
The Green Tea Overseer |

Alright, so the classrooms, library, and gym remain unexplored downstairs. Everything but the halls unexplored upstairs.

Estelle Beaumont |

Notice: 1d8 - 2 ⇒ (2) - 2 = 0
Wild: 1d6 - 2 ⇒ (5) - 2 = 3
Of course not.
As the zombies drop and the men move over to loot them, Estelle puts a hand on Aeryicka's shoulder. She wants to say that of course they won't, and that it isn't something that could happen, but she wouldn't have even believed in them before. She had no way of knowing what they could do, and it felt wrong to lie. Instead, Estelle forced a bit of a smile. "We'll be okay."

"Badger" Bloom |

Team? Kristophe rolls his eyes at Thomas
Well, that's two for me. Kristophe says and he plucks the two crucifixes from the ghouls' necks that he slew. Bloom, did you get any? Or was that the dog?
Badger holds up the bloody hatchet.
"That would be two, Grognak, with Harper and Aeryicka's dog."Notice: 1d6 - 3 ⇒ (5) - 3 = 21d6 - 3 ⇒ (1) - 3 = -2
That'll be a nope.

"Badger" Bloom |

"Didn't you guys say you had cracked open the janitor's maintenance closet with that computer downstairs? What's say we check that out before we head down to the classrooms? Bound to be something useful in there..."

The Green Tea Overseer |

You all head up to the Janitor's closet, and as you move to open the door, just before Estelle pins in the code (unless she toldany of you it), you hear a refined British accent yell from the other side. "You whipper snapper little rapscallion bastards and hellions! I say, I hear you on the other side, don't think I forgot your giggling when you locked me in here and deleted my authorization for exit. When I get this door open, I will give you a proper thrashing, what for. Nearly 200 years in a box with nothing to clean but my own closet! I will punish you naughty boys and girls! I say if I wasn't programmed against destroying school property I'd have broken down this door and set you all aflame years ago!"

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SMrtZ: 1d6 ⇒ 2
wILd SMrtZ: 1d6 ⇒ 4
Thomas whispers,"Stay back, guys. That sounds like Mr. Handy. We had one come by the mortuary once a week to clean. They're pretty good when they're kept up, but can cause bad injury if they get wonky. Um, let's see if we can't calm it down a bit before we open the door."
Thomas goes up to the door and says, loudly, "I am Thomas Roland, esquire, a commissioner of the school board. This building is being repuprposed into a Universary of Philosophy and we are taking inventory of all remaining assets. Please identify yourself and give your identity number so we know whether to keep you on or send you to the kindergarten we are building across town."
Purrrrsuasion: 1d10 ⇒ 6
wILd PERsuasION: 1d6 ⇒ 5

Estelle Beaumont |

Smarts: 1d8 ⇒ 3
Wild: 1d6 ⇒ 3
"If they do, I doubt it's with English accents." Estelle mutters to Badger. "And they certainly wouldn't refer to themselves as being 'programmed'"
As Thomas identifies it, she grins. "Oh, of course." She says quietly. But her smile quickly dissipates as Thomas begins to lie to it. She looks at him with a mixture of curiosity and uncertainty.

The Green Tea Overseer |

I was gonna give you guys a -2 to persuasion given the circumstances. Thomas's lie was excellent, and would've negated that, and then he even would have passed without penalty, nice.
"Oh, my, yes. Well, let's see, I don't have a Thomas Roland on my databases, but there would have been...let's see, yes, 50 or so elections recently, so that makes sense! Yes, sir, I am unit 4720G937-A49Q, Mr. Handy, designation "Shut Up Janitor, Nobody Cares About Filling Out Your Extended Warranty Now Go Clean The Toilets" by the local faculty...and I do believe I would very much prefer to clean the feces of an adult than children, if that helps, sir."

Harper Beckett |

Harper knelt down next to the greyhound and tried to calm it down; the poor dog was whining and backing away from the corpses of the zombies. Harper wasn't feeling that great herself, but at least the horrible nuns were naught but splatters on the floor. She decided to watch Thomas work his magic in order to distract herself.
Curiously, he appeared to be speaking to a robot, a model of one that had cleaned up Vault Two on occasion. The robot wasn't a silent listener, either. It had a personality all of its own. Harper was intrigued, and opened her mouth to speak.
"Can we let him out now? He seems to be a very civil robot. It really must have been horrible to be trapped in a room for two hundred years."

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Thomas nods, officially (even though the robot can't see it, he's just buried in his character), as the robot gives it's data.
As Harper comments, he looks over, smiling a little. He wants so badly to make things normal for her, but right now everything is as far from 'normal' as it can get. Right now even the concept of 'safe' is a luxury they don't have....
He shakes his head a little and blinks hard a few times. It won't do to get emotional now. The robot is on the hook, but they still need to close the deal.
Loudly, he answers the door. "Very good. We do have a unit 4720G937-A49Q on our files. You were listed as inoperable a while back, but it's good to know you are functional. Please listen to my voice and file me as your new Prime Director. We have enough work to do after the recent incident and we don't need any more confusion. Please stand back and we'll open the door."
Thomas smiles now, hoping that with a Mr Handy around he can at least make things easier, and a little bit closer to 'safer'. He still has a lot to do.
He steps back and in a normal voice says, "Okay, go ahead and open it. I think we're okay."

The Green Tea Overseer |

"I can't do that without you swiping your ID badge or at least entering your code, sir. Do let me out, though, and I'm sure you can take care of that. It would be good to give the old appendages a stretch, it would, as they say. I'm sure I have a good amount of cleaning to do."
Anyone with Science figures that you can hack him to reset his programming if he powers down, but for now he will not leave the building and will get back to cleaning if you don't hack him...for what it's worth, that's an improvement over fighting him.

Estelle Beaumont |

Science: 1d8 ⇒ 5
Estelle nods to Thomas. "For what it's worth, I can probably reprogram him given some time, but he'd have to be turned off. Could be he could help us patrol the place." She shrugs. "Food for thought, at least."
Provided nothing stops her...
She enters the keys to unlock the door.

The Green Tea Overseer |

Once the door opens you see the Mr. Handy flies out slowly. "Oh, jolly good, thank you! Lots of work to do, oh my, it is filthy!"
He starts to float towards the stairs. It will take a persuasion to get him to voluntarily power down.
The Janitor's closet itself has a vacuum cleaner, five rolls of duct tape, a leaf blower, four boxes of abraxo cleaner, two fission batteries, two conductors, nine boxes of detergent, three pilot lights, and a steam gauge assembly.

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Thomas nods at Estelle, and answers, "Yes, actually, that would be very, very helpful. Are you sure you can do that? Well, let's at least make the effort. I mean, the benefits would be...mind-boggling."
Tom turns to face the good-natured cyber-butler, straightens his pre-war suit (that still kinda smells like dead guy) and gets back into character, speaking with authority. "Just a moment, unit Four-Seven-Two-Zero. As you may have surmised, there have been some changes since you last underwent maintenance. For instance, we've not used ID badges in, oh, at least 50 years. Everything is on sub-wave WiFi now. Your model had a unit-wide upgrade a century ago, and it's really too bad that your papers had you marked as inactive. At this point we really have no choice but to recycle you for parts. Well, unless, that is...
I suppose my tech here could upgrade you. Of course the union insists that for safety you'll need to power down first, but I promise it won't take but a moment. After that you'll be able to update your records and we can give you a proper command code. Yes, I guess we'll have to do it that way. The Parent Council wouldn't stand for a non-sub-wave unit wandering around. Alright, it's settled then. Go ahead and power down and we'll get in tip-top shape. Come on now, spit-spot old chap!"
pURsASIon: 1d10 ⇒ 8
WIIILD persuasion: 1d6 ⇒ 1
Thomas wonders where that last bit came from. Ugh, that english-accent stuff is contagious.
The first time I didn't add in Charisma because I plain forgot about it. This time I'm not doing it because...it's a robot. ^_^

The Green Tea Overseer |

Janitor Handy stops floating mid movement and turns around.
"Oh, I say, yes, I certainly could use an upgrade. I haven't felt the same since they deinstalled my plasma pistol after that incident with the third grader that kept throwing eggs at me. She read at a second grade level, she had no potential, and really, her parents got a nice settlement and a rather smashing urn to hold the leftover pile of goo in. It really was no call to take the weapon away and downgrade my flamer to a flare gun. The rest of the children were much better behaved the rest of the year, or so Principal Daniels told me. Anyway, yes, I do ramble on, sir. I shall power down and look forward to those upgrades!"
It will take about an hour for Estelle to reprogram him. She can use the earlier roll. Fortunately, he is designed to be accessed by superiors and adjusted with a mod screen, so there's no tools required.
Agi d10
Sam d8
Spi d4
Str d8
Vig d8
Pace 4 (Flying), Parry 5, Toughness 10 (4 of which is armor from metal plating)
Energy Weapons d6, Fighting d6, Notice d6, Taunt d6
Built-In Gear: Ripper and Flare Gun (can convert alcohol to flamer fuel, one bottle = 5 shots; still needs to take an action to "reload" between shots like a regular flare gun)
Flight: pace 4, run d4, climb 4 (slow but steady)
Infravision: 1/2 penalty from dim/dark light rounded down vs living targets
Weakness: Combat Inhibitor (long story short, called shot at -4, can only be hit from behind, can cause frenzy)
Construct: +2 to recover from shaken, no bonus damage from called shots, no wound penalties, disease, or poison.
Under your control, Mr. Janitor is an extra. He would've been a wild card if you fought him. You dodged a bullet. As Estelle is reprogramming him, she decides who his primary director is (and gets to control him in combat). Thomas is built to be a minion master, if it helps.

Aeryicka Hill |

Aeryicka held onto Rex, eyeing the robot warily. She had never really liked the mechanical things, feeling that they were too impersonal, even with their personality chips. Looking around, she tapped Harper, as the only other girl there that wasn't working on the Mr. Handy, and asked, "So, what are you going to name your greyhound? I'm Aeryicka, by the way. And this is Canis Rex, or Rex for short."
Fun fact: Canis Rex roughly translates to Dog King.

Estelle Beaumont |

Estelle nods to Thomas as he convinces the machine to disable itself. "Impressive." She replies. "The ones I met in Vault 2 were more... stubborn as to unauthorised tweaks. My Dad and I ended up just building one from scratch when I was about 13."
She looks over at Harper and feels a twinge of guilt, followed quickly by anger at being unable to change the situation. 'Girl deserves a real childhood.' She thinks. Taking in a deep breath, she lets it out slowly, before sitting onto the floor, with her legs crossed.
Tossing the Hockey mask on the ground next to her, she looks at the others. "This is gonna take me a bit of time. Welcome to stick around, or not." She shrugs. "Oh, Thomas, I'm going to set you as his Director, since you've already got a good relationship with, ah, the lad. If I do this right, he should be useful in a fight, but..." She pauses. "Based on his disposition and the size of this place, he may work better as a mobile alarm system. Your call" She shrugs as she gets to work reprogramming him, smiling at the challenge presented.
I'm also going to swipe two of those rolls of duct tape.

Kristophe Kristophson |

Well, since no one else is pushing us forward...lets let the Bull in a China shop do it.
Kristophe watches the trio of Vault Dwellers tinker with the Robot with abject boredom. He grunts Wonder what's in here Bloom. and he shoves at the door. Unfortunately its locked Principal's Quarters so he decides to kick the door in. Stupid f$~&ing locked door.
STRENGTH!: 1d8 + 1 - 1 ⇒ (6) + 1 - 1 = 6 Wild: 1d6 + 1 - 1 ⇒ (2) + 1 - 1 = 2

The Green Tea Overseer |

Kristophe kicks open the door to find three more ghouls, one wearing the top half of a priest's outfit with collar and all...and no pants...and two in nun habit hoods...but not the rest of the outfit. Frankly, it's more than a little disturbing, given their decayed state. The priest ghoul is glowing a bright, vibrant green.
Initiative - Aeryicka, Estelle, and Kristophe
Then the ghouls
Then Thomas, Harper, and Badger
Ghouls marked on map. Gl1 is, obviously, the Glowing One. Parry And toughness the same as before, but the Glowing One has...a few differences. The robot is still powered down.

Kristophe Kristophson |

Perfect =)
Kristophe grunts in surprise. Eh? and then More f*ing zombies!
Kristophe charges straight at the lead Zombie G1
Charge Wild Swing!: 1d8 + 2 + 1 - 1 ⇒ (7) + 2 + 1 - 1 = 9 hit plus raise
Die Undead Scum!: 1d8 + 1d8 + 1 + 2 - 1 + 1d6 ⇒ (7) + (3) + 1 + 2 - 1 + (5) = 17
Kristophe splatters the glowing ghoul's rotted brains all over the cieling.
Did you f%@&ing see that Bloom! Brains all over the f*#*ing place!

Estelle Beaumont |

Estelle looks up distractedly as Kristophe kicks in the door screaming. "Nutcase is going to get people killed." She mutters.
"Gun here if someone wants it." She calls out, sliding her sidearm across the floor towards the hallway. "Give a shout if you actually need me." Feeling pretty certain that everyone can take of themselves, and that she can be of most help by getting the Janitor working correctly, she continues with her work. "This is some school you've got here, Mr. Janitor." she mutters to the robot's lifeless form.

"Badger" Bloom |

After the ghouls rush Kristophe. Rolls assume +1 from gang up.
Badger jumps in to swing his hatchet at one of the nuns.
"Cripes, but I could do without this image in my brain!"
Fighting: 1d8 ⇒ 11d6 ⇒ 1
Damage: 2d6 ⇒ (4, 5) = 9
SNAAAKE EYES

Aeryicka Hill |

Aeryicka looked up from her conversation with Harper and watching Estelle at work with the robot as Kristophe kicked in the nearby door. The sight inside was very disturbing and disgusting, and she retched a bit as her eyes involuntarily traveled south on the three zombies. Getting herself together quickly, she and Rex rushed forward, her bat swinging out and Rex chomping down.
Fighting: 1d4 - 2 + 2 ⇒ (4) - 2 + 2 = 4
Fighting Ace: 1d4 ⇒ 1 total of 5
Wild Fighting: 1d6 - 2 + 2 ⇒ (3) - 2 + 2 = 3
Damage: 1d6 + 1d6 + 1 ⇒ (6) + (3) + 1 = 10
Damage Ace: 1d6 ⇒ 1 total damage 11
Rex Fighting: 1d6 ⇒ 2
Rex Bite: 1d6 + 1d4 ⇒ (2) + (2) = 4

The Green Tea Overseer |

)
Kristophe splatters the glowing ghoul's rotted brains all over the cieling.
Did you f~$&ing see that Bloom! Brains all over the f!#+ing place!
I think not. Priest is a Wild card...and I have common pool Bennies (1/player) I haven't been using in addition to wild card Bennies (2/wild card)
Soak: 1d8 ⇒ 4Wild: 1d6 ⇒ 4
Lets try that again, using his second wild card Benny
Soak: 1d8 ⇒ 6
Wild: 1d6 ⇒ 3
Oh well. He soaked on of the two wounds (you hit with two raises). Still standing.

thegreenteagamer |

After the ghouls rush Kristophe. Rolls assume +1 from gang up.
Badger jumps in to swing his hatchet at one of the nuns.
"Cripes, but I could do without this image in my brain!"Fighting: 1d8;1d6
Damage: 2d6SNAAAKE EYES
Your hatchet slips out of your hand as you swing, crashes through the window, and is now gone.

The Green Tea Overseer |

@Aeryicka - Rex missed, priest is gonna try and soak your hit with my six common pool bennies.
Soak: 1d8 - 1 ⇒ (7) - 1 = 6
Wild: 1d6 - 1 ⇒ (6) - 1 = 5
let's try again
Soak: 1d8 - 1 ⇒ (2) - 1 = 1
Wild: 1d6 - 1 ⇒ (1) - 1 = 0
And again
Soak: 1d8 - 1 ⇒ (1) - 1 = 0
Wild: 1d6 - 1 ⇒ (6) - 1 = 5
ace: 1d6 ⇒ 1
Screw it that was three bennies. I only have three left! He soaked one of the two (you hit with a raise and he was already shaken), so he now has 2 wounds. So much for a boss...ghouls turns coming up soon

The Green Tea Overseer |

The glowing ghoul hisses, and suddenly his body flashes a bright wave, and you feel an energy burst through the room.
Aeryicka, Badger, Kristophe, and Rex all make Vigor rolls vs Radiation. Fail and you get 1 Rad, which is like a wound or fatigue, but a separate track
The other ghouls rush up and attack.
G2 vs Badger: 1d6 + 1 ⇒ (4) + 1 = 5
G3 vs Rex: 1d6 + 1 ⇒ (4) + 1 = 5
Damage: 2d4 ⇒ (2, 4) = 6
Ace: 1d4 ⇒ 1 = Total 7 , Rex is Shaken
Harper and Thomas up before new initiative.

"Badger" Bloom |

[dice=Vigor] 1d8-1
Ugh. I don't feel so good. I need to f!#@ing puke
Don't forget the wild die on your trait roll.

"Badger" Bloom |

Badger's face falls as the hatchet flies through the window.
"I might need my knife back Harper!"
Vigor: 1d8 - 1 ⇒ (8) - 1 = 71d6 - 1 ⇒ (2) - 1 = 1
Aced: 1d8 ⇒ 7
14 total- two raises, assuming a target of 4.

Harper Beckett |

Harper's thoughts flicked between Thomas's warning and Bloom's cry of help. In the end, though, Harper's need to aid her companion won out, and she bust into the room, the greyhound baring its teeth behind her. Quick as a whip, she grabbed her knife and shoved the handle into Badger's hand- only to catch sight of blood and entrails strewn all over the ground. Her eyes followed the trail across the hard wooden floor to a mangled humanoid with half of its head caved in, the other half eerily smooth save for a few tiny sprouts of thin, whispy hair clinging onto the scalp like the last shoots of grass clinging onto a barren, lifeless wasteland. Harper stood in dumbstruck silence.
Her dog, however, was anything but silent. The thin creature tore across the floor, howling a canine warcry as it fell into line next to its fellow mongrel. It growled and snapped its toothy maw toward another frail ghoul.
Attack: 1d6 ⇒ 6
Ace Attack: 1d6 ⇒ 4
Raised Damage: 2d6 ⇒ (2, 3) = 5

The Green Tea Overseer |

1. Dogs get free calls shots to the weakest point on a raise. That would be the head for +4 damage IF there was a clear line, but
2. There is a complete wall between the principal's quarters and teachers quarters someone deleted. I can't fix it as I'm on my phone so if someone else could, I'd appreciate it (I can seem to change text, but can't figure lines on this app). But as a result there's no space for the dog to occupy and attack.
3. No ghouls died. The priest ghoul was the only one hit, and it is still standing, as it soaked a lot of damage due to me having had a lot of unused Bennies and it being a wild card..

"Badger" Bloom |

I'll leave my next action in case I can't post later. Happy new year, Vault Dwellers!
After Harper slaps the knife back into his hand, he stabs recklessly at the glowing priest ghoul.
Wild swing Fighting: 1d8 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1d4 + 3 ⇒ (4) + (3) + 3 = 10

The Green Tea Overseer |

Gonna just delay Thomas since he's the only one we're waiting on. New initiative - Ghouls and then all ooc you.
Spending Benny to Unshake glowing one
The priest ghoul glows brightly again and bursts out another blast of radiation, the room glowing awash in green. Another vigor roll from everyone actually in the principal's quarters. So that's two for those of you who didn't roll earlier. Wound, fatigue, and radiation penalties apply. The other two ghouls decide to pile their attacks on Kristophe Unless the dog is NOT incapacitated by the two radiation blasts, in which case, the second hit is against the dog - but if it is a it's squeezing in so the ghouls at in a line.
Ghoul 2: 1d6 + 2 ⇒ (3) + 2 = 5
G3: 1d6 + 2 ⇒ (1) + 2 = 3
Neither of which manages to land a blow.
Badger manages to stab the priest good.
Soak: 1d8 - 2 ⇒ (5) - 2 = 3
Wild: 1d6 - 2 ⇒ (1) - 2 = -1
Me last Benny...
Soak: 1d8 - 2 ⇒ (5) - 2 = 3
Wild: 1d6 - 2 ⇒ (6) - 2 = 4
Soaked 1...
Somehow he's still standing but bleeding profusely (3 wounds)

The Green Tea Overseer |

Thomas just sighs and pulls out his gun. Seeing neither an opening to rush in nor a clear shot, he just delays. "Y'know, if -someone- had just waited a single hour, we might have a murder-killing flame-throwing chainsaw robot that can fly. Jus' sayin'."
That earned a Benny. I laughed right out loud at that.

Kristophe Kristophson |

Vigor: 1d8 - 2 ⇒ (4) - 2 = 2 Wild: 1d6 - 2 ⇒ (3) - 2 = 1
Ugh. Kristophe looks yellow and ill.
Kristoph snarls at the Glowing One and lashes out with a wild two handed attack with the Discipliner
Fighting: 1d8 + 1 - 3 + 3 + 2 ⇒ (5) + 1 - 3 + 3 + 2 = 8 +1 Alcohol -3Wound/Rads +3GUP, +2 Wild
Wild?: 1d6 ⇒ 3
Damage, The Discipliner: 1d8 + 1d8 + 2 + 2 - 3 ⇒ (5) + (3) + 2 + 2 - 3 = 9