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DEFENSE
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AC: 14/13/11
HP: 20
Fort +4, Ref +3, Will +2
Defensive abilities: none
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OFFENSE
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Speed 30 ft.
Melee: hunting knife (dagger) +2, 1d4+1 (19-20/x2)
Ranged: Elemental Ray +5 (touch), 1d6+4 cold (x2, 30 ft), 6/day
- or composite longbow +5 (+6), 1d8+1(+1) (x3, 110 ft)
Bloodline: Elemental (cold)
Bloodline powers:
Elemental Ray (Sp): You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Spells Known (caster level 3):
0 (DC 13): unlimited - daze, mage hand, open/close, ray of frost, read magic
1 (DC 14): 5/day - burning hands, obscuring mist, shocking grasp
Concentration +6
Relevant boons:
Timelost Chronicler: You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion's history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.
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STATISTICS
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Base Atk +2; CMB +3; CMD 16
Feats: Point-Blank Shot, Precise Shot, Deadly Aim, Additional Traits
Traits: Indomitable Faith, Magical Knack, Poverty-Stricken, Resilient
Skills (total armor check penalty: 0):
Bluff +7 <1 rank>
Craft (<ice> sculptures) +6 <2 ranks>
Knowledge (arcana) +5 <1 rank>
Knowledge (history) +3 <1 rank>
Perception +2 <3 ranks>
Survival +5 <2 ranks>
Spellcraft +5 <1 rank>
Swim +5 <1 rank>
Equipment: dagger, backpack, 2 waterskins, silk rope, cold weather gear, vial of acid (3), vial of alchemist's fire (1), tent, potion of cure light wounds (2), wand of cure light wounds (50 charges), wand of magic missile (32 charges), bracers of armor +1, mw composite longbow (+1), 40 arrows, 1388 gp