Grams Boulderstep
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Tengu not moving down to engage the rest of us?
| GM Amsheagar |
Hadanka moves to intercept any Tengu entering the city. However, he is unable to attack one since they are all still on the top of the baricades.
Jack manages to take out Blue Tengu in one shot.
Grams and Galant delay actions, hoping that a tengu will come at them.
Cit'Vaya is able to take out the Tengu in front of him.
The Orange Tengu fires a shot at Cit'Vaya
shortbow: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 ⇒ 5
The Pink Tengu races across the baracade and attacks Cit'vaya.
wakizashi: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 + 2 ⇒ (4) + 2 = 6
The Black Tengu aims his last fear spell at Galant. DC 13 Will
Wave 1 Round 6
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka
PFS CORE - Hádanka
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Grrrgh!
Again assuming that even with a reach weapon, I need to move to the adjacent square since it is up on the wall.
I will again use a 'defense point' for a +1 dodge to my AC. I have 3 points remaining.
charging guisarme attack: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12, if hits guisarme damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13
Grams Boulderstep
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Man those tengu ain't coming down. I'd hate to run up to them.....
Grams Boulderstep
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I've a feeling I won't survive that one outside alone. lol.
Grams Boulderstep
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Grams seeing none of the Tengu coming down decides going up is the next best option and goes up to support Cit'Vaya.
He of courses takes the safest route up to avoid getting shot at.
Total Defence.
Jack Malcolm Thorpe Churchill
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This is a *lot* of tengus!
Jack calmly draws a bead on the last tengu, and takes a shot...
MW Mighty [+2] Composite Longbow: 1d20 + 6 + 2 + 1 + 1 ⇒ (15) + 6 + 2 + 1 + 1 = 25, for 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13 damage.
Crit Confirmation: 1d20 + 6 + 2 + 1 + 1 ⇒ (17) + 6 + 2 + 1 + 1 = 27, for 2d8 + 4 + 4 + 2 ⇒ (7, 1) + 4 + 4 + 2 = 18 *ADDITIONAL* damage.
...drilling an arrow straight through its left eye.
How far away are the new batch of tengu?
| GM Amsheagar |
You have several waves... You can tell that you have a little bit of time before they arrive... but not much.
Jack finishes off the last Tengu, but there are more moving in.
If it's alright with you, i am going to keep the same init. Give me your actions for 2 rounds. That will bring them close to combat range.
Wave 2 Round -2
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka
| GM Amsheagar |
Round -1 Jack is able to hit one of the Tengu as it comes into his range. Round 1 he does the same as they are not in range yet for their attacks.
Bow: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 + 4 ⇒ (7) + 4 = 11 He is able to damage one and massively injure another.
5 Tengu remaining at round 1.
Still need 2 rounds of actions from the rest of you. Jack went in the last round before the Tengu were finished, that's why his went to round 1.
Cit'vaya
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(1) Retrieving his bow and sheathing his Curveblade, the Elf looks out over the field and sees the ravens amassing. (2) He nocks an arrow and takes aim at the advancing bandits, letting the shot fly once they are within his upper range (110 ft).
Shot: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d8 + 3 ⇒ (6) + 3 = 9
Crit Confirmation: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 282d8 + 6 ⇒ (2, 8) + 6 = 16
PFS CORE - Hádanka
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I'm not really in trouble yet, but can anyone do anything about this scratch before they get here?
Galant, you can use my wand of clw on me.
Have to wait until third round for Galant to heal him. But he will be ready to charge if any show at the top of the wall.
| GM Amsheagar |
Cit'Vaya takes care of another Tengu before it is able to reach the group, bringing the total down to 4 with one wounded.
Galant can use his second round action to heal you, or you can try to activate your wand as a free move to try and heal yourself. I believe you have activated a Cure Light Wounds Wand before, so you get a +2 to your check.
Jack and Cit'Vaya spend their actions in-between the new wave, knocking off some of the approaching Tengu. While Galant moves up and cast bless.
Grams Stays back and relaxes?
A Pink and Black Tengu race towards the wall, Leaping from their mount and drawing a weapon in midair.
Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
The Black Tengu makes it and lands beside Cit'Vaya as the Pink Tengu falls flat on the ground.
The other two Tengu start to cast a spell.
Wave 2 Round 1
Jack
Cit'Vaya
Galant
Grams
GM
--Up Next--
Hadanka
Cit'vaya
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Dropping his bow, he draws his curveblade and slices down at the Raven Bandit.
Attack!: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d10 + 4 ⇒ (10) + 4 = 14
Grams Boulderstep
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Grams joins his companions at the wall and waits before slinging stones at the approaching birds.
Round 1 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (1) + 2 = 3
Round 2 when Tengu climbs up, 5 foot step and flurries 1d20 + 1 ⇒ (14) + 1 = 151d6 + 2 ⇒ (2) + 2 = 4 1d20 + 1 ⇒ (4) + 1 = 51d6 + 2 ⇒ (3) + 2 = 5
The Black Tengu receives an unplesant surprise as a flurry of chops meet it.
| GM Amsheagar |
The way i had that round system set up, for the interval, would have ended with the Tengu getting There. So once your second round was over, it would be the first round on their turn. Grams didn't act in those two round, so i will use his actions as described. Everyone else will have their actions moved to Round 2. need an action from Hadanka for Round 1, then i'll move us into round two. Will need an action from Grams in Round 2
Wave 2 Round 1
--Up Next--
Hadanka
Round 2
Jack -Declaired-
Cit'Vaya -Declaired-
Galant -Declaired-
Grams
GM
PFS CORE - Hádanka
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climb: 1d20 + 4 ⇒ (19) + 4 = 23
Hadanka climbs to the center of the main entrance barricade, to prevent entry.
AoO guisarme attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7, if hits guisarme damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13
Grams Boulderstep
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Seeing his feathered foe still up, Grams swings both arms in a wide chop attempting to break its scrawny neck with a decisive blow.
Flurry 1d20 + 1 ⇒ (14) + 1 = 151d6 + 2 ⇒ (2) + 2 = 4
Flurry 1d20 + 1 ⇒ (6) + 1 = 71d6 + 2 ⇒ (1) + 2 = 3
| GM Amsheagar |
Hadanka moves up to the top of the Barricades and fires at a Tengu, missing widely.
Jack almost chops his foot off.
Cit'Vaya manages to pick off another Tengu as it gets too close to him.
Galant heals his party.
Grams moves onto the wall, only to find the Raven Tengu at Cit's Feet.
The spells of the two remaining Tengu goe off. The first spell goes off and targets Cit'Vaya and Grams on the roof. While the other one targets the rest of the party.
[ooc]Need Will Saves from all but Cit'Vaya as sleep tries to knock you out. DC 13[/dice]
The Remaining Tengu tries to climb the wall.
climb: 1d20 + 2 ⇒ (2) + 2 = 4
Round 2
Jack
Cit'Vaya
Galant
Grams
GM
--Up Next--
Hadanka
Grams Boulderstep
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Grams clambers up only to see a dead tengu as his fists and feet pound onto an unmoving body. lol
Will Save, +2 dwarven resistance 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 double lol
That becomes the last thing he sees as his eyes close and he slumbers.
Grams Boulderstep
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Grams dreams of booties swaying and moving to some unheard beat but they seem oddly fascinating.
| GM Ilmakis |
Will Hádanka DC13: 1d20 + 1 ⇒ (1) + 1 = 2
As most of his comrades, Hádanka is unable to fight the spell and falls asleep.
Round 3
-- bold may act--
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka
| GM Ilmakis |
As Jack put an arrow on one of the Tengu, Cit'vaya wakes up Grams
Round 3
-- bold may act--
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka
Grams Boulderstep
|
Grams awakens from being surrounded by evil temptations of mulled wine to the voice of his companions, bringing him back to reality. That of being threatened by a flock of birds! Deciding to repay the favor, he spies Galant still asleep and unleashes a stone at him!
Non lethal @ Galant to wake him up 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 161d4 + 2 ⇒ (3) + 2 = 5
| GM Ilmakis |
As Galant is waking up by Grams' stone one of the remaining tengus try to move one the barricade.
Climb: 1d20 + 2 ⇒ (11) + 2 = 13
After some effort he reaches the top and tries to strike at a sleeping Hadanka !
Wakisashi: 1d20 + 3 ⇒ (12) + 3 = 15
damages: 1d6 + 2 ⇒ (5) + 2 = 7
He hits the barbarian who wakes up with the pain.
One of the spellcaster moves near the barricade and throws an alchemist fire at it !
RTA: 1d20 + 3 ⇒ (4) + 3 = 7
Fire damage: 1d6 ⇒ 1
Hopefully for him, the barricade is not easy to miss and it begins to burn but not that much.
The last spellcaster begins to caw, as a strange storytelling inspire courage
| GM Ilmakis |
Round 3
-- bold may act--
Hadanka (7 dmg)
Round 4
-- bold may act--
Jack
Cit'Vaya
Galant
Grams
GM
Hadanka
Grams Boulderstep
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Grams moves forward and throws a punch at the Tengu attacking Hadanka!
Punch 1d20 + 2 ⇒ (16) + 2 = 181d6 + 2 ⇒ (2) + 2 = 4
| GM Amsheagar |
Hadanka stands and attacks the Orange Tengu beside him with his Hammer.
Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 1d8 + 4 ⇒ (4) + 4 = 8
He swings again in the next round.
Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Cit'vaya
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Reaching down to retrieve his bow, the elf looks out the lone rider on the edge of the field, draws back and lets loose a shaft towards them.
Bow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d8 + 3 ⇒ (8) + 3 = 11
Critical Confirm: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 262d8 + 6 ⇒ (5, 5) + 6 = 16
Galant the Gray
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Galant wakes up with a big headache I don't remember having drink so much shoshu last night
But he remembers quickly where he was and what's going on. Looking at the rock near his head he looks around and thanks Grams for waking him up.
He stands up and calls again for Cayden's help.
May the holy beer heals you my friends !
Channel Positive Energy: 1d6 ⇒ 6
| GM Ilmakis |
AoO vs Hadanka: 1d20 + 3 + 1 + 4 ⇒ (10) + 3 + 1 + 4 = 18
damages: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Hadanka tries to stand up but he goes back to unconsciousness when the Tengu's weapon find an opening in his defense.
Without any ally fighting the Tengu, Jack, then Grams' projectile both find their way deep in the Tengu feathers !
But he is still standing, if only by his force of will !
Cit'Vaya continues to harass his foe from afar and his arrow find her way deep in the eye of the cawing Tengu, droping him in one perfect hit !
Galant heals both himself and Hadanka who wakes up again !