Theor Garess
|
Theor jumps back, surprised to find the Yeti inside. He shouts out to the others while attacking on the defensive until the others get there to help "Help!"
Attack-Defensive: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
AC=17
| DM Rickmeister |
Check. Next up is Thaurux!
T-24 before the yeti does its thing!
| DM Rickmeister |
No charge, since you are fatigued :-(
Will post yeti's turn in a few hours.
| DM Rickmeister |
claws: 1d20 + 5 ⇒ (13) + 5 = 18>1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
claws: 1d20 + 5 ⇒ (1) + 5 = 6
shortspear: 1d20 + 5 ⇒ (16) + 5 = 21>1d6 + 2 ⇒ (2) + 2 = 4
The creature steps up and unleashes a fury upon both men. It tries to avoid the long spears as it thrusts its own, followed by claws all around.
Claws vs Theor, Spear vs Thaurux.
Rest is up!
Leiff Gunnarson
|
perform oratory: 1d20 + 7 ⇒ (6) + 7 = 13
With a tick the illuminated rock Leiff was holding falls to the ground, though his words are laced with the fatigue many are feeling, they resound with the strength of his bardic power...
"And so our heroes continue on into the fray,
with armaments of mighty steel.
And before the end of day,
will bring their enemies to the heel...."
standard action to start bardic performance, inspire courage: +1 morale bonus on saves vs charm and fear effects. +1 competence bonus on attack and damage rolls. round 1/7 all allies are affected.
| DM Rickmeister |
1d20 ⇒ 4
Creature is dazed, so it skips its turn right now.
Theor and Thaurux, do your action, followed by Theor, Lyn and Leiff.
The creature seems fascinated with the light, and is unable to draw its eyes away from it.
It realises too late it is still in danger!
| DM Rickmeister |
Theor strikes true, making the creature howl in anger!
Horatius Lartius
|
Horatius tries to follow up on his companions attacks.
Attack w/ IC - PA: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage w/ PA and IC: 2d6 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19
His mighty blow is thrown off however when the blade catches the edge of the doorway.
| DM Rickmeister |
Leiff and Lyn, I believe you still have your round 2 actions?
Leiff Gunnarson
|
free action to maintain bardic song round 2 / 7 . +1 att and +1 dam . All allies are affected
"Whether with crack of light,
or mighty blow...
Onward our heroes fight,
To lay to waste their mighty foe!"
perform oratory: 1d20 + 7 ⇒ (18) + 7 = 25
The fire of battle wells up in the bard's tale, as he lays out his words as if they where Gorum's own call, with every move he steps forward soon finding himself into the thick of the fight.
move action to move next to Horatius
fatigued inspired attack: 1d20 + 1 - 2 + 2 ⇒ (4) + 1 - 2 + 2 = 5
fatigued inspired damage: 1d8 + 1 - 2 + 2 ⇒ (3) + 1 - 2 + 2 = 4
Though determined his fatigue takes the punch out of the blow, and the creature hardly seems fased by the small Ulfen warrior.
| DM Rickmeister |
After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
== No stunlocking Lynthara, I'm afraid. :p
The creature ignores the sphere of light, knowing what effect it will have, and dodges Leiff's blow. The sound he makes intrigues it, apparently.
| DM Rickmeister |
claws: 1d20 + 5 ⇒ (8) + 5 = 13>1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
claws: 1d20 + 5 ⇒ (6) + 5 = 11
shortspear: 1d20 + 5 ⇒ (2) + 5 = 7>1d6 + 2 ⇒ (5) + 2 = 7
The creature steps up and unleashes a fury upon both Leiff and Horatus, before showing keen intelligence and stepping back to avoid the spears somewhat.
Claws vs Leif, Spear vs Horatius.
Rest is up!
| DM Rickmeister |
Don't forget about fatigued penalties, for those who were.
| DM Rickmeister |
Waiting for Lyn and Leiff
The creature howls in pain as it is being attacked from all sides. It proves to be relentless though, even as it smashes Theor's spear aside!
Leiff Gunnarson
|
free action to maintain bardic song round 3 / 7 . +1 att and +1 dam . All allies are affected
"As claws and punches fly
the circled beast's end might is nigh,
By Gorum! Poke that yeti in the eye!
"
perform oratory: 1d20 + 7 ⇒ (1) + 7 = 8
Influenced by the lack of air and the fatigue Leiff's performance is definatly not his best, nonetheless the power of his words bolster the strenght of the party...
move action to move next to Theor, the long way round to avoid yeti stabbinations
Leiff moves to get a better view on the fight.... hoping for an opening in the tangle of the close quarters scuttle...
| DM Rickmeister |
You cannot take AOO against opponents with cover relative to you. Also, there is a wall between you and the yeti. So if you move two right, one down and one southwest, you can stabinate the yeti, since it has no reach. ;)
| DM Rickmeister |
The creature looks at the overwhelming numbers that stand against it, and retreats towards the back of the room. Ill-lit as it is, you can hear it growl slightly less dangerous than before.
Withdraw action.
Rest is up, then Theor and Horatius
Horatius Lartius
|
Moving forward Horatius places himself between the party and the creature. He keeps his sword leveled and at the ready but does not move to attack.
Preparing an action to attack the creature if it advances toward the party
Leiff Gunnarson
|
Leiff moves up with the rest of the party, his sword sheathed and the illuminated rock in hand.
"You wanna talk to it? wouldn't know what language to try...."
| DM Rickmeister |
After what Leiff said, i'll give you guys a chance to respond before the yeti's action :-)
| DM Rickmeister |
OKay, time's up :)
You notice the creatures drops its spear, and you can hear claws on the wood behind it. Next thing you know, it opens a door and starts running out, leaping over anything that might slow it.
Party up!
Horatius Lartius
|
Horatius rushes to the door where he halts, weapon again at the ready, watching the creatures path.
Move to the doorway (where the yeti was) and prepare to attack any threat that comes in range.
| DM Rickmeister |
You wait for several minutes, up to half an hour, and you see no sign of the creature anymore. It seems to have fled into the mountains.
Horatius Lartius
|
Seeing that the creature is indeed fleeing Horatius looks back to the party, "We should continue our search and move on."
He'll then help look around the room before moving back out to the open area so they can investigate the western passage.
Perception to search the area: 1d20 + 1 ⇒ (4) + 1 = 5
Theor Garess
|
"Well at least that is over with. Let's check out this place and see if we can find out anything."
It has been awile we are supposed to be looking for the monk to find some relic or something?
If he finds nothing on interest in the yeti's room he will go to the only other area they haven't explored yet and listen at the door.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Lynthara
|
Lythara relaxes as it becomes obvious the creature is gone.
"What a relief! And I'm kind of glad that we didn't have to kill it. Poor thing was probably just scared. Anyway, let's find what we came for!"
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
| DM Rickmeister |
Any of you still remember what you are looking for?
Theor: I'll assume you go to the next location: F4
This fifteen-foot-by-thirty-foot room seems to have escaped
the destruction found throughout the rest of the monastery. A
statue, leaning against the northern wall, appears out of place
among the rest of the room’s contents—clay pots, ruined
sacks, and aged tools. The statue, made of finely carved stone
with jade inlays, depicts a man with a serene face, standing in
a meditative stance.
Going in?