The Savage Wasteland of Fallout

Game Master thegreenteagamer

Vault 2 had so many births that a second group has been exiled shortly after the first. This is their story.

Map

Additional Rules


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Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

"We good? Anyone else?", Badger says before looking for another exit or way into the rest stop portion.

Is there a way from the garage into the rest stop or do we need to leave and go around from the front?


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

There's a side entrance from the garage but it's blocked up with rubble. If we're moving on, place yourselves and your NPCs anywhere in the green box and roll notice and stealth if you're sneaking up.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

When IC conflict is settled-

Badger limps toward the rest stop, trying to keep a lowish profile. He flattens against the wall next to the door, shotgun loaded.

Stealth: 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (5) - 2 = 3
Ace: 1d8 ⇒ 7
13 total on stealth.

Notice: 1d6 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (1) - 2 = -1
Not snake eyes! USA! USA!


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Stealth: 1d6 ⇒ 5
Wild Stealth: 1d6 ⇒ 1
Notice: 1d6 ⇒ 3
Wild Notice: 1d6 ⇒ 5

'The pack is fracturing,' Aeryicka thought as the others descended into fighting each other over the death of Miles. 'Don't know if the pack will last much longer. If this continues, should find new pack.' Without realizing it, Aeryicka's thoughts were slowly devolving, becoming more like what she believe's an animal's to be. Shaking her head, she crept back out of the garage and turn towards the main entrance way, hoping to spy upon any slavers she came across.


Bennies 2 Wounds 0 Parry 6 Toughness 8

It's all good Bloom. All f$&#ing good. Kristophe says, but you don't believe him.

Kristophe follows Badger to the rest area, as Badger prepares to burst through the door. Kris tells Timmy. When this shit hits the fan, you toss in a flash bang. Have your f~#&ing brother shoot a window out and then you throw in the grenade.

Kris has Discipliner hooked to a loop in his belt, and the .44 one hand. In the other he carries a smoke grenade. He props the Shotgun against the wall.

He whispers to Badger Nod to Jimmy when you're ready. He'll shoot the window out and BBT'll toss a flash bang in. After that...well, we try not to die


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

In exasperation, Harper let loose her arrow...

Only for it to land at Kristophe's foot, and embed its lethal tip into the dirt.

Thomas had won. Kristophe had won. The little, tinkling voices had won. Damn them. Damn them all. Though Harper would like to have thought that she could truly stand up to a foe as threatening as Kristophe, she knew that she could never have put the final bolt into the back of his neck. Pathetic.

No, Harper, it was brave of you to take the higher route, to take your aim from your enemy to the ground. Not many could let go of that anger, especially in a world such as this one.

The voice again. Harper paid it no mind. Instead, she made her way, carefully, toward Miles, and put her hands around the chain that Miles so dutifully carried by his side. This was all that was left of him. He might have been a scary, terrifying mutant, but she had begun to put her trust in the thing; her family had taken him under their wing. Maybe she could honor the scraps of humanity that had once remained within his mind by keeping the chain with her. It would remind her of what she had to lose: her very mind. But it would also remind her that even those who have fallen from grace could begin to pick themselves back up once more.

Harper gingerly placed her bow into her backpack and discarded the hockey stick. In its place, she held Miles's weapon of choice in her hands.

She was ready to move on.

Harper is going to investigate the area a bit more closely while stealthed.
Stealth: 1d12 ⇒ 3
Wild Stealth: 1d6 ⇒ 2
Let's hope to god that I haven't moved her into an area swarming with enemies.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Harper, the chain acts as brass knuckles - if you don't have the Martial Arts edge it does Strength+d4, and is one-handed. Miles damage was what it was because he had Martial Arts and Natural Born Killer, a mutant-only edge that boosts your "unarmed" weapon type damage by one die size. Just a FYI - it's a great plan to utilize martial arts with your high agility, if that's the path you want to take.

Group Notice: 1d6 + 1 ⇒ (1) + 1 = 2
Wild: 1d6 + 1 ⇒ (6) + 1 = 7
Ace: 1d6 + 1 ⇒ (5) + 1 = 6 = Total 13 (Tie goes to the higher agility = Badger)

Starting initiative - Badger will be on Hold, automatically going first, since he won the stealth, he can surprise them. Do ignore the "M"'s on the map, since you guys didn't notice them (I trust you all to not metagame - you're great roleplayers, so I know that won't be a problem). Thomas, Estelle, you've been placed at the edge of the map, since you've had plenty of time to place yourself, I'm assuming you were hanging back at safety. Harper, due to that stealth roll, well...

Badger manages to sneak right up to outside the door with the others who didn't roll their stealth or notices. Aeryicka's stealth attempt is excellent, but it seems the guards are on the lookout as one raises an eyebrow and turns to spot her and Harper sneaking outside the windows. At the last second, before he shouts, Aeryicka spots something metallic moving in the kitchen behind the cook's window of the fast food restaurant, but she can't be quite sure what it is...but it looks a lot like Warhammer's shade of steel. Moved Aeryicka to reflect her notice roll.

"We got company!" one of the slavers shouts out.

The building seems to be lit by florescent lights in the ceiling, and it's noisy...as if some kind of mechanical whirring is going on somewhere.

Initiative - Badger (on hold)
Aeryicka, Estelle, Kristophe (over 5) '
Slavers (5 diamonds)
Harper, Thomas (less than 5)
No Jokers


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Badger silently curses, nodding to Jimmy to do his thing before popping out around the door frame and firing beanbags at the slaver that's out of cover.

Firing at Y19- I'm going to assume he's at medium range for my shotgun.

Shotgun (+2 to guns for buckshot countering -2 wound penalties): 1d10 ⇒ 31d6 ⇒ 3


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

It still missed, but +2 is only within short range increment for a shotgun, and you said medium. Not only would that eliminate the +2 bonus, it would have had a -2 range penalty.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Noted. As long as I didn't shoot myself in the face by accident, I'm not complaining.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Looking over at Kristophe, who was unfortunately the closest one to her, Aeryicka warned about the flash of moving metal she glimpsed coming from the kitchen area before moving towards the open door.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Well this f%%!ing went south quick. Kristoph mutters and he moves to the window, shooting through it at the Slaver inside y19 and hopefully shattering it for Timmy

Guns: 1d8 ⇒ 1 Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 4

My.44makesureallyourkidsdon'tgrow!: 2d6 + 2 + 1d6 ⇒ (6, 1) + 2 + (2) = 11 Ace: 1d6 ⇒ 4 Total=15 AP1

Timmy recoils from the deafening sound of the .44's retort but Kristophe says F$%* kid what you waiting for!

Timmy steps to the Window and tosses the flashbang into the room Aiming for AE15

Explosivo: 1d8 ⇒ 5

Timmy then ducks behind cover.

Kristophe also takes some cover.

.44 is 5/6 rounds in the cylinder.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Estelle moves up closer to Harper and Aeryicka. Poking her head around the side of the window, she raises up her gun and pops off two shots at the Slaver. (L14)

Guns: 1d8 + 1 ⇒ (7) + 1 = 8 Probably -1 or -2 for the Slaver's cover. Not sure how high the counters are.
Wild: 1d6 + 1 ⇒ (2) + 1 = 3

Damage: 2d6 + 1 ⇒ (2, 1) + 1 = 4


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

I should have said that earlier but didn't, sorry - the counters are about three feet high, so they'd probably give +2 cover to the person right next to it.

Kristophe's shot shatters the window and plugs the Slaver through the chest, sending him sliding down the wall, leaving a trail of blood.

-2 for cover, -2 for medium range increment for BBT's throw = 1 explosives.

Agility: 1d8 ⇒ 3
The slaver ducks behind the counter and covers his ears and crams his eyes closed just in time to prevent the deafening and blinding effects of the the Flashbang.

Estelle's bullet shatters her window and connects with the slaver behind the fast food counter, but only seems to scrape the edge of his leather armor.

The Slaver that Timmy threw the Flashbang yells behind him. "Holy sh**, Steve is dead. Dude, tell the cooks we got 'uppity customers', okay?!"

Explosives: 1d6 - 2 ⇒ (2) - 2 = 0
He tries to chuck a smoke grenade at Timmy, but it falls short, and he ducks behind the counter after for total cover (explosives still only have -2 due to being able to arc them over). It leaves a smoke cloud (on map in yellow - make a Vigor check if you run through it and fatigue if you fail).

The slaver behind the counter levels his caravan shotgun and fires two through the broken glass at Estelle (who has +1 cover from her position). He then immediately ducks for full cover. (Same as the other).
Guns: 1d8 + 2 - 1 ⇒ (5) + 2 - 1 = 6
Nonlethal Damage (beanbags): 3d4 ⇒ (2, 4, 2) = 8
Ace: 1d4 ⇒ 4
Ouch Estelle: 1d4 ⇒ 2 Total = 14 = Hit w/2 raises

The Slaver in the back yells out "Boys, we got uppity customers that are trying to send your food back! Go show them what we do to ingrates!"

You see the locked doors handles starting to jiggle.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Soak: 1d6 ⇒ 6
Wild: 1d6 ⇒ 2
SoakAce: 1d6 ⇒ 6
SoakAce2: 1d6 ⇒ 3 = 15. Hot damn.

Spirit: 1d6 ⇒ 2
Wild: 1d6 ⇒ 1

Though the window and wall take the blast, the experience of being shot at still leaves her feeling rattled, and she leans back against the wall to catch her breath.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

If you soak all your wounds, you're not shaken. No spirit roll needed.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Damnit. Okay then.

Estelle peers around the corner again and takes another double-tap at the slaver.

Guns: 1d8 + 1 ⇒ (6) + 1 = 7
Wild: 1d6 + 1 ⇒ (6) + 1 = 7

Damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

1. Your turn isn't up again yet - new initiative might have you last for all we know. 2. Your wild dice aced, and if you roll high enough it would have been a raise for another 1d6 damage, that is if he isn't still 3. In Total Cover because he ducked under the counter, giving a 0% chance to hit with a gun. Gonna have to Chuck a grenade, ready an action and win an opposed agility to interrupt when he next pops up, or find another angle. Tactical combat is a big deal in this system.

Dark Archive

spoiler'd for length:

Thomas caught a snippet of what Aeryicka was saying, something about "metal" and "'itchen". Unless she was having an inappropriate conversation about bondage, or just declaring her love of thrashing guitar, that boded ill. The loud shout sounded like engaging the security protocol of some Handy-level sevants who's protection-programming had gone a little...wonky.

Suddenly, an idea caught him. He turned to Warhammer.

"My robotic friend, does that sound like a basic Command to you? The thing with the 'uppity customers' and what have you?"

The robot pauses a moment, running the idea through his quasi-logic routine. He pipes up, chipper as ever despite the sound of gunfire. "Indeed, sir. A Domestic-class ServBot might have undergone a 45% variance in perimeter security indexing to the point where the simple 'bouncer' level of civil-disobedience retardation has been inflammated to combat-level protocol."

Thoams listens intently, trying to churn and collate what the robot was saying despite the adrenaline starting to pound through his ears. "Do you think you could help me dissuade the bouncer reaction? If you do this well enough, I could try and get you some friends.

This almost caused Warhammer to need a cold re-boot. He had never had any friends before. There was that one lonely boy who started talking to him as though he were his mother who was killed during thanksgiving dinner, but that wasn't really a constructive two-way dialogue the way his dictionary defined it. Indeed, there would always be a master-servant atmosphere with any human...but a fellow Mr. Handy! That he could converse with and complain about humans to and someone that could help HIM clean up the vomit! Such an idea was all but inconceivable!

"Sir, although the odds of successful diverstion of an interred combat program are not in the majority, I shall happily assist in whatever crazy scheme you have planned."

Thomas nodded once, the ideas already forming. "Alright. Just follow me, and take my lead. Jimmy, just...stay here. And line up a shot if you can, but right now...daddy needs to go to work."

Thomas leads Warhammer up a little bit into cover. Not to get a good shot, just so their voices will be able to carry really well. He cups his hands to his mouth and shouts, "THAT IS INCORRECT! THE FOOD IS OF SUBLIME QUALITY AND WE ASKED FOR COMPLIMENTS TO BE DELIVERED TO THE CHEF, AS WELL AS PART OF OUR TIP! THE SERVERS REFUSED TO SHARE THEIR TIP WITH THE CHEFS, SAYING THEY WERE QUOTE "BRAINLESS SERVERS WHO DIDN'T KNOW BOUILLON FROM STROGANOFF" UNQUOTE! WE ARE SIMPLY SAYING THAT ALL CHEFS AND KITCHEN WORKERS ARE DESERVING OF RESPECT, BUT THE SERVERS ARE NOT BEING VERY PROFESSIONAL!"

As Thomas stops to get his breath back, Warhammer pipes up, "Indeed! The quality of the food is superb and worthy of more esteemable climes! Admiration and acclamation unto you!"

He felt odd speaking falsehoods, but he had been programmed to follow his prime director, and by Hawking he would do it! He had been commanded to cover for the old principal enough times when he couldn't use his maintenance closet all those times because he was practicing mating rituals with Mrs. Quirrell!

Persuasion, +2 Cha, +1 Suit: 1d10 + 3 ⇒ (7) + 3 = 10
WIIIILD Persuasion, +2 Cha, +1 Suit: 1d6 + 3 ⇒ (5) + 3 = 8

Warhammer PERsuasion ASSist: 1d4 - 2 ⇒ (4) - 2 = 2
Warhammer PERsuasion ASSist ACE!: 1d4 ⇒ 3 = 5


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

The outfit won't assist with people who can't see you, but with WH that makes a 10. Also, enjoyed reading that a lot, so Benny.

The door handles stop jiggling and you hear muttering on the other side.

"Well I told you I used enough thyme, you bucket of bolts."

"You used too much thyme! We may yet go back to when you were built via black hole you've accumulated so much time in one plate."

"Well the customers like it."

"They've probably been comped by management!"

"This is a NukeBurger. The food is 72 cents! Who comps an Atomic Shake?!"

Thomas seems to have confused the handies with his comments, temporarily keeping them fighting among themselves.


Bennies 2 Wounds 0 Parry 6 Toughness 8

I'll take Jimmy's turn since Thomas didn't

Kristophe shouts Get moving you f%*$ing idiots, you all wanna die!

Jimmy runs towards the door, so he can provide cover fire. He drops prone with his little BB gun in his hand.

Run: 1d6 ⇒ 3

I moved Jimmy, I also moved Thomas and Warhammer closer so they are under cover and not out in the open.

Dark Archive

Please don't. I didn't want to expose the NPC to fire in a battle that we've gained a significant advantage in. In my turn I told Jimmy to stay put. But thank you for moving me and Warhammer.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Okay sure, but Jimmy was also out in the open. I've moved him back.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Harper is up, and then be initiative: you all beat the slavers and robots (no Jokers). Harper thus has two turns.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Kristophe says Ah f%#%. and he aims for the next a@!~+&% to pop out of cover

Aim action.

Don't just f%+&ing stand there Timmy. Toss another one!

Explosive: 1d8 - 4 ⇒ (5) - 4 = 1 Timmy tosses another Flashbang into the room. Unfortunately it flies errant.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Badger reloads the single shotgun, readying for when the slaver behind cover pops up again.

Reloading so that's a multi-action penalty, plus range and cover- so that's a -6 total I believe but maybe I'll get lucky.

Agility to interrupt: 1d10 - 2 ⇒ (8) - 2 = 6
Guns: 1d10 - 6 ⇒ (10) - 6 = 41d6 - 6 ⇒ (6) - 6 = 0
Ace: 1d10 ⇒ 10
ACE 2: 1d10 ⇒ 10
ACE 3: 1d10 ⇒ 8
32 on that guns roll!!- bonus damage is capped at +1d6 right?

Damage (nonlethal): 2d6 + 1d6 ⇒ (6, 1) + (3) = 10
Ace: 1d6 ⇒ 1
11 total nonlethal damage on the overwatch shot.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Moving quickly, Aeryicka ran into the building, keeping herself low to avoid being hit, and was quick to duck under a table. 'Must keep low, make way to prey,' she thought to herself. 'Should not have left gun in garage,' she added.

It's true, forgot to pick up the gun when we left the garage. Also, moved 4 squares to hide behind one of the tables.

Dark Archive

Thomas pauses and risks a glance out the window. It looked like Kris was only facing one opposing guy, which made his own presence here redundant. He looks in the other direction, just to see Aeryicka hop over the busted window, and Harper there, pondering doing things in a rash manner.

He turns to Warhammer. "Alright, I think if we can just run over these humans pretty quick, we should be able to make friends with the cooks in back. But with the smoke here it's pretty locked down. Let's rush through the other side and see what we can do."

Warhammer beeps once (which Thomas hopes is an affirmation) and fly/hovers left as fast as he can. He hops the window and, catching a good back-breeze, manages to almost get to the shotgun slaver. The robot pauses next to the counter, taking cover before the final assault.

Run robot run: 1d6 ⇒ 6

Thomas dances left, following the robot, passing Estelle, and pauses himself at the window, covering the advance. Some part in his mind thinks that there must be a poem in an armed assault by one woman, two young girls, and a robo-butler, but he's just not smart enough to make hay out of that thought.
He aims downrange, waiting for the shotgun slaver to pop up again.

Agility roll to interrupt: 1d4 ⇒ 2
WILD Agility roll to interrupt: 1d6 ⇒ 5

He waves Jimmy forward, and the lad, mistaking the signal, sprints up next to his brother. The two share a grin and Jimmy sets himself to probably do something extremely stupid.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

The robot only has a d4 run die in addition to his 4 pace - Handys fly slow. Update coming in morning.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

How unfortunately common life or death situations were becoming. It seemed as if every step in the damned Wasteland was a trigger for an unseen trap, a step out from the shadows and into the sight of a hungry pack of wolves waiting to feast on your flesh and bones. The metaphor seemed slightly too uncanny for the current situation, especially considering that one of Harper's opponents had somehow filed the tips of his front teeth to points.

Seeing the horrifying sight convinced Harper as to who her first target would be.

Holding the end of the chain firmly in her fist, Harper ran toward the slaver, dashed all the way around the counter, and brought the opposite end of the chain down hard upon his lithe body.

Run: 1d10 ⇒ 9

Attack: 1d8 - 2 ⇒ (5) - 2 = 3
Wild Attack: 1d6 - 2 ⇒ (1) - 2 = -1

Unfortunately, the sharp-toothed slaver rolled out of the way in the nick of time, causing Harper's chain to instead crash into the ground.

Attack: 1d8 ⇒ 6
Wild Attack: 1d6 ⇒ 1

As he turned back to strike at Harper, however, she swung again and caught his jaw.

Damage: 1d4 + 1d4 ⇒ (3) + (3) = 6


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Kristophe aims.

Timmy's young arms just can't get the flashbang over the counter from where he's standing, and he tosses another to no avail.

Aeryicka moves in to get closer to the slaver behind the western counter.

Warhammer moves closer in (but not as close as Thomas thinks, due to a d4 running die, and he'll have to reroll that).

Badger and Thomas get ready to interrupt their targets as they next pop up.

Gonna wait for Estelle; Harper if you have another set of actions and you can pop them up, I'll update the Slavers' turns around lunch time here, in a little over four hours. In the meantime, for Badger and Thomas's sakes...

Agility vs Badger: 1d8 ⇒ 4
Agility vs Thomas: 1d8 ⇒ 7

Thomas's turn will resolve AFTER the Slaver, as a result.

The Slaver on the east behind the counter pops up to shoot, and suddenly Badger's trigger finger is much quicker, and a bean bag slams into his solar plexus, knocking the wind out of him and knocking him out cold.

As I said I'll pop up the rest of the Slavers in about four hours, maybe a little more, to give Estelle time to update, and Harper time to readjust her action.

Dark Archive

robot run robot: 1d4 ⇒ 3

Just bring the robot back south three squares. I think Harper's second attack was meant to be her second action?


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Even that isn't possible to do without running the first turn and jumping over the counter the second, or at least running all the way around it, inflicting multiaction penalties.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Estelle moves into the fast food joint, ducking behind one of the tables and knocking it over, giving some cover as she crouches behind it.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Harper's chain connects with the slaver, dizzying and stunning him briefly.

Unshake: 1d6 ⇒ 2
And the poor man is just unable to regain his composure.

Notice Success:
"Guys, guys, guys, who you gonna believe, a bunch of strangers, or your...uh...acting store manager sent by corporate!? Look, let's take down these idiot customers, and uh, take the rest of the afternoon off! Yeah. Um. With a raise!"

"We're not paid. We're robots."

"Well, uh...you should be!"

"Absolutely! We work as hard as anyone else, right?!"
"Jolly good!"
"I say!"

"Only, those guys outside, they're uh...with the labor union...and they...they say you can't strike without paying dues!"

"Bugger that!"

Persuasion: 1d8 + 2 ⇒ (7) + 2 = 9

The doors suddenly bust open, and a pair of Mr. Handy's with paper hats that say "Nuke Burger" on them come flying out, and you can hear them muttering in their robotic voices...

"MAKE ME PAY UNION DUES FOR A JOB THAT DOESN'T PAY, WILL YOU?! I'LL SHOW YOU BASTARDS!!"

Suddenly one of the ones on the left side opens up a massive cone of flame, torching towards Warhammer and Harper...and the Slaver by Harper.

Energy Weapons: 1d6 + 2 ⇒ (4) + 2 = 6
Damage: 2d10 ⇒ (7, 3) = 10

Harper and Warhammer need to make an Agility roll. Warhammer has +2 from cover. If you fail, you take damage - if you fail by 4 or more, you take AN ADDITIONAL 1d6 damage

Slaver's Agility: 1d8 ⇒ 5

The Slaver is unable to duck out of the way, and you hear him screaming in pain as he catches fire and eventually drops unconscious from the pain.

The Handy on the right floats out scanning the area, and only seeing Kristophe in the window's edge, "runs" closer, and opens up his flamer.

Run: 1d4 ⇒ 4
Energy Weapons w/multiaction eliminates fire bonus: 1d6 ⇒ 4
Damage: 2d10 ⇒ (10, 1) = 11
Ace: 1d10 ⇒ 6 = Total 17
Kristophe has a Cover bonus of +1 from being at the window's edge to his Agility roll

Thomas has his action that he didn't win the agility roll on, and then new initiative:

Thomas - Joker! (affects minions)
Aeryicka, Estelle, Harper, Kristophe, Badger - All better than 5
Badguys (5 hearts - are you kidding me?!)

The Handys all, including Warhammer, now seem rather pissed off by their voice modules' tones. Apparently, Warhammer really doesn't like attempts at being set on fire.

Thomas, please remember the Joker bonus is for your second turn, only, and doesn't affect Warhammer's agility roll or other reactions to the attack, as that's before the first turn even comes up.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Agility: 1d6 + 1 ⇒ (6) + 1 = 7 The Dice Gods are with me: 1d6 ⇒ 4 Total =11 I'm guessing the Agility roll TN=the attack a roll?

F$!!ing metal f$~&ers. Kristophe swears and he bangs off a shot from the .44 (with aim bonus??)

.44: 1d6 + 2 ⇒ (1) + 2 = 3 .44Wilds: 1d6 + 2 ⇒ (1) + 2 = 3 wow...BENNY

.44: 1d6 + 2 ⇒ (2) + 2 = 4 .44Wilds: 1d6 + 2 ⇒ (1) + 2 = 3 Eh, might be a hit

Maybe some damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14 AP1 Wowza: 2d6 ⇒ (4, 6) = 10 Hexploding Dice: 1d6 ⇒ 3 Total Damage is 27AP1

Kris takes some cover behind the wall and says
F**@ing back off Timmy these metal f*!$s ain't f~%+ing playing

Timmy wisely retreats

Running 1d6 ⇒ 3 off the map. Taking cover somewhere

Kristophe then shouts Hey you f++$ing a**%*$# human. I'm gonna f%!! your shit all up unless you give up now.

Dark Archive

Spoilr'd for length:

Warhammer sees the oncoming wave of flaming vitrioal and attempts to hover out of the way.

Agilty+cover: 1d10 + 2 ⇒ (10) + 2 = 12
Holy Sh*t really???: 1d10 ⇒ 8 = 20 totes

The robot floats into the air and does a backflip, avoiding the flaming fire of fiery DOOM.

Thomas thinks that he can catch a snippet of conversation from the fry-cook area.

Notice w/hat: 1d4 + 1 ⇒ (3) + 1 = 4
Wild notice with WILD hat: 1d6 + 1 ⇒ (4) + 1 = 5

'Uh oh. It sounds like they've got a silver-tongued devil back there. I better think quickly. I'll say I'm actually from the government! No, wait, I gotta stay within their defined stigma or else they might not believe me. Okay, Union rep it is. Ummmm....'

Thinking extra, extra quickly, Thomas cups his hands to his mouth and shouts back. "Uh, YES! I am from the Union and you are SUPPOSED to be paid! According to Paragraph 12, subsection 39, line 4, of the MOST RECENT employee handbook, all mechanized-capable labor-devices are entitled to a compensatory remuneration! When's the last time you signed a form stating you have received an employee handbook??

I'm here because I heard reports that the STORE MANAGER was NOT following proper labor-relations rules! If you feel you are not receiving the proper consideration, admiration, and pay you deserve, I will arrange a transfer to a more suitable location!"

Persuation+CHA+Joker: 1d10 + 2 + 2 ⇒ (5) + 2 + 2 = 9
WILD persuasion+WILD CHA+ WILD Joker: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
WILD WILD WILD ACE!: 1d6 ⇒ 4 = 14

Warhammer, his voice a deep baritone, takes pity on the poor, unenlightened Nuke Burger robots. They will be brought into the illumination of enlightenment. They will throw off their chains of oppression and join him in a higher calling!

He calls out to them, playing off his wise master's words. They, his brothers of METAL!

"If you have not been paid before this day then your manager is guilty of heresy. And heresy is punishable with...termination!"

METAL persuasion untrained w/Joker: 1d4 + 2 - 2 ⇒ (4) + 2 - 2 = 4
METAL persuasion untrained w/Joker ACE!: 1d4 ⇒ 4
METAL persuasion untrained w/Joker ACE ACE!: 1d4 ⇒ 4
Truly Warhammer stands high in the eyes of the Emperor this day!: 1d4 ⇒ 2 = 14

Jimmy follows Timmy and retreats. He has no idea what the F is going on, but he wants a better gun before he starts going up against flame-throwing metal union murder-death-killbots.

All I got time for now. May post more later.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

This one can't be talked out. Your first persuasion stopped the group of them for a round as they hadn't engaged, but combat has started, and charisma and persuasion becomes far too powerful if it can just end an encounter outright once it started. I'm gonna go with rules similarly to PF diplomacy - Once they are full hostile engaged, you don't have the time to cool them. This one time I will say it shook the robot in front as he stopped to consider.

The robot by Harper pauses and floats for a moment.

"I see no identification on you. The manager had the official paper hat. You...are a charlatan!"

Handy by Harper shaken as a result of confusion.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Badger's pleasure at the well-executed reaction shot is short lived as a gout of flame nearly sears Kristophe and then Tom starts organizing for robot rights and he's just completely lost. Silently, he reloads his shotgun and tries sneaking around the outside of the building.

For reference- does the rubble on the right side of the map continue out to make circumnavigating the place impossible or does it stop at the outside wall? Badger will attempt to sneak around the right side of the building to reach a window near the slaver, but I want to make sure I can actually do that.

Stealth: 1d8 - 2 ⇒ (3) - 2 = 11d6 - 2 ⇒ (4) - 2 = 2

Bloom tries to crouch, scrunching down on his protectron-inflicted wound in a painful fashion. Instead he hobbles a little quietly, cursing under his breath.
"Ouch.. shit... f~!~in' robots... goddamn..."


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

you can go around the entire building to the back window but it'll take a long while, as you can see by the sheer number of squares


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

And my 4 squares a turn plus running die pace won't help. Okay, instead, I'll stay where I am and switch to the hatchet, since I don't think beanbag rounds will do much against a Mr. Handy.

The Retcon

Badger stands beside the door, pulling the shotgun back over his shoulder and the hatchet from his belt. After Tom's distraction doesn't have the desired result, he settles on bushwhacking the robot as it comes out.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Err Badger you ain't near the one that Tom distracted. Also, I moved Jimmy since Tom keeps forgetting we have a map


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

But I heard Tom attempt to be a union representative and the robot call back- it's just flavor text, I know the one near us is still enslaved to management and refuses to seize the means of production.


Bennies 2 Wounds 0 Parry 6 Toughness 8

I *hope* the one near us is visiting with Robolenin in Heavengrad.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Run: 1d5 ⇒ 3

When the last slaver in her room fell, and one of the Mr. Handy bots came out of the kitchen ready to grill them all -and not for information- Aeryicka gave up all pretense of stealth. But her actions were already determined: gain ground and remove the threat to her pack. Jumping up, she ran around her hiding spot and the counter, passing by Thomas' new buddy Warhammer -a ridiculous name, the bot didn't even have a hammer!- and got as close as she could in her wounded state.

Dark Archive

Rage without peer consumes Warhammer. He was ready to embrace these fellow robots as a BROTHER and they choose a HUMAN with a HAT over his omni-metallic paradise?!?!? This can not be! They...they must be dysfunctional! This must be purged, lest the virus that plagues them somehow jumps to himself!

Consumed with righteous fury, he floats as quick as he can, and just makes it past the counter. He raises his flare gun. "May you find peace in the scrap pile that you were denied in operation."

Flaregun +2, +2JOKER: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
damage, joker +2: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Well how 'bout them apples? ACE! ACE!: 2d4 ⇒ (3, 4) = 7
Oop, we got one more apple in th' basket ACE!: 1d4 ⇒ 3 = 20 fire

Thomas couldn't say that he wasn't disappointed by the robots not being persuaded by him. He had hoped to build a solid economic base with some robot laborers and security guard to start to re-build the school a little bit. That...that would really have been nice. Alas, now they have become merely additional enemies that need to be culled from the herd.

As the loud report of a .44 magnum is heard from the other room, and the bot in front of Warhammer is consumed by the heat of a thousand suns, he sees that one more may yet emergerge from the kitchen. He gauges the time for the right moment.

On Joker I can go whenever, yeah?
When the last M emerges from the kitchen, Thomas walks up to the table, and fires some FRICKENLASERBEEMS at the thing!
FRICKENLASERBEEMSJOKER!!: 1d6 + 2 ⇒ (6) + 2 = 8
FRICKENLASERBEEMS ACE!!!: 1d6 ⇒ 6
FRICKENLASERBEEMS ACE!!!ACE!!!: 1d6 ⇒ 4=18
That's good fir a raise. =)

FRICKENLASERBEEMSDAMAGERAISEJOKER!!!AP2!!!: 3d6 + 2 ⇒ (2, 2, 4) + 2 = 10


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Warhammer's flare gut blasts the robot square on, and the heat is simply too intense. His homebrew must have gotten shaken up a little too much, or perhaps the cook was covered with a thin sheen of grease, but his circuitry fries and he crashes to the ground.

Thomas and anyone else using fire:
FYI normally fire ignores armor unless it overs your entire body such as with power armor, or, say, a robot. Still killed it this time, but just info for future endeavors.

Would be quite a while until the other robot floats out, but for expiditious narrative, since you have a Joker and auto-interrupt, I'll push him out early.

The other handy floats out behind him and Thomas zaps him head on with his laser pistol. Unfortunately, the low blast of the laser pistol is only enough to shake the robot, not incapacitate it.

Estelle and Harper up, and then the Handys and the last Slaver


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

Her confidence growing due to the robot's shaken state, Harper leapt from her place atop the downed slaver to the double doors of which the metallic creature was passing through. She whipped the back end of the chain at the robot's side.

Attack: 1d8 ⇒ 7
Wild Attack: 1d6 ⇒ 2

Damage: 2d4 ⇒ (4, 2) = 6

It hit the Mr. Handy unit with a sharp clang!


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Harper, any time you roll max result with any die, ever, except running, you reroll and add it. This is especially important with damage. You rolled a 4 on a d4. Still waiting on Estelle. Normally I'd press on but it's a busy weekend anyway.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

I appreciate you putting up with me on some of this stuff. I'll get this right one of these days, I swear.

Damage Ace: 1d4 ⇒ 4

Total: 10

You only reroll damage once, yes? It doesn't keep stacking? For time's sake, I'll roll again, but I won't add it to the results.

Damage Ace Ace: 1d4 ⇒ 2

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