About Ryan Taskerhill
hp 101 (12d8+38)
Fort +13 (+2 circumstance bonus vs. hot weather), Ref +7, Will +15; +2 resistance vs. evil
Str 16, Dex 12, Con 16, Int 10, Wis 20, Cha 14
Base Atk +9; CMB +12; CMD 22
Speed 40 ft. (30 ft. in armor)
Languages Celestial, Common, Dwarven
SQ agile feet (8/day), hero points, sacrificial bond
AC 23, touch 11, flat-footed 22 (+9 armor, +1 Dex, +3 shield; +2 deflection vs. evil)
gear - +1 Agile Breastplate, +1 Dwarven Heavy Shield
Magic Vestment +3 AC for 12 hours (enhancement bonus) applied to +1 Agile Breastplate, when not active 21/11T/20FF
[/b]channel positive energy 7/day (DC 18, 6d6)
Domain Spell-Like Abilities (CL 12th; concentration +17)
. . At will—dimensional hop (120 feet/day)
. . 8/day—inspiring word (6 rounds)
Cleric Spells Prepared (CL 12th; concentration +17)
. . 6th - (3 total) — mass bull's strength, sacrificial oath[D,APG] (DC 21)
. . 5th - (5 total) — breath of life (DC 20), righteous might, teleport[D]
. . 4th - (5 total) — dimension door[D], holy smite (DC 19), greater magic weapon, restoration
. . 3rd - (6 total) — dispel magic, fly[D], magic vestment, prayer, communal resist energy[UC], searing light
. . 2nd - (6 total) — bull's strength, communal endure elements[UC], make whole, lesser restoration, shield other[D], spiritual weapon
. . 1st - (7 total) — bless, comprehend languages, cure light wounds, divine favor[D], magic weapon, protection from evil, shield of faith
. . 0 (at will) - 4 total — detect magic, mending, read magic, resistance
. . D Domain spell; Domains Nobility (Martyr[APG] subdomain), Travel
Feats Antagonize[UM], Brew Potion, Channel Smite, Craft Wondrous Item, Extra Channel, Saving Shield[APG], Selective Channeling
Traits rich parents
Craft (alchemy) +6
Craft (clothing) +10
Craft (jewelry) +10
Escape Artist -3
Knowledge (history) +5
Knowledge (nobility) +6
Knowledge (religion) +10
Sense Motive +18
Combat Gear cold iron repeating crossbow bolts (50), oil of magic weapon (CL 2nd); Other Gear +1 agile breastplate[APG], +1 heavy steel shield, light crossbow, master key, mwk dagger, silver light mace, cloak of resistance +2, headband of inspired wisdom +2, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), hot weather outfit[APG], masterwork backpack[APG], masterwork jewelrycrafting tools, masterwork tailoring tools, platinum ring (worth 50 gp) (2), pot, soap, spell component pouch, trail rations (5), vial (5), waterskin, wooden holy symbol of St Cuthbert, 3,193 gp, 2 sp, 1 cp
Agile Feet (8/day) (Su) For 1 rd, you ignore difficult terrain.
Antagonize Use Diplomacy or Intimidate to goad creatures
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 6d6 (7/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Martyr)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dimensional Hop (24 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Inspiring Word (8/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 6 rds.
Sacrificial Bond (1/day) (Su) Take damage for an ally within 30'
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Selective Channeling Exclude targets from the area of your Channel Energy.
The sun beat down on the courtyard, making those within even more conscious of how much work the two men in the center were doing. The clash of steel on steel and the splinter of wood was punctuated by gasp for breath as they circled each other coming together again and again trying to best each other. The match was for the best of five, blades had been dulled and mace cushioned to protect, but this was the final match and mistakes could be costly. Tristan, greatsword in hand had won the first two matches easily and was the reigning champion in the courtyard battles, Ryan had won the last two out of shear grit and determination, smile however never leaving his face.
"Yield Tristan, you know your getting tired and the end is inevitable." Ryan mockingly calls out
"If I had both feet in the grave and a hand on the edge the answer will always be the same, Never!" the retort came.
Feinting a backhand with the mace, Ryan spun his shield into the side of the greatsword spinning right thinking to bring the mace around in an arc finishing the fight. Tristan, however was the champion for a reason, he executed a spin of his own opposite of Ryan's, dropping the tip of the sword downwards he grabbed the dulled section of the blade bringing the sword around cleanly blocking the mace before it could contact him. Sounding as if the great bell from the church steeple had clanged, when the weapons came together, a gasp was heard from those watching as the champion neatly hooked the mace head with his sword and pulled it loose from Ryan's now numb hands and with a flourish brought the sword around once more lightly tapping the younger man with the flat of the blade.
"I win, however you are getting much better, next year may well prove a different ending young Taskerhill." With a nod to Ryan and a wave to those watching Tristan returns to care for his gear, matches over for the day.
Shaking his head at the sudden end to his match Ryan chuckles before moving to get his fallen mace. Things had changed greatly for him in the past 6 years, from gangly stripling as Tristan was so fond of calling them in the practice yard, to young man able to get a fifth match from the champion. His father Eric, younger brother to Ankhin Taskerhill, had brought him to the Church of St Cuthbert on his twelfth birthday, a tradition long held within their family.
The church had protected their many-greats-grandfather when he first came to town, nearly dead after being left for dead with a broken leg in the jungle half way between Sasserine and Cauldron. In one of his moments of gratitude after his recovery he promised to send his bloodline to protect the church that had saved him. For some it was a chore that had to be done and was born in quiet servitude until released from their service, others like Ryan looked forward to it from the time it is explained what would happen.
The first born son was always released from service so that the family line could be continued, however the next son or daughter would fulfill the fifteen year service to the church. There had been clerics of all types, from lowly library caretakers to mighty paladins. Ryan strove to be a paladin when he first came but didn't quite have the disposition for it. While he studied well in both his divine studies and his martial ones, he couldn't find it to be as impartial as his mentors wishes. So spending more time in his studies he has worked to be able to protect those for whom the forefront of the battle would be their domain while at the same time being a strong enough fighter to dispatch any who survived and made it past the front line.
Aerin and Anelia, his older brother and younger sister, had grown up working for his father learning the family business, mining. They ran several mine's day to day operations, part of the large holdings that Uncle Ankhin owned. Having removed the wrapping from his mace, Ryan straps his shield to his back and circles the yard looking for any who might need help recovering from mistakes made during the day's matches. Few if any had left waiting to see the final set of matches between Tristan and Ryan.....
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