[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Hope everything goes well Ryan!


1 person marked this as a favorite.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Worst case scenario- amputation below the knee gets you a peg leg. Get yourself a good woodworker, and you can load it up with birdseed when you get lonely, and sit peacefully in the park with the birds.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Took an arrow to the knee eh Taskerhill?

Yer one of Abadar's chosen - you'll be on yer feet in no time!


Iron Gods: Iron maps;

Get well Ryan! We will be around wishing for a fast recovery.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))
Kikinnin wrote:


Worst case scenario- amputation below the knee gets you a peg leg. Get yourself a good woodworker, and you can load it up with birdseed when you get lonely, and sit peacefully in the park with the birds.

Or even better, get an eye-patch to go with it and stomp around a quarterdeck.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)
Quote:

Worst case scenario- amputation below the knee gets you a peg leg. Get yourself a good woodworker, and you can load it up with birdseed when you get lonely, and sit peacefully in the park with the birds.

Or even better, get an eye-patch to go with it and stomp around a quarterdeck.

Well the good news is no amputation, so eye-patch and pegleg not needed, however I'm walking like I have a pegleg right now. things will be interesting for the holidays it appears.


Male Human Sorcerer (inactive)

Could be worse.
Your leg is still attached!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Right folks - just a wee heads up that I'm heading o'er to Dubai tomorrow to spend upcoming festives with my wife's brother and family. I'm back late on the 27th, and back to the work grind on the 28th.

I'll be posting throughout today and this evening, but once I'm over there posting will be spottier. Inter webs access is no issue, but time most likely will be.

Fingers crossed I'll chip in now and then, but don't wait Maxim.

Should the unthinkable happen and I not get a chance in the coming weeks - have a very merry Xmas one and all (I'll raise a tincture in your collective honour :)

Cheers

BD


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Iron Gods: Iron maps;

Thanks for the heads up Maxim! I will take actions if needed.

Have a drink at our health and merry Xmas!

I profit to say I will be not posting during the weekend. We have the biggest boardgames and roleplaying event in Spain host here in Barcelona, el DAU 2016, and I am in the committee organizing a multi-table scenario of Cosmic Captive during the Saturday and more Pathfinder adventures on Sunday.

I will try to post something late evening, but no promises.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Apologies all, my knee has been giving me fits and I have been avoiding my laptop, uncomfortable against the knee, time slipped away.

Merry Christmas Maxim, safe travels and I'll raise a glass to you and your as well.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Sorry for the delay; have been busy with work and holiday stuff the past few days!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Góð Jól to one and all


1 person marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

MErry Christmas all. Survived another massed family celebration. 38 of us. Stomach About To Split Open.


Male Human Sorcerer (inactive)

Merry Christmas!


1 person marked this as a favorite.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Currently pinned down, trenches deep in food. I expect the engagement to last into Monday, well fortified at least. Peace and good company to you all this holiday season.


1 person marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I hear you. Taking fire from Incoming Pavlova here.

(and if you, poor souls, have never heard of pavlova, you are missing one of the all time world wide best deserts. Ever. Google it and try making it. Or beg your cooking-half to make one for you)


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Merry Christmas all and happy holidays, wishing you and yours health and safety in the coming year.

And Pavlova = good stuff


Male Human Sorcerer (inactive)

Is Pavlova like Panettone?

I first had that in Vancouver's Little Italy distract years ago.
Never get tired of it!


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

No, pure sugar and eggs, no flour at all. Think of meirangue. Smothered in cream, and often with berries on top.

Pavlova recipe


Iron Gods: Iron maps;

Merry Christmas and Góð Jól Maxim!

My wife apparently seems to know and even have eaten many times Pavlova, she says to love it, I should try to prepare it one day :)

We here celebrate Christmas too with a couple of twists. I found this video to be fun explaining the caganer and caga Tió.

And tomorrow we have a special holiday were we eat everything we could not finish today. We invite our parents for the first time, cross fingers everything goes well.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Too weird.

But very funny.


Male Human Sorcerer (inactive)

For our family, we simply have to watch the 1951 version of Christmas Carol with Alastair Sim.
It just doesn't seem like a proper Christmas day without that one!


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

My wife is a bit of a fan of the Miracle on 34th street. But the kids find it too slow going.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Can't beat a good Pav - sugar overload!

Fruit gives it that air of healthiness lol.


Male Human Sorcerer (inactive)

I still like good old Panettone.
Light fluffy orange-flavoured cake.
Yum, yum!

I grew up on Alistar Sim's Christmas Carol movie as a kid.
That was before they started ruining it with lots of ads in it.
Got my own DVD of it to play every Christmas now.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Merry (Belated) Christmas! I hope everyone is enjoying a food coma today :D


3 people marked this as a favorite.
Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Bliadhna Mhath Ùr (Happy New Year) to you all one and all. Have a good 'un when it comes.

Here's to health, wealth and happiness for everyone and more memorable times around our virtual table for Cauldron's premiere protectors :)

Slàinte!


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Happy new years day to everyone!


1 person marked this as a favorite.
Iron Gods: Iron maps;

Happy New Year everybody!!! :D


1 person marked this as a favorite.
HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Happy New Year, friends! :)


1 person marked this as a favorite.
M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Happy New Years all!


1 person marked this as a favorite.
Male Human Sorcerer (inactive)

Happy New Year, All!


1 person marked this as a favorite.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Odds are very likely here I'll be seeing the New Year in another handful of hours, so let me throw in the well wishing and high hoping we'll all enjoy a Next Year that's better than or equal to this year, depending on how good your year was, no judgment.


3 people marked this as a favorite.
Male Human Sorcerer (inactive)

Hooray!

I was wondering when I'd get to use those fireball pearls!
They worked some nice against those spiders!
All adventurers should wear a necklace of Fireballs!
Dressed to kill - literally!!


Iron Gods: Iron maps;

There is one funny fact about fireball necklaces:

PRD wrote:
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.

Evil GM eyes rolling ≥:]


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

USE THE LAST BEAD!

<queue frantic panting sound>


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Male Human Sorcerer (inactive)

And I thought I was a pessimistic believer in Murphy's Law! :o

I was planning on using at least one more 3d6 fireball, anyway.
Just for the record, there are still four more beads left: 3×3d6 and 1×7d6.

I already knew about that property of the fireball necklace.
There's always a risk when you play with fire!

And to quote the Hitchhikers' Guide to the Galaxy: Don't Panic!


1 person marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

By the way, I'm off on holiday from Saturday for a week. I may have internet but no guarantees.

NPC me as appropriate.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Enjoy your holiday! :D


Iron Gods: Iron maps;

Have fun! We will keep an eye on JJ ;)


Male Human Sorcerer (inactive)

Happy Hols!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Just realizing how much being prone and threatened by foe(s) sucks royally!

Bravo GM-R... just when we thought we were the bosses of dungeontown lol.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Trip builds work nicely in PF, at lower levels anyway. I have a third level brawler who specializes in such. At higher level I hear they are not so good as CMD and size goes up rapidly.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Don't think this makes much difference to anyone but MG had two regular daggers so she'll be happy to trade out one of her regulars if someone wants it :)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

The halfling is welcome to exchange one toothpick for another ;)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Do it! :)


Male Human Sorcerer (inactive)

After that spell has worn off, I think Juraan is going to feel like
he's just come out of a flash knockout (happened to me a few times
boxing many a year ago).
"I was standing up! How did this floor get in my face?!"


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Wow - busy day at work, stuff at night... New day and 22 new posts... You guys are a chatty, chatty bunch lol.

Off to get a' posting!


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Level Up!

HP +8 (Half HD + 1 + 3 Con)
+1 1st Level Spell Known - (TBD)
+1 2nd Level Spell Known - (TBD)
+1 2nd Level Spell per Day
+6 Skill Points (Diplomacy, Kn. Planes, Perception x2,Sense Motive x2)
+2 Background Skill Points (Kn. Geography, Kn. History)
Feat: Improved Initiative
Curse Advancement - Marigold gets a second language that she can speak in combat. She now can speak either Abyssal or Celestial...though she doesn't know that just yet :)

Okay...the big thing here once again is spell choices. For 1st level I'm looking between Liberating Command, Sanctuary, and Sun Metal. The first two would probably be more situational but could be really handy in a tight spot. The last one I was looking at due to the fire theme :)

For 2nd level I could pick up Lesser Restoration, Pilfering Hand, Silence, Spiritual Weapon, or Sound Burst. Any suggestions/requests?


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan level5 bumps...

Cleric 4
HP 5+2=7hp + 33=40 new total

FCB +1 skill point

Spells +1 level 1, +1 level 2
Current CLeric Spells
domain - 1st - Divine Favor, 2nd - Locate Object
cantrip - Detect Magic, Guidance, Light, Resistance
1st - Doom, Magic Stone, Magic Weapon, Moment of Greatness
2nd - Consecrate, Ghost Whip, Lesser Restoration

Feat Channel Smite

Skills
Adventure Skills(4): Diplomacy, Heal, Sense Motive, Stealth edit: stealth is +1, still had entangled checked on hence the -5 instead of -3
Background Skills(2): Appraise, Kn:History

Note:
Before everyone splits for the night Ryan will expend channels to make sure the next morning they are completely healed.

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