Gorgeous Gallix Granbonne
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Gallix stands over the remains of the dragon, his breath ragged and his expression fierce. After a moment of quiet, he takes a deep breath, then shouts to the skies,
"RED AAAAAARRRRRMMMMM!!!!"
Mr. Peppers
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Mr Peppers smiles and rolls his eyes at Gallix "You're always so dramatic, I think we've got places to be." He draws out a healing wand and starts to get to work on those who are wounded.
Roll yer own healing but you're welcome to use my wand if you don't have one.
As he works he calls over to Grim "I'm sorry I wasn't able to help get you to the skies. It would just take too much time for me to swap in the required spell, and I needed all those precious seconds to help drop that beast before it ate one of them." He points to the bloodied Uesugi and Gallix.
He pauses for a moment before whispering "They tend to get overzealous and take the fight to the enemy instead of the prudent option of letting it come to us.."
Uesugi Hideyoshi
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I have my own wand as well I'm sure any of you will use it on me. save your charges. nice battle that dragon was going to open me like a tin can if it attacked again
Uesugi passes his wand to Insert name of wand wielder here who then promptly begins to return the samurai back to health.
Uesugi's CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
Uesugi's CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Uesugi's CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Uesugi's CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Uesugi's CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
Uesugi's CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
Uesugi's CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Uesugi's CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
Uesugi's CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
Uesugi's CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
Uesugi's CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
11 charges later... Uesugi bows and indicates he is ready to move on.
Gorgeous Gallix Granbonne
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Gallix pulls out his own healing wand, given to him ages ago by his friend and one-time unintended fiancee, Begrilda. With a smile at the thought of the amorous dwarven maiden, he grips the wand and applies some healing to himself.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
One charge left!
GM Dennis
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**OVERSEER ANNOUNCEMENT**
A loud crash shakes the whole building, followed by a triumphant cry.
"RED AAAAAARRRRRMMMMM!!!!"
The constant sounds of the dragon moving about on the roof have gone quiet. The beast is dead!
GMs, the dragon is dead. The courtyard (D3) is now safe.
Sir D. Arthraven
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Can we say, BOOYAH!!!!!!
D. keeps himself steady, as the head of the dreaded dragon crashes onto the street before him.
*Hovers the head up, turning it 360 to inspect*
"Some fine cutting work, Uesugi.
I shall find a skilled taxidermist for this, it shall be a magnificent piece."
Sirettis
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Sirettis lands. "Foolish dragon. Blinded by her own power, unable to assess the threat."
She smiles as Gallix says it better than she could: As long as the Red Arm stands, the Grand Lodge will remain safe.
Grim Dougal
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Grim lets out a low whistle "That's quite some feat" as he looks at the aftermath of the combat, "Can't say I've seen that sort of show in a while"
Uesugi Hideyoshi
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"There is little reason to celebrate. We are still under siege. Let us move if we are ready."
GM Red
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With the dragon triumphantly defeated, you're free to enter the Mausoleum. Inside, the rooms are completely dark. Those of you that can see notice they contain large, steel surgical tables. The rooms also hold barrels of wash water, along with bottles of various fluids and salts used in sterilization and embalming. The center of the floor contains a drain for run off, as well as a few waste buckets.
Past the strange dissection room, the cavernous hallway ahead contains a number of elaborate skeletal displays. The reassembled creations consist of both accurate assemblies and imaginative creation built from the bones of multiple specimens. Several large, glass cylinders contain colonies of dermestid beetles for cleaning bones. Several have actively decaying specimens. Arches along the side lead to small workstations. Near the back sits another, larger work area filled with kilns, a hearth, and some large iron vats. In the middle of the floor, six corpses lie piled together is a pool of blood.
As you peek your head in, you hear the signature cackle of a goblin, and then you watch as the goblin pushes two of the glass containers over, releasing hundreds of hungry, angry beetles!
D: 1d20 + 15 ⇒ (19) + 15 = 34
Gallix: 1d20 + 2 ⇒ (16) + 2 = 18
Mr P: 1d20 + 5 ⇒ (12) + 5 = 17
Uesugi: 1d20 + 3 ⇒ (1) + 3 = 4
Sirettis: 1d20 + 3 ⇒ (4) + 3 = 7
Grim: 1d20 + 6 ⇒ (15) + 6 = 21
Red Gob: 1d20 + 6 ⇒ (8) + 6 = 14
Blue Gob: 1d20 + 6 ⇒ (12) + 6 = 18
Green swarm: 1d20 + 2 ⇒ (14) + 2 = 16
Yellow swarm: 1d20 + 2 ⇒ (12) + 2 = 14
Kn (Nature) DC 15 on the swarms
Hazard: the entire room is considered to be under the same effects of a grease spell.
-- Bold is up --
D., Grim, Gallix
Blue Goblin
Mr. Peppers
Green Swarm, Yellow Swarm, Red Goblin
Sirettis, Uesugi
Gorgeous Gallix Granbonne
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Gallix pulls out a vial of vermin repellant and drains it. "Alright, Peps. You're up, buddy!"
Mr. Peppers
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Mr Peppers fires up a light spell as they enter the dark building, casting it on Uesugi's armor with permission. "Since when does this place exist? And why the use of wretched beetles when there are spells that accomplish this at a much faster rate?"
K Nature DC15: 1d20 + 10 ⇒ (19) + 10 = 29 Resists/Defenses/Special Attacks
"Ah, hungry beetle swarms. Good thing I'm not out of fireballs just yet.." He prepares himself to exterminate things, reaching for his bag of guano.
Tall, dark and amused watches Gallix drink a bottle of bug spray before pointing out "You do know that is for topical application right?"
Sirettis
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[dice=K Nature]1d20+12/dice]
Sirettis considers the swarm of beetles and thinks about their weaknesses.
GM Red
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Lemme fix that roll for ya...
K Nature: 1d20 + 12 ⇒ (5) + 12 = 17
I tried!
Mr. Peppers knows this fine-sized swarm of beetles have swarm traits, and have the following special attacks.
Hazard: the entire room is considered to be under the same effects of a grease spell.
-- Bold is up --
D., Grim, Gallix
Blue Goblin
Mr. Peppers
Green Swarm, Yellow Swarm, Red Goblin
Sirettis, Uesugi
Sir D. Arthraven
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"Beetles", he dryly asks.
Reflex moving south?, overflow active: 1d20 + 12 ⇒ (3) + 12 = 15
He wants to move south past Sirettis.
Assuming he arrives.
"Ah."
Sand bullet, overflow, burn bonus, PBS, cover: 1d20 + 12 + 1 + 3 - 4 ⇒ (4) + 12 + 1 + 3 - 4 = 16 Dmg, PBS, burn bonus: 5d6 + 5 + 5 + 1 + 6 ⇒ (1, 4, 4, 3, 2) + 5 + 5 + 1 + 6 = 31
Adding bowling infusion, if the blast hits, they are pushed back 5ft.
Push maneuver: 1d20 + 11 ⇒ (19) + 11 = 30
Grim Dougal
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Grim hears the comment about the fireball and decides to push up the corridor to act as a cut-off, reading to attack anyone who steps into reach of his blade.
Misfortune follows.
Mr. Peppers
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Mr Peppers waits as long as he can, he steps to get a decent view of the room and unleashes a ball of fire centered in it "Incoming charred bugs and goblins. Get them while they're hot."
Casting Fireball with +2 Save DC, Reflex DC21: Caster Check/Damage: 1d20 + 15 ⇒ (14) + 15 = 299d6 ⇒ (5, 2, 1, 6, 5, 4, 2, 3, 6) = 34
He doesn't smile often, but he does whenever he casts that spell for some reason. Boom. Man I love that spell.
GM Red
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D, not sure which one you're attacking, but I assume it's a goblin
D's sand bullet tosses one of the goblins back against the wall, cracking his skull and instantly killing him.
Mr. Peppers throws a fireball past the party and sets the room ablaze, all of beetles reduced to ash as the fire subsides. The remaining goblin is left in a pile of bones.
Nice fireball. Out of combat! I've received a message from the Overseer indicating it's likely we're going to miss a few rooms since he will be moving us ahead today, but we were busy taking out a badass dragon :)
Sirettis
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Sirettis watches silently. "These goblins are persistent but foolish."
Mr. Peppers
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"Ok, let's hope that's the last of the swarms of bugs, I'm out of fireballs for the day." Mr Peppers scans the room for anything glowing and awesome.
"Check things out quickly before we move on."
Perception: 1d20 + 16 ⇒ (5) + 16 = 21
Grim Dougal
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Grim is grim about missing out on gutting a goblin,
GM Dennis
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**OVERSEER ANNOUNCEMENT**
With the defeat of the dragon, more and more Pathfinders pour into the mausoleum. With their combined abilities they’re able to overwhelm the remaining hazards and reach the library, where they stand before the door to the inner sanctum. When the door is thrown open, a bizarre sight awaits within.
A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.
GMs, please proceed to area D7.
Gorgeous Gallix Granbonne
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"Well this looks good," Gallix says dryly as the horrific scene unfolds before him and the rest of the Red Arm crew.
Grim Dougal
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"What could go wrong?"
Sir D. Arthraven
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"Fifty percent, i reckon, the bodies stand up."
The bodies, do they look dead, or are they like comatose people, twitching like mad?
Mr. Peppers
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"Is it me or is that the cage that the dragon flew away with... be careful." Mr Peppers does what he can to recall what's going on.
K Arcana: 1d20 + 18 ⇒ (1) + 18 = 19 I've been on a bad K:Arcana streak lately.
GM Red
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@D, some are dead, some just seem to be convulsing violently.
@Mr. Peps, DC 38 Arcana on this. You do sense a strong conjuration and necromancy aura.
Dozens of Pathfinder stream into the room, with some wizards attempting to disable the artifact magically and others trying to bypass it completely.
The overarching goal here is to shut down the device so all tables can proceed further. However, you can also run right by the device and try to avoid the tentacles.
Bypass the artifact: Run through the room, avoiding the tendrils. Roll three Fortitude saves!
Shutdown the artifact: Make a Disable Device check. The successes are totaled and reported to the Overseer.
Mr. Peppers
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Mr Peppers looks at the artifact and can't seem to figure it out, his mood drops low "I. I. I don't know." He pulls out his spellbook and flips through to try to find anything that could help the situation.
Where's Stali when you need him.
Mr. Peppers
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After a few moments he raises a single finger in the air "I can teleport myself and a couple others past the thing, but that's all I can come up with."
He looks to the others for their input.
Sirettis
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I cannot hit DC 38 on a K. Arcana check I would burn an Investigative Mind attempt on this since I don't know the DC in advance.
K Arcana: 1d20 + 12 ⇒ (8) + 12 = 20
K Arcana: 1d20 + 12 ⇒ (12) + 12 = 24
"It is quite complex. All I could do is ferry us across, but it would expose me." She hesitates. "Mister Peppers, I think we must simply grin and bear it."
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (13) + 9 = 22
1d20 + 9 ⇒ (18) + 9 = 27
Uesugi Hideyoshi
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"Mr. Peppers take as many as you can I will do my best to avoid it"
GM Dennis
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**OVERSEER ANNOUNCEMENT**
The efforts of the Pathfinders working on it are beginning to pay off. The artifact sputters and shakes, the ethereal tendrils fading in and out of existence as it begins to malfunction.
GMs, the Code Gray condition is in effect.
Grim Dougal
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"Not my forte, so I'll take the ride. Misfortune can run the gauntlet"
Uesugi Hideyoshi
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Fort check 1a: 1d20 + 8 ⇒ (12) + 8 = 20
Fort check 1b: 1d20 + 8 ⇒ (3) + 8 = 11
Fort check 2a: 1d20 + 8 ⇒ (19) + 8 = 27
Fort check 2b: 1d20 + 8 ⇒ (15) + 8 = 23
Fort check 3a: 1d20 + 8 ⇒ (19) + 8 = 27
Fort check 3b: 1d20 + 8 ⇒ (3) + 8 = 11
using resolve 3 times 1 for each check take highest of each set
Mr. Peppers
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Mr Peppers is about to grab Siretti's hand to go when she runs out into it. "Bravery isn't always the wisest decision."
He grabs Grim by the hand as well as Sir D and dimensional doors beyond the dangerous area.
D is 1, Gallix is 2: 1d2 ⇒ 1
GM Red
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Though the artifact is partially disabled by other Pathfinders, moving past the erratic cage, black tendrils lash out and strike whoever is nearby.
In a 20 foot cone, which might be Misfortune, Uesugi, and Sirettis.
Ethereal Blast: 7d6 ⇒ (4, 3, 2, 5, 5, 3, 6) = 28
Ethereal Blast: 7d6 ⇒ (2, 2, 1, 6, 2, 4, 6) = 23
Ethereal Blast: 7d6 ⇒ (1, 5, 3, 6, 2, 4, 3) = 24
Half all rolls due to Code Gray, and your DC 20 Fort saves half the respective roll again.
Just to clarify here: There are three different parts to the artifact and all three shoot painful tendrils out. You can make a save against each as if it were a trap.
Mr. Peppers concentrates to attempt to teleport outside of the room, but something about the artifact is warding against his magic. Luckily, other Pathfinders continue to tinker and toy with the unstable artifact, and it looks as if it is quickly weakening in power...
I believe we'll be moving along shortly!
Sirettis
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Sirettis takes 14 + 5 + 6 = 25 damage from the tentacles, nearly tearing her apart.
<You are not to die here.>
CLW: 6d8 + 6 ⇒ (4, 2, 3, 7, 1, 4) + 6 = 27
"If I can survive, so can you." She takes her wand and recovers at a point of safety.
Uesugi Hideyoshi
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Making past the tendrils Uesugi waits to pass his wand to Spirit to mend his wounds before moving on ahead. 18 pts of dmg to me then
clw wand 1: 1d8 + 1 ⇒ (5) + 1 = 6
clw wand 2: 1d8 + 1 ⇒ (5) + 1 = 6
clw wand 3: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand 4: 1d8 + 1 ⇒ (6) + 1 = 7
"It is best that you travel with Mr. Peppers next time, Spirit. Uesugi then turns to see how the barbarian is faring.
GM Dennis
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**OVERSEER ANNOUNCEMENT**
With a shudder, the machine begins to fold up again. The ethereal tendrils dissipate as the machine closes, locking tightly. With only a barricaded door between them and Charvion, several of the stronger Pathfinders put their collective shoulders into the door.
The walls and floor of the room revealed within are made of pale, roughly-finished sandstone. They curve upward to an almost dome-like structure above, and the level of the floor is slightly lower than that of the entry door. Squared arches of polished sandstone are cut into the curved walls, creating fantastic columns. The walls are covered to a height of 30 feet with enormous bookshelves full of tomes, scrolls, and leather-bound books. Several ladders, used to climb to the higher shelves, are scattered about the room.
At a half-dozen points throughout the room, the rough, sandstone floor has been breached, smashed open as though someone were looking for something. Standing above one such hole is Charvion Eater-of-Bones. Flinging aside his sledgehammer, he raises his arms to the ceiling and screams in an ancient, guttural tongue. A nimbus of white flame erupts about him and then explodes, sending several different versions of Charvion flying about the room. Each Charvion stands and laughs, and in one loud chorus they say, “Come and fight me, Pathfinders. Your days are numbered!”
GMs, please begin the encounter with Charvion in area D8.
Grim Dougal
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Misfortune runs the gauntlet...
Fort 1d20 + 10 ⇒ (7) + 10 = 17 14
Fort 1d20 + 10 ⇒ (2) + 10 = 12 11
Fort 1d20 + 10 ⇒ (17) + 10 = 27 6
The lion seems unfortunate, and its celestial nature does nothing to resist an ethereal blast.
HP 37/68
Sirettis
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"Ah, the mastermind. You were less of a victim and simply a liar." Sirettis pauses. "I will enjoy reaching into your mind and prying the secrets of betrayal from it."
Symbol of healing is on deck. Especially if Charvion is vulnerable to positive energy.
Gorgeous Gallix Granbonne
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Gallix runs through the tentacle-strewn chamber, hoping beyond hope to avoid any unfortunate encounters.
Fort save 1: 1d20 + 12 ⇒ (2) + 12 = 14
Fort save 2: 1d20 + 12 ⇒ (2) + 12 = 14
Fort save 3: 1d20 + 12 ⇒ (2) + 12 = 14
Uh oh...
As wave after wave of the artifact's dark energy washes over him, Gallix barely limps through to the other side.
"Help...please...," he pants as he nearly collapses.
Mr. Peppers
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Ok I'll need some clarification here. Do I cast DD and it fails, wasted spell slot? Does it delay and go off and myself, Grim, and D avoid the fort saves? Do I retain the slot and have to make fort saves? Or do I lounge about long enough in a tizzy that no fort saves are required... Or something else entirely.
Mr Peppers stands there, holding hands with Grim and D, perplexed and angry that HIS spell... the master of the arcane.. doesn't work as expected. His face turns beet red and a fresh vein begins to bulge in his neck as his blood pressure builds.
Uesugi Hideyoshi
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Prior to opening the door Watching as one of his closest companions almost succumbs to the energy of the dark tendrils Uesugi turns Spirit's attention to the barbarian "Use my wand to heal him, Spirit. He barely looks able to stand." Moving over with Spirit Uesugi props up the barbarian and moves him from the tendrils.
I have Gallix taking 38 poionts of dmg.
clw wand 1: 1d8 + 1 ⇒ (4) + 1 = 5
clw wand 2: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand 3: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand 4: 1d8 + 1 ⇒ (8) + 1 = 9
clw wand 5: 1d8 + 1 ⇒ (4) + 1 = 5
clw wand 6: 1d8 + 1 ⇒ (6) + 1 = 7
clw wand 7: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand 8: 1d8 + 1 ⇒ (4) + 1 = 5
8 charges. 40 Hp back to Gallix
Gorgeous Gallix Granbonne
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Gallix clings to his big bald buddy, his arm draped over Uesugi's shoulder as the samurai brings him to Sirettis for healing. "Thanks, Sugi! I gotta say, looking back on the decision to run through there, it was not a good choice!"
Thanks for the heals!
With his health restored, Gallix enters the chamber and, seeing the various Charvion's scatter around the room, smiles. "Good," he says as he flexes his shoulders, "Looks like there's just about one for each of us!"
Sir D. Arthraven
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D. finds himself stoically surprised by Mr. Pepper's spell of shifting between places.
Was holding hands truly needed for that?
He dismisses the thought, now focused upon the approaching danger before them.
GM Red
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RE - F, Shield, MA
The scenario was a bit contentious on the whole cage disabling/running past it, so I'm gonna give you guys some latitude here. Only those that tried to pass the cage (and said they would) took the damage, everyone else is fine. Mr. Peppers can keep his spell slot.
The many Charivons combine back into one crazed robed man who floats 20 feet above ground level. "Come on then! Don't be scared!" He taunts.
D: 1d20 + 15 ⇒ (4) + 15 = 19
Gallix: 1d20 + 2 ⇒ (20) + 2 = 22
Mr P: 1d20 + 5 ⇒ (16) + 5 = 21
Uesugi: 1d20 + 3 ⇒ (7) + 3 = 10
Sirettis: 1d20 + 3 ⇒ (1) + 3 = 4
Grim: 1d20 + 6 ⇒ (12) + 6 = 18
Charivon: 1d20 + 6 ⇒ (8) + 6 = 14
Charivon appears to have no weapons equipped, and wears leather armor and a cloak.
-- Bold is up --
Gallix, D., Mr. Peppers, Grim
Charivon (@20 ft.)
Uesugi, Sirettis
Mr. Peppers
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Mr Peppers frowns as he takes in the scene We finally combat a skilled mage of some sort and I'm basically out of spells... how ironic.
"Very sorry to disappoint you Charivon, but you've trashed my library and I'm very fond of this place... justice will be served." He grabs a handful of glitter and throws it into the man's eyes.
Cast Glitterdust + Arcana, Will Save DC20
Grim Dougal
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With the glitterdust flying, Misfortune and Grim move in for the kill!
Misfortune leads, and tries biting the foe.
Attack 1d20 + 12 ⇒ (12) + 12 = 24
Grab 1d20 + 18 ⇒ (5) + 18 = 23
Damage 1d8 + 7 ⇒ (7) + 7 = 14
But this is a distraction, Grim moves in for a flank to start doling out the real punishment with fury!.
Outflank/PA/Rage
Attack 1d20 + 16 + 4 + 2 ⇒ (19) + 16 + 4 + 2 = 41
Damage 2d4 + 7 + 9 + 2 ⇒ (4, 3) + 7 + 9 + 2 = 25
Crit? 1d20 + 16 + 4 + 2 ⇒ (19) + 16 + 4 + 2 = 41
Add Damage 2d4 + 7 + 9 + 2 ⇒ (4, 4) + 7 + 9 + 2 = 26
GM Red
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Heya Grim, our crazed sorcerer here is 20 feet above the ground