The Quest for Perfection — Part one (PFS PBP 3-09)

Game Master Rickmeister


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Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor jumps back, surprised to find the Yeti inside. He shouts out to the others while attacking on the defensive until the others get there to help "Help!"

Attack-Defensive: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

AC=17


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Check. Next up is Thaurux!
T-24 before the yeti does its thing!

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux charges in. "Knock, knock! Sorry to intrude."
Charge Power Attack Glaive: 1d20 + 8 ⇒ (8) + 8 = 16
dmg: 1d10 + 12 ⇒ (5) + 12 = 17

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Correction it should be +6 instead of +8, unless he can rage


The map // Initiative >> Theor & Thaurux > Yeti > Rest

No charge, since you are fatigued :-(
Will post yeti's turn in a few hours.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

claws: 1d20 + 5 ⇒ (13) + 5 = 18>1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
claws: 1d20 + 5 ⇒ (1) + 5 = 6
shortspear: 1d20 + 5 ⇒ (16) + 5 = 21>1d6 + 2 ⇒ (2) + 2 = 4

The creature steps up and unleashes a fury upon both men. It tries to avoid the long spears as it thrusts its own, followed by claws all around.

Claws vs Theor, Spear vs Thaurux.
Rest is up!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius advances to add his blade to the battle but is unable to land a blow.

Attack w/PA: 1d20 + 4 ⇒ (4) + 4 = 8
Damage w/PA: 2d6 + 7 ⇒ (5, 3) + 7 = 15

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

perform oratory: 1d20 + 7 ⇒ (6) + 7 = 13

With a tick the illuminated rock Leiff was holding falls to the ground, though his words are laced with the fatigue many are feeling, they resound with the strength of his bardic power...

"And so our heroes continue on into the fray,
with armaments of mighty steel.
And before the end of day,
will bring their enemies to the heel...."

standard action to start bardic performance, inspire courage: +1 morale bonus on saves vs charm and fear effects. +1 competence bonus on attack and damage rolls. round 1/7 all allies are affected.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn moves a little closer to the fighting and casts a spell at the beast. Lights and sparks dance in front of the yeti!

Casting daze. DC 14 Wlll save or lose next round's actions


The map // Initiative >> Theor & Thaurux > Yeti > Rest

1d20 ⇒ 4
Creature is dazed, so it skips its turn right now.
Theor and Thaurux, do your action, followed by Theor, Lyn and Leiff.

The creature seems fascinated with the light, and is unable to draw its eyes away from it.
It realises too late it is still in danger!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor steps back again and attacks.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d10 + 4 ⇒ (9) + 4 = 13


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor strikes true, making the creature howl in anger!

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

remember you are all under effect of inspire courage.... +1 to hit +1 to damage !

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Wincing from the spear wound, that hit but did not bring him down, Thaurux steps back and swings.
Inspired Power Attack Glaive: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d10 + 10 ⇒ (8) + 10 = 18

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius tries to follow up on his companions attacks.

Attack w/ IC - PA: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage w/ PA and IC: 2d6 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19

His mighty blow is thrown off however when the blade catches the edge of the doorway.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Leiff and Lyn, I believe you still have your round 2 actions?

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

free action to maintain bardic song round 2 / 7 . +1 att and +1 dam . All allies are affected

"Whether with crack of light,
or mighty blow...
Onward our heroes fight,
To lay to waste their mighty foe!"

perform oratory: 1d20 + 7 ⇒ (18) + 7 = 25

The fire of battle wells up in the bard's tale, as he lays out his words as if they where Gorum's own call, with every move he steps forward soon finding himself into the thick of the fight.

move action to move next to Horatius

fatigued inspired attack: 1d20 + 1 - 2 + 2 ⇒ (4) + 1 - 2 + 2 = 5
fatigued inspired damage: 1d8 + 1 - 2 + 2 ⇒ (3) + 1 - 2 + 2 = 4

Though determined his fatigue takes the punch out of the blow, and the creature hardly seems fased by the small Ulfen warrior.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn tries to daze the monster again!

DC 14 will save, as before.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
== No stunlocking Lynthara, I'm afraid. :p

The creature ignores the sphere of light, knowing what effect it will have, and dodges Leiff's blow. The sound he makes intrigues it, apparently.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

claws: 1d20 + 5 ⇒ (8) + 5 = 13>1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
claws: 1d20 + 5 ⇒ (6) + 5 = 11
shortspear: 1d20 + 5 ⇒ (2) + 5 = 7>1d6 + 2 ⇒ (5) + 2 = 7

The creature steps up and unleashes a fury upon both Leiff and Horatus, before showing keen intelligence and stepping back to avoid the spears somewhat.

Claws vs Leif, Spear vs Horatius.
Rest is up!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor steps up to continue his assualt.

Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

However with the odd angle and Leiff in between he only manages to hit the door frame.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Don't forget about fatigued penalties, for those who were.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux rushes past the doorway swinging his glaive as soon as he passes.
Inspired Power Attack Glaive: 1d20 + 5 - 1 + 1 ⇒ (18) + 5 - 1 + 1 = 23
dmg: 1d10 + 10 ⇒ (3) + 10 = 13

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Following Thauruxs advance Horatius enters the room as well and attacks.

Attack w/IC: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage w/IC: 2d6 + 4 ⇒ (4, 1) + 4 = 9


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Waiting for Lyn and Leiff

The creature howls in pain as it is being attacked from all sides. It proves to be relentless though, even as it smashes Theor's spear aside!

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

free action to maintain bardic song round 3 / 7 . +1 att and +1 dam . All allies are affected

"As claws and punches fly
the circled beast's end might is nigh,
By Gorum! Poke that yeti in the eye!
"

perform oratory: 1d20 + 7 ⇒ (1) + 7 = 8

Influenced by the lack of air and the fatigue Leiff's performance is definatly not his best, nonetheless the power of his words bolster the strenght of the party...

move action to move next to Theor, the long way round to avoid yeti stabbinations

Leiff moves to get a better view on the fight.... hoping for an opening in the tangle of the close quarters scuttle...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

You cannot take AOO against opponents with cover relative to you. Also, there is a wall between you and the yeti. So if you move two right, one down and one southwest, you can stabinate the yeti, since it has no reach. ;)

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn will double move to square S of Thaurux.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The creature looks at the overwhelming numbers that stand against it, and retreats towards the back of the room. Ill-lit as it is, you can hear it growl slightly less dangerous than before.

Withdraw action.
Rest is up, then Theor and Horatius

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff will run to retrieve his lightsource....

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn draws her dagger and casts light on it, holding it aloft to get a better view of their foe.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Poke the others!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Once there is some light in the room Theor will follow the others, his weapon at the ready "It seems to not want a further fight, anyone know how to communicate with the thing?"

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Moving forward Horatius places himself between the party and the creature. He keeps his sword leveled and at the ready but does not move to attack.

Preparing an action to attack the creature if it advances toward the party

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux moves up and stands ready behind Horatius.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff moves up with the rest of the party, his sword sheathed and the illuminated rock in hand.

"You wanna talk to it? wouldn't know what language to try...."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

After what Leiff said, i'll give you guys a chance to respond before the yeti's action :-)

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor shrugs still holding his weapon at the ready. As the other discuss he will move a little further into the room to take a look around for anything of interest.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Here goes nothing.
"Drop your spear and surrender!"


The map // Initiative >> Theor & Thaurux > Yeti > Rest

OKay, time's up :)

You notice the creatures drops its spear, and you can hear claws on the wood behind it. Next thing you know, it opens a door and starts running out, leaping over anything that might slow it.

Party up!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius rushes to the door where he halts, weapon again at the ready, watching the creatures path.

Move to the doorway (where the yeti was) and prepare to attack any threat that comes in range.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Poke all the others!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor shrugs as it runs off, glad to not have to deal with it further. He will spend some time looking about the room for anything that might be useful.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff will move up with Horatius in case the Yeti would return and attack.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn stays near the back, peeking out from behind Horatius and Leiff to see if the creature makes a return appearance.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

You wait for several minutes, up to half an hour, and you see no sign of the creature anymore. It seems to have fled into the mountains.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Seeing that the creature is indeed fleeing Horatius looks back to the party, "We should continue our search and move on."

He'll then help look around the room before moving back out to the open area so they can investigate the western passage.

Perception to search the area: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

"Well at least that is over with. Let's check out this place and see if we can find out anything."

It has been awile we are supposed to be looking for the monk to find some relic or something?

If he finds nothing on interest in the yeti's room he will go to the only other area they haven't explored yet and listen at the door.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lythara relaxes as it becomes obvious the creature is gone.

"What a relief! And I'm kind of glad that we didn't have to kill it. Poor thing was probably just scared. Anyway, let's find what we came for!"

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Any of you still remember what you are looking for?
Theor: I'll assume you go to the next location: F4

This fifteen-foot-by-thirty-foot room seems to have escaped
the destruction found throughout the rest of the monastery. A
statue, leaning against the northern wall, appears out of place
among the rest of the room’s contents—clay pots, ruined
sacks, and aged tools. The statue, made of finely carved stone
with jade inlays, depicts a man with a serene face, standing in
a meditative stance.

Going in?

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