Amsheagar |
Okay, i am opening the gameplay thread.
You are gathered in a room, waiting for the venture captain to show up. Feel free to have your character introduce themselves.
Amsheagar |
After everyone introduced themselves, the group was called into Venture-Captain Amara Li’s office and explained the situation below.
The Pathfinder Society has turned its attention to the Ruby Phoenix Tournament—a world-renowned fighting competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia. More specifically, the Decemvirate is interested in the incredible prizes available to the tournament’s winner—a choice of treasure from the legendary vaults of Hao Jin, the Ruby Phoenix herself. As part of the preparations for the tournament, Pathfinder Society agents have been deployed across the Inner Sea and beyond to seek out forgotten lore, allies, and magical items to be used by the Society’s tournament representatives.
Venture-Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heaven—an Iroran relic known as the Braid of a Hundred Masters. Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid’s ancient home: the Clouded Path Monastery. The two-week-long journey to the mountains began in the cosmopolitan city of Goka, passed through the surrounding villages and farmlands, and led thousands of feet up into the tallest mountain range on Golarion; all that remains is the final day’s journey up from the base camp.
If you wish to buy anything for the adventure, this is the last chance you get.
Grams Boulderstep |
A burly dwarf swathed in simple furs to keep out the cold walks in. Clean Shaven, a trait rarely seen among dwarves, a ready grin on his face and light step in his movements. Backpack on his back, a sling tucked into his belt and not other visible weapons.
"Greetings fellow pathfinders. I am Grams Boulderstep. A simple warrior training in the unarmed arts. I hope someone knows where we're going?"
Butharn Longaxe |
A hairy well armed and armored dwarf walks in to the room does a double take when he sees Grams and bows politely.
Sorry about your beard.
PFS CORE - Hádanka |
He's really a half-orc barbarian. I'm having trouble saving my character info, I will try a different computer at lunch.
.
knowledge local: 1d20 + 3 ⇒ (15) + 3 = 18
I know a little about the area.
Nobody has seen the monks of the Clouded Path Monastery in years. In the past, the monastery often sent a small group of them to the mountain’s base camp to trade for the goods the monks could not produce for themselves in the harsh mountain environment.
A demon of ice and snow made flesh, called Shang Xu by locals, prowls the mountains. Since the monks disappeared, it has come down to raid the farms and villages on several occasions.
Seems cold weather and climbing gear would be wise.
.
Will purchase 2 scrolls of endure elements as well as cold weather gear. I already have some climbing gear. I can't afford the climber's kit right now, but some of you may want to get it if you can afford it. Alchemist fire sounds useful against things that live in the snow.
Cit'vaya |
(OOC - Still working on getting the character set up to your specifications. Also, not certain how we are doing die rolls (edit - I'm an idiot, didn't realize the board let you do rolls inside it) so I'll take 10 on Diplomacy for an 18)
A serene looking Elf with flowing black hair, well armed and armored, strides boldly into the room.
"Greetings my fellow Pathfinders. I am Cit'vaya, a servant of Abadar and the Decemvirate. It is a pleasure to make your acquaintance, brave companions."
I will purchase Cold Weather Gear before we set out.
Grams Boulderstep |
Grams bows to his fellow Dwarf.
"it's of no matter, my clan members think me crazy for shaving it off but I wish to follow some traditions of other more esoteric clan members." Again he grins, a twinkle in his eye.
"I still enjoy a pint of ale though."
Turning to greet the others, he goes for the simple and tried method of greeting.
"Greetings fellow pathfinders. May we find success in our endeavours."
Amsheagar |
Cit'vaya, under the text window, you'll see a "How to format your text" with a
Amsheagar |
Is everyone ready for the next part?
Cit'vaya |
I've just got plugging in gear and a few stats to work through, which is really just transferring it from my physical character sheet. So yeah, I'm ready to roll.
Jack Malcolm Thorpe Churchill |
A Tall Taldan male with a thin mustache, dressed in a crisply-pressed explorer's outfit, with a basket-hilted broadsword at his waist, moves over to join the party, and rips off a crisp salute.
"Morning."
Knowledge(Geography): 1d20 + 5 ⇒ (13) + 5 = 18.
"The Wall of Heaven—the tallest and longest mountain range on Golarion—creates a formidable barrier, separating Tian Xia from the west, save for a natural gap located near the city of Goka. The Clouded Path Monastery stands a strong day’s climb above a base camp halfway up its mountain. While below the permafrost of its particular mountain’s peak, the monastery is known for its thin air and cold nights. I recommend packing cold-weather gear, if at all possible."
Ready.
Grams Boulderstep |
"Ahh It seems that it is indeed prudent to do so. As it stands I do have cold weather gear."
Butharn Longaxe |
There is no bad weather, just insufficient clothing. I have what I need and am ready to go when you all are.
Amsheagar |
Coming along with you on this journey are two explorers, who are familiar with the area. Xue Ho and Hai Xuan. They rely on you for protection as you rely on them for direction.
The base camp site, only a few hundred feet above the forest line that covers the lower reaches of the Wall of Heaven, offers a panoramic view of the surrounding farmlands, far below. The half-flooded terraced farmlands appear silver and mirrored in the late afternoon light. The camp itself is little more than a trio of unmaintained wooden shacks surrounding the remnants of a large firepit and a fallen wooden corral fence to the east.
You see a big white cat laying in wait.
my interwebs is s%*@e right now, will make a map when I get home.
Butharn Longaxe |
Ah home sweet home. At least there is a fire pit. Let's settle down here and be ready to head out in the morning so that those of you who can't see that well in the dark aren't blind when we are climbing the hard part of the mountain. I don't care which watch you put me on, don't need much beauty sleep, no point really.
Butharn moves towards the center shack to drop off his pack.
Amsheagar |
As Butharn moves towards the center of the camp, a large white cat pounces onto him.
claw 1: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (1) + 1 = 2
claw 1: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (4) + 1 = 5
missing both swings with it's attack.
Hadanka: 1d20 + 2 ⇒ (14) + 2 = 16
Jack: 1d20 + 6 ⇒ (20) + 6 = 26
Grams: 1d20 + 8 ⇒ (3) + 8 = 11
Butharn: 1d20 + 1 ⇒ (19) + 1 = 20
Cit'Vaya: 1d20 + 2 ⇒ (4) + 2 = 6
GM's Pet: 1d24 ⇒ 21
Round 1
Jake
GM's Pet
Butharn
Hadanka
Grams
Cit'Vaya
Current map does not display where you really are.. no map for this encounter. You don't have to post in order
Amsheagar |
The cat swings At jake.
attack: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 1 ⇒ (3) + 1 = 4
crit: 1d20 + 2 ⇒ (11) + 2 = 13
Does not crit but does do 4 points of damage before falling onto the ground, unconscious.
Combat over.
Cit'vaya |
Cit'vaya steps up to his injured companion and pulls out his wand of cure light wounds.
"My friend, a moment while I tend to your injury. By Abadar's blessing, be HEALED!"
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Cit'vaya |
Nodding in contemplation, taking in the environment.
"A sound decision, perhaps we can use the animal carcass for our meal. I admit, I've not ate much large cat, but when in Tian..."
He chuckles lightly to himself at his joke.
Grams Boulderstep |
Gram nods.
"I'll prepare a meal using the cat then."
Profession (Chef) 1d20 + 7 ⇒ (13) + 7 = 20
The dwarf drags the carcass away and producing somehow a meal with nothing more than a few herbs and spices produced from his backpack.
Amsheagar |
Do you want to rest after for the night and move on in the morning?
Grams Boulderstep |
I'm fine with either moving on or resting.
Amsheagar |
The valley ends in a high rock wall. A large crack, forty feet up the wall, looks large enough to allow an adult human through. Several small cracks and holes dot the entire surface of the rock wall. A rock overhang, ten feet above the gash, acts as a natural roof, sheltering the immediate area from the elements.
The cliff stretches 40 feet and you are required to climb it. To climb, i need a climb check of 15 Rolled please
While at the bottom of the cliff
While at the top of the cliff.
Jack Malcolm Thorpe Churchill |
Perception: 1d20 + 6 ⇒ (18) + 6 = 24.
"Hey, look at that! Looks like there is a predator in the area... I would if this is where the cat was living?"
RAW, you move at 1/4 your move speed with a successful Climb check, so I will make it 7.5 feet per move action.
"Right. Looks like a job for a competent rock-climber."
Climb: 1d20 + 6 ⇒ (11) + 6 = 17 7.5' up.
Climb: 1d20 + 6 ⇒ (17) + 6 = 23 15' up.
Climb: 1d20 + 6 ⇒ (19) + 6 = 25 22.5' up.
Climb: 1d20 + 6 ⇒ (17) + 6 = 23 30' up.
Climb: 1d20 + 6 ⇒ (10) + 6 = 16 37.5' up.
Climb: 1d20 + 6 ⇒ (12) + 6 = 18 at the top.
Jack scampers up the cliff like a spider, tying off a rope and tossing the end down so the others have an easier time climbing.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24.
"From up top, I can see two chimneys leading up to an unexplored part of the cave. Might be worth a look, but I'll wait for the rest of you to get up here."
Amsheagar |
the scenario only calls for one climb check. While i know it should be more, you only have to give me one.
Amsheagar |
Give me four checks, just to be good. No more needed. a climb check for each 10 feet.
Amsheagar |
Yep.
Amsheagar |
With a regular rope, the DC is reduced to 5. Does everyone wait for him to tie the rope off before starting your climb?
Grams Boulderstep |
Knotting the rope will make it a DC 5 so yes to him tying the rope to himself. The strongest ones go up first so as to secure the rope for the others.
Perception from the botton 1d20 + 5 ⇒ (16) + 5 = 21
Perception from the top 1d20 + 5 ⇒ (9) + 5 = 14
Climb 1 1d20 + 2 ⇒ (9) + 2 = 11
Climb 2 1d20 + 2 ⇒ (17) + 2 = 19
Climb 3 1d20 + 2 ⇒ (6) + 2 = 8
Climb 4 1d20 + 2 ⇒ (10) + 2 = 12
"It might be best for us to explore that then. Who knows what it might turn up."
Amsheagar |
so, I am taking it that someone handed Jack a rope before he started his climb, once he is at the top, he'll tie off the rope and the first person will start to climb the rope. A new person will get on the rope and climb up stating two rounds later. It will be only 2 people on the rope at any given time. The rope, unknotted, will be a climb cd of 5, rolled, a knotted rope will be a DC of 0, take10 is okay for the lower DC. Any questions? I no, who starts up after Jack?
Cit'vaya |
I'll be readying my climbing gear on me and sorting my equipment while Jack is climbing. I assume that would mean I'll be one of the last up and I'll take 10 for an 11.
PFS CORE - Hádanka |
Hadanka has a rope to use for the climb.
perception bottom: 1d20 + 5 ⇒ (5) + 5 = 10
climb: 1d20 + 4 ⇒ (2) + 4 = 6
perception top: 1d20 + 5 ⇒ (5) + 5 = 10
Yeesh! Lousy rolls. Don't see anything, but made it up. Hadanka will go second and if there is nothing to tie it off, Hadanka will help hold the rope for the others.
Butharn Longaxe |
Butharn will go up last.
Hmm, climbing is not a dwarf thing, or at least my kind of dwarf thing. But I'll give it a go. I'd better go last so I don't fall on anyone.
climbing: 1d20 + 1 ⇒ (17) + 1 = 18
climbing: 1d20 + 1 ⇒ (11) + 1 = 12
climbing: 1d20 + 1 ⇒ (18) + 1 = 19
climbing: 1d20 + 1 ⇒ (5) + 1 = 6
Hey this climbing thing isn't too hard.
Amsheagar |
If the rope is knotted, the DC is 0 so i don't need a roll. If it's 5, i will still ask for a roll. That being said, the order of people is Jack, followed by Hadanka, then Grams and Cit'vaya and finally Butharn.
Okay now moving along. Jack is able to find a place to tie the rope off 10 feet back from the ledge.
After you tie off the rope, a filament is shot at you and
Filament: 1d20 + 3 ⇒ (13) + 3 = 16 latching firmly onto you. You hear clicking above you.
GM's Pet Init: 1d20 + 1 ⇒ (15) + 1 = 16
Jack's Init: 1d20 + 6 ⇒ (8) + 6 = 14
The thing above you attempts to pull you into the hole above you head.
Pull: 1d20 + 9 ⇒ (9) + 9 = 18 and he succeeds in pulling you up. You are now prone in a chamber above the tunnel. Those below you have no clue you've been dragged. Unless your character lets them know somehow, they will proceed up the rope, the next one to get to the tunnel entrance will be Hadanka in
Hadanka: 1d20 + 2 ⇒ (16) + 2 = 18
Grams: 1d20 + 8 ⇒ (12) + 8 = 20
Butharn: 1d20 + 1 ⇒ (16) + 1 = 17
Cit'Vaya: 1d20 + 2 ⇒ (10) + 2 = 12
Grams holds onto the rope for Hadanka to start making his climb.
Hadanka starts to head up the rope and will make it to the top in two rounds.
Round 1
Grams
Hadanka
Butharn
GM's Pet
--Up Next--
Jack
Cit'Vaya
Grams Boulderstep |
Grams calls out as his hands are full of rope.
"Can you hold out till the rest of us get here?"