking any actions. He is not a "shoot first ask later" kind of guy.
| John Logger |
Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
John will draw his ax and check to see that his shield is tightly secured to his arm. He drops into a slight crouch and waits for whoever or whatever is coming out of the fog.
| Bankanor Dordukan |
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Bankanor will move up to stand beside John, readying his Bardiche for what may come.
Bardiches have reach, so if I miraculously go before the opponent I will happily take the AoO if it comes up
| Uriel Valco |
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Uriel brings her bow up and notches an arrow from her quiver, ready to attack. DIO stands ready at her side.
Assuming you would like for ease Init. to be for both of us. if not....
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
| Joshua Tansden |
Joshua moves closer to the skeleton, let his magic flow into his bow, and shoot at the skeleton.
Move: Moving, Swift: Arcane Strike, Standard: Attack.
Masterwork Composite Shortbow (STR +2) Attack (+1 Point Blank Shot): 1d20 + 8 ⇒ (7) + 8 = 15
Damage (+2 STR +1 Point Blank +1 Arcane Strike): 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Attack counts as Magic for bypassing DR
| Overthinker |
The figure emerges. Two glowing blue eyes pierce the mist as an iron clad skeleton advances upon you. Now only 30 feet from your front line it raises it's polearm to a high guard.
Dio moves first followed by the rest in order
Sorry Uriel goes first. Yes have dio go at the same time.