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The magus quickly falls under the onslaught of two of your party. ... No fun..
fort: 1d20 + 3 ⇒ (11) + 3 = 14
The foe on Raven is quickly reduced in size and holds up his sword towards the witch.
Grams is up.
Round 5
--Up Next--
Grams
Raven --Done--
Cit'Vaya
GM
Galant
Jack

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Gramps swiftly moves out and seeing one foe still standing, moves quickly towards him.

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Grams, i moved you to the one on your level. You are by the Yellow one while the blue one is fighting Cit'Vaya.
Grams moved out of his slumber and moves up to the Yellow foe while Raven takes out her opponent quickly.
Cit'Vaya tries to hit, but misses.
Seeing that an opponent has walked up to him, The Yellow Monk throws fists at Grams. and misses.
Furry Of Blows 1: 1d20 + 2 ⇒ (1) + 2 = 3
Furry Of Blows 2: 1d20 + 2 ⇒ (5) + 2 = 7
The Blue Monk does the same to Cit'Vaya. with the exact same results.
Furry Of Blows 1: 1d20 + 2 ⇒ (5) + 2 = 7
Furry Of Blows 2: 1d20 + 2 ⇒ (6) + 2 = 8
Round 5
Grams
Raven
Cit'Vaya
GM
--Up Next--
Galant
Jack

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Jack adjusts his position, and shoots down upon the yellow monk.
Bow: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
Crit Confirmation: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16, for 2d8 + 4 + 2 ⇒ (8, 1) + 4 + 2 = 15 *ADDITIONAL* damage.
+2 to hit and damage (so, 18 to confirm) if the target is human :-)

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"FOR ABADAR!!!"
Swift action, smite evil, then swing at the enemy.
Swing: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14
If the target isn't evil, take 2 from to hit and 3 from damage.

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Both Jack and Cit'Vaya finish off their opponents. Which wraps up this battle.
After defeating Captain Xiao and eluding capture by the Hailong, the PCs are free to continue across the Sea of Eels in peace. Once they reach Shokuro, they rendezvous with a Pathfinder Society contact who is waiting to receive the Laughing Crow, convey any messages or items the PC’s have for their various faction leaders, and deal with any prisoners the party may have taken during the adventure. From here the party travels onward to Nesting Swallow, where the third and final part of The Quest for Perfection story arc takes place.
The End.

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Grams shrugs as the battle ends and heads into the mess.
Chef 1d20 + 7 ⇒ (20) + 7 = 27
Soon delicious smells waft through the air as he puts his kitchen through the works as he creates meals fit a for a noble for the rest of the journey.

GM Amsheagar |

Recap, you are currently in Shokuro, a nation controlled by benevolent samurai and you must locate Je Tsun in the village of Nesting Swallow in order to reactivate the dormant powers in the Iroran relic you possess, The Braide of a Hundred Masters.
I am going to say that you docked at a medium size town, so you should be able to restock on necessary items.
Tedium has become a constant companion in the countryside of Shokuro. The roads have dwindled in size and maintenance as the days have passed; what was a wide, stone-paved highway near the river towns has become a narrow, winding track of dust, sometimes fading entirely into the surrounding terrain. Travelers along it have likewise grown scarce as the days drone on. Still, the journey’s end lies no more than half a day’s travel away, in the village of Nesting Swallow, a hamlet so small it could easily vanish into a crease on a map. No more than a few more miles through these sparsely wooded hills and valleys rests the last known home of Master Li Yao, and here, with luck, his descendant still lives. In this speck of farmland may be found one who can, by right of blood, bring forth the forgotten power of the Braid of a Hundred Masters.
Cresting a rise, the trail winds its way up a small hillock that overlooks a large valley beyond. Not far from the hill, a dead mule and overturned cart lie in the middle of the road, two cloaked figures rummaging through the spilled contents of the cart while making disapproving cawing noises to a pair of similarly dressed riders on horseback. Two other horses stand on the side of the road, presumably mounts for the two on foot. The mounted figures loom over a half-dozen shabbily dressed peasants. One of the riders urges his horse forward and makes a threatening slash at the face of a man trying to shield several children behind him.
The rider menacing the family croaks at the father in a harsh tone.
What will you do?
Red and Blue Tengu are on foot. the Green and Orange Tengu are mounted.

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I've decided to tweak Raven's build a bit. Instead of being a diviner, with school powers she never used and which didn't really suit her, I've made her an abjurer. It seems more like her. So she no longer has any special advantage when it comes to surprise rounds.
Raven puts a hand up to shield her eyes and give her a better view, slowly drawing her wand. "Is that what it looks..." Then she sees one of the tengus lash out at what she assumes is the father of the visible children. "No!" She whips her wand forward and points it at the rider. "മിസൈല്!" A familiar burst of force energy rockets toward the bandit.
Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

GM Amsheagar |

Raven and Jack get the jump on the foes. I'll say you aimed for the easiest target.
Jack: 1d20 + 6 ⇒ (1) + 6 = 7
Grams: 1d20 + 8 ⇒ (17) + 8 = 25
Cit'Vaya: 1d20 + 2 ⇒ (17) + 2 = 19
Raven: 1d20 + 3 ⇒ (16) + 3 = 19
Galant: 1d20 + 3 ⇒ (4) + 3 = 7
Hadanka: 1d20 + 2 ⇒ (2) + 2 = 4
GM's Pets: 1d20 + 3 ⇒ (14) + 3 = 17
Round 1
Grant
Raven
Cit'Vaya
GM's Pets
Jack
Galant
Hadanka
Accidentally deleted the map in an update... Fixed.. Faction missions are now updated.

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Grams advances forward while keeping a defensive stance. Seeing that his allies have already made their presence known, while he would have preferred to close in a little more.
total defence and advance. We're quite far from the caravan ppl.....

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Moves forward, drawing his bow as he moves. He nocks an arrow and fires at the same target as Jack.
Yelling in common, "Halt, villains. Leave those unfortunate travelers be, my Lord of Coin DEMANDS it!!"
Arrow against cover: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 3 ⇒ (8) + 3 = 11
I already applied the cover to my attack roll, fyi.

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==While docking==
Galant find the time to reequip and upgrade his equipment, thanks to his two last mission. He obtained two new wands, and hope to be able to better help his comrade at finding the famous Braid.
==On the way to the village==
Before he could react, his companion already have done what was right ! It was unacceptable to let bandits attack simple peasant. They need Heros to fight for them !
They are at right time, and right moment for helping the People.
While thinking to all of that, Galant lets his opportunity to act pass.

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Raven moves forward, wand pointed warily.
Readying an action for the first one that advances (and is clearly a threat).
Readied action (magic missile): 1d4 + 1 ⇒ (1) + 1 = 2
-Posted with Wayfinder

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Well certainly not sneaking up this time.
Hadanka rushes past his fellows an prepares to guard them from charging opponents.
single move, ready action to hit any opponent that comes within reach of his guisarme.

GM Amsheagar |

Grant moves forward and gets into a defensive poster.
Raven readies to attack with her wand.
Cit'Vaya finishes off the Blue Tengu.
Two of the remaining Tengu, the mounted ones, charge off into the woods.
The Red Tengu moves around and shoots an arrow at Cit'Vaya.
shortbow: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 ⇒ 2
and was able to hit.
Raven's readied action goes off and she hits him with a missile.
Galant and Hadanka move up. Jack is up next. Then round 2.
Round 1
Grant
Raven
Cit'Vaya
GM's Pets
Jack
Galant
Hadanka

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Seeing little choice, Grams moves as quickly as he can and reaches the cart. Perhaps their foes might concentrate a bit more on him and give the rest of his party time to close in.
Double Move.

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Hadanka moves up alongside Grams, hoping to provoke a response.
Yelling, Bring it on you cowardly vultures!
Single move, ready action to hit any opponent that comes within reach of his guisarme.

GM Amsheagar |

Jack fires at the Tengu and misses.
Galant blesses everyone with a buff.
Hadanka moves up beside Grant to guard his flank.
Gram moves up further towards the foes.
Raven shoots another missile, this time at red.
Cit'Vaya also misses his shot.
The Orange and Green mounted Tengu charge Grant and Hadanka.
Orange Vs Gram
wakizashi: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 2 ⇒ (1) + 2 = 3
wakizashi: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 2 ⇒ (1) + 2 = 3
Green Vs Hadanka
wakizashi: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 2 ⇒ (1) + 2 = 3
wakizashi: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d6 + 2 ⇒ (5) + 2 = 7
Only the crit on Gram connected, knocking him out of this fight. You get an AoO on him first though.
Unfortunately for the Green, as soon as it gets within Hadanka's range, it is taken out, failing to land the blow. went with the Green since you wouldn't have had a clear shot at Orange before it passes.
The Red Tengu, seeing Gram fall down, takes aim at Hadanka and fires a shot.
shortbow: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d6 ⇒ 1
and misses.
Jack
Galant
Hadanka
Round 3
Gram Where did i get Grant from...
Raven
Cit'Vaya
GM's Pets

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He fires a parting shot before dropping his bow, moving up to provide aid to his comrades, and drawing his curveblade to stand beside his comrades.
Arrow: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 3 ⇒ (3) + 3 = 6
I also moved Galant next to Gram.

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Raven moves forward and thrusts her wand into the air. With a few words and a flick of her wrist, a dome of energy envelops her allies within ten feet that strengthens their armor. With a flicker the dome vanishes, but the magic deflection remains.
Using Protective Ward to give all allies within 10 feet a +1 deflection bonus to AC.

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Grams feels a sudden flash of pain as he gets charged.
AOO 1d20 + 2 ⇒ (20) + 2 = 221d6 + 2 ⇒ (2) + 2 = 4
Confirm Crit 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (1) + 2 = 3
Then he feels something rejunevating him and he opesn his eyes to more combat.

GM Amsheagar |

Jack does a lot of damage to a tree, causing a dryad to get mad somewhere in the world.
Galant heals up Gram
Hadanka kills the Red Tengu
Gram gets up.
Raven casts a spell that bust everyone's AC
Cit'Vaya fires an arrow and makes another dryad mad.
The remaining Tengu flees another 100ft into the woods,
Do you want to chase, or call it here?
Round 4
Gram
Raven
Cit'Vaya
GM's Pets
Jack
Galant
Hadanka

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Lol. I can't follow 100ft. Maybe those with range could drop him?

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Heh. With the way I have been shooting? I'll probably kill someone 50' in the other direction ;-P
Jack lines up a shot, and tries to take out the fleeing tengu.
Bow: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19, for 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage.
Eh. With Grams' crit, that *might* be enough to take him out :-/

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Breathing a sigh of relief, and knowing that his personal forte does *not* include calming the frightened local populace, Jack begins the grim work of collecting the bodies, to see what equipment/identifying marks they have on them.
"If they don't speak Common, but *can* speak Tien, I can act as a translator, but I am more of a drill sergeant, rather than a diplomat..."

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"I can also speak Tien, my friends. Jack if you will act as a translator for the rest of the group, I will approach the poor travelers."
Taking a quick moment to retrieve and store his weapons, he approaches the huddled common folk with his hands outstretched to his side.
In Tien;
"Greetings travelers. We hope we did not alarm you, but you seemed in distress and we could not stand idly by and not attempt aid. Are any of you injured?"
His take ten diplomacy is a 20.

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Grams stops a moment to gather his wits before holding out his Wand of healing for use on his poor bruises......