
GM_Almonihah |

I thought we were designing the pre-hero version then letting you wreck it!
That's what I'd intended. I can see how my earlier statement would have made you think otherwise, though. Sorry to disappoint. I'll want five places in which I can place hero encounters of my designing into the dungeon of your designing. Is that more clear?

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Choon wrote:I thought we were designing the pre-hero version then letting you wreck it!That's what I'd intended. I can see how my earlier statement would have made you think otherwise, though. Sorry to disappoint. I'll want five places in which I can place hero encounters of my designing into the dungeon of your designing. Is that more clear?
Got it. Sounds good!

AdamWarnock |

AdamWarnock wrote:At least five encounters that the adventurers face? I think I can just manage that. :PFive encounters of you running into adventurers that have wrecked your floor. ;)
I can do that. I hope you don't mind if I act like I'm designing this to send a party through though.
Of course, I'm getting ahead of myself. You still have to pick whose floors you wreck first. :)

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Oh, so if we're talking floor plans, I've been thinking about them. I would place some haunts around, those or refluffed traps. Eerie mist that is actually a cloudkill, skeletal hands reaching from the floor, animated torture instruments.
As for minions, some undead, but only the classy and flavorful ones, like Drowned Maidens, Hanged Men, Murder Crows and the like. Additionally some Beheaded flying around for style points and intel gathering. Mainly, though, Vladimir would use animated objects and traps.
The dungeon layout would be the hardest but potentially most interesting thing: I'm planning on having the connections change depending on either levers in my sanctum sanctorum (obviously looking like a decadent, ruined cathedral) or by the actions of the adventurers. Everyone is used to pulling a lever and having a passage open, but pulling a lever to have the rooms rearrange themselves is another thing. The place where you wanted to make a camp? Whoops, it's a bog now.

Fury of the Tempest |

Choon wrote:I thought we were designing the pre-hero version then letting you wreck it!That's what I'd intended. I can see how my earlier statement would have made you think otherwise, though. Sorry to disappoint. I'll want five places in which I can place hero encounters of my designing into the dungeon of your designing. Is that more clear?
Five places when I can have hero encounters of your own designing huh? Hmmm, that'll be interesting to do, but certainly possible...

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1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.
Teresa is a Succubus. Once interested in opening her own full service brothel and casino, she was chased out when clergy of several good aligned deities decided to end her dream and burn the rather successful business to the ground. She decided to set up shop in the dungeon, using it as a sort of protection for her, but has found her business in a rut, unable to make any sort of headway.
She is CR7 stock, but will have three levels of Bard to boost it up.
2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
Lush with pillows and fine drapery, her part of the dungeon seems more like a casino or brothel, even complete with a bar. However, with little to no customer and more or less just wanting her loot and taking out another demoness, she has had to defend her home from invasion. Di vising a multitude of traps and other magical defenses, with a contingent enthralled minions and other petty demons and devils.
Her two biggest, her lieutenants, are an Incubus named Xox, and her protege an Elven Sorceress named Lilend. The floor itself is filled with a small rooms that end in a mock office and bedroom/ throne room.
3) A sketch of your character's personality and goals.
Typical Succubus, but finds herself more of a flirt. She isn't normally that evil and in fact wanted to coexist with humans for a time, but due to multiple attempts to kill her, she has grown less hopeful. Her goal is to eventually clear the the dungeon and to find a group whom would be more accepting of her.
In fights she tends to be not very serious, often flirting with opponents and her own allies.
4) Some discussion of what you, as a player, would like to do/see in this campaign.
Whatever we can do in the scope of the campaign. I want have fun for everyone and the GM involved. I'd like for her to not always kill her opponents but also maybe enthrall them, or at least the one she thinks would be a boon to her service. Sometimes she may just convince them or offer them better work without magic.

OmniChaos |

Updated
Dungeon Lords
Goblin King (Male Goblin)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Gargoyle Slayer)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Shingleblitzen (Male Quickling Rogue/Wizard)
Tikkik (Male Kobold with W.M.D)
Noxsuum (Male Nightmare Shadow Demon Shadowdancer)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)
The Matron (Female Xill Matriarch)
Nuala (Female Debased Advanced Nymph)
Alekto (Female Young Blue Dragon)
Tim (Male Unicorn Bard)
Teresa (Female Succubus Bard)
As always let me know of any changes needed. :)

OmniChaos |

Updated
Dungeon Lords
Goblin King (Male Goblin)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Gargoyle Slayer)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Shingleblitzen (Male Quickling Rogue/Wizard)
Tikkik (Male Kobold with W.M.D)
Noxsuum (Male Nightmare Shadow Demon Shadowdancer)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)
The Matron (Female Xill Matriarch)
Nuala (Female Debased Advanced Nymph)
Alekto (Female Young Blue Dragon)
Teresa (Female Succubus Bard)
My dungeon level will be called the Twilight Halls. Building it already and it's so fun. So far I have roughed out 9 rooms, one of which is my personal room/lair called the shadow sanctum. Not much in the way of traps yet but some nice variety of monsters/minions. Noxsuum is very open minded when it comes to that sort of thing. Sure everyone says hobgoblins are rigid soldier types, but have you ever seen one tap dance. That's how you win a battle in my book. ;D

The Chess |

I'm also working on "mine" (Lord Heineous's) ;)
Like I said before, Heineous was imprisoned and took control of the place. The prison is now the dungeon - originally called The Forgotten Downs, after the revolt it became known as the Spiral of Razors - a reference to the god being worshipped, Andirifkhu.
The theme is mostly about traps and whatnot, with gates and demonic planar references all around. The idea for the design is that of imprisoning the adventurers to have their souls sacrificed to fuel the gates to bring the Razor Prince's armies to Golarion.
Anyway, fun, fun times! Heineous himself is also fairly cool (even if not much on the more "comic" theme of most of my colleagues here).

Andostre |

GM_Almonihah wrote:2) This would depend on how big the floors we design are, but I'm thinking it would consist of clever stonework traps and passages designed to trick the dungeon dwellers and make them second-guess themselves. The minions would be earth-themed, whether that means actual elementals or something like svirfneblin remains to be seen. Obviously, hidden stonework traps are a must... things like pit traps, traps triggered by sensitive floor plates, or even the hilarious collapsing ceiling trick are all fair game.
2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
I was struck with a bit of inspiration, today. My dungeon would have rooms or groups of rooms that represent the gargoyle's home city's various neighborhoods or districts. So, depending on how big the dungeon floor is, one room could represent the city's temple district, with the facade of a giant cathedral taking up one wall of the room; or a group of rooms could represent the noble district, and would be populated with stone palace guards, or something.
From a dungeon design perspective, this would be a fairly well-known city, but for this campaign, I don't think that would really matter.

AdamWarnock |

So, I've been working and thinking on this, because even if I don't get in, I'd like to detail this out for later use. I want to give Alekto a couple of lieutenants, a second in command that's a CR 6-7 and one or two that would be about the same CR. The problem is, I would like for this to be at least kinda funny, but I know my sense of humor can be weird at times.
I thought about playing against type, such as having a succubus/incubus accountant that has a strictly regimented routine, or having Kyton Evangelist that fangirls over cute, adorable things (if any of you have seen Log Horizon, think Henrietta when she sees Akatsuki.) I'm just not sure if this too much or out of place with the rest of the dungeon floor. I plan on having some things in the Keep that are pure schmuck bait, such as having a room with nothing but a pit trap being labeled Treasure room or putting some big treasure chest or idol at the end of a hallway filled with traps of all sorts, but I'm wondering if the goofy NPCs might be too much, especially with the goblins.

Newbonomicon |

So sorry, I meant to get this in sooner! My bad for losing track of time.
SUBMISSION: Cephalon, The Many-Headed Lord
1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.
Cephalon is an intelligent Hydra. Mechanically, he will be the standard 5-headed hydra, with four racial hit dice added (bringing him up to 9 heads and CR 8), and the advanced template. The four HD allow him to raise his intelligence up to 3, which means the advanced template brings it up to 7.
2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
Cephalon's lair is a single massive chamber, decorated with ornate marble pillars and other fanciful things. It is partially submerged in water, which gets deeper as you progress towards the back of the chamber. This lair is serviced primarily by amphibious servants, or those with an exceptional ability to swim.
3) A sketch of your character's personality and goals.
Cephalon is a cultured beast, and his minions typically spend their days attending to his vanity. However, his heads are often at odds with each other, and he will often spend far too much time making decisions when he should be acting. Above all, he seeks decadence, and as such has a desire for the exotic treasures that adventurers bring to him.
4) Some discussion of what you, as a player, would like to do/see in this campaign.
I am very excited by the chance to roleplay as an exotic character, and I am most looking forward to exploring the dynamics of an evil party made up of monsters. Also, the chance to devour a hapless hero or two would be nice.

OmniChaos |

Updated
Dungeon Lords
Goblin King (Male Goblin)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Gargoyle Slayer)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Shingleblitzen (Male Quickling Rogue/Wizard)
Tikkik (Male Kobold with W.M.D)
Noxsuum (Male Nightmare Shadow Demon Shadowdancer)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)
The Matron (Female Xill Matriarch)
Nuala (Female Debased Advanced Nymph)
Alekto (Female Young Blue Dragon)
Teresa (Female Succubus Bard)
Cephalon (Male Advanced 9 Headed Hydra)
Good luck to everyone, phase one is coming to a close soon. xD
1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.
2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.
Submission Update
1- Noxsuum is a shadow demon but not like most. Having dwelt in the realm of dreams and made use of it as a round about method of interacting with mortals for eons he has gained power in that realm in addition to those of his own nature, making him a nightmare as well. Starting off he will have shadowdancer levels.
2- Noxsuum's entire level will have dim lighting with some shadow related minions. It will also have traps and hazards aplenty as any other dungeon floor, again likely shadow or trickery related. Yet it's most notable feature will be the many creatures and custom rooms they dwell in. Having the ability to possess the bodies of others and being a bit of a collector. Noxsuum has captured/invited/stored a number of creatures that now dwell in his home. One room may have a grassy floor with a nice oak tree and magical twilight that holds a tricked dryad. While another may appear carved from the very rock with gems embedded in the walls playing host to a smitten shaitan.
3- A being of impulse and frivolity, Noxsuum is very much a believer of "possession is nine tenths of the law". As such he specializes in possession. Be it people or things. He has a very easy come easy go mentality due to his age and ability to "die" without worry. Sense he has never really been killed rather suffering the loss of a host time and again as needed due to his skill or at worst being sent back to the abyss for a short time before being brought back by his fellow lords. None the less his lust for life is undiminished and he is surprisingly laid back for a demon unless truly provoked, something that has not happened in decades if not longer. As for his goals, like any demon he seeks more power and freedom to do as he pleases on a larger scale. Besides that he would like a wider selection of host bodies and perhaps a large enough place to house them and his other toys/playthings along with better access to exotic food, drink, and drugs. He already has comrades among the other dungeon lords, they couldn't possible complain about having a better place to play poker.
4- I would like to see monsters with more personality then the all to common rage/madness/arrogant type. Would also like to see how such different monsters work together as a team and maybe have the dungeon as a whole fight back against those pesky adventurers. Not to mention cause havoc with a character that can take over enemies and use them like puppets. I find the concept devilishly interesting. Not to mention the silly factor just makes it sound like a fun game. This guys whole concept came from recently seeing Casper again and the line "stop hitting yourself" going through my head. Throw in the unapologetic unbound humor of a demon and I get a very "Venom" from the marvel comics feel. Hopefully he can live up to that. I promise I won't talk about eating brains though. xD

GM_Almonihah |

All right, it's the moment you've all been waiting for! Here are the 8 submissions that will advance to Phase 2!
The Gargoyle
Vladimir Rokopatov
Tikkik
Noxsuum
Brixton
The Matron
Alekto
Cephalon
Thank you to all of those who submitted! It's been fun seeing all of the ideas. Maybe someone else will run something like this (it could be you!).
Now, for those chosen, I've put some draft character and dungeon floor creation rules in the Campaign Info tab. Please look them over and start statting out your dungeon lords and floors. If you have any questions, please ask--I'm calling these 'draft' rules because I know there will be things I haven't thought of.
I'll give everyone enough time to submit, but I'd like to be done in two weeks.

OmniChaos |

Yeah we may want to compare numbers, I still have to double check when I have some time. But Noxsuum turned out surprising considering his non direct nature. At least items won't be an issue, no body in his natural state limits his options. That's actually good news. x)
Congrats to those that made it and better luck next time to those that did not.

AdamWarnock |

I was more referring to the Warren than anything else. Six major goblin tribes with at least a dozen smaller bands of goblins and all of the natural hazards and predators that you'd find in the Underdark/Darklands; all packed into a maze of spaghetti caves. Honestly, Alekto isn't going to have much in the way of combat gear, it's the dungeon floor that needs paring.

Fury of the Tempest |

Awwwwww....
Can't say I'm surprised, though. I mean the OP made it VERY clear what type of creatures they wanted - poker night being poking goblins with hot irons for example - so the fact I had a neutral, professional and solo-fighting guy?
Yeah. I didn't stand a chance.
Well, hope those who got in have fun.

GM_Almonihah |

Will get on making my floor and character soon.
When you say 10 point buy if we have racial HD, does that mean something like "buying 16 in a stat costs 10 points normally, so add +6 to a stat"?
Yes, that's what I was going for. So treat your deviation from 10 as your racial bonuses, if that makes sense.
I think I'm also going to say that any creature with an Int of less than 8 gets raised to 8 before your point buy, but cannot be reduced below 8. Or maybe 7. Probably 7. I'll think on it a bit.

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A couple of minor questions, please.
First, I'd like to change my surname from Rokopatov to Zarlatzkji.
Second, would you mind if, instead of a swashbuckler, I played a bard (Arcane Duelist)? I think that it would fit the whole "vampiric charm" better while still getting up close and personal.
Finally, would it be alright if I took the Swarm Form alternate ability? The text is a bit unclear, but I believe that it's meant to replace either Change Shape or Gaseous Form.

GM_Almonihah |

I've always interpreted rake attacks to be 'available if you're grappling a creature' not 'triggered on a successful grapple'. But even with just that you can hurt a single target a lot.