The Runed Citadel

Game Master RJ the Wolf

Homebrew, Paizo only, level 1 starting 25 point buy, core/featured races.
Floating Storehouse


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Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.

Tanque's face screws up in concentration.

"What, we have to bleed our way through all these doors? We'll be dead before we get halfway to our goal...Maybe."

The young man looks to his companions.

"You sure Reya is on the up and up?"

Tanque sighs, and lowers his greataxe a moment.

"Alynthar. That paperstuff you got - what if we put blood on that, and then just pressed it on the glowpanels? Might work for a little while, and save on the redstuff... Or black, in Conall's case." Tanque finishes with a half-smile to Conall.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

"Something is trying to dig its way out." Charlie says, nonchalantly. "And I've no idea which rune is which. Maybe ask Reya which is which?" she tilts her head.

So many roleplay doors. And doors we -know- are trapped and -must- do something about... ugh.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

"That... might work. But parchment isn't the best material for it. I suggest we use a bandage from Charlie's healer's kit." Alynthar says to Tanque.

Alynthar, remembering that Reya said she would be unable to talk to the party once they got off the lift, makes his way back to the platform.

"Hey Reya," he calls, "You forgot to tell us how to open the door. Could you describe the appropriate rune to us?"


There is silence for a moment. "There should not be a closed door." After another few moments of silence she describes the rune to open the door, an X with a - through it. "Be cautious, That door should not be closed."


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

"Thank you," Alynthar calls, then heads down the hall to the party once more. The rune we're looking for is an x with a horizontal line through it," Alynthar explains, "but Reya also said that the door shouldn't have been closed in the first place, so we need to be careful."

He then examines the wall near the door for the appropriate rune.

Perception: 1d20 + 0 ⇒ (3) + 0 = 3


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Is this dice roller rigged?

Liberty's Edge

male Human Brawler (Shield Champion)/1: HP (13/13): AC (20/touch=13/flat=17): Saves (Fort=4/Ref=5/Will=0): Initiative +3: Perception 3: Sense Motive 3

Taking the cue from the "dead guy", Shield sacrifices for the described rune.

-1 max HP

"Everyone ready?" Shield takes a defensive position with his shield braced in front of him, and presses the rune! "Here goes nothing!"


The door slides open soundlessly. The room beyond it is dark, only lit by flickering blue runes that illuminate cube-like shapes floating through the air. The sound of scrabbling claws Charlie heard earlier is louder now, and accompanied by hissing. The air smells stale and feels dry and dead. Beyond the floating objects you catch glimpses of the crucible, the multitudes of runes carved into it glow strongly.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

"I... really did not expect for it to be -right there-. But, you know. Skittery things." she looks around in the room. "I probably should have asked for a few lightsources. I have matches, but don't think that will help all that much. FP if we want everything down. But do we?"


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Initiative: 1d20 + 10 ⇒ (18) + 10 = 28
What's the relevant knowledge check to ID these guys?


init alynthar: 1d20 + 10 ⇒ (9) + 10 = 19
init Charlie: 1d20 + 3 ⇒ (19) + 3 = 22
init Conall: 1d20 + 0 ⇒ (1) + 0 = 1
init shield: 1d20 + 3 ⇒ (18) + 3 = 21
init Tanque: 1d20 + 4 ⇒ (17) + 4 = 21
init Rats: 1d20 + 2 ⇒ (1) + 2 = 3

as all you can do is hear skittering and hisses, a really damn high knowledge arcana or nature.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Is there any chance they're undead rats/dire rats?


there's a chance they used to be dire rats.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Knowledge Arcana/Religion/Nature: 1d20 + 8 ⇒ (18) + 8 = 26

There. That oughtta do it- I'm almost certain that they're one of those categories, and I have the same bonus for all of them. Now what are they?


sounds like rats, but you can use that roll when you can see them.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

I HAVE LINE OF SIGHT!


you know I honestly forgot you had dark vision

Rats the size of small dogs cling to the crates. Their bodies are smooth stone where they would normally be covered in fur, their eyes seem to be gem stones, and runes are engraved all through out their bodies. The rats teeth and claws are some sort of dull metal.

you're pretty sure they're some sort of animated construct, probably to do with the weird magic of this world judging by the runes. they were probably original trash collectors or garbage disposals of some kind, but they're obviously aggressive now


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

It's cool. I tend to forget that not everybody has it- I always pick a race with darkvision.

"It looks like these are some sort of construct made for this citadel. They were probably originally garbage collectors, but they've gone feral, so to speak."Alynthar tells the others.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

As Charlie has no way of seeing into the room... she'll wait til there -is- a way to see!

"Good that you can see in the dark." she nodded.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Doesn't Tanque have a flashlight?


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.

I do, but I'm also asleep when you guys are posting.

Tanque steps up next to Shield in the corridor and switches on his lightstick to illuminate the creatures.

Likely sending them into a crazed frenzy of flesh-tearing, rabid gem-implanting terror…

"Woah. They look dangerous... and then "and kinda disgusting. Poor lil dudes. I guess if they get aggressive we'll have to mash them…"

I moved my avatar - hope that's ok.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Why not move to an attack position?

Also, screw this.

Alynthar takes aim and fires his crossbow at the rat directly in front of the party.

Crossbow Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Crossbow Damage: 1d8 ⇒ 4


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Charlie moves in behind Tanque and Shield, eyeing up the situation, now that they can see.

She readies an action to give the first one attacked a good jerk.

Aid:AC: 1d20 + 3 ⇒ (8) + 3 = 11 +3 AC (helpful!) to the first person adjacent to Charlie to get attacked by a runerat!


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.

Do you have the Helpful Trait Charlie? I like that one. I couldn't find it on your sheet…


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

When my action comes up, I'd like: free action: Drop my sword --> Standard Action: Cast Bless --> Move action: Pick up sword ---> Free action: 5ft step forward. If that action goes through, Conall's turn describes as...

Conall lets his blade fall to the ground, as though it were worthless to him, and raises his hand as though issuing a decree to the masses. If a voice unlike his own, stronger and even more self-certain, he announces:
"Ours is the blessed legion. We know no fear, and no failure."

Each of you feel as though a hidden gem of resolve has been found within yourselves.

Conall himself seems to come out of a trance, and looks about quickly, picking up his discarded blade, and taking a step forward with a snarl.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Charlie lofts a brow at Conall...

These people were going to make an excellent case study, some day.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

That should be "ours," not "our's." Sorry. Grammar Nazi. Also, did you move your token on the map?


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

I'm really trying to play up the Oracle-in-Discovery thing. ALso, Crap! I missed the edit, but I noticed it too... Also, Also: Yes I moved it


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Wait, can't you just hold the sword in your not-off hand (I'm blocking on what you call that...), and cast the spell with your off hand? Then you could move forward to a combat position. That's what I do with my crossbow/staff/dagger.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

He's roleplaying, methinks :P


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

Heavy shield in my offhand prevents anything, since it says I have to hold it. I plan to ditch it eventually, as the fighting style of The First Mortal is supposed to be 1h blade w/o shield.

To Charlie: It was roleplay inspired by mechanical demand, ; D


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.

Oh. So actual actions.

Going to Ready an attack if one comes near me..


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Sorry, Tanque! I missed your question. Yeah. Traits:

Helpful (combat) - +3 instead of +2 when aiding another.
Alchemical Prodigy (Region) - +1 CL for Duration of Extracts.

From the myth-weaver's sheet. I totally forgot to put it on my profile page!

Liberty's Edge

male Human Brawler (Shield Champion)/1: HP (13/13): AC (20/touch=13/flat=17): Saves (Fort=4/Ref=5/Will=0): Initiative +3: Perception 3: Sense Motive 3

Shield reaches back to one of the side pockets of his backpack and pulls out a white plastic cylinder. He bends it until he hears a crack and shakes it vigorously. Holding it in front of him it sheds a green glow lighting up the area in a 30' radius.

sunrod

"There we go! That will help." Looking inside the room, "Of course, some sort of R.O.U.S's." Shield pauses for a moment and realizes he's not on earth and they party would not understand the reference, "Rodents of Unusual Size. It's from a movie, but I suppose none of you would know what I'm talking about."


The Rats his and bare their fangs aggressively, but they don't approach. Instead they crawl along their crates to put them between them and the hallway.


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

"Not even close.


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

Next up in Init: Round 2: Charlie, Shield/Tanque, Alynthar, Rats, Conall


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

"Now would be a good time for that rope. If we tied someone to the rope, and sent them into the room, they may be able to simply fly to the Crucible, and then we could use the rope to pull them back quickly."

Charlie offered, still ready to pull someone out of a rat's maws.


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

"I think my armor could protect me best in there; I'll go."


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

"Or," Alynthar begins, "You could give me the rope, and nobody would have to go in at all."

We still get xp for defeating the rats, even if we don't actually fight them, right?


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

Why is Conall listed as having an AC of ten? And do you have a list of his gear somewhere?

Liberty's Edge

male Human Brawler (Shield Champion)/1: HP (13/13): AC (20/touch=13/flat=17): Saves (Fort=4/Ref=5/Will=0): Initiative +3: Perception 3: Sense Motive 3

any ranged attacks in this group, pick em off from the doorway? Otherwise, I'm willing to go.


Correct on the xp, they are out of line of sight now as well.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

In that case

Alynthar takes the rope from Shield and casts Mage Hand. Turning to Shield, he says "Hold onto my cloak- I need to get a little closer to be able to reach the Crucible."

Once Shield has a decent grip on him, Alynthar steps into the storeroom and uses Mage Hand to bring one end of the rope to the Crucible and tie the rope around it. Once the rope is tied around the Crucible, he tells Shield to pull him back into the hallway, then hands the rope to Shield to pull the Crucible towards the party.


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

I'll update my stats now that we have armor and stuff.Also, I'll wait for the rat's action before taking my turn.


strength checks, as well as whoever is assisting. though it's not the normal way to work things, I'll say highest roll is the check, and everyone else is aiding that roll, because that's how it should work in my opinion.


Male Tiefling Wizard, 1 (Necromancer [Undead]) | HP 6/8(-2) | AC 14 (T 14, FF 10) | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +10 | Perc +0 | Cold, Electricity, Fire Resistance 5 |
Active Effects:
-2 Max HP

"Everybody give me a hand with this," Alynthar says.

Strength Check: 1d20 + 0 ⇒ (13) + 0 = 13

Liberty's Edge

male Human Brawler (Shield Champion)/1: HP (13/13): AC (20/touch=13/flat=17): Saves (Fort=4/Ref=5/Will=0): Initiative +3: Perception 3: Sense Motive 3

strength: 1d20 + 4 ⇒ (2) + 4 = 6

Awsome!


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Strength: 1d20 ⇒ 17

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