The Quest for Perfection — Part one (PFS PBP 3-09)

Game Master Rickmeister


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The map // Initiative >> Theor & Thaurux > Yeti > Rest

Okay, I'll also assume you get up with a move action THeor?
--
Bite:1d20 + 3 ⇒ (8) + 3 = 11 >> 1d6 + 1 ⇒ (5) + 1 = 6
Claw:1d20 + 3 ⇒ (7) + 3 = 10 >> 1d6 + 1 ⇒ (3) + 1 = 4
Claw:1d20 + 3 ⇒ (16) + 3 = 19 >> 1d6 + 1 ⇒ (6) + 1 = 7

Theor manages to fight of the ghoul below as best as he can, but he still gets a claw to his face.

Party up! Lynthara, you too or you'll lose this rounds action.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Did I loose my weapon in the fall or is it accessible? I didn't have it drawn.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

”Step forward so that I can help you Leiff!”
Thaurux will hold is action for Leiff to step forward 5 ft. so that he can get in with reach.

On Thaurux held action:

Atk Power Attack Glaive: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Dmg Power Attack Glaive: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn starts to rattle on to herself, apparently growing frustrated at her own indecisiveness. She is unable to come up with any plan of action right now.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Generally I would let you drop it, since it's a two hander, but I feel that technically [PFS] it's still in its holder, so you can't drop it.
You can simply draw your weapon as opposed to picking it up. :)

"GRPMOKSDF JKMDSQFLK" the creatures go!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

After Theor gets up he reaches for his weapon, finding it still present he pulls it out as he moves back from the creature in order to attack.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff draws his sword, and steps further along the ledge allowing Thaurux to move closer towards the target....

"will do my friend..."

draw sword + 5 ft adjust


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Lynn, it's round 2 so you get another "Whatchagonnado?" from me. You can delay again, if you want.

As Leif draws his weapon and steps back, Thaurux steps forward and thrusts his weapon into the creature.

It hisses as it stammers back, and gets ready to slash at Leiff's pretty face.

Horatius, almost forgot about you :)
Make yourself useful damn it, lazy paladin! ;)

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

I don't remember if mind-affecting spells work on them.

Lyn steps up behind Leiff and points at the ghoul in front of him, speaking a few strange words.

Casting Daze. DC 14 Will Save negates effect.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Drawing his blade as he moves Horatius makes his way to the point of attack. As soon as he sees the undead creature he summons up Erastils fury to aid his strike. Stepping into position he attacks.

Choose G1 as smite target, Move/draw (possible AOO when moving past), Attack

Attack vs G1 w/ PA: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage w/ PA: 2d6 + 7 + 2 ⇒ (6, 4) + 7 + 2 = 19

AC vs G1 = 16


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The creature on top hisses as Thaurux slices deep into its skin, but manages to remain standing. This is clear when Horatius tries to walk by and the creature bites at him but misses.
Aoo: 1d20 + 3 ⇒ (3) + 3 = 6

The creature sees the magic coming towards it, but it doesn't seem to understand what it was. It howls in frustration as he keeps attacking his target from just before.
Horatius manages to deflect one claw, but takes the other one to the knee, and the creature bends over him to take a bite out of his neck. Luckily the bond with Erastil is strong, and no foul magic makes it way into his bloodstream.

Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 3 ⇒ (16) + 3 = 19 >> 1d6 + 1 ⇒ (6) + 1 = 7

Horatius:
One fortitude save for disease, and one for paralysis. (DC13)
--
Downstairs Theor is fighting with the other ghoul. He swipes at it, but misses. The creature in turn tries to eat Theor's face!

Bite: 1d20 + 3 ⇒ (12) + 3 = 15 >> 1d6 + 1 ⇒ (5) + 1 = 6
Claw: 1d20 + 3 ⇒ (10) + 3 = 13
Claw: 1d20 + 3 ⇒ (6) + 3 = 9

Theor:
One fortitude save for paralysis. (DC13)
Party up!

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

standard action to start bardic performance, inspire courage: +1 morale bonus on saves vs charm and fear effects. +1 competence bonus on attack and damage rolls. round 5/7 all allies are affected.

perform oratory: 1d20 + 7 ⇒ (4) + 7 = 11

The words of Leiff's poem bolster the heart, but with less fire than before, the day and the track have been long and seem to leave their mark.

"On this hill I make a stand,
Though the enemy rings me ‘round.
I swear to stain the very sand...."

ref linky-->http://www.odins-gift.com/poth/A-F/battlereaversremembrance.htm

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

AoO: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Fort: 1d20 + 5 ⇒ (17) + 5 = 22


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
Why would you get an AOO? It moved with a 5FS closer to you?

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux Round 2
”What or who are these wretched things? Regardless, we will rid the world of their stench!”
Atk Inspired Power Attack Glaive: 1d20 + 5 - 1 + 1 ⇒ (10) + 5 - 1 + 1 = 15
Dmg Inspired Power Attack Glaive: 1d10 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Thaurux misses, due to cover.
Party up!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

GM:

Fort vs Disease: 1d20 + 4 ⇒ (17) + 4 = 21
Fort vs Paralysis: 1d20 + 4 ⇒ (3) + 4 = 7

Even as he moves to strike at the creature again the foul things taint runs through the paladins blood. His muscles tighten to the point of pain locking him in his current position. The effort to try and overcome this paralysis is evident upon his features.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

free action to maintain bardic song, round 6 / 7

"As blood from war abounds
I raise my sword to clang my shield,
My battle cry rings full sound...."

perform oratory: 1d20 + 7 ⇒ (11) + 7 = 18

The power in the song grows word for word, all the while Leiff gesticulates mimicking the action described, his blade building up arcane power in the process...

free action for my arcane strike

With a loud "raaaaaah!" Leiff unleashes his battlecry while he puts his weight in the blow...

Inspired attack: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Inspired damage: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

ooh nicey! next bit awaits gm approval

The blade meets it's mark hard and true, crushing the creature's defences and unleashing the stored arcane power at the right moment. The fire of battle returns to the skald's weary eyes as he takes a stance for the next attack...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

I would approve of it, but you are one round too early Leiff :)
--
==END ROUND 2==

As Thaurux misses the creature because it ducked behind Leiff's back, Horatius is somehow unable to act. His muscles and face spasm as he is fighting some internal poison that stops him from moving.

Horatius:
1d4 ⇒ 3
As the creature sees Horatius struggle, it quickly claws at him untill his gut starts gushing blood. Then it turns its attention to Leiff, who dodges the attack.

Against Horatius
Claw: 1d20 + 3 ⇒ (16) + 3 = 19 >> 1d6 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 3 ⇒ (11) + 3 = 14 >> 1d6 + 1 ⇒ (4) + 1 = 5
Against Leiff
Bite: 1d20 + 3 ⇒ (6) + 3 = 9

Party up!
==BEGIN ROUND 3==
--
I'll give it to you now, Leiff.

As Leiff dodges the venomous bite from the creature, he heightens his singing and with a loud "raaaaaah!" Leiff unleashes his battlecry while he puts his weight in the blow...
The blade meets it's mark hard and true, crushing the creature's defences and unleashing the stored arcane power at the right moment. The fire of battle returns to the skald's weary eyes, and he looks down to see if Theor is okay...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Kicks everyone awake!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius's head lulls slightly after being mauled by the ghoul. Blood flowing freely from the wounds, only the paralysis of his muscles keeps him standing.

Ouch, glad I picked up that CLW wand :)

-4


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Wait, don't you get a bonus to your AC against your smite target?

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux will spend a turn to climb down.
Climb: 1d20 ⇒ 6


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor and Lynthara? It's been a while now?

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor moves back once again and tries to continue to fight the creature.

Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Broken dice roller :P


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
You can describe how you killed it one attack :)

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor brings down the end of his weapon right between the right shoulder and the neck, cutting down with a swift strike and bearing down to cut through the rib cage. As it falls to the floor he pulls out the weapon. "Push me down a hill..."

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Sorry, Lyn's packed in too tightly to use her crossbow, and she has such limited useful magic right now. Please put her on full defense if I don't post in a while. Usually it's because I can't think of anything productive for her to do.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Combat is over. Well done Theor and Leiff (+1atk/dmg did the trick)!

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff hurries to Horatius to check if he's alright. He quickly notices the blood and channels his arcane power....

cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

The wounds start closing, but only knit together little bit.
Leiff will assume horatius is stable, but not responsive. So he'll look for the wand tucked under Horatius' bracer next...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Since Horatius mentioned it to you, you have no trouble finding it.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor checks the body of the foul creature for anything useful before trying to climb back up to the others.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Climb: 1d20 + 7 ⇒ (13) + 7 = 20


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
You notice that a few paces further along the ridge, there is an opening.

What does the rest do?

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

”First you climb ahead into trouble, then you fly down the hill with trouble! Ha.. ha…., Nice swing by the way!”
Thaurux looks around for where the creatures might have been dwelling.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Survival: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

With a flick of the wrist Leiff activates the wand...

cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

This time around there is more power to the spell, knitting together Horatius' wounds with great effect.

better.... =)

"Ah there we go, that should do the trick..."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Thaurux:
Read the spoiler marked Theor 2 posts above.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

"There is an opening, a few paces further along the ridge, the creatures may have come from there. If your magic has heeled you sufficiently to proceed, I suggest we make sure there is nothing there that can cutoff our way out."

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Between the bards healing melody and the wand Horatiuses vicious wounds start to close and knit. The bleeding quickly stops and new pink flesh begins to form over the worst of them. A few moments later the unnatural stillness falls from him and he gasps in a great breath of air only just maintaining his feet.

"Thanks you Master Gunnarson, your timely intervention is most appreciated."

Taking a moment to catch his breath he uses the wand again before responding to Thaurux.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"I agree. If there are more of these foul creatures we must deal with them now both for our own safety as well as for others who might follow. Is anyone else injured?"

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

"Well, I seem to be fine for once! You boys did a great job shielding me this time. But I'm afraid that I wasn't much use."

Lyn looks as if she's pouting a bit.

"Well, thank you for your bravery, in any event! Yes, let's see where those creepy things came from."

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff nods... Dropping his heavy backpack with a thud, at the corner of the small corridor where his last opponent was hiding. He straps his shield to his left arm and draws his sword.

"jup, best make sure we got them all..."

"All out of stories and tricks for today.... If there is more battle to be had, we'll have to count on the strenght of our swordarms and the favor of Gorum to see us through..."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The path Theor found and the one Thaurux found connect a few feet into the mountain.
Theor has no trouble getting back up to join the others.

Anything anyone wants to do?

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff basicly helps to check the paths if they are safe... taking a definsive stance behind his shield. Afterwards he retrieves his backpack.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lynthara retrieves a sheet of parchment and begins to scribble furiously, taking notes on all the party's adventures so far. She peers around with the rest, showing a healthy curiosity in even the smallest things, like the underside of small rocks and the songs of local birds.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Be sure to check out the map again, in case something is unclear.

Theor:
You find the 'lair' of the creatures on your way up. Anything you want to do there?

For those continuing on the path:

You all follow the Path of Many Shrines through the mountains for an hour before reaching a 50-foot-wide, mile-long crevasse.

The narrow mountain path ends at the lip of a fifty-foot-wide crevasse that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching pair of pillars can be seen on the far side.
The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slope on the far side is much steeper, and is covered with jagged, precariouslooking rocks.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

The signature thud of the backpack meeting the ground resounds. Leiff starts searching for his rope again...

"Seems we are climbing again... when we get back, be sure to remind me to buy some better climbing gear..."

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

GM:
Theor will check around for anything useful in the lair on his way up to the others.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


The map // Initiative >> Theor & Thaurux > Yeti > Rest

All right, let's get this show back on the road!

THeor:
You uncover a hidden stash of the goods the ghouls once valued during life, including a pair of boots of the winterlands, a finely
crafted jade brooch worth 250 gp, and a weather-worn journal.

Climbing to the base of the crevasse requires a 50-foot climb with a DC 15 Climb check to traverse safely.
The far slope of the crevasse is much steeper, requiring a 50-foot climb with a DC 20 Climb check.
This is the basic information, but of course more may be learned by using the appropriate checks! :)

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff is checking the sturdiness of the setting of the chains in the pillars, to see if he can fasten his rope there...

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor brings the loot he found back to the others. Read spoiler above

Once at the crevasse he takes some time to look around and gather all their options.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 To get a better look at the area and make sure there isn't anything they are missing on this side or on the opposite slope.

Know. Nature: 1d20 + 4 ⇒ (7) + 4 = 11 To confirm that everything in the crevasse appears natural and appropriate for the area.

Survival: 1d20 + 5 ⇒ (8) + 5 = 13 To see if there are any signs of recent activity around the area.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
1. Nothing missing.
2. You don't notice anything out of the ordinary.
3. Same as 2.
Leiff:
Yes, it will lessen the climb check. Keep in mind that the rope will continue to be attached.

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