[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 5

Status:

AC = 22, Shield up
HP = 25/34
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = None

Kikinnin pains as one leg is pulled, forcing him to throw his weight to the back leg in order to avoid being thrown to the ground. "Aiee, now! Damn those teeth of yours, dog!" He dusts himself off with a swat at the bleed in his leg. Swift Action- LoH

Lay on Hands: 1d6 ⇒ 4

"Alright, you won't be running off, scared. I'll give you your proper respect, doggie. I'll try to be merciful, too. Let's hope your next life doesn't see you raised among gobs."

MW Dwarven Greataxe: 1d20 + 7 ⇒ (4) + 7 = 11 for 1d10 + 2 ⇒ (8) + 2 = 10 damage

The black-beard grouses as his streak of good swings grows cold. He steps around the corner, if only to frustrate the animal into following him back.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Belt out of the way and the goblin committing just a little too far on his previous swings opens up an opportunity for Ryan's mace.

Hvy Mace: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg?: 1d8 + 2 ⇒ (4) + 2 = 6


Iron Gods: Iron maps;

Juraan casts more magic missles at the worg bursting in its side and leaving some more bruises.

When kikinnin touches his wounds they suddenly close up while his hand shimers with divine power for a second. That is perhaps surprising for him and fails to hit the worg.

"I will perhaps make a collar with your teeth" answers the worg to Kikinnin in a quite good Common.

This time Ryan calms himself before swinging, the strike going straight over the goblin's head, whom is too occupied laughing at his rival to dodge or parry the blow. The hit is terrible and crackles the gob's skull who collapses to the floor unconscious.

Worg: 13 damage
JJ: 23/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 25/34 hp
Juraan: mage armor 1 h
Maxim: mage armor 1 h
Round 5: Goblins, Marigold, Juraan, JJ, Kikinnin, Ryan, Maxim (x2)
As you are a bit split, feel free the others to tell me round 6 actions


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Gritting his teeth, Ryan turns back to the hallway and sounds of another fight. Sighting the warg, he moves forward to engage and give Kikinnin a flanking partner.

hvy mace: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg?: 1d8 + 2 ⇒ (6) + 2 = 8


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Round 5

Although she can't understand Maxim or most of JJ's words as they move past her and down the side passage, she can get the gist - especially when JJ suddenly starts pointing towards the right and shouting.

Oh boy...we'll have this whole place come down on our heads now!

She hurries up the hallway towards Kikinnin and Juraan, coming to a stop as they continue to fight the worg. With a defiant glare at the worg that surprises even herself, she places a steadying hand on Kikinnin's shoulder.

We're here, friend!

Moving to current map position and casting Protection from Evil on Kikinnin.


Iron Gods: Iron maps;

Marigold gets closer to Kikinnin and casts protection from evil over him, just on time for when the worg attempts to bite the dwarf once more.
bite: 1d20 + 7 ⇒ (11) + 7 = 18
S/P/B damage: 1d6 + 4 ⇒ (5) + 4 = 9
Trip attempt: 1d20 + 7 ⇒ (2) + 7 = 9
But the jaws got on a part of the armor avoiding any damage.

Maxim and JJ see a new rider appear from their right.

Ryan doubles moves to support Kikinnin.
Saving your attack roll for next turn

Worg: 13 damage
JJ: 23/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 25/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: mage armor 1 h
Round 6: Goblins, Marigold, Juraan, JJ, Kikinnin, Ryan, Maxim


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Round 6

Deciding that now would be the right time to try and help her friends in a more offensive manner, Marigold takes a step back and stows the healing wand in her belt pouch. She then draws her crossbow and quickly scrambles to load it.

Marigold takes a 5 foot step back, sheathes the healing wand and draws her crossbow.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Apologies gang - only now catching up - will just reset Maxim as acting this round, as retro-fitting is a real pain (for GM-R especially :)

BTW - I can't access the map at the moment (slooooooow download here in the sticks of Scotland) so am just winging it...

Round 6 - Buffs: Mage Armour (+4 AC)

As the new threat appears Maxim levels his pistol, charges it with a dash of arcane energy (Arcane Strike - swift action), then shifts closer to where he can crack a shot off at the rider;

Ranged Touch: Pistol (+Hatred): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Damage: Pistol+Arcane Strike: 1d8 + 1 ⇒ (7) + 1 = 8

GM-R: Maxim will also move (up to 20ft) if necessary to close the distance betwixt him and the worg rider. If this cannot be done he'll delay the above shot until target is within range


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 6

Status:

AC = 24, Shield up, PfE
HP = 25/34
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = PfE

Perception, Move Action: 1d20 + 1 ⇒ (3) + 1 = 4

Kikinnin keeps up his front assault, though he keeps looking over his shoulder at the sound of another worgenrider approaching from the west. "Should not be surprised that where there's one, there's plenty more." He debates their positioning briefly, before turning on the worg.

"Alright, doggie. How many are you? How many we gotta kill before you realize you're better off running?" He threatens the worg with a lackluster toss of his blade, hoping to feign danger, while holding conversation.

MW Dwarven Greataxe: 1d20 + 7 ⇒ (3) + 7 = 10 for 1d10 + 2 ⇒ (3) + 2 = 5 damage


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Hey all, I'm back. Mountains beautiful but a bit of a blizzard on our last night. Luckily the lodge escaped damage, but it was shaking up a storm! Are they goblins riding the worgs, or rats? JJ will continue to hold until the rider gets closer, if they have been rats, he'll have taken time to swap to silver weapons, otherwise he'll stick with regular.


Iron Gods: Iron maps;

Marigold prepares her crossbow, resolved not to allow the goblins injury her companions.

Maxim moves forward into the cavern and sets aim with his pistol, readied to shot when the goblin closes by.

JJ readies his swords and moves closer to Maxim for back up, noticing the rider of the worg is a goblin.

The worg chews his words as he replies to Kikinnin "My brothers will praise me when I come with your meat dwarf. How are you tasteful?" and manages to dodge the attack attempting himself to bite Kikinnin.
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
He fails when he does not notice Ryan that reaches him burying his mace on the wolf's fur with an awesome blow.

The new rider runs on his worg charging to the dwarf with a vile smile. When he is at the proper distance Maxim shots his gun, the bullet sound reverberating all over the natural cavern. It hits a wall close to the goblin who looks at that point his smile disappearing.
Worg Acrobatics (charge on sloped natural floor) DC 10: 1d20 + 2 ⇒ (18) + 2 = 20
Longsword: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Slashing damage: 1d6 + 1 ⇒ (4) + 1 = 5

Bite: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
P/S/B damage: 1d6 + 4 ⇒ (5) + 4 = 9
Trip attempt+charge: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Rider and worg, they charge over Maxim with sword and jaws in a terrible entangle that ends with the dwarf on the cold ground of the natural cavern.

Worg: 21 damage
Green rider/worg: -2 AC r7
JJ: 23/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 25/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: 4/18 hp, mage armor 1 h
Round 6: Goblins, Marigold, Juraan (x2), JJ, Kikinnin, Ryan, Maxim


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ steps forward to try and protect Maxim, his twined swords playing against the goblin rider.

"No so fast, greenblood."

attack, TWF: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
off hand attack, TWF: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12

The blows are a little quick, and distracting rather than dangerous.

But just in case...
damage main hand: 1d6 + 3 ⇒ (2) + 3 = 5
damage off hand: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human Sorcerer (inactive)

Round 5 (I think)
Juraan tries helping out Kikkinnin with his wand of CLW
use magic device, DC 20: 1d20 + 9 ⇒ (4) + 9 = 13
… and proceeds to use some colourful language when it fails to work

Round 6
Juraan tries helping out Kikkinnin with his wand of CLW again
use magic device, DC 20: 1d20 + 9 ⇒ (18) + 9 = 27
"Much better!"
cure light wounds, wand: 1d8 + 1 ⇒ (8) + 1 = 9
That was worth the delay, I reckon.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Round 6

Though she can hear the sounds of battle coming from the tunnel behind her, Marigold is blissfully unaware of the nasty tumble Maxim just took.

Knowing that they need to finish off this first worg quickly, she raises her crossbow and attempts to spear it with a bolt.

Attack vs. Worg (Light Crossbow; Into Melee): 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Damage: 1d6 ⇒ 4

But the shot flies wide and clatters uselessly against the wall.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Damned worg... had CMD of 18 vs trip... :S

We on Round 6 or 7?

Round 6...7? - Buffs: Mage Armour (+4 AC)

Buckled and battered, Maxim immediately drops his pistol (Free Action) and wrestles free his shortsword (Move Action - does not provoke AoO)

As JJ charges in, the felled gun-mage flails his blade at the massive paws next to him (Standard Action)

Prone Melee - MW Shortsword: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Not a chance!


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Iron Gods: Iron maps;

Profiting the goblin distraction on the end of his charge, JJ stabs one shortsword in his right side.

Juraan waves his healing wand until he finally succeeds healing Kikinnin.

Marigold attempts a shot at the worg pushing herself against the wall to not injury Kikinnin, but the worg moves and the bolt hits the ceiling of the corridor.

Resolved to pose a fight Maxim draws his shortsword and menaces with it at goblin and worg.

Under the pain on his side and given the difficulty of hitting someone in the ground, the goblin rider respond ignoring the dwarf and attacking the young human that just hit him, leaving Maxim for the worg.
Longsword vs JJ-2WF+high ground: 1d20 + 4 - 2 + 1 ⇒ (12) + 4 - 2 + 1 = 15
S damage: 1d6 + 1 ⇒ (1) + 1 = 2

Shortsword vs JJ-2WF+high ground: 1d20 + 4 - 2 + 1 ⇒ (17) + 4 - 2 + 1 = 20
S damage: 1d4 + 0 ⇒ (3) + 0 = 3
JJ dodges the first larger sword, but he is not ready to receive the second sword from the elevated position that ends scratching his face.

Worg vs Maxim+prone: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22
S/P/B damage: 1d6 + 4 ⇒ (5) + 4 = 9
The wolf jaws tear Maxim's leg, opening a fatal wound! Maxim loses consciousness under the severity of the bleeding.

Worg: 21 damage
Green rider: 5 damage
JJ: 20/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 34/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: -5/18 hp, mage armor 1 h, unconscious, dying
Round 8: Goblins, Marigold, Juraan, JJ, Kikinnin (x2), Ryan (x2), Maxim
Maxim is right, this was round 7!


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 8

As the baying worg brings its maw to bear, Maxim can only rue his errant swipe;

Skit. This is gonna smart some... Hope I give the basterd indigestion!

Then there's a crunch, searing pain and a loss of consciousness as he is rag-dolled by the giant wolf...

Stabilise Attempt DC15: 1d20 + 1 ⇒ (15) + 1 = 16


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 7

Ryan continues his attack on the worg harassing Kikinnin.

Hvy Mace: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Round 8

If the worg is still up....

Hvy Mace: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

if the worg is down....

Ryan looks around seeing Kikinnin, Juraan, and Marigold. With the sounds of fighting still coming from further down the cavern, he starts towards the sounds. Double move to close by JJ and Maxim


Iron Gods: Iron maps;

Maxim stabilizes.

With a strong blow of his mace, Ryan renders the worg to a horrible state, the large wolf trying to hold against the walls in order not to fall. Surprisingly the worg still has the strength to dodge Ryan's second blow when he attempts to finish it.

The worg attempts to attack back at Ryan.
Bite: 1d20 + 7 ⇒ (9) + 7 = 16
S/P/B damage: 1d6 + 4 ⇒ (1) + 4 = 5
The cleric parries the surprisingly strong bite for the state of the creature.

Worg: 25 damage, very badly damaged
Green rider: 5 damage
JJ: 20/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 34/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: -5/18 hp, mage armor 1 h, unconscious
Round 8: Goblins, Marigold, Juraan, JJ, Kikinnin (x2), Ryan, Maxim


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 7

Status:

AC = 24, Shield up, PfE
HP = 34/34
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = PfE

With Ryan's help, Kikinnin tries to put the dog down, for good.

MW Dwarven Greataxe: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d10 + 2 ⇒ (10) + 2 = 12 damage

As the dwarf struggles to pull his axe out of the worg's shoulder meat, he encourages Ryan to return, while he holds position in the hall with JJ and Marigold. Either you or me, Ryan, but your legs are longer than mine. Make sure the other two haven't fallen into trouble back there. I'll make sure we have no new guests while you're gone."

Kikinnin 5' steps back, readying a swing on anything that cares to join them after the worg falls.

Round 8

Kikinnin nods to Juraan and Marigold for their supportive magics. "Hey, Juraan, while we're at it, can you cover me with that magic you used on the others? Every little bit counts."

Readied Attack: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d10 + 2 ⇒ (2) + 2 = 4 damage, +1 to Hit if it's a gob


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 8 confirmed

"Stay vigilant, Abadar protect you, and we'll be back." Ryan says quickly before heading towards the sounds of fighting.

Double move indicated, Ryan will use his travel ability to ignore the difficult terrain(if any) where it slopes down into the natural cavern area.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"MAXIM!!!!" shouts JJ, worried that the stout dwarf has fallen to the goblin and worg combination. His own cut, while painful, doesn't bother him for the moment.

Though that is going to hurt a lot soon.

He takes a breathe to steady himself and then drives the paired shortswords into the goblin again.
attack, TWF: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
off hand attack, TWF: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

This time it is his off hand that seems to do the damage.
damage: 1d6 + 1 ⇒ (3) + 1 = 4

"Could use a hand over here!" he calls out, trying to keep too much worry from his voice.


Iron Gods: Iron maps;

While the worg is distracted by Ryan, Kikinnin smacks his axe on the creature's head. The thing lands to the floor, its vile mouth open like if he was trying to say one last omen.

Ryan starts running around corners then, setting himself very close to a help position.

He is on time to see JJ stabbing one of his swords at the goblin rider left leg!

The goblin retaliates with a couple of swings of his own swords "Laskatal! Saliant arghak!"
Longsword-2WF+high ground: 1d20 + 4 - 2 + 1 ⇒ (7) + 4 - 2 + 1 = 10
S damage: 1d6 + 1 ⇒ (4) + 1 = 5

Shortsword-2WF+high ground: 1d20 + 4 - 2 + 1 ⇒ (9) + 4 - 2 + 1 = 12
P damage: 1d4 + 0 ⇒ (3) + 0 = 3

Bite: 1d20 + 7 ⇒ (8) + 7 = 15
S/B/P damage: 1d6 + 4 ⇒ (5) + 4 = 9
But JJ determined to defend his fallen companion parries and dodges every sword and jaw by the twin movement of his swords.

Green rider: 9 damage
JJ: 20/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 34/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: -5/18 hp, mage armor 1 h, unconscious
Round 9: Goblins, Marigold (x2), Juraan (x2), JJ, Kikinnin, Ryan, Maxim


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 9 - Conditions/Buffs: Unconscious & Mage Armour

Maxim lies in a bloody heap, leg mangled by the worg's jaws, but chest rising and falling with a laboured breath...

Where in tarnation did that pretty light go?


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"You Shall Not Take Him!" roars an increasingly agitated JJ at the goblin/worg combination.

His swords dance with an unusual skill, as the young man stands over the body of Maxim, determined that his fallen friend will not be further mauled by the horrible pair.

"Time you picked on someone your own size."

attack,TWF: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
off hand attack,TWF: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

For all his bluster, the lad is starting to tire, but again it is the off hand sword that licks out and does the damage.
damage: 1d6 + 1 ⇒ (3) + 1 = 4

"Take that you fiend!"

Yes, yes, I know, goblins are not fiends. But it feels better to call him one. thinks JJ as he settles into the battle, hoping his friends are closer than the goblins...


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

For the moment Ryan moves behind Maxim and JJ where he can provide them additional protection, "Abadar, heal this one who has fallen to the evil we fight" Ryan says touching Maxim's shoulder.

CMW (CL3): 2d8 + 3 ⇒ (3, 2) + 3 = 8

"Maxim withdraw friend, I'll help JJ"

spontaneous casting: converting lesser restoration into Cure moderate wounds. GM can't update map atm 2 squares right of current position


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 9

Status:

AC = 24, Shield up, PfE
HP = 34/34
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = PfE

Kikinnin hears JJ's cry, so turns and tries to follow it back. He looks to Juraan and Marigold to come with him, nodding his head in the direction. "Come. We should stay close." Move Action

The black-beard readies another attack for anything that tries to join the current skirmish in the cave.

Readied Attack: 1d20 + 7 ⇒ (12) + 7 = 19 for 1d10 + 2 ⇒ (9) + 2 = 11 damage, +1 to hit if it's a gob


Male Human Sorcerer (inactive)

Rounds 7 & 8

Juraan, realising the fighting is now in the cavern behind him, goes in to join the fighting. Seeing Maxim prone, he tries using his wand of Cure Light Wounds to help.
It's also too crowded for him to do much else at the moment.

use magic device: 1d20 + 9 ⇒ (16) + 9 = 25

cure light wounds, wand: 1d8 + 1 ⇒ (1) + 1 = 2
Oh, heck! Every little bit helps, I guess.


Iron Gods: Iron maps;

With a side strike, JJ makes the rider bleed once more.

Ryan arrives on time with Juraan to heal some of Maxim's worst wounds. The dwarf opens his eyes, back to consciousness!

Meanwhile Kikinnin advances cautiously through the inner side of the goblins lair.

At the sight of Maxim fallen, Marigold moves as fast as possible next to him for helping on the hope Kikinnin can protect the back side.

The rider keeps shouting at JJ and trying to finish him.
Longsword-2WF+high ground: 1d20 + 4 - 2 + 1 ⇒ (9) + 4 - 2 + 1 = 12
S damage: 1d6 + 1 ⇒ (6) + 1 = 7

Shortsword-2WF+high ground: 1d20 + 4 - 2 + 1 ⇒ (11) + 4 - 2 + 1 = 14
P damage: 1d4 + 0 ⇒ (4) + 0 = 4

Bite: 1d20 + 7 ⇒ (5) + 7 = 12
S/B/P damage: 1d6 + 4 ⇒ (6) + 4 = 10
Both rider and worg are deftly dodged by JJ.

Green rider: 13 damage
JJ: 20/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 34/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: 5/18 hp, mage armor 1 h
Round 10: Goblins, Marigold (x2), Juraan, JJ, Kikinnin, Ryan, Maxim


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan moves up next to JJ attempting to hit the Warg the rider is upon.

hvy mace: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 + 2 ⇒ (5) + 2 = 7


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 10

Status:

AC = 24, Shield up, PfE
HP = 34/34
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = PfE

Kikinnin continues to guard the rear, unsure where another attack might emanate. He doesn't like the look of the slope, hoping to avoid ending up on his back in his armor.

Readied Attack: 1d20 + 7 ⇒ (5) + 7 = 12 for 1d10 + 2 ⇒ (9) + 2 = 11 damage, +1 to hit if it's a gob


Male Human Sorcerer (inactive)

Round 9

Moving in front of Marigold to get a clear shot,
Juraan fires an acid ray at the mounted goblin:

acid ray: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 2 ⇒ (6) + 2 = 8
(ranged touch, point-blank shot)

Taking a bit of a risk, I know,
but Maxim is hurt and Juraan isn't.
As yet.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Round 9

As the rest of them rally to Maxim and JJ's defense, Marigold silently curses her short stature as it's all she can do to keep up with the taller ones. Her crossbow still in her hands, she stops next to Maxim and attempts to fire off a shot at the second worg.

Attack (Light Crossbow; Into Melee): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
Damage: 1d6 ⇒ 6

Round 10

Scowling, she quickly reloads her crossbow and tries yet again to stick the worg!

Attack (Light Crossbow; Into Melee): 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Damage: 1d6 ⇒ 6

But misses yet again. She's clearly not very practiced at this.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ steps sideways, trying to get some high ground advantage himself. But he can't quite make it. "We can surround him!" he calls out, as the blades continue to chew at the goblin rider.

attack, TWF: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
off hand attack, TWF: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

With his allies at hand, the attacks are more aggressive, and draw blood.
damage: 1d6 + 3 ⇒ (1) + 3 = 4
off hand damage: 1d6 + 1 ⇒ (6) + 1 = 7

On the off chance the first blow is good enough to down the goblin, the second would be directed at the worg.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 10 - Conditions/Buffs: Prone/Mage Armour (+4 AC)

Eyes snapping open as his companions rally around him with both healing boon and steel bane;

"Hell's Teeth it's good to see you all. Good to see you at all!"

As the others engage the worg rider, Maxim scrabbles to safety knowing he needs to regroup before he can be of further use;

Full Round Action - Withdraw


Iron Gods: Iron maps;

Ryan enters the fray with a powerful mace blow that surprises the worg.

Kikinnin walks closer to the group while keeping an eye at any incoming ambush.

Unable to move his engaged worg, Juraan's acid ray burst on the rider's chest, and pushes him out of his mount while causing terrible burns that make the green skin to boil like water on fire. The goblin loses consciousness.

Marigold bolts though are not that precise and fly over the worg's head.

With the rider defeated, JJ surrounds the worg and hits one and twice with his swords opening new wounds in the fur.

Bite: 1d20 + 7 ⇒ (7) + 7 = 14
S/B/P damage: 1d6 + 4 ⇒ (5) + 4 = 9
The worg attempts to bite JJ but the lighg warrior dodges the attack.

Green rider: 21 damage
Worg: 18 damage
JJ: 20/28 hp, guidance
Ryan: 17/26 hp
Kikinnin: 34/34 hp, prot. from evil 3 min
Juraan: mage armor 1 h
Maxim: 5/18 hp, mage armor 1 h
Round 11: Goblins, Marigold, Juraan, JJ, Kikinnin, Ryan, Maxim (withdraw while prone is contended)


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

"For the love of Abadar JJ, if you wanted to surround this thing you should have went left!"

Ryan grumbles as he now takes his own step to the left, working his way around the worg to the otherside. Taking his own swing as he goes.

Hvy Mace: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Roger that GM-R - figured I could crawl, but see that will provoke an AoO like standing up...

Round 10 Reboot - Conditions/Buffs: Prone/Mage Armour (+4 AC)

Eyes snapping open as his companions rally around him with both healing boon and steel bane;

"Hell's Teeth it's good to see you all. Good to see you at all!"

As the others engage the worg rider, Maxim protects himself as best he can against potential steel or tooth;

Standard Action - Total Defence (+4 AC)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 11

Status:

AC = 24, Shield up, PfE
HP = 34/34
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = PfE

Kikinnin maintains his vigilance, seeing the worg and rider swarmed properly.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13 Move Action


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ steps around the warg to get both the higher ground and distract it with Ryan on the other side.

"Lets see how you like taking it rather than giving it out. Cur" shouts JJ at the surrounded beast.

attack,TWF,flank: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23
off hand attack,TWF,flank: 1d20 + 7 - 2 + 2 ⇒ (17) + 7 - 2 + 2 = 24
damage: 1d6 + 3 ⇒ (1) + 3 = 4
off hand damage: 1d6 + 1 ⇒ (4) + 1 = 5

The blades both bite and warg blood mixes with goblin.

"What is this place?" he asks it.


Iron Gods: Iron maps;

Ryan and JJ cross their weapons over the worg fur, the large wolf howling in pain as mace and sword batter him. Unable to hold more, the aggressive being finally collapses to the floor.

The silence comes back to the natural cavern.

Combat is over!

Loot:

4x Leather armor (small)
4x shortsword (small)
4x light crossbow (small)
2x mwk leather armor (small)
2x mwk longsword (small)
2x mwk shortsword (small)
6x potions
58 gp

Potion 1 and 2: Perception or Detect magic + Spellcraft DC 16:

These two first potions are cure light wounds.

Potion 3 and 4: Perception or Detect magic + Spellcraft DC 18:

These two other potions are bull's strength.

Potion 5 and 6: Perception or Detect magic + Spellcraft DC 18:

These two other potions are cat's grace.

Perception DC 10 and K. nobility DC 15:

The tatoos in the goblins indicate they are members of the tribe of the Silent Wolf. A tribe that wandered around the jungles of Cauldron for a time. Then, they have disappeared some years ago from seen.

D12A and D12B
With a bit more time to check you notice the eye-watering stink that fills this cavern. Filthy straw pallets lie heaped amid moldy food, dung, and yellowing bones in both rooms. The walls are very fine crafted.

K. engineering or Lore Dwarves/Malachite DC 12:

These walls are the work of dwarves.

D17
This area has both rough-hewn walls and masonry walls. A natural passage continues west. Against the east wall rest two large straw pallets hopping with lice. Gnawed animal bones litter the floor, and more bones fill two crude alcoves in the northeast corner.

Perception or Survival DC 12:

You notice the door to the south has not seen traffic in plenty of time.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Well... maybe the youth of Cauldron might be able to use some of this equipment... " and then after a quick glance at Marigold he adds "Or gnomes and halflings... once it is cleaned up."

He doesn't try the potions "Who knows what the goblins put into those flasks."

The tattoos however are of interest
perception: 1d20 + 7 ⇒ (4) + 7 = 11
know(nobility): 1d20 + 2 ⇒ (13) + 2 = 15

"These goblins...are members of the tribe of the Silent Wolf. A tribe that wandered around the jungles of Cauldron for a time. But none have been seen for several years... The guard should be told of this as well."

D17
perception: 1d20 + 7 ⇒ (1) + 7 = 8
survival: 1d20 + 8 ⇒ (2) + 8 = 10
Nope, too interested in those tattoos

Addressing Maxim and Kikinnin JJ asks "So, these halls.. are they dwarven workmanship? Gnomish? Surely not goblin?"


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Oh th-thank g-goodness..." Marigold breathes a sigh of relief as the second worg and its rider finally fall. "I was a-f-f-fraid there'd be m-more than one!"

As the group reconvene and examine the corpses of the goblins, Marigold sets about the now-familiar routine of post battle triage.

Healing Wand Uses:

Cure Light Wounds (JJ): 1d8 + 1 ⇒ (6) + 1 = 7 Charges remaining (24).

Cure Light Wounds (Ryan): 1d8 + 1 ⇒ (6) + 1 = 7 Charges remaining (23).

Cure Light Wounds (Maxim): 1d8 + 1 ⇒ (2) + 1 = 3 Charges remaining (22).
Cure Light Wounds (Maxim): 1d8 + 1 ⇒ (1) + 1 = 2 Charges remaining (21).
Cure Light Wounds (Maxim): 1d8 + 1 ⇒ (5) + 1 = 6 Charges remaining (20).

"G-good enough for n-now," she pronounces as all but the most minor of scrapes are taken care of. "N-now for the p-potions...if you d-don't m-mind me looking," she adds with a glance at Maxim. "P-probably n-need the p-practice..."

Potions 1 & 2 (Perception): 1d20 + 7 ⇒ (9) + 7 = 16
Potions 3 & 4 (Perception): 1d20 + 7 ⇒ (10) + 7 = 17
Potions 5 & 6 (Perception): 1d20 + 7 ⇒ (15) + 7 = 22

To her surprise, Marigold actually finds it fairly easy to identify most of the potions. "Well...I'm p-pretty s-sure these two are healing p-potions and these last two sh-should make a p-person more g-graceful." She looks at the two middle ones and shrugs. "N-not s-sure what these t-two do..."

D12A/D12B

"Ughhh..." Marigold groans, covering her nose and mouth. "Th-this s-smells awful! C-can we m-make it q-quick and m-move on?"

D17

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

"H-hey...th-that d-door over th-there...looks like it hasn't s-seen any p-passage in ages," she points out as the group looks around.


Iron Gods: Iron maps;

While checking the last room Marigold also sees a dwarven skeleton next to the door. The skeleton is clad in a rusted chain shirt. Her hawk eyes notice some of JJ's ioun light reflected behind the chain shirt.

Removing the chain shirt allows her to retrieve a dusty but otherwise in great conditions amulet. Trapped in amber you think to glimpse the scale of an amphibious creature.

Detect magic+spellcraft DC 20:

You identify it as an amulet of natural armor I.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Nice find Marigold!" smiles JJ. He joins her on the raised area.

"I wonder why this hasn't been used? "

He inspects the door carefully.

Takes ten for 17 and then checks a second time.
perception: 1d20 + 7 ⇒ (7) + 7 = 14


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Lore(Malachite): 1d20 + 4 ⇒ (3) + 4 = 7

JJ wrote:
"So, these halls.. are they dwarven workmanship? Gnomish? Surely not goblin?"

Kikinnin looks about, but can't seem to see beyond the desecration of the gob garbage. "Can't say." He looks casually at Maxim, but keeps his eyes focused in the dark for creatures still roaming about.

Watching Marigold approach a skeleton, Kikinnin takes interest in the dead. When it appears to be a dwarven skeleton, Kikinnin looks over its condition. "How do you think he died? Do we have time to set him in stone? Otherwise, we could set his bones to burn on a pyre, and give him the proper send off."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Any idea how he died? Or how long ago?" asks JJ, wary of the door.

"We could take him up to Cauldron with us when we head back up."


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

As the fight comes to an end and the goblin and warg are dispatched to meet their judgements, Ryan nods gratefully as Marigold heals most of the damage the goblin's bolt had done.

Looking at the potions that Marigold was unsure about, Ryan studies them closely. perception(DC18): 1d20 + 3 ⇒ (15) + 3 = 18 With a smile he holds them up to Kikinnin; before tossing him one of them. "With this you'll feel as if the minotaur wields your axe." Ryan will keep one of the potions of Bull Strength

Following up with the amulet, Ryan studies it closely....

Detect Magic + Spellcraft (DC20): 1d20 + 5 ⇒ (16) + 5 = 21 "Ooh this is useful, it will toughen your skin causing a glancing blow to do you no harm; direct hits will still pierce you through but a poorly aimed shot may not even break the skin."

heal: 1d20 + 9 ⇒ (11) + 9 = 20 How did the dwarf die

If Ryan knows what killed the dwarf he will pass it on to Kikinnin, "If we are to give the fallen his last rites then we need to do so here, we have given the enemy plenty of time to prepare and additional time will only make our job that much more difficult to complete."

Looking to JJ "If the door has not been passed in a great while, it would stand to reason the current enemy we search for will not be beyond it. We should finish searching this area before going further." Looks like there are quite a few door still unopened in the ruins area.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Right... lets head back north towards where we came. We can check the doors one at a time."

Taking the passage north Out of D17, downwards on the map JJ stops outside the door, inspecting it while he waits for the others to join him.

perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Sorcerer (inactive)

After the battle, Juraan makes some quick notes about the loot they found.

As he starts following JJ, he stops at looks at the doors to the South
(south of D17)

"Shouldn't we check those doors before we go back where we started?"
perception: 1d20 + 6 ⇒ (3) + 6 = 9

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