The Quest for Perfection Trilogy [PFS CORE] [Tier 1-2] (Inactive)

Game Master Amsheagar

Init:

[dice=Jack]1d20+6[/dice]
[dice=Grams]1d20+8[/dice]
[dice=Cit'Vaya]1d20+2[/dice]
[dice=Raven]1d20+3[/dice]
[dice=Galant]1d20+3[/dice]
[dice=Hadanka]1d20+2[/dice]
[dice=GM's Pets]1d20+200[/dice]

Perception:

[dice=Jack]1d20+6[/dice]
[dice=Grams]1d20+7[/dice]
[dice=Cit'Vaya]1d20+1[/dice]
[dice=Raven]1d20+1[/dice]
[dice=Galant]1d20+2[/dice]
[dice=Hadanka]1d20+5[/dice]

>>>MAP<<<


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Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Still taking care of the helm Galant says

I hope not ! The man was scarry if you want my opinion. But now, on the lake, we are certainly safer than on this river.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Four days after your encounter with the guards, you arive at teh Shaguang-Kaoling border.

The sickening stench of death and decay wafts out of this narrow sandstone canyon. Half-eaten fish and bloody humanoid bones litter swaths of the shore, attracting clouds of buzzing black flies. Banyan trees grow along the top of the ridge, partially concealing with their thick, leathery roots the network of holes and tunnels that riddle the face of either cliff.

Please place youreself on the ship as you would be in this situation.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams looks good where he is. lol

Grand Lodge

Male Human DEAD

Happy where I am - I don't want to get thrown off the ship when it runs aground again ;-)

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant must be at the helm as the captain's boat :)

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

I've moved me and took the liberty of moving Galant to the helm.

As we enter into the narrow canyon, he readies his bow and knocks an arrow, alert to potential dangers attracted by the carrion, or that might have caused it.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Thanks Cit'vaya !

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Positioning herself toward the center of the ship deck, Raven sits down with a book in her lap, twirling her wand absently as she reads.

-Posted with Wayfinder

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

As the group slowly drifts under the cliffs a group of 4 fishlike humanoids drop onto the boat. Knowledge Local DC 12

Init:

Jack: 1d20 + 6 ⇒ (14) + 6 = 20
Grams: 1d20 + 8 ⇒ (8) + 8 = 16
Cit'Vaya: 1d20 + 2 ⇒ (9) + 2 = 11
Raven: 1d20 + 3 ⇒ (17) + 3 = 20
Galant: 1d20 + 3 ⇒ (14) + 3 = 17
GM's Pets: 1d20 + 3 ⇒ (13) + 3 = 16

jack is up first

Round 1
Jack
Raven
Galant
Grams
GM's Pets
Cit'Vaya

Grand Lodge

Male Human DEAD

With a sigh, Jack draws his broadsword, and takes a swing at the fish-creature next to him.

Sword: 1d20 + 3 ⇒ (9) + 3 = 12, for 1d10 + 3 ⇒ (6) + 3 = 9 damage.

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Knowledge (local): 1d20 + 8 ⇒ (12) + 8 = 20

What are they? It'd be easier if you would put that info in a spoiler, like:

Knowledge (local) DC 12:
They're liches disguised as gillmen.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Do Galant need to drive the boat during this fight ?

Galant draws his rapier and tries to attack the creature.

Rapier: 1d20 + 3 ⇒ (20) + 3 = 23
Damages: 1d6 + 1 ⇒ (5) + 1 = 6
Crit Confirm: 1d20 + 3 ⇒ (4) + 3 = 7
Damages: 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Raven:
Forgot about that.
Kijimuna
At first glance, this creature appears to be a mischievously smiling young child with bright red hair clad only in a grass skirt. A closer look reveals goblinoid ears and a mouth full of pointed teeth. You got 1 question

Jack swings with his sword but misses.

Raven is able to gain some knowledge on the beasts but hasn't taken an action yet.

Galant, while handing over control of the ship to the mate, swings his rapier and deals some damage to the Kijimuna in front of him.

Round 1
Jack
Raven
Galant
-Up Next-
Grams
GM's Pets
Cit'Vaya

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Do they have any special abilities?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Raven:

Steal Fire (Su)

As a standard action, a kijimuna can call out to a non-magical fire within 30 feet equivalent in size to the flames of a burning torch. Doing so causes the flame to become a light similar to that created by a dancing lights spell, under the control of the kijimuna. An attended object can make a DC 13 Reflex saving throw to avoid this effect.

Unlike a dancing lights spell, a kijimuna's steal fire ability can cause a stolen fire to strike a creature, either ringing the target in light as per the spell faerie fire for 5 minutes, or dealing 2d6 points of fire damage (DC 13 Reflex, half). Both save DCs are Charisma-based. A lantern, candle, torch, or similar item that has its flame stolen cannot be relit by any means for 24 hours.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams emerges and attempts to strike out while being in a flanking position. His hand curved inwards in a direct chop to the creature's neck.
Attack with a chop. 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d6 + 2 ⇒ (6) + 2 = 8

"Seems like we're going to have our hands full."

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven snaps her book shut as she stands, gripping her wand tightly. "Kijimunas are childlike goblinoids with bright red hair." The words of Intelligent Beings the World Over flit across her memory. "They have a renowned penchant for fire, and can even manipulate it from afar."

"Don't let them near any fire! They can throw it from a distance! മിസൈൽ!" she shouts, pointing her wand. Like we'd have any fire on a wooden ship anyway, she scolds herself.

Magic missile vs green: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Raven manages to hit a Kijimuna while Gram swings wild and misses.

The Kijimuna see their chance to attack. Yellow steps sideways and waits for his friendly Blue to move way from jack, causing an AoO, and flanks Galant with blue.

Blue Vs Galant: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Yellow Vs Galant: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Both of them manage to miss while Green moves down the stairs and towards Raven, Attacking and managing to hit the wall beside of her.
Green Vs Raven: 1d20 + 3 ⇒ (1) + 3 = 4

The pink sees that the monk, Grams, isn't wearing any armor, so thinking him to be the easier of the two targets, she attacks.
Pink Vs Gram: 1d20 + 3 ⇒ (20) + 3 = 23
Pink Vs Gram: 1d20 + 3 ⇒ (10) + 3 = 13
Luckily, for Gram, She doesn't confirm on that crit.
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Round 1
Jack
Raven
Galant
Grams
GM's Pets
-Up Next-
Cit'Vaya

Grand Lodge

Male Human DEAD

Broadsword, AoO: 1d20 + 3 ⇒ (9) + 3 = 12, for 1d10 + 3 ⇒ (6) + 3 = 9 damage.

Jack takes a swing at the creature as it moves past him, but it agilely dodges out of the way of his swing.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

I'm beginning to think a Monk in a CORE game isn't going to work out.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Dropping his bow, he draws his Curveblade and attacks at the small being.

Sword Swing: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d10 + 4 ⇒ (7) + 4 = 11
Crit Confirm: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d10 + 4 ⇒ (3) + 4 = 7

If the damage drops the creature, I'll five-foot step towards the rear of the boat to back Gallant up.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

They aim for what they think are weak... Gram doesn't wear armor and they think he's a wizard or something. And what are you talking about, you still have 510 hp.

As the Kijimuna moves past Jack, he swings at it but misses it.
Cit'Vaya almost lobs off the head of the Pink Kijimuna, but barely misses the confirmation. Leaving it still standing there, ready for battle.

Round 2
-Up Next-
Jack
Raven
Galant
Grams
GM's Pets
Cit'Vaya

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Lol.

Raven hops back a step to get out of the kijimuna's striking distance, her blue robe moving in the wind. "മിസൈൽ!" she cries again, flicking her wand and hitting it square in the chest with a bolt of force.

Magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human DEAD

Jack steps in front of Raven, attempting to protect her.

Broadsword: 1d20 + 3 ⇒ (10) + 3 = 13, for 1d10 + 3 ⇒ (5) + 3 = 8 damage.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Raven deals some good damage to the Kijimuna, but doesn't kill it. Jack deals more damage to the door.

Okay. Please answer the question in the discussion thread.

Round 2
Jack
Raven
-Up Next-
Galant
Grams
GM's Pets
Cit'Vaya

Sailor Check: 1d20 + 8 ⇒ (15) + 8 = 23 I have used the Shipmate for now, Let me know if you hired the first mate.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

510 hp? I was trying for over 9000 and obviously I failed. Look Weak eh? Should put some ranks in (perform Body building). Hopefully I hit the darn thing next round.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant let his shipmate do the job for now.

Stop the boat ! Don't let it crash !

Then he turns his attention to the creature he already had hit and strikes again.

Prepare to die !

Rapier: 1d20 + 3 ⇒ (7) + 3 = 10
Damages: 1d6 + 1 ⇒ (4) + 1 = 5

But this time, he miss the creature. He then takes a 5ft. step to be out flanking.

5ft. step to be at the yellow Kijimuna's right

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Moved you Galant.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Thank you that's exactly where I want Galant to be :)

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

We are currently waiting for Grams in Round 2.

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Could you bot him maybe? Or put him on delay? It's been a week, and it keeps combat moving quicker if you set a time limit for people to post their turn (usually a few days, some GMs make it 24 hours).

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Sorry folks. Could we just post out of initative order and let GM take it from there. I'm on daily and I usually see not much new posts here so I make just miss it.

Grams throws out a series of Kicks against his flanked foe!
Flurry of Attempted Kicks, with flank 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 201d6 + 2 ⇒ (5) + 2 = 7
Flurry of Attempted Kicks, with flank 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 101d6 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Well, most of that time was spent waiting for people to answer the question i posted in the discussion form. From here on out, I'll bot people after 48 hours.

Galant swung at the foe and missed.
Grams was able to hit the foe only once out of his two attacks. But that one time was enough to get rid of the foe.

Green attacks Jack and misses horribly
Green Vs Jack: 1d20 + 3 ⇒ (1) + 3 = 4

While the Yellow attacks Galant but also misses.
Yellow Vs Galant: 1d20 + 3 ⇒ (14) + 3 = 17

The Blue moves to flank Galant, provoking an AoO and misses.
Blue Vs Galant: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Round 3
Sailor Check: 1d20 + 12 ⇒ (17) + 12 = 29
Jack
Raven
Galant
Grams
GM's Pets
-Up Next-
Cit'Vaya

Everyone is up.

Grand Lodge

Male Human DEAD

Jack once again swings at green.

Broadsword: 1d20 + 3 ⇒ (19) + 3 = 22, for 1d10 + 3 ⇒ (3) + 3 = 6 damage.

Crit Confirmation: 1d20 + 3 ⇒ (16) + 3 = 19, for 1d10 + 3 ⇒ (7) + 3 = 10 *ADDITIONAL* damage.

BOOM! :-)

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

AoO vs Blue: 1d20 + 3 ⇒ (6) + 3 = 9
Damages: 1d6 + 1 ⇒ (4) + 1 = 5

Galant tries to get an advantage against the creature but miss again.
He moves 5ft.step towards Gram to be on top of the yellow goblin and strikes again the yellow one.

Can't you die vermin !

Rapier: 1d20 + 3 ⇒ (20) + 3 = 23
Damages: 1d6 + 1 ⇒ (3) + 1 = 4
Crit Confirm: 1d20 + 3 ⇒ (5) + 3 = 8
Damages: 1d6 + 1 ⇒ (5) + 1 = 6

This time he hits, almost in a perfect way but his blow finally miss the deadly spot, leaving only a small slash.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Stepping over the fallen foe, he moves to the aft to support the captain against the attackers.

Swing: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 4 ⇒ (5) + 4 = 9

Swing and a miss. I'm good with a 48 hr rule for combat. Also moved you Galant.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Good with that rule.

Moving with his short legs, Grams throws a punch into the Guts of Green.
Attack 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (4) + 2 = 6

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Grateful for Jack's cover, Raven flicks her wand from behind his shoulder. Magic missile vs green: 1d4 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Jack quickly finishes off the Green foe while raven takes care of the Yellow with one hit and Galant goes after the Blue, but doesn't kill him. Gram tries as well but misses.

Blue Vs Galant: 1d20 + 3 ⇒ (19) + 3 = 22
Hitting for: 1d6 + 1 ⇒ (5) + 1 = 6 points of damage.

quickly, Cit'Vaya is able to finish off the beast.
Since GD 4 will end in a week. I am finishing this battle.

In the nets of the foe, you are able to find a campfire bead.

Half a day later,
The scent of rich earth permeates the air as the canyon narrows into a small gully barely wide enough to let the ship through, muddy cliffs bordering each side. The river lulls here, and mud from the overhangs of the walls drips onto the deck as the boat slowly makes its way toward a channel leading to the northeast. During this journey, you start finding leeches that have attached to parts of your bodies. Luckily nothing too bad happened from it.

3 days later.
The light of dawn reveals a ship some six hundred feet to port and fast approaching. Its banner bears a single upthrust spear, and its golden sails sparkle in the morning sun.

Knowledge Local/Nobility 13:

You can identify the ship's marking as belonging to Lingshen. People who you would want to avoid.[/ooc]

[spoiler=Init]
Jack: 1d20 + 6 ⇒ (11) + 6 = 17
Grams: 1d20 + 8 ⇒ (1) + 8 = 9
Cit'Vaya: 1d20 + 2 ⇒ (17) + 2 = 19
Raven: 1d20 + 3 ⇒ (7) + 3 = 10
Galant: 1d20 + 3 ⇒ (14) + 3 = 17
GM's Pets: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1 You have 4 rounds until they reach you.
GM
Party
Ships Move

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Do you know who is pursuing us ?

Asks Galant.

Seeing that he will not be able to outrun their ennemie's vessel he decided to cast some spell to help his comrade during the future boarding of their ship.

Bee bless by the Holy Beer ! May liberty and drink guide you weapon and prevent fear in your heart !

Cast bless in round 3 : +1 moral bonus to attack and against fear effect

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Knowledge (local): 1d20 + 8 ⇒ (2) + 8 = 10

Raven bites her lip. "I don't, I'm sorry. But we should prepare for the worst." With her wand she traces a shape in midair. A shield of force energy forms and hovers by her side.

Casting shield.

-Posted with Wayfinder

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Seeing that battle is inevitable, Grams once more heads towards the doors and takes up position.
"The better to take up position and hit them when they least expects it.." he Explains.
Stealth 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Human DEAD

Jack looks for any obvious leaders on the deck of the enemy ship, and prepares to shoot at them.

Bow: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d8 + 2 ⇒ (1) + 2 = 3.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Aids Jack in targeting the enemies on board the ship once they are in range.

Arrow: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

As the ship approaches yours, you prepare you self and act accordingly. Jack and Cit'Vaya manage to hit one opponate each. The boat pulles along side of the ship and those aboard get ready to board.

Please update yourself on the map.

Init:

Jack: 1d20 + 6 ⇒ (1) + 6 = 7
Grams: 1d20 + 8 ⇒ (19) + 8 = 27
Cit'Vaya: 1d20 + 2 ⇒ (9) + 2 = 11
Raven: 1d20 + 3 ⇒ (20) + 3 = 23
Galant: 1d20 + 3 ⇒ (4) + 3 = 7
GM's Pets: 1d20 + 1 ⇒ (7) + 1 = 8

Round 4
Grams
Raven
Cit'Vaya
GM
Galant
Jack

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams remains hidden from behind the door to observe and pik out a likely target.
Grams Delays. Already in position.

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

"Who are you, and what do you want?" Raven shouts, pointing her wand. Thanks for shooting prematurely, she thinks wryly at her allies. They haven't attacked us yet.

-Posted with Wayfinder

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Continuing targeting the same individual whom I suppose is a person with obvious ill intent.

Arrow: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 3 ⇒ (8) + 3 = 11

Then he drops his bow and draws his curveblade readying for boarders.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Grams stays hidden in the cabin while Raven tries to negotiate a parley.
Cit'Vaya lets off another arrow that takes out the one he was shooting at.

Orange casts a spell before moving across to the other ship and up to the front, infront of Jacks and Galant. Letting off a burst of color that envelops both of them. Need a DC 13 Will or you are unconcious for 2d4 ⇒ (2, 2) = 4 rounds.

Blue swings across a rope and lands behind Cit'vaya and attacks with a stunning fist.
attack: 1d20 + 4 ⇒ (8) + 4 = 12Misses

Yellow does likewise and lands in front of Raven.
attack: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d6 + 3 ⇒ (1) + 3 = 4
Need a DC 12 Fort save or you're stunned for 1 round.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Will DC13: 1d20 + 4 ⇒ (6) + 4 = 10
Will DC13 (Shirt Reroll +4*): 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22

Barely resisting the spell casts on him, Galant tries to retaliate.

For Freedom !

Rapier: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damages: 1d6 + 1 ⇒ (5) + 1 = 6

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