Eliza Baratella

Estelle Beaumont's page

169 posts. Alias of YoricksRequiem.


Gender

F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

About Estelle Beaumont

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Estelle Beaumont
Female Librarian

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    Stats
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Charisma: 0 (2 when dealing with any intellectual or scientific people)
Grit: 1
Pace: 6
Parry: 2
Size: 0
Toughness: 5 + Armour

Attributes
Agility: d6
Smarts: d10
Spirit: d4
Strength: d4
Vigor: d6

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    Skills
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  • Athletics (Agility): d4
  • Electronics (Smarts): d4
  • Healing (Smarts): d6
  • Kn Academics (Smarts): d8
  • Kn Common (Smarts): d6
  • Notice (Smarts): d8
  • Persuasion (Spirit): d4
  • Repair (Smarts): d8+2
  • Science (Smarts): d4
  • Shooting (Agility): d6
  • Stealth (Agility): d4

    Notes:
    +2 to Research and Notice when looking for important papers / hidden items
    -2 to Persuasion/Intimidation when lying, -2 Bluff/Gambling.

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      Edges
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    Librarian: You joined the Librarians, an order dedicated to the preservation of the knowledge gained before the Apocalypse. After initial training, you’ve been sent out into the Wastes to rescue information. You’ve been given a palmcorder to collect data. Librarian palmcorders store data on ghost steel versions of data slugs Each is about the size of an AA battery and can store more information than a large library If lost, ghost steel slugs cost $10 to replace

    You are expected to assist other Librarians in acquiring data and to do whatever is required to recover lost information. In addition to any other Hindrances, you also have the Major Vow (gather and restore knowledge). Your training also grants you the Investigator edge for free, and your goal of preserving information gives you a +2 Charisma when dealing with any intellectual or scientific people.

    You have a unique opportunity when scavenging. When you draw an Ace, you can choose to trade the listed result for discovering some book on the Librarians’ want list instead. You’re rewarded with a Benny immediately, and gain 2d6 * $100 on arrival back at the Grand Library in Sacramento, CA with the volume (along with the accolades of your superiors). Investigations performed at the Grand Library can find just about any information with a successful Research roll.

    Investigator: Your training around finding forgotten knowledge has prepared you to find the most important information in a sea of words. You gain +2 to Research and Notice rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris.

    Mr. Fix It: You add +2 to Repair rolls. With a raise, you halve the time normally required to fix something. This means if a particular Repair job says that a raise will repair it in half the time, you can finish the job in one-quarter the time with a raise.

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      Hindrances
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    Vow (Major): You’ve sworn an oath to the Librarians to Gather and Restore knowledge.

    Curious (Major): It killed the cat, and it might kill you as well. You feel compelled to check out everything and discover what’s behind a potential mystery or secret.

    Loyal (Minor): You risk your life for your friends without hesitation. Some Loyal heroes may not act that way, but are the first to come to their friends’ rescue when they’re threatened.

    Lyin’ Eyes (Minor): You have a hard time telling lies - even little white ones. You take a -2 penalty to all Intimidation and Persuasion rolls where lies must be told, as well as taking a -2 to Bluffing and Gambling.

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      Equipment
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    Wealth: $5 Equivalence

  • Palmcorder
  • Backpack (Canteen, Medkit, Bed Roll)
  • Holster w/ Colt Peacemaker .45
  • Knife
  • Clothes

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      Background
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    Backstory:
    When the bombs first hit New Orleans, Estelle was just 10 years old, living with parents in Baton Rouge. That alone would have been enough to change their lives forever, but it was only the beginning. The ground level dropped 50 feet, causing massive flooding to sweep through Baton Rouge, sinking most of the city.

    Life continued on despite the numerous deaths and how much had things had changed. With Estelle’s mother having perished in the chaos, and desperation all around them, Estelle got her first job, diving for salvage through flooded buildings. When the dead began to rise, it was just one more danger. Plague swept through Baton Rouge, and Estelle’s father decided it was time for them to leave. He didn’t survive the journey, though, and at age 15, she had to bury him under some rocks in the Texas desert.

    It wasn’t until two years later that Estelle found herself a decent settlement. She’d learned a bit about patching wounds up while in Baton Rouge, and had done more than a couple of her own on her travels, and managed to trade her services. She became a respected member of the community, and with a more stable life, began to try and piece together what had happened, how things had gotten like this, and what, if anything, she could do about it.

    Her calling for answers would lead to her leaving the settlement after 6 years. She was performing surgery on a traveler, conscious because they lacked anything to put him under safely. He’d offered to take her with him to The Grand Library, but they both knew he wasn’t going to make it. Even if he survived, the journey would be too far for him.

    With time’s arrow marching towards the end, he asked Estelle to pick up his backpack, pointing out the books he’d gathered, recordings he’d made, and map he’d drawn, begging her to make sure it all got to The Grand Library, back in Sacramento, California. Unable to refuse a dying man’s final request, she resolved to make the trip, that the knowledge he gained should not be lost.

    Once there, understanding more what the Librarians believed in, seeing the majesty of the Grand Library, the accumulation of human knowledge and experience, she longed to be a part of it, swearing an oath to help them in their endeavour, however she could.