Boggard Hunter

"Princess" Tiffany's page

428 posts. Organized Play character for GM Red.


Full Name

Tiffany

Classes/Levels

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

About "Princess" Tiffany

"Like, you're so totally welcome to my profile!" A grippli with freshly manicured nails curtsies.

"Princess" Tiffany
Female grippli druid 6 (Pathfinder RPG Bestiary 2 149)
N Small humanoid (grippli)
Init +4; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 54 (6d8+18)
Fort +8, Ref +5, Will +9; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft. (20 ft. in armor), climb 20 ft., swim 30 ft.
Melee club +8 (1d4+3) or
. . net +8 (entangle) or
. . scimitar +8 (1d4+3/18-20) or
. . snag net +8 () or
. . snag net +8 () or
. . snag net +8 ()
Ranged sling +7 (1d3+3)
Special Attacks poison, wild shape 3/day
Druid Spells Prepared (CL 6th; concentration +9)
. . 3rd—lily pad stride[D,APG], protection from energy, rain of frogs[UM], summon nature's ally III
. . 2nd—aggressive thundercloud[ACG] (DC 15), bull's strength, delay poison[D], flaming sphere (DC 15), lesser restoration
. . 1st—jump[D], magic fang, obscuring mist, shillelagh (DC 14), snowball[UW]
. . 0 (at will)—detect magic, flare (DC 13), guidance, read magic
. . D Domain spell; Domain Frog domain[UM]
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 17, Cha 8
Base Atk +4; CMB +6 (+9 pull); CMD 18
Feats Alertness, Natural Spell, Net Adept[UC], Net Maneuvering[UC]
Traits reactionary
Skills Acrobatics -1 (-5 to jump), Appraise +5, Climb +12, Craft (alchemy) +4, Craft (jewelry) +4, Diplomacy +2, Fly +6, Handle Animal +3, Heal +7, Knowledge (geography) +4, Knowledge (nature) +6, Perception +13, Ride +3, Sense Motive +5, Spellcraft +4, Survival +9, Swim +13
Languages Common, Druidic, Grippli
SQ amphibious, nature bond (Frog domain[UM]), nature sense, sticky strike, trackless step, wild empathy +5, woodland stride
Combat Gear wand of cure light wounds (12 charges), wand of cure light wounds (50 charges), wand of feather step (50 charges), acid (2), alchemist's fire (3), holy water (2); Other Gear lamellar (leather) armor[UC], club, net (7), scimitar, sling, snag net[ARG], snag net[ARG], snag net[ARG], belt of giant strength +2, cloak of resistance +1, druid's vestment, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, noble's outfit, prismatic crystal[OA], soap, spell component pouch, trail rations (5), waterskin, 6,672 gp, 4 sp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Druid Domain (Frog) Granted Powers: You venerate the elder amphibians that first brought life to land.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Net Adept May treat a net as a one-handed weapon
Net Maneuvering May use a net to trip or disarm
Poison (1/day, DC 15) (Ex) Skin or weapon—contact and injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Sticky Strike (6/day) (Su) Standard, ranged touch vs. foe in 15 ft, then pull 5 ft (+½ druid level to CMB).
Swim (30 feet) You have a Swim speed.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (6 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Tiffany is from the Kibwe in the Mwangi Expanse, where she grew up an only child with every provision she could ever need. Whether it was food or adventure, her parents always provided with a life of luxury.

She struggled with friends in her youth, eventually earning the moniker Princess Tiffany as she would insist that was always right, would only eat the freshest of insects, and she would cry horribly whenever she lost at a game. Tiffany grew a little paranoid as a child when her friends would play deserved tricks on her, but she'd always manage to figure out a way to bring out the truth - whether it was through bribery, knowing the lay of the land, or by simple diplomacy.

Tiffany began to travel north in her youth, hopping across the vast swamps of the expanse, destined for fame and fortune. It was half-way to Absalom when she encountered a menacing toad. After subduing it in four nets, she was able to communicate with the creature, working and shaping it to follow her will. She named this toad Bebop, and rode it - or tried to, with it being even smaller than she - destined north for Absalom in search of fame.

Unlike most grippli, Tiffany struggles with jumping. Her legs were underdeveloped after living a lazy youth, and she prefers standing upright and calming walking with her head held high, leaving the hopping to her industrious toad.

Tiffany is competitive. She can be obnoxious. She was lied to a lot as a child, with strangers often taking advantage of her gullibility, and so she has a knack for fishing out the truth. Otherwise, she's good-natured, and has an obsession with writing down everything she sees so that she may share it upon her triumphant return to Kibwe.

Oh and she loves shiny things.

Boons:

Gallows of Madness: A Foul Breed

Dependable Drummady’s (Rescued Pavolus Laterna): Drummady Laterna crafts you a pair of sturdy, perfectly fitting shoes accented with precious metals worth 50 gp. **If you apply credit for all three chapters of Gallows of Madness to this character, Drummady provides additional ornamentation that increases the value of the shoes to 100 gp. When would purchase magic item that occupies the feet slot, you may apply enchantment directly to these shoes, reducing the price by the shoe’s value. These shoes count as jewelry for the purposes of accessorizing a courtier’s or noble’s outfit.**

Gunty’s Hearty Breads (Rescued Noemi Tauralio): Gunty regularly sends you baskets of hearty bread that stay fresh across long journeys. You begin each adventure with 4 trail rations. The bread hardens and becomes inedible after each adventure if it is not consumed.
Petrello’s Haberdashery (rescued Betrona Pindlion): Although Peterello Pindlion’s skills as a haberdasher leave something to be desired, he is skilled at picking outfits to accessorize. He gives you a courtier’s outfit. If you apply credit for all three chapters of Gallows of Madness to this character, he also gives you a noble’s outfit.

▫ Pricknettle’s Potions and Poultices (rescued Gellion Vazarro): You only receive this boon if Gellion survives to the end of the adventure and you speak on his behalf to Mayor Trinelli. You may check the box that precedes this boon to purchase a potion from Majara Pricknettle at a 10% discount. This discount increases to 20% if you apply credit for two chapters of Gallows of Madness to this character, or 30% if you apply credit for all three chapters to this character.

Temple of Erastil (rescued Nolaria Wintren): The head priest Illdris Ruvarra gives you a wand of cure light wounds made from an elk’s antler with 3 charges remaining. The wand gains 3 charges each time you apply an additional Gallows of Madness Chronicle sheet to this character. Additionally, Nolaria provides you with the following benefits during the other chapters of Gallows of Madness. If you play “What Lurks in the Woods”, she gives you a map of the area around Saringallow that grants a +2 circumstance bonus on Survival checks during this adventure. She also warns you that she has seen fiendish goblins in the area, and provides you with information about these creatures as if you had rolled a 40 on your Knowledge check to identify them. If you play “Festering Blot” with this character, show this boon to your GM. Nolaria provides you with a rough description of the layout of the areas labeled K1-K17 before you leave Saringallow in their direction.

Witch’s End Tavern (Rescued Morvinarr Albusin): The imposing proprietor Alcie Kruptin is slow to trust wanderers, but she believes that you are worthy of trust. Over a hot meal, she lectures you with advice about how to convince innkeepers that your presence is good for business. Whenever you pay for lodging for yourself or your companion creatures, or other PCs pay for lodging while you are present, reduce the price by 50%. Only one copy of this boon may apply at a time, even if multiple PCs have earned it