
"Badger" Bloom |

Well- we have three batons and Tom has opted for a makeshift club. Maybe we can pass around the remaining two batons, especially if Estelle has a pack.
Edit- Overseer's got it.

Harper Beckett |

Harper still shivered in worry about her own future, but forced her legs to move in a stilted walk after the party. If there was one thought that chilled her to her core, it was being alone in a field that served as a makeshift grave for an entire school of children.
Harper turned around the corner of the building, only to see two small animals huddled together behind a swarming mass of radroaches. She shuddered, mostly out of sympathy for the pathetic beasts hunkering down behind the horrifying roaches, but also out of disgust for the roaches themselves. It was incredibly disturbing to see the fetid beetles that she'd normally seen feeding upon stale hardtack advancing toward two living beings as though they were nothing more than food. The circle of life and death wasn't a commonplace table topic in Vault Two, as the giving of life was far too routine to be extraordinary and death was just another given of life within a vault. The girl scarcely had an idea as to where meat came from other than from jars filled to the brim with preservatives.
And that was why Harper ran towards the dogs.
Not because she particularly cared for their lives, but because each and every day, the inhabitants of Vault Two struggled to convince themselves that they were more than just life support as the artificial prolonging of the human race. They had to be more than a broken machine, just as these dogs had to be more than simple fodder for the roaches' appetites.
Harper's actions seemed to stir some semblance of hope within the meek greyhound. As she lunged for a beetle, the dog leaped forward, teeth bared, ready to fight for its right to live.
I don't know a dog's attack stats. If you do, feel free to roll an attack for the greyhound. I'll roll the same attack and damage dice afterwards.

Aeryicka Hill |

From the pitbull's POV
Crawlies. Protect pack. Taste bad, still eat. New things. Two-legs. Maybe good to eat. Wait. Short one. Female. Smell good. Smell like pack. Not eat. Protect pack.
Fighting: 1d6 ⇒ 4
Wild Fighting: 1d6 ⇒ 2
Bite Damage: 1d6 + 1d4 ⇒ (4) + (2) = 6
Those are the base attack and damage for a standard dog. If you want, on my profile is a link to the dog's mythweaver's sheet that has all the stats.

The Green Tea Overseer |

Dogs stats are in core SW book. Breed makes no difference. Don't have it with me at the moment at work. Look at the one in Aeryicka's sheet. Yours is the same, but how you level them will be up to both of you. You forgot low light penalties for the dog Aeryicka - still would have hit. (Dog small enough to not have to-hit penalties from radroach small size) They are not wild cards and do not get a wild die or wounds. Luckily your main attack hit.
Greyhound bite: 1d6 - 1 ⇒ (2) - 1 = 1
The greyhound snaps at the nearest radroach, missing it. The pit bull snaps into a different one, stunning it (shaken)

Aeryicka Hill |

Sorry, forgot about the lowlight condition, and just got used to rolling a wild die lol. Also, my personal action is one of the last posts on the previous page.

The Green Tea Overseer |

So that's everyone, then
The radroaches, having new targets, split their attacks. The two nearest Kristophe attack him.
Roach1: 1d4 + 1 ⇒ (3) + 1 = 4
Roach2: 1d4 + 1 ⇒ (1) + 1 = 2
The two nearest Badger do the same to him.
Roach3: 1d4 + 1 ⇒ (1) + 1 = 2
Roach4: 1d4 + 1 ⇒ (1) + 1 = 2
Two move towards Harper, provoking free hits from the dogs
Dogs bite 1: 1d6 - 1 ⇒ (4) - 1 = 3
Dogs bite 2: 1d6 - 1 ⇒ (1) - 1 = 0
Dogbitedamage: 1d6 + 1d4 ⇒ (4) + (1) = 5
Stunning Roach 5 it as it approaches her.
The other attacks her.
Roach6: 1d4 ⇒ 2
All the humans easily dodge the roaches pathetic attacks.
The last to roaches, one...
Spirit: 1d4 ⇒ 4
Recovers from being shaken...both Attack different dogs.
Roach7: 1d4 ⇒ 1
Roach8: 1d4 ⇒ 3
Which also fend them off easily.

"Badger" Bloom |

Assuming that nothing changes drastically before my turn:
Badger slashes away at one of the roaches nipping at him.
Fighting: 1d8 - 3 ⇒ (4) - 3 = 1
Wild: 1d6 - 3 ⇒ (2) - 3 = -1
But the damn thing is just too slippery.

Aeryicka Hill |

What's the damage for an unarmed attack? I can't find it in the book.

"Badger" Bloom |

What's the damage for an unarmed attack? I can't find it in the book.
In the combat section, under damage it says unarmed attacks do your strength die.

The Green Tea Overseer |

Unarmed damage is just strength, unless you have martial arts.
Interesting fact - I designed unarmed weapons, like power fist or bladed gauntlet, to modify your damage even more if you have martial arts. On average melee does more, but with martial arts, unarmed can be superior.
Estelle, you raised on the attack. That means an extra 1d6 damage. You also forgot the accuracy penalties from low light (-1) and the roaches small size (-2 for all normal sized humans). Even with all that you still would have raised, as their parry is only 3.
EstellesRaiseDamage: 1d6 ⇒ 2
Total 5 vs Toughness 5, Estelle's blow thunks the radroach hard, shaking it.
Also, called shots are a thing, so if you literally want to do a face shot in the future, headshots are -4 accuracy, +4 damage, and in the case of radroaches, ignore their carapace's armor bonus. Since you didn't add the numeric bonuses and penalties, I took it as a regular attack.

Aeryicka Hill |

Aeryicka watched as the pitbull bit into one of the radroaches. That had to taste nasty. Shaking that thought away, she rushed over to one of the radroaches and attempted to punch it into next week.
Untrained Fighting: 1d4 - 3 ⇒ (3) - 3 = 0
Untrained Wild Fighting: 1d6 - 3 ⇒ (3) - 3 = 0
Pitbull POV
Packmate fight. Young. Not fight well. Must protect.
Fighting: 1d6 - 1 ⇒ (4) - 1 = 3

Estelle Beaumont |

Estelle, you raised on the attack. That means an extra 1d6 damage. You also forgot the accuracy penalties from low light (-1) and the roaches small size (-2 for all normal sized humans). Even with all that you still would have raised, as their parry is only 3.
Also, called shots are a thing, so if you literally want to do a face shot in the future, headshots are -4 accuracy, +4 damage, and in the case of radroaches, ignore their carapace's armor bonus. Since you didn't add the numeric bonuses and penalties, I took it as a regular attack.
Whoops I am the actual worst person. And yeah the face thing was just flavour.

Aeryicka Hill |

Ack, sorry, used to having 4 as the target number.

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Thomas groaned again as he got closer to the line. He could hardly make out the bugs in the poor light, and as they skittered about he started to severely doubt his ability to hit them. Well, when in doubt, make a bunch of noise and hope someone else can do something, right?
He shifts over to where Aeryicka is having difficulties of her own, and, screaming an incomprehensible "WAAGHRVBBGFGHFGBLGHAAARGH" smashes his stick around the radroach to-and-fro, trying to create an opening for the future.
Intimidation: 1d10 ⇒ 1
Wild Intimidation: 1d6 ⇒ 1
Is...is that how Intimidate works? I don't know. Apparently neither I nor Thomas have any idea of what they're doing. ^_^ Also, sry, Weds are bad for me.

The Green Tea Overseer |

It is how they work...and you rolled snakeyes, so I get to be creative.
Thomas inhaled some kind of mold from th bathroom as be gets ready to scare the bugs...he starts coughing repeatedly, and can't bring himself to let out the full force of his voice. He starts coughing some more, and he can't feel the telltale closing of an allergic reaction. He can still breathe, but laryngitis has clearly set in, and Thomas has lost his voice... Until you rest

The Green Tea Overseer |

Got some time on real computer; adjusted map, roach locations, and Harper and Thomas location based on their earlier actions. Looks like two dead bugs, one by Kristophe, one, by the dog.
The roaches all flutter their wings and try to attack.
Roach1, has gang up from Roach4 vs Dog1: 1d4 + 1 ⇒ (4) + 1 = 5
Ace: 1d4 ⇒ 2=Total 7
Damage: 2d4 ⇒ (3, 2) = 5 vs Toughness 5 (Shaken)
Roach2, has gang up from Roach5 vs Dog2: 1d4 + 1 ⇒ (1) + 1 = 2 miss
Roach3, vs Aeryicka: 1d4 ⇒ 3 miss
Roach4, vs Estelle: 1d4 ⇒ 1 miss
Roach5, has gang up from Roach6 vs Badger: 1d4 + 1 ⇒ (4) + 1 = 5
Ace: 1d4 ⇒ 4
AceAgain: 1d4 ⇒ 3 = Total 12
damage: 2d4 + 1d6 ⇒ (4, 4) + (6) = 14
HOLY CRAP ALL ACES!!: 2d4 + 1d6 ⇒ (1, 3) + (5) = 9 = Total 23 vs Toughness 7; that's Shaken with 4 raises...therefore 3 wounds AND an incapacitation roll if he doesn't soak at least 1 wound. (Soak rolls are made WITHOUT wound penalties unless those wounds were preexisting, so at least there's that...)
As one roach leaps up, flying straight for badger...biting at his throat!
Roach6, has gang up from Roach 5 vs Thomas: 1d4 + 1 ⇒ (3) + 1 = 4
Ace: 1d4 ⇒ 1 - total 5 vs Toughness 5 (shaken)
(HOLY CRAP! THAT is not a fortunate start to the game for Badger...here's hoping you soak them all, man. Remember, rerolls on soaks, if you decide to spend multiple bennies, do not add up...you take the best of the results.)
Harper is up, and then new initiative (which will be - all of you except Kristophe (including Harper again for the new round) and then the roaches, and then Kristophe; no Jokers this round.)

"Badger" Bloom |

Spending a benny to soak:
Vigor: 1d8 ⇒ 31d6 ⇒ 2
... spending another benny to try again.
Vigor: 1d8 ⇒ 41d6 ⇒ 5
Screw it, I'll spend another one.
Vigor: 1d8 ⇒ 11d6 ⇒ 1
...So I assume I'm taking the five from the second benny and not the snake eyes? So two wounds and zero bennies left?
Badger starts getting a little steamed that Kristophe managed to squash one first. If I can't show up that blowhard, he'll be a pain in my ass until one of us walks off!, he thinks. Of course, while he's thinking that, the radroach is leaping for his jugular. He curses in pain as it bites his neck, trying to push it off while blood streams from the bite, spattering his vault suit, his hand, basically everything.
"MOTHERF$!#ER!!"

"Badger" Bloom |

I was under the impression that the soak roll would at least remove one wound (according to the rules on page 69) since 3 is the maximum regardless of whether it knocks me out. Should I have made an incapacitation roll, if I was supposed to do that before soaking?

The Green Tea Overseer |

Maybe I'm familiar with another interpretation wherein the first soak success prevents the incapacitation itself, and additional removes the wounds. The way I interpreted the 'max 3' was that no matter how many damage raises you get, it's just 3 and then an incapacitation. Even if I'd rolled 800 damage, it's still just three wounds and then incapacitation.

Harper Beckett |

Harper's heart nearly leapt out of her chest as she saw the massive radroach leap at her comrade's neck. As blood began to spill out of his jugular, Harper did the only thing that she could think of: attempt to squash the vicious insect like the pest that it was. With a carefully aimed punch, Harper tried to knock the carnivorous beetle onto the ground.
Fighting: 1d8 ⇒ 1
Wild Fighting: 1d6 ⇒ 6
Ace Wild Fighting: 1d6 ⇒ 6
I swear to god this is rigged: 1d6 ⇒ 1
Damage: 1d4 ⇒ 1
The greyhound continued to snap at the beetle.
Dog Bite: 1d6 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 + 1d4 ⇒ (6) + (1) = 7

Estelle Beaumont |

Fighting: 1d4 + 2 - 3 ⇒ (3) + 2 - 3 = 2
Wild: 1d6 + 2 - 3 ⇒ (2) + 2 - 3 = 1
Damnit
Hearing Badger yell out and stumble backwards, Estelle risks the time to take a look at him. The blood gushing from his wound is more than slightly distracting, and while she tells herself that the roaches need to be killed first, it's still enough that her next attack doesn't get through their chitinous armour.

Aeryicka Hill |

Aeryicka gasped as the large but jumped up at one of the men, biting into his neck. It wasn't supposed to be this way! They should all be in the Vault, sleeping safely in their beds or working at their jobs or taking lessons! No no no no - "NO!!" she screamed out before taking a wild swing at the closest radroach.
Fighting: 1d4 - 3 ⇒ (1) - 3 = -2
Wild Fighting: 1d6 - 3 ⇒ (2) - 3 = -1
But the ferocity of her emotions caused her to swing too high, her body turning with the force of her attack.
Pitbull POV
Pack in distress. Must protect pack. Kill skitters.
Fighting: 1d6 ⇒ 4
Damage: 1d6 + 1d4 ⇒ (3) + (2) = 5

The Green Tea Overseer |

Just so you guys know, wild attacks, skill tricks, and other options besides regular attacks are all options. I know sometimes players forget this.
The pitt bull chomps at roach 1 (because r4 would have gotten lots of gang ups, and you didn't add this bonuses), shaking it.
The map Kristophe put up is really helpful. Gangups can negate those light and size penalties, and raises on attack give extra damage. SW is a lot more tactical than Pathfinder.

The Green Tea Overseer |

Harper only took one action - the end of last initiative. She also has this new initiative. I pretty much specifically even said that before her turn to avoid this problem. I'm gonna delay her for now.
Unshake R1: 1d4 ⇒ 1
R2 vs D2: 1d4 ⇒ 1
R3 vs Aeryicka: 1d4 ⇒ 2
R4 vs Estelle: 1d4 ⇒ 3
R5 vs Badger (w/g.u. from R6): 1d4 + 1 ⇒ (1) + 1 = 2
R6 vs Thomas (w/g.u. from R5): 1d4 + 1 ⇒ (2) + 1 = 3
All of the roaches flutter pathetically trying to attack the humans and dogs, but in the end, their efforts are a waste.
Harper and Kristophe, and then I'll give a new initiative. Oh yeah and
The attack Ace Harper forgot: 1d6 ⇒ 6
Yep...that's an extra 1d6, plus the 1d6 she forgot for the damage ace...minimum damage would have killed R1. R1 is dead

The Green Tea Overseer |

I just realized Thomas moving by Estelle would have provoked a free hit from R6...so let's take that earlier roll as the AoO...and later R6 would have attacked...well...Badger, since he's next to it.
R6 vs Badger: 1d4 + 1 ⇒ (1) + 1 = 2
I also updated the map again. I'm going to add it to the Gameplay page. I can't always update the map, but I'm bringing my computer to work lately, so, that's been fortunate.

Kristophe Kristophson |

Kristophe attacks the bug threatening Aeryicka r3 Come fight a real man stupid bug! Fighting!: 1d8 - 3 + 1 + 2 ⇒ (4) - 3 + 1 + 2 = 4 Wild: 1d6 - 3 + 1 + 2 ⇒ (5) - 3 + 1 + 2 = 5 The +1 is for Gang up with Aeryicka the +2 is Wild Swing or whatever that's called
Smash Bug!: 1d8 + 1d4 ⇒ (3) + (2) = 5
See, just follow me and I'll show ya. Kristophe brags to the younger person

The Green Tea Overseer |

Krostophe smacks the roach, causing it to back up and be stunned, but it's still moving (R3 is Shaken)
I am putting an asterisk on the shaken radroach for you guys' reference. I'm just gonna have Harper defend for now, since she's the only one left before the new initiative, which is...
Kristophe, (JOKER! +2 to all rolls, even damage!)
Badger, Estelle, Aeryicka,
Roaches,
Thomas and Harper
Kristophe, since you're new to the system, I'll just let you know, Joker is a great time to do multi-actions, since the joker cancels out the -2 from multiple actions; you can't attack twice with the same weapon, but you can try attacking one and a skill trick against another, or attacking and then defending. You don't have to move and then attack like in Pathfinder. You can hit, move, and then defend, etc...just know all your multiaction penalties are for the whole round.
One trick I like doing is a Called Wild Attack to the Head when I have a Joker, since the Joker and the Wild Attack's +2 each negate the -4 accuracy and give a whopping +8 damage when you combine the called head shot, wild attack, and joker damage. Not useful on a measely radroach, but I have one-shotted a boss with that little combo. Of course, wild attack lowers your parry, so that's a bit of a Hail Mary...

Kristophe Kristophson |

Kristophe shouts Dead bug! and cracks the baton on the radroach r3
Fighting!: 1d8 - 3 + 1 + 2 ⇒ (3) - 3 + 1 + 2 = 3 Wild!: 1d6 - 3 + 1 + 2 ⇒ (4) - 3 + 1 + 2 = 4
Smash!: 1d8 + 1d4 + 2 ⇒ (4) + (2) + 2 = 8
the -3 penalties hurt too much to try called shots. I'd rather just ensure a hit, and then over 5 damage means a wound and dead right?

The Green Tea Overseer |

the -3 penalties hurt too much to try called shots. I'd rather just ensure a hit, and then over 5 damage means a wound and dead right?
That is correct.
There's another sickening crunch as Thomas smashes the bug with his baton.
EstelleForgotHerDamageAced: 1d4 ⇒ 1 = Total 8 (still not quite enough to finish it)
Estelle bonks the radroach good, and the shell cracks a little, but it's still standing there...admittedly dazed.

Aeryicka Hill |

Frowning up at the big bullish man, Aeryicka went to put her foot down on the radroach, maybe she could squish it and go help protect the dogs.
Fighting: 1d4 - 3 + 1 ⇒ (4) - 3 + 1 = 2
Fighting Ace: 1d4 - 3 + 1 ⇒ (1) - 3 + 1 = -1
Wild Fighting: 1d6 - 2 + 1 ⇒ (3) - 2 + 1 = 2
But the image of the radroaches eating the dead dogs keeps distracting her at critical moments.
Meanwhile, the pitbull growled angrily at the radroach in front of him and lashed out.
Fighting: 1d6 - 1 + 5 ⇒ (1) - 1 + 5 = 5
Bite Damage: 1d6 + 1d4 ⇒ (4) + (3) = 7

Aeryicka Hill |

If You take away the bonuses and penalties from my ace roll, it gives me just enough to hit.
Unarmed Damage: 1d6 ⇒ 1