The Quest for Perfection Trilogy [PFS CORE] [Tier 1-2] (Inactive)

Game Master Amsheagar

Init:

[dice=Jack]1d20+6[/dice]
[dice=Grams]1d20+8[/dice]
[dice=Cit'Vaya]1d20+2[/dice]
[dice=Raven]1d20+3[/dice]
[dice=Galant]1d20+3[/dice]
[dice=Hadanka]1d20+2[/dice]
[dice=GM's Pets]1d20+200[/dice]

Perception:

[dice=Jack]1d20+6[/dice]
[dice=Grams]1d20+7[/dice]
[dice=Cit'Vaya]1d20+1[/dice]
[dice=Raven]1d20+1[/dice]
[dice=Galant]1d20+2[/dice]
[dice=Hadanka]1d20+5[/dice]

>>>MAP<<<


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Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant stays close to Jack Delay action

Is someone able to know what the tengu casts on us ? he asks to be ready to deal with it the next time is targeted.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Swinging at the bird once more

Sword swing: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d10 + 4 ⇒ (9) + 4 = 13

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Tengu not moving down to engage the rest of us?


Hadanka moves to intercept any Tengu entering the city. However, he is unable to attack one since they are all still on the top of the baricades.

Jack manages to take out Blue Tengu in one shot.
Grams and Galant delay actions, hoping that a tengu will come at them.

Cit'Vaya is able to take out the Tengu in front of him.

The Orange Tengu fires a shot at Cit'Vaya
shortbow: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 ⇒ 5

The Pink Tengu races across the baracade and attacks Cit'vaya.
wakizashi: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 + 2 ⇒ (4) + 2 = 6

The Black Tengu aims his last fear spell at Galant. DC 13 Will

Wave 1 Round 6
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Will DC13: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
rounds: 1d4 ⇒ 1

His resolve shaken by fear, Galant moves out of sight of the terrifying Tengu !

I will come back ... later !

Grand Lodge

Male Human DEAD

Jack just keeps firing.

MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 + 1 ⇒ (13) + 6 + 2 + 1 + 1 = 23, for 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10 damage.


Jake takes out the orange one.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Attacking the tengu in front of him.

Curveblade strike: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d10 + 4 ⇒ (4) + 4 = 8

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Grrrgh!
Again assuming that even with a reach weapon, I need to move to the adjacent square since it is up on the wall.
I will again use a 'defense point' for a +1 dodge to my AC. I have 3 points remaining.

charging guisarme attack: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12, if hits guisarme damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Man those tengu ain't coming down. I'd hate to run up to them.....

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

you could go over the wall after the one on the outside

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

I've a feeling I won't survive that one outside alone. lol.


Cit'Vaya's attack ends the Pink Tengu and brings Gram up.

Wave 1 Round 6
Jack
Cit'Vaya
Galant
Grams Need Action
GM
Hadanka

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams seeing none of the Tengu coming down decides going up is the next best option and goes up to support Cit'Vaya.

He of courses takes the safest route up to avoid getting shot at.
Total Defence.


The black Tengu starts to cast a spell. As you look into the distance, you see six tengu heading your way.

his AC is 17 with 14 HP. If he is taken out before your turn, Take your action for the round. Staying in Round Order.

Wave 1 Round 6
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka

Grand Lodge

Male Human DEAD

This is a *lot* of tengus!

Jack calmly draws a bead on the last tengu, and takes a shot...

MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 + 1 ⇒ (15) + 6 + 2 + 1 + 1 = 25, for 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13 damage.
Crit Confirmation: 1d20 + 6 + 2 + 1 + 1 ⇒ (17) + 6 + 2 + 1 + 1 = 27, for 2d8 + 4 + 4 + 2 ⇒ (7, 1) + 4 + 4 + 2 = 18 *ADDITIONAL* damage.

...drilling an arrow straight through its left eye.

How far away are the new batch of tengu?


You have several waves... You can tell that you have a little bit of time before they arrive... but not much.

Jack finishes off the last Tengu, but there are more moving in.

If it's alright with you, i am going to keep the same init. Give me your actions for 2 rounds. That will bring them close to combat range.

Wave 2 Round -2
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka

Grand Lodge

Male Human DEAD

Jack keeps firing, targeting the next wave of Tengu.

MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18, for 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage.

I have a range increment of 110', so I should be able to shoot at them.


Round -1 Jack is able to hit one of the Tengu as it comes into his range. Round 1 he does the same as they are not in range yet for their attacks.
Bow: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 + 4 ⇒ (7) + 4 = 11 He is able to damage one and massively injure another.

5 Tengu remaining at round 1.

Still need 2 rounds of actions from the rest of you. Jack went in the last round before the Tengu were finished, that's why his went to round 1.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Round 1 Galant recover from his fear and move back near Jack double move

Round 2 Then, he uses again Cit'Vaya's wand to help them continue the fight under bless.

Anybody needs healing ? he asks

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

(1) Retrieving his bow and sheathing his Curveblade, the Elf looks out over the field and sees the ravens amassing. (2) He nocks an arrow and takes aim at the advancing bandits, letting the shot fly once they are within his upper range (110 ft).

Shot: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d8 + 3 ⇒ (6) + 3 = 9
Crit Confirmation: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 282d8 + 6 ⇒ (2, 8) + 6 = 16

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I'm not really in trouble yet, but can anyone do anything about this scratch before they get here?
Galant, you can use my wand of clw on me.

Have to wait until third round for Galant to heal him. But he will be ready to charge if any show at the top of the wall.


Cit'Vaya takes care of another Tengu before it is able to reach the group, bringing the total down to 4 with one wounded.
Galant can use his second round action to heal you, or you can try to activate your wand as a free move to try and heal yourself. I believe you have activated a Cure Light Wounds Wand before, so you get a +2 to your check.

Jack and Cit'Vaya spend their actions in-between the new wave, knocking off some of the approaching Tengu. While Galant moves up and cast bless.

Grams Stays back and relaxes?

A Pink and Black Tengu race towards the wall, Leaping from their mount and drawing a weapon in midair.
Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
The Black Tengu makes it and lands beside Cit'Vaya as the Pink Tengu falls flat on the ground.

The other two Tengu start to cast a spell.

Wave 2 Round 1
Jack
Cit'Vaya
Galant
Grams
GM
--Up Next--
Hadanka

Grand Lodge

Male Human DEAD

Jack takes a pot-shot at one of the spell-casting Tengu.

MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 + 1 ⇒ (1) + 6 + 2 + 1 + 1 = 11, for 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 damage.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Dropping his bow, he draws his curveblade and slices down at the Raven Bandit.

Attack!: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d10 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Round 1

Galant sheathes Cit'Vaya's wand and call for his god to heal his comrades.

May the Holy Beer, heal your wounds !

Channel Positive Energy (heal): 1d6 ⇒ 4

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams joins his companions at the wall and waits before slinging stones at the approaching birds.
Round 1 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (1) + 2 = 3
Round 2 when Tengu climbs up, 5 foot step and flurries 1d20 + 1 ⇒ (14) + 1 = 151d6 + 2 ⇒ (2) + 2 = 4 1d20 + 1 ⇒ (4) + 1 = 51d6 + 2 ⇒ (3) + 2 = 5

The Black Tengu receives an unplesant surprise as a flurry of chops meet it.


The way i had that round system set up, for the interval, would have ended with the Tengu getting There. So once your second round was over, it would be the first round on their turn. Grams didn't act in those two round, so i will use his actions as described. Everyone else will have their actions moved to Round 2. need an action from Hadanka for Round 1, then i'll move us into round two. Will need an action from Grams in Round 2

Wave 2 Round 1
--Up Next--
Hadanka
Round 2
Jack -Declaired-
Cit'Vaya -Declaired-
Galant -Declaired-
Grams
GM

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

climb: 1d20 + 4 ⇒ (19) + 4 = 23
Hadanka climbs to the center of the main entrance barricade, to prevent entry.

if any come within 10' reach:

AoO guisarme attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7, if hits guisarme damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Seeing his feathered foe still up, Grams swings both arms in a wide chop attempting to break its scrawny neck with a decisive blow.
Flurry 1d20 + 1 ⇒ (14) + 1 = 151d6 + 2 ⇒ (2) + 2 = 4
Flurry 1d20 + 1 ⇒ (6) + 1 = 71d6 + 2 ⇒ (1) + 2 = 3


Hadanka moves up to the top of the Barricades and fires at a Tengu, missing widely.

Jack almost chops his foot off.

Cit'Vaya manages to pick off another Tengu as it gets too close to him.

Galant heals his party.

Grams moves onto the wall, only to find the Raven Tengu at Cit's Feet.

The spells of the two remaining Tengu goe off. The first spell goes off and targets Cit'Vaya and Grams on the roof. While the other one targets the rest of the party.
[ooc]Need Will Saves from all but Cit'Vaya as sleep tries to knock you out. DC 13[/dice]

The Remaining Tengu tries to climb the wall.

climb: 1d20 + 2 ⇒ (2) + 2 = 4

Round 2
Jack
Cit'Vaya
Galant
Grams
GM
--Up Next--
Hadanka

Grand Lodge

Male Human DEAD

Will: 1d20 + 2 ⇒ (15) + 2 = 17.

Momentarily weary, Jack nevertheless maintains his composure, and fights off the tengu's magic.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams clambers up only to see a dead tengu as his fists and feet pound onto an unmoving body. lol

Will Save, +2 dwarven resistance 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 double lol
That becomes the last thing he sees as his eyes close and he slumbers.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Will DC13: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams dreams of booties swaying and moving to some unheard beat but they seem oddly fascinating.


Just sent Hadanka an IM. Will move on tomorrow if no answer.


#6-00 ACTUAL MAP

Will Hádanka DC13: 1d20 + 1 ⇒ (1) + 1 = 2

As most of his comrades, Hádanka is unable to fight the spell and falls asleep.

Round 3
-- bold may act--
Jack
Cit'Vaya
Galant
Grams

GM
Hadanka

Grand Lodge

Male Human DEAD

Casting a worried glance at his allies, Jack takes a pot-shot at the pink Tengu.

MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 + 1 ⇒ (13) + 6 + 2 + 1 + 1 = 23, for 1d8 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7 damage.

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Sheathing his Curveblade, the Elf reaches down to rouse his companion.

"MASTER DWARF! ARISE, the battle is is not yet won!!"


#6-00 ACTUAL MAP

As Jack put an arrow on one of the Tengu, Cit'vaya wakes up Grams

Round 3
-- bold may act--
Jack
Cit'Vaya
Galant
Grams

GM
Hadanka

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Zzz... Zzz...

Galant is in Desna's arms sleeping like a baby.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams awakens from being surrounded by evil temptations of mulled wine to the voice of his companions, bringing him back to reality. That of being threatened by a flock of birds! Deciding to repay the favor, he spies Galant still asleep and unleashes a stone at him!

Non lethal @ Galant to wake him up 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 161d4 + 2 ⇒ (3) + 2 = 5


#6-00 ACTUAL MAP

As Galant is waking up by Grams' stone one of the remaining tengus try to move one the barricade.

Climb: 1d20 + 2 ⇒ (11) + 2 = 13

After some effort he reaches the top and tries to strike at a sleeping Hadanka !

Wakisashi: 1d20 + 3 ⇒ (12) + 3 = 15
damages: 1d6 + 2 ⇒ (5) + 2 = 7

He hits the barbarian who wakes up with the pain.

One of the spellcaster moves near the barricade and throws an alchemist fire at it !

RTA: 1d20 + 3 ⇒ (4) + 3 = 7
Fire damage: 1d6 ⇒ 1

Hopefully for him, the barricade is not easy to miss and it begins to burn but not that much.

The last spellcaster begins to caw, as a strange storytelling inspire courage


#6-00 ACTUAL MAP

Round 3
-- bold may act--
Hadanka (7 dmg)

Round 4
-- bold may act--
Jack
Cit'Vaya
Galant
Grams

GM
Hadanka

Grand Lodge

Male Human DEAD

Jack fires another arrow, hoping to finish-off the injured tengu.

MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 + 1 ⇒ (14) + 6 + 2 + 1 + 1 = 24, for 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage.

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Grams moves forward and throws a punch at the Tengu attacking Hadanka!
Punch 1d20 + 2 ⇒ (16) + 2 = 181d6 + 2 ⇒ (2) + 2 = 4


Hadanka stands and attacks the Orange Tengu beside him with his Hammer.

Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 1d8 + 4 ⇒ (4) + 4 = 8

He swings again in the next round.

Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d8 + 4 ⇒ (1) + 4 = 5

GM:
Don't forget that these guys should have spells :3

The Exchange

M Elf Paladin 4 | AC: 18, touch 12, flat-footed 16 | HP: 27/34 | BaB: +4 | Init:+2 | CMB: +7 | CMD: 19 | F: +7 R: +5 W: +5(+2 E) | Dip: +10, Per: +1, SM: +7

Reaching down to retrieve his bow, the elf looks out the lone rider on the edge of the field, draws back and lets loose a shaft towards them.

Bow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d8 + 3 ⇒ (8) + 3 = 11
Critical Confirm: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 262d8 + 6 ⇒ (5, 5) + 6 = 16

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant wakes up with a big headache I don't remember having drink so much shoshu last night

But he remembers quickly where he was and what's going on. Looking at the rock near his head he looks around and thanks Grams for waking him up.

He stands up and calls again for Cayden's help.

May the holy beer heals you my friends !

Channel Positive Energy: 1d6 ⇒ 6


#6-00 ACTUAL MAP

AoO vs Hadanka: 1d20 + 3 + 1 + 4 ⇒ (10) + 3 + 1 + 4 = 18
damages: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Hadanka tries to stand up but he goes back to unconsciousness when the Tengu's weapon find an opening in his defense.

Without any ally fighting the Tengu, Jack, then Grams' projectile both find their way deep in the Tengu feathers !

But he is still standing, if only by his force of will !

Cit'Vaya continues to harass his foe from afar and his arrow find her way deep in the eye of the cawing Tengu, droping him in one perfect hit !

Galant heals both himself and Hadanka who wakes up again !

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