The Quest for Perfection Trilogy [PFS CORE] [Tier 1-2] (Inactive)

Game Master Amsheagar

Init:

[dice=Jack]1d20+6[/dice]
[dice=Grams]1d20+8[/dice]
[dice=Cit'Vaya]1d20+2[/dice]
[dice=Raven]1d20+3[/dice]
[dice=Galant]1d20+3[/dice]
[dice=Hadanka]1d20+2[/dice]
[dice=GM's Pets]1d20+200[/dice]

Perception:

[dice=Jack]1d20+6[/dice]
[dice=Grams]1d20+7[/dice]
[dice=Cit'Vaya]1d20+1[/dice]
[dice=Raven]1d20+1[/dice]
[dice=Galant]1d20+2[/dice]
[dice=Hadanka]1d20+5[/dice]

>>>MAP<<<


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Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Okay, i am opening the gameplay thread.

You are gathered in a room, waiting for the venture captain to show up. Feel free to have your character introduce themselves.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

dot

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

After everyone introduced themselves, the group was called into Venture-Captain Amara Li’s office and explained the situation below.

The Pathfinder Society has turned its attention to the Ruby Phoenix Tournament—a world-renowned fighting competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia. More specifically, the Decemvirate is interested in the incredible prizes available to the tournament’s winner—a choice of treasure from the legendary vaults of Hao Jin, the Ruby Phoenix herself. As part of the preparations for the tournament, Pathfinder Society agents have been deployed across the Inner Sea and beyond to seek out forgotten lore, allies, and magical items to be used by the Society’s tournament representatives.

Venture-Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heaven—an Iroran relic known as the Braid of a Hundred Masters. Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid’s ancient home: the Clouded Path Monastery. The two-week-long journey to the mountains began in the cosmopolitan city of Goka, passed through the surrounding villages and farmlands, and led thousands of feet up into the tallest mountain range on Golarion; all that remains is the final day’s journey up from the base camp.

Knowledge Geography 10:
The Wall of Heaven—the tallest and longest mountain range on Golarion—creates a formidable barrier, separating Tian Xia from the west, save for a natural gap located near the city of Goka.

Knowledge Geography 15:
The Clouded Path Monastery stands a strong day’s climb above a base camp halfway up its mountain. While below the permafrost of its particular mountain’s peak, the monastery is known for its thin air and cold nights.

Knowledge Geography 20:
The Clouded Path Monastery is a truly old monastery, dedicated to the Iroran faith, and one of many such lamaseries spread throughout the isolated slopes of the Wall of Heaven. Some maintain that the monastery’s founder in fact knew Irori during the god’s mortal life.

Knowledge Local or Diplomacy 10:
Nobody has seen the monks of the Clouded Path Monastery in years. In the past, the monastery often sent a small group of them to the mountain’s base camp to trade for the goods the monks could not produce for themselves in the harsh mountain environment.

Knowledge Local or Diplomacy 15:
A demon of ice and snow made flesh, called Shang Xu by locals, prowls the mountains. Since the monks disappeared, it has come down to raid the farms and villages on several occasions.

Knowledge Local or Diplomacy 20:
The “demon” is not a demon at all, but rather a raving yeti that has established its territory well below the icy altitudes in which its kind normally hunt. With increasing regularity, the beast has attacked travelers in the low mountains and even settlements high in the foothills of Clouded Path Monastery’s peak.

If you wish to buy anything for the adventure, this is the last chance you get.

Grand Lodge

Male Human DEAD

Dotting for fun and profit :-)

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

A burly dwarf swathed in simple furs to keep out the cold walks in. Clean Shaven, a trait rarely seen among dwarves, a ready grin on his face and light step in his movements. Backpack on his back, a sling tucked into his belt and not other visible weapons.

"Greetings fellow pathfinders. I am Grams Boulderstep. A simple warrior training in the unarmed arts. I hope someone knows where we're going?"

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

A hairy well armed and armored dwarf walks in to the room does a double take when he sees Grams and bows politely.

Sorry about your beard.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

He's really a half-orc barbarian. I'm having trouble saving my character info, I will try a different computer at lunch.
.
knowledge local: 1d20 + 3 ⇒ (15) + 3 = 18
I know a little about the area.
Nobody has seen the monks of the Clouded Path Monastery in years. In the past, the monastery often sent a small group of them to the mountain’s base camp to trade for the goods the monks could not produce for themselves in the harsh mountain environment.
A demon of ice and snow made flesh, called Shang Xu by locals, prowls the mountains. Since the monks disappeared, it has come down to raid the farms and villages on several occasions.
Seems cold weather and climbing gear would be wise.

.
Will purchase 2 scrolls of endure elements as well as cold weather gear. I already have some climbing gear. I can't afford the climber's kit right now, but some of you may want to get it if you can afford it. Alchemist fire sounds useful against things that live in the snow.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

(OOC - Still working on getting the character set up to your specifications. Also, not certain how we are doing die rolls (edit - I'm an idiot, didn't realize the board let you do rolls inside it) so I'll take 10 on Diplomacy for an 18)

A serene looking Elf with flowing black hair, well armed and armored, strides boldly into the room.

"Greetings my fellow Pathfinders. I am Cit'vaya, a servant of Abadar and the Decemvirate. It is a pleasure to make your acquaintance, brave companions."

I will purchase Cold Weather Gear before we set out.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams bows to his fellow Dwarf.
"it's of no matter, my clan members think me crazy for shaving it off but I wish to follow some traditions of other more esoteric clan members." Again he grins, a twinkle in his eye.

"I still enjoy a pint of ale though."

Turning to greet the others, he goes for the simple and tried method of greeting.
"Greetings fellow pathfinders. May we find success in our endeavours."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Cit'vaya, under the text window, you'll see a "How to format your text" with a

show:
area
area. Click on that and it will tell you all of the formula that you need. Also, is everyone here?

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

finally got my character info saved

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Is everyone ready for the next part?

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

I've just got plugging in gear and a few stats to work through, which is really just transferring it from my physical character sheet. So yeah, I'm ready to roll.

Grand Lodge

Male Human DEAD

A Tall Taldan male with a thin mustache, dressed in a crisply-pressed explorer's outfit, with a basket-hilted broadsword at his waist, moves over to join the party, and rips off a crisp salute.

"Morning."

Knowledge(Geography): 1d20 + 5 ⇒ (13) + 5 = 18.

"The Wall of Heaven—the tallest and longest mountain range on Golarion—creates a formidable barrier, separating Tian Xia from the west, save for a natural gap located near the city of Goka. The Clouded Path Monastery stands a strong day’s climb above a base camp halfway up its mountain. While below the permafrost of its particular mountain’s peak, the monastery is known for its thin air and cold nights. I recommend packing cold-weather gear, if at all possible."

Ready.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

"Ahh It seems that it is indeed prudent to do so. As it stands I do have cold weather gear."

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

There is no bad weather, just insufficient clothing. I have what I need and am ready to go when you all are.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Coming along with you on this journey are two explorers, who are familiar with the area. Xue Ho and Hai Xuan. They rely on you for protection as you rely on them for direction.

The base camp site, only a few hundred feet above the forest line that covers the lower reaches of the Wall of Heaven, offers a panoramic view of the surrounding farmlands, far below. The half-flooded terraced farmlands appear silver and mirrored in the late afternoon light. The camp itself is little more than a trio of unmaintained wooden shacks surrounding the remnants of a large firepit and a fallen wooden corral fence to the east.

perception 22:

You see a big white cat laying in wait.

my interwebs is s%*@e right now, will make a map when I get home.

Grand Lodge

Male Human DEAD

JAck seems to be thoroughly enjoying himself, despite the exercise forcing his cheeks to take on a ruddy complexion.

"Pleasant day for a stroll, wouldn't you say so, lads?"

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Ah home sweet home. At least there is a fire pit. Let's settle down here and be ready to head out in the morning so that those of you who can't see that well in the dark aren't blind when we are climbing the hard part of the mountain. I don't care which watch you put me on, don't need much beauty sleep, no point really.

Butharn moves towards the center shack to drop off his pack.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

As Butharn moves towards the center of the camp, a large white cat pounces onto him.
claw 1: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (1) + 1 = 2
claw 1: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (4) + 1 = 5

missing both swings with it's attack.

Init:

Hadanka: 1d20 + 2 ⇒ (14) + 2 = 16
Jack: 1d20 + 6 ⇒ (20) + 6 = 26
Grams: 1d20 + 8 ⇒ (3) + 8 = 11
Butharn: 1d20 + 1 ⇒ (19) + 1 = 20
Cit'Vaya: 1d20 + 2 ⇒ (4) + 2 = 6
GM's Pet: 1d24 ⇒ 21

Round 1
Jake
GM's Pet
Butharn
Hadanka
Grams
Cit'Vaya

Current map does not display where you really are.. no map for this encounter. You don't have to post in order

Grand Lodge

Male Human DEAD

With a sigh, Jack draws his sword, moves into a flanking position, and takes a swing at the cat.

"Bad kitty!"

Broadsword: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19, for 1d10 + 3 ⇒ (10) + 3 = 13 damage.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

The cat swings At jake.
attack: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 1 ⇒ (3) + 1 = 4
crit: 1d20 + 2 ⇒ (11) + 2 = 13
Does not crit but does do 4 points of damage before falling onto the ground, unconscious.

Combat over.

Grand Lodge

Male Human DEAD

Jack winces.

"Well... that stung a bit!"

He then sets about harvesting the pelt.

Survival: 1d20 + 6 ⇒ (10) + 6 = 16.

Huh. Looks like he took 10 ;-)

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Cit'vaya steps up to his injured companion and pulls out his wand of cure light wounds.

"My friend, a moment while I tend to your injury. By Abadar's blessing, be HEALED!"

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

And a second time for good measure unless we are still in rounds, which will put you at full.

2 charges marked off the brand new wand.

Grand Lodge

Male Human DEAD

"Why, thank-you my good man!"

Jack looks thoughtfully around the campsite.

"What say you? Rest for the night, then head off first thing in the morning?"

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Nodding in contemplation, taking in the environment.

"A sound decision, perhaps we can use the animal carcass for our meal. I admit, I've not ate much large cat, but when in Tian..."

He chuckles lightly to himself at his joke.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Gram nods.
"I'll prepare a meal using the cat then."

Profession (Chef) 1d20 + 7 ⇒ (13) + 7 = 20
The dwarf drags the carcass away and producing somehow a meal with nothing more than a few herbs and spices produced from his backpack.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Do you want to rest after for the night and move on in the morning?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

I think that was the plan.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

I'm fine with either moving on or resting.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Resting until morning sounds like a better idea for the climb.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

The valley ends in a high rock wall. A large crack, forty feet up the wall, looks large enough to allow an adult human through. Several small cracks and holes dot the entire surface of the rock wall. A rock overhang, ten feet above the gash, acts as a natural roof, sheltering the immediate area from the elements.

The cliff stretches 40 feet and you are required to climb it. To climb, i need a climb check of 15 Rolled please

While at the bottom of the cliff

Perception 15:
You spot the remains of multiple small mountain animals around the natural spring and the base of the wall.

While at the top of the cliff.

Perception 15:
You spot two chimney leading up to an unexplored part of the cave.

Grand Lodge

Male Human DEAD

Perception: 1d20 + 6 ⇒ (18) + 6 = 24.

"Hey, look at that! Looks like there is a predator in the area... I would if this is where the cat was living?"

RAW, you move at 1/4 your move speed with a successful Climb check, so I will make it 7.5 feet per move action.

"Right. Looks like a job for a competent rock-climber."

Climb: 1d20 + 6 ⇒ (11) + 6 = 17 7.5' up.
Climb: 1d20 + 6 ⇒ (17) + 6 = 23 15' up.
Climb: 1d20 + 6 ⇒ (19) + 6 = 25 22.5' up.
Climb: 1d20 + 6 ⇒ (17) + 6 = 23 30' up.
Climb: 1d20 + 6 ⇒ (10) + 6 = 16 37.5' up.
Climb: 1d20 + 6 ⇒ (12) + 6 = 18 at the top.

Jack scampers up the cliff like a spider, tying off a rope and tossing the end down so the others have an easier time climbing.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24.

"From up top, I can see two chimneys leading up to an unexplored part of the cave. Might be worth a look, but I'll wait for the rest of you to get up here."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

the scenario only calls for one climb check. While i know it should be more, you only have to give me one.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Give me four checks, just to be good. No more needed. a climb check for each 10 feet.

Grand Lodge

Male Human DEAD

Since I have already given you six, I assume you are talking to the others...?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Yep.

Grand Lodge

Male Human DEAD

Okay, well, it is now DC 5, right? - 'rope with a wall to brace against'.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

With a regular rope, the DC is reduced to 5. Does everyone wait for him to tie the rope off before starting your climb?

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Knotting the rope will make it a DC 5 so yes to him tying the rope to himself. The strongest ones go up first so as to secure the rope for the others.
Perception from the botton 1d20 + 5 ⇒ (16) + 5 = 21
Perception from the top 1d20 + 5 ⇒ (9) + 5 = 14
Climb 1 1d20 + 2 ⇒ (9) + 2 = 11
Climb 2 1d20 + 2 ⇒ (17) + 2 = 19
Climb 3 1d20 + 2 ⇒ (6) + 2 = 8
Climb 4 1d20 + 2 ⇒ (10) + 2 = 12

"It might be best for us to explore that then. Who knows what it might turn up."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

so, I am taking it that someone handed Jack a rope before he started his climb, once he is at the top, he'll tie off the rope and the first person will start to climb the rope. A new person will get on the rope and climb up stating two rounds later. It will be only 2 people on the rope at any given time. The rope, unknotted, will be a climb cd of 5, rolled, a knotted rope will be a DC of 0, take10 is okay for the lower DC. Any questions? I no, who starts up after Jack?

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

I'll be readying my climbing gear on me and sorting my equipment while Jack is climbing. I assume that would mean I'll be one of the last up and I'll take 10 for an 11.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka has a rope to use for the climb.
perception bottom: 1d20 + 5 ⇒ (5) + 5 = 10
climb: 1d20 + 4 ⇒ (2) + 4 = 6
perception top: 1d20 + 5 ⇒ (5) + 5 = 10
Yeesh! Lousy rolls. Don't see anything, but made it up. Hadanka will go second and if there is nothing to tie it off, Hadanka will help hold the rope for the others.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn will go up last.

Hmm, climbing is not a dwarf thing, or at least my kind of dwarf thing. But I'll give it a go. I'd better go last so I don't fall on anyone.

climbing: 1d20 + 1 ⇒ (17) + 1 = 18
climbing: 1d20 + 1 ⇒ (11) + 1 = 12
climbing: 1d20 + 1 ⇒ (18) + 1 = 19
climbing: 1d20 + 1 ⇒ (5) + 1 = 6

Hey this climbing thing isn't too hard.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

If the rope is knotted, the DC is 0 so i don't need a roll. If it's 5, i will still ask for a roll. That being said, the order of people is Jack, followed by Hadanka, then Grams and Cit'vaya and finally Butharn.

Okay now moving along. Jack is able to find a place to tie the rope off 10 feet back from the ledge.

Jack:

After you tie off the rope, a filament is shot at you and
Filament: 1d20 + 3 ⇒ (13) + 3 = 16 latching firmly onto you. You hear clicking above you.
GM's Pet Init: 1d20 + 1 ⇒ (15) + 1 = 16
Jack's Init: 1d20 + 6 ⇒ (8) + 6 = 14
The thing above you attempts to pull you into the hole above you head.
Pull: 1d20 + 9 ⇒ (9) + 9 = 18 and he succeeds in pulling you up. You are now prone in a chamber above the tunnel. Those below you have no clue you've been dragged. Unless your character lets them know somehow, they will proceed up the rope, the next one to get to the tunnel entrance will be Hadanka in four two rounds, Cit'vaya two rounds after him.

Init:

Hadanka: 1d20 + 2 ⇒ (16) + 2 = 18
Grams: 1d20 + 8 ⇒ (12) + 8 = 20
Butharn: 1d20 + 1 ⇒ (16) + 1 = 17
Cit'Vaya: 1d20 + 2 ⇒ (10) + 2 = 12

Grams holds onto the rope for Hadanka to start making his climb.
Hadanka starts to head up the rope and will make it to the top in two rounds.

Round 1
Grams
Hadanka
Butharn
GM's Pet
--Up Next--
Jack
Cit'Vaya

Grand Lodge

Male Human DEAD

"Oh I say! There's the blighter! Just so the rest of you know, there's a creature up here that's pulled me up the chimney... and it looks hungry!"

Jack then goes total defense (+4 AC), and stands up.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams calls out as his hands are full of rope.
"Can you hold out till the rest of us get here?"

Grand Lodge

Male Human DEAD

"I'll do my best, but no guarantees!"

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

"We're moving as quickly as we can. Hold tight my friend!"

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